Editing Rebel's Guard / Tetrakarn / Makarakarn
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Rebel's Guard/Tetrakarn/Makarakarn | |name=Rebel's Guard/Tetrakarn/Makarakarn | ||
|image={{tabber|title1=Rebel’s Guard| | |image={{tabber|title1=Rebel’s Guard|tab1=[[File:Joker Down B SSBU.gif|300px]]|title2=Tetrakarn|tab2=[[File:Joker Down B 2 SSBU.gif|300px]]|title3=Makarakarn|tab3=[[File:Joker Down B 3 SSBU.gif|300px]]}} | ||
|caption=Joker using Rebel’s Guard, Tetrakarn, and Makarakarn. | |caption=Joker using Rebel’s Guard, Tetrakarn, and Makarakarn. | ||
|user=[[Joker]] | |user=[[Joker]] | ||
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}} | }} | ||
'''Rebel's Guard''' ({{ja|反逆ガード|Hangyaku Gādo}}, ''Rebellion Guard'') is [[Joker]]'s [[down special move]]. | '''Rebel's Guard''' ({{ja|反逆ガード|Hangyaku Gādo}}, ''Rebellion Guard'') is [[Joker]]'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
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When the player releases the button within 33 frames of being hit, Joker will perform a backhand, knocking the opponent away from him and dealing 2.4% and fixed knockback. Joker also has [[intangibility]] on frames 1-14 during the backhand. There are no true followups to the backhand in this scenario, although frame traps and general pressure can easily be executed, such as instant {{mvsub|Joker|SSBU|dash attack}} or precise use of {{mvsub|Joker|SSBU|back aerial}}. It is possible to counter the backhand if the player doesn't release it quickly enough, although these scenarios are few and far between, and the benefits to doing so are questionable. | When the player releases the button within 33 frames of being hit, Joker will perform a backhand, knocking the opponent away from him and dealing 2.4% and fixed knockback. Joker also has [[intangibility]] on frames 1-14 during the backhand. There are no true followups to the backhand in this scenario, although frame traps and general pressure can easily be executed, such as instant {{mvsub|Joker|SSBU|dash attack}} or precise use of {{mvsub|Joker|SSBU|back aerial}}. It is possible to counter the backhand if the player doesn't release it quickly enough, although these scenarios are few and far between, and the benefits to doing so are questionable. | ||
If | If Arsene is present when this move is inputted, Joker will instead use '''Tetrakarn''' ({{ja|テトラカーン|Tetorakān}}, ''Tetrakarn'') or '''Makarakarn''' ({{ja|マカラカーン|Makarakān}}, ''Makarakarn''), depending on what attack is being used against him. | ||
Tetrakarn is activated when the opponent uses a physical attack against him, causing Joker to counter the opponent with 1.6x the damage, with a 12% minimum. Furthermore, Tetrakarn has a 4 frame startup (among the fastest in the game) and a FAF of 57, making it extremely fast and harder to punish compared to other counters. It is also the most damaging counter in the game, beating out {{SSBU|King K. Rool}}'s [[Gut Check]] and {{SSBU|Mii Brawler}}'s [[Counter Throw]]'s 1.5x damage. Tetrakarn is also known for its notoriously large hitbox, which covers Joker's entire body and reaches a good distance around him due to the counterattack's particle effect. This makes it effortless to edgeguard recoveries with hitboxes, even from the ledge, unlike many, all while dealing very high damage. | Tetrakarn is activated when the opponent uses a physical attack against him, causing Joker to counter the opponent with 1.6x the damage, with a 12% minimum. Furthermore, Tetrakarn has a 4 frame startup (among the fastest in the game) and a FAF of 57, making it extremely fast and harder to punish compared to other counters. It is also the most damaging counter in the game, beating out {{SSBU|King K. Rool}}'s [[Gut Check]] and {{SSBU|Mii Brawler}}'s [[Counter Throw]]'s 1.5x damage. Tetrakarn is also known for its notoriously large hitbox, which covers Joker's entire body and reaches a good distance around him due to the counterattack's particle effect. This makes it effortless to edgeguard recoveries with hitboxes, even from the ledge, unlike many, all while dealing very high damage. | ||
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In the ''Persona'' series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them. | In the ''Persona'' series, guarding both reduces damage and prevents attacks that exploit the user's elemental weakness from downing them. | ||
The stance Joker takes while using Rebel's Guard is nearly identical to his animation in ''{{ | The stance Joker takes while using Rebel's Guard is nearly identical to his animation in ''{{s|wikipedia|Persona 5}}'' when selecting a Persona skill, complete with a similar blue, flame-like aura around his feet. In ''{{s|wikipedia|Persona 5 Royal}}'', Ryuji performs a similar action when defending the protagonist and Akechi from an attack by a berserk Cendrillon. | ||
[https:// | [https://megamitensei.fandom.com/wiki/Tetrakarn Tetrakarn] and [https://megamitensei.fandom.com/wiki/Makarakarn Makarakarn] are recurring support skills in the ''{{s|wikipedia|Megami Tensei}}'' franchise, first appearing in 1992's ''Shin Megami Tensei''. Originally, Tetrakarn would simply block any single physical attack that hits the user's party, while Makarakarn would block any single magical attack that connects. Later games, including ''Persona 5'', would change this to have Tetrakarn and Makarakarn reflect the attack back at the caster. In ''Persona 5'', Arsene cannot learn either move normally, but can inherit them from other Personas via Skill Cards or Fusion. The sound effects they use in ''Super Smash Bros.'' are taken directly from their usage in ''Persona 5''. | ||
{{clr}} | {{clr}} | ||
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==Trivia== | ==Trivia== | ||
*While Futaba humorously questions the legality of having both a counter and reflector at the same time in Joker’s reveal trailer, both [[Gut Check]] and [[Counter (Palutena)|Counter]]/[[Reflect Barrier]] have similar functionality. | *While Futaba humorously questions the legality of having both a counter and reflector at the same time in Joker’s reveal trailer, both [[Gut Check]] and [[Counter (Palutena)|Counter]]/[[Reflect Barrier]] have similar functionality. | ||
{{Special Moves|char=Joker}} | {{Special Moves|char=Joker}} |