Editing Recovery
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|{{SSBU|Lucario}}||[[Extreme Speed]] has less end lag and landing lag and now has a hitbox when it crashes into a surface, but it now stalls at the end and is somewhat more awkward to control. | |{{SSBU|Lucario}}||[[Extreme Speed]] has less end lag and landing lag and now has a hitbox when it crashes into a surface, but it now stalls at the end and is somewhat more awkward to control. | ||
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|{{SSBU|Lucas}}||[[PK Thunder]], along with many other moves, now has arrows pointing in the direction he will get launched. The window for using PK Thunder again after bouncing off a wall has increased, but the move carries less momentum than before, slightly reducing its distance. Additionally, Lucas's air dodge gives him the highest momentum and longest distance | |{{SSBU|Lucas}}||[[PK Thunder]], along with many other moves, now has arrows pointing in the direction he will get launched. The window for using PK Thunder again after bouncing off a wall has increased, but the move carries less momentum than before, slightly reducing its distance. Additionally, Lucas's air dodge gives him the highest momentum and longest distance in the game, tied with {{SSBU|Ness}}. | ||
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|{{SSBU|Lucina}}||Lucina's recovery is largely unchanged from ''Smash 4''. | |{{SSBU|Lucina}}||Lucina's recovery is largely unchanged from ''Smash 4''. | ||
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[[Photon Edge]] can be used to recovery horizontally, but it leaves Mythra vulnerable at the ledge due to not sweetspotting it and having to wait a bit before being able to grab it after the move's last hit comes out. The move also leaves her helpless should she recover high. Mythra can also [[Swap to Pyra]] in order to use her recovery. | [[Photon Edge]] can be used to recovery horizontally, but it leaves Mythra vulnerable at the ledge due to not sweetspotting it and having to wait a bit before being able to grab it after the move's last hit comes out. The move also leaves her helpless should she recover high. Mythra can also [[Swap to Pyra]] in order to use her recovery. | ||
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|{{SSBU|Ness}}||Similar to {{SSBU|Lucas}}, Ness's [[PK Thunder]] now has an arrow pointing in the direction he will get launched. PK Thunder itself travels farther and has greater intangibility, and the window for reusing the move after bouncing off a wall has lengthened. Additionally, Ness's air dodge gives him the highest momentum and longest distance | |{{SSBU|Ness}}||Similar to {{SSBU|Lucas}}, Ness's [[PK Thunder]] now has an arrow pointing in the direction he will get launched. PK Thunder itself travels farther and has greater intangibility, and the window for reusing the move after bouncing off a wall has lengthened. Additionally, Ness's air dodge gives him the highest momentum and longest distance in the game, tied with Lucas. | ||
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|{{SSBU|Olimar}}||[[Winged Pikmin]] travels less distance with consecutive uses. | |{{SSBU|Olimar}}||[[Winged Pikmin]] travels less distance with consecutive uses. |