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Editing Rebel's Guard / Tetrakarn / Makarakarn
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Rebel's Guard/Tetrakarn/Makarakarn | |name=Rebel's Guard/Tetrakarn/Makarakarn | ||
|image={{tabber|title1=Rebel’s Guard| | |image={{tabber|title1=Rebel’s Guard|tab1=[[File:Joker Down B SSBU.gif|300px]]|title2=Tetrakarn|tab2=[[File:Joker Down B 2 SSBU.gif|300px]]|title3=Makarakarn|tab3=[[File:Joker Down B 3 SSBU.gif|300px]]}} | ||
|caption=Joker using Rebel’s Guard, Tetrakarn, and Makarakarn. | |caption=Joker using Rebel’s Guard, Tetrakarn, and Makarakarn. | ||
|user=[[Joker]] | |user=[[Joker]] | ||
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}} | }} | ||
'''Rebel's Guard''' ({{ja|反逆ガード|Hangyaku Gādo}}, ''Rebellion Guard'') is [[Joker]]'s [[down special move]]. | '''Rebel's Guard''' ({{ja|反逆ガード|Hangyaku Gādo}}, ''Rebellion Guard'') is [[Joker]]'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
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In the ''Persona'' series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them. | In the ''Persona'' series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them. | ||
The stance Joker takes while using Rebel's Guard is nearly identical to his animation in ''{{ | The stance Joker takes while using Rebel's Guard is nearly identical to his animation in ''{{s|wikipedia|Persona 5}}'' when selecting a Persona skill, complete with a similar blue, flame-like aura around his feet. In ''{{s|wikipedia|Persona 5 Royal}}'', Ryuji performs a similar action when defending the protagonist and Akechi from an attack by a berserk Cendrillon. | ||
[https:// | [https://megamitensei.fandom.com/wiki/Tetrakarn Tetrakarn] and [https://megamitensei.fandom.com/wiki/Makarakarn Makarakarn] are recurring support skills in the ''{{s|wikipedia|Megami Tensei}}'' franchise, first appearing in 1992's ''Shin Megami Tensei''. Originally, Tetrakarn would simply block any single physical attack that hits the user's party, while Makarakarn would block any single magical attack that connects. Later games, including ''Persona 5'', would change this to have Tetrakarn and Makarakarn reflect the attack back at the caster. In ''Persona 5'', Arsene cannot learn either move normally, but can inherit them from other Personas via Skill Cards or Fusion. The sound effects they use in ''Super Smash Bros.'' are taken directly from their usage in ''Persona 5''. | ||
{{clr}} | {{clr}} | ||
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*Tetrakarn and Makarakarn are the only elements of the mainline ''Megami Tensei'' series to appear in ''Ultimate''. | *Tetrakarn and Makarakarn are the only elements of the mainline ''Megami Tensei'' series to appear in ''Ultimate''. | ||
*If the [[Shadow]] [[Assist Trophy]] freezes Joker while performing Rebel's Guard or Tetrakarn / Makarakarn if [[Arsène]] is active, the counter / reflect hitbox will remain active and trigger if hit. In the case of Rebel's Guard and Tetrakarn, The frozen Joker will not attack until being unfrozen, but will remain [[intangible]] in the mean time. With Rebel's Guard specifically, the [[Rebellion Gauge]] will fill as normal, but the burst hitbox will not trigger until being unfrozen. | *If the [[Shadow]] [[Assist Trophy]] freezes Joker while performing Rebel's Guard or Tetrakarn / Makarakarn if [[Arsène]] is active, the counter / reflect hitbox will remain active and trigger if hit. In the case of Rebel's Guard and Tetrakarn, The frozen Joker will not attack until being unfrozen, but will remain [[intangible]] in the mean time. With Rebel's Guard specifically, the [[Rebellion Gauge]] will fill as normal, but the burst hitbox will not trigger until being unfrozen. | ||
{{Special Moves|char=Joker}} | {{Special Moves|char=Joker}} |