Editing Rebellion Gauge
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 37: | Line 37: | ||
==Technical data== | ==Technical data== | ||
{{ | {{incomplete|Need to figure out how being behind and ahead on stocks affects the formula.}} | ||
The Rebellion Gauge fills passively at 0.00925 units per [[frame]]. When the Rebellion Gauge reaches 100 units, Arsène will appear for 30 seconds (1800 frames). It takes roughly 3 minutes (10,810 frames) for the gauge to fill solely through passive generation. The gauge | The Rebellion Gauge fills passively at 0.00925 units per [[frame]]. When the Rebellion Gauge reaches 100 units, Arsène will appear for 30 seconds (1800 frames). It takes roughly 3 minutes (10,810 frames) for the gauge to fill solely through passive generation. The gauge only fills when Joker is not on a [[revival platform]]. | ||
To increase the speed on which the Rebellion Gauge fills, it can also be accumulated through taking [[damage]]. All calculations involving the Rebellion Gauge will take the 1v1 multiplier and other damage multipliers into account. Here, the Rebellion Gauge is filled with 1.3× the damage Joker receives. For example, a move dealing 3% will fill the gauge by 3.9 units. Therefore, taking around ~77% summons Arsène instantly. This damage mechanic also applies to teammates, though it is filled by 0.2× the result. If Joker uses [[Rebel's Guard]], the amount is decreased by 0.4× (due to Rebel's Guard) but also increased by 6.7368× for a final formula of <code>1.3 × 0.4 × 6.7368 × Damage Received</code>, instantly filling it after taking 28.6% damage or more.<ref>https://twitter.com/Meshima_/status/1119418980467220480</ref> | |||
If Joker is hit while Arsène is summoned, the Rebellion Gauge will decrease by 16× the damage received in frames if two or three players are present. A move dealing 15% in a 1v1 battle will subtract 240 frames (4 seconds) from the Rebellion Gauge. Depending on the number of players in a match, the multiplier for the depletion of the Rebellion Gauge changes; it will use a 10.2× multiplier for a 4 players match, 8.6× for 5 players, 7.8× for 6 players, 7× for 7 players, and 6.3× for 8 players.<ref>https://twitter.com/Meshima_/status/1119419225410428928</ref> | |||
If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. His meter resets to 25 units if he has 2 fewer stocks than his opponent and 30 at 3 or fewer stocks. The gauge fills by 4 units if an ally is KOed. | |||
If Joker is KOed at any point, the meter will reset at 20 units regardless of how filled it was beforehand. His meter resets to 25 units if he has 2 fewer stocks than his opponent and 30 at 3 or fewer stocks | |||
==Instructional quotes== | ==Instructional quotes== | ||
Line 80: | Line 58: | ||
==Gallery== | ==Gallery== | ||
{{image|P3/P4 Mementos variants, partly filled and filled}} | |||
<gallery> | <gallery> | ||
Joker RebellionGauge Filling.png|Joker's Rebellion Gauge getting filled. | Joker RebellionGauge Filling.png|Joker's Rebellion Gauge getting filled. | ||
Joker RebellionGauge Depleting.png|Joker's Rebellion Gauge depleting after getting filled. | Joker RebellionGauge Depleting.png|Joker's Rebellion Gauge depleting after getting filled. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If Joker is in [[Training Mode]], increasing his damage percentage through the menu has an immediate effect on his Rebellion Gauge. This can be most easily noticed by setting his damage from 0% to 999%, in which case his Rebellion Gauge will fill or empty instantly. Decreasing his damage has no effect. | *If Joker is in [[Training Mode]], increasing his damage percentage through the menu has an immediate effect on his Rebellion Gauge. This can be most easily noticed by setting his damage from 0% to 999%, in which case his Rebellion Gauge will fill or empty instantly. Decreasing his damage has no effect. | ||
*Prior to {{SSBU|6.0.0}}, if Joker and {{SSBU|Pokémon Trainer}} were on the same team and the Pokémon Trainer switched Pokémon after being damaged, the Rebellion Gauge [[Unlimited_Rebellion_Gauge_glitch|would receive a substantial boost]] in meter. This occurred because the game believed that the switched Pokémon was a new character, and filled the meter in order to compensate. This technique has been banned by many tournaments in doubles.<ref>[https://twitter.com/SonicfiendSmash/status/1170891071590735874]</ref> This was reintroduced into the game with the addition of {{SSBU|Pyra}} and {{SSBU|Mythra}}, but only works with a damage handicap of at least 100% | *Prior to {{SSBU|6.0.0}}, if Joker and {{SSBU|Pokémon Trainer}} were on the same team and the Pokémon Trainer switched Pokémon after being damaged, the Rebellion Gauge [[Unlimited_Rebellion_Gauge_glitch|would receive a substantial boost]] in meter. This occurred because the game believed that the switched Pokémon was a new character, and filled the meter in order to compensate. This technique has been banned by many tournaments in doubles.<ref>[https://twitter.com/SonicfiendSmash/status/1170891071590735874]</ref> This was reintroduced into the game with the addition of {{SSBU|Pyra}} and {{SSBU|Mythra}}, but only works with a damage handicap of at least 100%. | ||
==References== | ==References== |