Editing Red Alloy (SSBB)

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'''Red Alloy''' ({{ja|ザコレッド}} ''Zakoreddo'', '''Red Small Fry'''), is an [[unplayable character]] in ''[[Super Smash Bros. Brawl]]'' and only playable via [[hacking]]. He is a [[clone]] of {{SSBB|Captain Falcon}}.
'''Red Alloy''' ({{ja|ザコレッド}} ''Zakoreddo'', '''Red Small Fry'''), is an [[unplayable character]] in ''[[Super Smash Bros. Brawl]]'' and only playable via [[hacking]]. He's a [[clone]] of {{SSBB|Captain Falcon}}.


When playable, much like many [[Multi-Man Brawl]] characters, Red Alloy is worse than a good portion of the ''Brawl'' roster. {{SSBB|Captain Falcon}} already struggled with landing [[combo]]s and [[KO]]s, mainly due to ''Brawl's'' substantial mechanics changes from ''Melee'', and Red Alloy suffers from this even more due to what more is removed; Red Alloy cannot [[shield]], grab the [[ledge]], and lacks all of Captain Falcon's trademark [[special move]]s. What really hurts Red Alloy, however, is the 40 frames of [[landing lag]] across all of Red Alloy's attacks: This makes utilising [[up aerial]] extremely difficult, and with a weaker [[Knee Smash]] as insult to injury, there is very little that Red Alloy can offer. The one thing Red Alloy has over Captain Falcon is generally stronger hitboxes, such as on [[up smash]], [[down aerial]], and [[dash attack]], but this does little to make up for the extreme nerfs otherwise received to movement and endlag.
When playable, much like many [[Multi-Man Brawl]] characters, Red Alloy is worse than a good portion of the ''Brawl'' roster. {{SSBB|Captain Falcon}} already struggled with landing [[combo]]s and [[KO]]s, mainly due to ''Brawl's'' substantial mechanics changes from ''Melee'', and Red Alloy suffers from this even more due to what more is removed; Red Alloy cannot [[shield]], grab the [[ledge]], and lacks all of Captain Falcon's trademark [[special move]]s. What really hurts Red Alloy, however, is the 40 frames of [[landing lag]] across all of Red Alloy's attacks: This makes utilising [[up aerial]] extremely difficult, and with a weaker [[Knee Smash]] as insult to injury, there is very little that Red Alloy can offer. The one thing Red Alloy has over Captain Falcon is generally stronger hitboxes, such as on [[up smash]], [[down aerial]], and [[dash attack]], but this does little to make up for the extreme nerfs otherwise received to movement and endlag.
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* {{nerf|Angled forward tilts don't have lower FAFs (32f angled up/down → 37f), making it consistently -24 on shield.}}
* {{nerf|Angled forward tilts don't have lower FAFs (32f angled up/down → 37f), making it consistently -24 on shield.}}
* {{nerf|Up tilt has more endlag (FAF: 40f → 46f), and has lower base knockback (BKB: 50 → 40).}}
* {{nerf|Up tilt has more endlag (FAF: 40f → 46f), and has lower base knockback (BKB: 50 → 40).}}
* {{buff|Forward smash has an extra frame of hitbox activity (18-20 → 18-21) and has higher knockback growth (85 → 100).}}
* {{buff|Forward smash has an extra frame of hitbox activity (18-20 → 18-21) and has higher knockback growth (85 → 100.}}
* {{nerf|Forward smash's damage no longer varies with angle, instead always dealing less damage than any variation of Captain Falcon's ({{ChargedSmashDmgSSBB|20}}/{{ChargedSmashDmgSSBB|19}}/{{ChargedSmashDmgSSBB|18}} {{ChargedSmashDmgSSBB|17}}).}}
* {{nerf|Forward smash has no sweetspots or sourspots, instead having one consistent hitbox dealing less damage than any of Captain Falcon's (20%/19%/18% → 17%).}}
* {{nerf|Forward smash sends at a [[Sakurai angle]] (45°/43°/40° → 361°), which becomes less favourable than Captain Falcon's at higher [[percentage]]s.}}
* {{nerf|Forward smash sends at a [[Sakurai angle]] (45°/43°/40° → 361°), which becomes less favourable than Captain Falcon's at higher [[percentage]]s.}}
* {{buff|Up smash has drastically higher knockback growth (Hit 1: 90 → 100/110, Hit 2: 102/103/110 → 128/126/110, KOing much sooner than Captain Falcon's.}}
* {{buff|Up smash has drastically higher knockback growth (Hit 1: 90 → 100/110, Hit 2: 102/103/110 → 128/126/110, KOing much sooner than Captain Falcon's.}}
* {{buff|Down smash has higher knockback growth (85 (Hit 1) / 90 (Hit 2) → 100 (Both hits).}}
* {{buff|Down smash has higher knockback growth (85 (Hit 1) / 90 (Hit 2) → 100 (Both hits).}}
* {{nerf|The first hit of down smash's sweetspot does less damage ({{ChargedSmashDmgSSBB|18}} {{ChargedSmashDmgSSBB|16}}).}}
* {{nerf|The first hit of down smash's sweetspot does less damage (18% → 16%).}}


===Aerial attacks===
===Aerial attacks===
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==In [[competitive play]]==
==In [[competitive play]]==
Due to Red Alloy only being playable via [[hacking]], he has been banned in competitive play since ''Brawl's'' release. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the [[Fighting Wire Frames]] upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to cheat, consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the [[Fighting Alloy Team]] as a whole being largely inferior versions of their base characters, especially in the case of Red Alloy, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.
Due to Red Alloy only being playable via [[hacking]], he's been banned in competitive play since ''Brawl's'' release. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the [[Fighting Wire Frames]] upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to cheat, consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the [[Fighting Alloy Team]] as a whole being largely inferior versions of their base characters, especially in the case of Red Alloy, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.


==In 1-P Mode==
==In 1-P Mode==
===In [[Multi-Man Brawl]]===
===In [[Multi-Man Brawl]]===
[[File:Fightingalloyteam.jpg|200px|thumb|The Fighting Alloys fighting {{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute [[Brawl]].]]
[[File:Fightingalloyteam.jpg|200px|thumb|The Fighting Alloys fighting {{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute [[Brawl]].]]
Red Alloy, as part of the [[Fighting Alloy Team]], is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes, including [[Cruel Brawl]], where he becomes quite overwhelming. Additionally, in each mode, Red Alloy will fight with a [[handicap]], changing its properties by quite a bit.
Red Alloy, as part of the [[Fighting Alloy Team]], is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes, including [[Cruel Brawl]], where he's quite overwhelming. Additionally, in each mode, Red Alloy will fight with a [[handicap]], changing its properties by quite a bit.
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{{reflist}}
{{reflist}}


{{Bosses}}
{{SSBBCharacters}}
{{Smash universe}}
{{Smash universe}}
[[Category:Unplayable characters (SSBB)]]
[[Category:Red Alloy]]
[[Category:Red Alloy (SSBB)]]
[[Category:Red Alloy (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Fighting Alloy Team]]
[[Category:Characters]]
[[Category:Characters (SSBB)]]
[[Category:Unplayable characters]]

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