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|{{SSB4|Lucario}}||[[Extreme Speed]] now gains more distance as Lucario's [[Aura]] power goes up; at maximum power, its range is nearly double its base range, so much that Lucario can actually risk a [[self-destruct]] if not careful. In addition, Lucario will perform a weak attack if he hits an opponent at the end of the dash. | |{{SSB4|Lucario}}||[[Extreme Speed]] now gains more distance as Lucario's [[Aura]] power goes up; at maximum power, its range is nearly double its base range, so much that Lucario can actually risk a [[self-destruct]] if not careful. In addition, Lucario will perform a weak attack if he hits an opponent at the end of the dash. | ||
Custom specials: Ride the Wind gives Lucario even more distance and control, improving its recovery potential, but it also moves slower, making it easier to edgeguard. Extreme Speed Attack slightly reduces the move's recovery distance, but adds a hitbox for the full duration of the move, making it harder to edgeguard. Advancing Force Palm | Custom specials: Ride the Wind gives Lucario even more distance and control, improving its recovery potential, but it also moves slower, making it easier to edgeguard. Extreme Speed Attack slightly reduces the move's recovery distance, but adds a hitbox for the full duration of the move, making it harder to edgeguard. Advancing Force Palm might aid Lucario's horizontal recovery, but this is questionable. | ||
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|{{SSB4|Lucas}}||The [[Magnet Pull]] and [[wave zap]] techniques were removed in Smash 4, however, PK Thunder 2's traveling distance has been increased and Rope Snake's range has also increased to be a more reliable tether recovery; it also now has a hitbox, making it less punishable if it misses. | |{{SSB4|Lucas}}||The [[Magnet Pull]] and [[wave zap]] techniques were removed in Smash 4, however, PK Thunder 2's traveling distance has been increased and Rope Snake's range has also increased to be a more reliable tether recovery; it also now has a hitbox, making it less punishable if it misses. |