Editing Recovery
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|{{SSBU|Mii Brawler}}||[[Burning Dropkick]] can no longer be charged, significantly reducing its maximum travel distance. [[Feint Jump]]'s kick now sends Mii Brawler downwards, reducing its recovery. [[Soaring Axe Kick]] travels slightly higher and can now sweet spot the ledge during its ascent; the second hit now has to be initiated manually much like [[Climhazzard]], allowing Mii Brawler to drift farther horizontally for recovery. | |{{SSBU|Mii Brawler}}||[[Burning Dropkick]] can no longer be charged, significantly reducing its maximum travel distance. [[Feint Jump]]'s kick now sends Mii Brawler downwards, reducing its recovery. [[Soaring Axe Kick]] travels slightly higher and can now sweet spot the ledge during its ascent; the second hit now has to be initiated manually much like [[Climhazzard]], allowing Mii Brawler to drift farther horizontally for recovery. | ||
[[Suplex]] travels farther horizontally than [[Headache Maker]] did, but KO's the Mii Brawler first if used as a [[sacrificial KO]] | [[Suplex]] travels farther horizontally than [[Headache Maker]] did, but KO's the Mii Brawler first if used as a [[sacrificial KO]]. [[Thrust Uppercut]] travels diagonally, making it more useful for recovery than [[Piston Punch]]. | ||
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|{{SSBU|Mii Gunner}}||[[Lunar Launch]] travels much higher, but its aerial drift is reduced from ''Smash 4''. [[Arm Rocket]] can now be angled during flight, similar to {{SSBU|Diddy Kong}}'s [[Rocketbarrel Boost]]. | |{{SSBU|Mii Gunner}}||[[Lunar Launch]] travels much higher, but its aerial drift is reduced from ''Smash 4''. [[Arm Rocket]] can now be angled during flight, similar to {{SSBU|Diddy Kong}}'s [[Rocketbarrel Boost]]. |