Editing Rayquaza (SSBB)
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'''Rayquaza''' ({{ja|レックウザ|Rekkūza}}, ''Rayquaza''), stylized as '''RAYQUAZA''' in European versions, is an [[unplayable character]] in ''Brawl'' and only playable in [[Boss Battles]] via [[hacking]]. It | '''Rayquaza''' ({{ja|レックウザ|Rekkūza}}, ''Rayquaza''), stylized as '''RAYQUAZA''' in European versions, is an [[unplayable character]] in ''Brawl'' and only playable in [[Boss Battles]] via [[hacking]]. It has no voice actor, instead being voiced with metallic screeches. | ||
When playable, Rayquaza's power level scales with the [[difficulty]] setting chosen for Boss Battles. Depending on this, it can [[KO]] players with just a few hits using a mix of large sweeping hitboxes, projectiles, and charging moves. Being among the most durable bosses on top of this, thanks to having numerous elemental resistances and having only negligible weak points, Rayquaza can take a long time to bring down. All things considered, Rayquaza is among the better and more well-rounded boss characters in ''Brawl''. | When playable, Rayquaza's power level scales with the [[difficulty]] setting chosen for Boss Battles. Depending on this, it can [[KO]] players with just a few hits using a mix of large sweeping hitboxes, projectiles, and charging moves. Being among the most durable bosses on top of this, thanks to having numerous elemental resistances and having only negligible weak points, Rayquaza can take a long time to bring down. All things considered, Rayquaza is among the better and more well-rounded boss characters in ''Brawl''. | ||
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==Moveset== | ==Moveset== | ||
Like all bosses, Rayquaza's moves are inputted using a set of commands with a [[GameCube controller]], chiefly with the [[D-Pad]]. Move names are taken from the Japanese strategy guide for ''Brawl''. Damage varies by [[difficulty]], the following being taken from the game's files. {{SSBB|Samus}}'s [[Grapple Beam]] restores AI control. Unlike its | Like all bosses, Rayquaza's moves are inputted using a set of commands with a [[GameCube controller]], chiefly with the [[D-Pad]]. Move names are taken from the Japanese strategy guide for ''Brawl''. Damage varies by [[difficulty]], the following being taken from the game's files. {{SSBB|Samus}}'s [[Grapple Beam]] restores AI control. Unlike its playable appearance, Rayquaza cannot use its Roar attack. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Because Rayquaza is only playable through [[hacking]], it's banned by default in all competitive ''Brawl'' tournaments. While some boss characters have arguments to be legalised, ''Brawl's'' bosses have unique challenges that make them particularly unlikely cases. They do not conform to the usual ruleset, are exclusive to [[Boss Battles]] and thus their specific stage, are subject to Boss Battles's random boss selection without further modifications, and have varying [[difficulty]] levels that would require rulings to decide on them properly. This boils down to a very clunky experience that would likely end up delaying tournaments due to the length of time it takes for them to be set up. Furthermore, {{SSBB|Samus}}'s [[Grapple Beam]] can curiously restore AI control, prompting further ruling issues. Ergo, Rayquaza has seen little to no competitive experimentation outside of casual matches. | Because Rayquaza is only playable through [[hacking]], it's banned by default in all competitive ''Brawl'' tournaments. While some boss characters have arguments to be legalised, ''Brawl's'' bosses have unique challenges that make them particularly unlikely cases. They do not conform to the usual ruleset, are exclusive to [[Boss Battles]] and thus their specific stage, are subject to Boss Battles's random boss selection without further modifications, and have varying [[difficulty]] levels that would require rulings to decide on them properly. This boils down to a very clunky experience that would likely end up delaying tournaments due to the length of time it takes for them to be set up. Furthermore, {{SSBB|Samus}}'s [[Grapple Beam]] can curiously restore AI control, prompting further ruling issues. Ergo, Rayquaza has seen little to no competitive experimentation outside of casual matches. | ||