Editing Raptor Boost

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
}}
}}
'''Raptor Boost''' ({{ja|ファルコンナックル|Farukon Nakkuru}}, ''Falcon Knuckle'') is [[Captain Falcon]]'s [[side special move]].
'''Raptor Boost''' ({{ja|ファルコンナックル|Farukon Nakkuru}}, ''Falcon Knuckle'') is [[Captain Falcon]]'s [[side special move]].


==Description==
==Description==
When used, Captain Falcon pauses for a split second as he rears back with his left fist held behind and above him in a stance, before dashing a short distance forwards along the ground in a sliding-glide. If he hits an enemy, he proceeds to unleash a fiery uppercut, which pops opponents up into the air with knockback ranging from below-average to very powerful depending on the game. If Captain Falcon does not hit a target during the dash, he falls down and is easily [[punish]]ed. In an even worse case, if he falls off an edge with this move in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', he immediately becomes [[helpless]] and is very likely to [[self-destruct]]. In ''[[Super Smash Bros. 4]]'', this no longer happens, as he will either stop at the edge or, if he was there already, dash off the edge, with the attack thereafter being treated as aerial.
When used, Captain Falcon pauses for a split second as he rears back with his left fist held behind and above him in a stance, before dashing a short distance forwards along the ground in a sliding-glide. If he hits an enemy, he proceeds to unleash a fiery uppercut, which pops opponents up into the air with knockback ranging from below-average to very powerful depending on the game. If Captain Falcon does not hit a target during the dash, he falls down and is easily [[punish]]ed. In an even worse case, if he falls off an edge with this move in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', he immediately becomes [[helpless]] and is very likely to [[self-destruct]]. In ''[[Super Smash Bros. 4]]'' this no longer happens, as he will either stop at the edge or, if he was there already, dash off the edge, with the attack thereafter being treated as aerial.


During the dash, the move has an inert collision detection [[hitbox]] that cannot clank with opposing attacks and does not possess a damaging hitbox unless it connects, leading to the misconception that Raptor Boost has inherently low [[priority]]. For this reason, as well as its aforementioned endlag if it whiffs, this move sees much more use in [[tech-chasing]] than [[approach]]ing, due to its duration and range. Additionally, it can be [[combo]]ed directly into an up aerial or Captain Falcon's [[Knee Smash]] to achieve KOs in ''Melee''. In ''Super Smash Bros. Ultimate'', it can instead combo into up aerial, back aerial, neutral aerial, or up tilt, the latter near the ledge, to score KOs.
During the dash, the move has an inert collision detection [[hitbox]] that cannot clank with opposing attacks and does not possess a damaging hitbox unless it connects, leading to the misconception that Raptor Boost has inherently low [[priority]]. For this reason, as well as its aforementioned endlag if it whiffs, this move sees much more use in [[tech-chasing]] than [[approach]]ing, due to its duration and range. Additionally, it can be [[combo]]ed directly into an up aerial or Captain Falcon's [[Knee Smash]] to achieve KOs in ''Melee''. In ''Super Smash Bros. Ultimate'', it can instead combo into up aerial, back aerial, neutral aerial, or up tilt, the latter near the ledge, to score KOs.


When used in the air, the move changes from an uppercut to an overhand punch, acting as a [[meteor smash]]. Prior to ''Ultimate'', Captain Falcon becomes helpless at the end of the move whether or not it connects; as a result, it is very risky to use in midair. In ''Melee'', Captain Falcon's momentum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In late games, however, he bounces over the meteor smashed opponent and keeps a bit of sideways momentum. In ''SSB4'', an airborne Raptor Boost does not meteor smash unless the opponent is directly under Falcon, making it less reliable in the air, but in an ''Ultimate'' patch the meteor hitbox was made easier to land. In ''Ultimate'', an aerial Raptor Boost no longer leaves Captain Falcon helpless if its hitbox is activated, a trait borrowed from his other major recovery move, [[Falcon Dive]].
When used in the air, the move changes from an uppercut to an overhand punch, acting as a [[meteor smash]]. Prior to ''Ultimate'', Captain Falcon becomes helpless at the end of the move whether or not it connects; as a result it is very risky to use in midair. In ''Melee'', Captain Falcon's momentum instantly halts when he hits an opponent, making the move difficult to survive using in any case. In late games, however, he bounces over the meteor smashed opponent and keeps a bit of sideways momentum. In ''SSB4'', an airborne Raptor Boost does not meteor smash unless the opponent is directly under Falcon, making it less reliable in the air, but in an ''Ultimate'' patch the meteor hitbox was made easier to land. In ''Ultimate'', an aerial Raptor Boost no longer leaves Captain Falcon helpless if its hitbox is activated, a trait borrowed from his other major recovery move, [[Falcon Dive]].


In ''Melee'', Raptor Boost was unable to grab [[ledge]]s, making it somewhat poor for horizontal recovery. This issue was remedied in ''Brawl'' and subsequent games.
In ''Melee'', Raptor Boost was unable to grab [[ledge]]s, making it somewhat poor for horizontal recovery. This issue was remedied in ''Brawl'' and subsequent games.
In all [[NTSC]] versions of ''Melee'', there was also a bug that caused Falcon to temporarily disable projectiles intersecting with the hitboxes that control the move's activation. This let Falcon pass through many projectiles, unless they connected in a location not covered by these hitboxes, like his rear leg. This bug was fixed in the [[PAL]] version.


In ''SSB4'', Raptor Boost was significantly [[buff]]ed in knockback, being the strongest iteration of the move to date. While still a decent combo starter at lower percents, it has been seen earning decisive KOs under 125% on the majority of the cast. To combat this new utility, it has more ending lag when it connects with an opponent or a shield.
In ''SSB4'', Raptor Boost was significantly [[buff]]ed in knockback, being the strongest iteration of the move to date. While still a decent combo starter at lower percents, it has been seen earning decisive KOs under 125% on the majority of the cast. To combat this new utility, it has more ending lag when it connects with an opponent or a shield.
Line 33: Line 32:
|ssbudesc=Charges forward and hits foes with an uppercut. Can be used in midair to meteor foes downward.
|ssbudesc=Charges forward and hits foes with an uppercut. Can be used in midair to meteor foes downward.
}}
}}
==Origin==
Raptor Boost is an original move to ''Super Smash Bros.'', but when Captain Falcon uses the move on an opponent, the uppercut pose he makes resembles the one he does in the [[fzerowiki:File:Comic_4.png|F-Zero SNES comic]].


==Customization==
==Customization==
Line 59: Line 55:
==Trivia==
==Trivia==
*Prior to ''Smash 4'', Captain Falcon became helpless if he performed Raptor Boost and fell from the stage, which some fans took as a nod to the {{uv|F-Zero}} games. When players try to ram other racers from the racetrack, but fail in the process, they become practically helpless.
*Prior to ''Smash 4'', Captain Falcon became helpless if he performed Raptor Boost and fell from the stage, which some fans took as a nod to the {{uv|F-Zero}} games. When players try to ram other racers from the racetrack, but fail in the process, they become practically helpless.
*This is the only special move of Captain Falcon in which there is no ''Falcon'' in the move's English name, though the term "raptor" is also used as another word for a bird of prey.
*This is the only special move of Captain Falcon in which there is no ''Falcon'' in the move's English name, though the term raptor is also used as another word for a bird of prey.
**This is also the only one of Captain Falcon's special moves where he does not speak when using it.
**This is also the only one of Captain Falcon's special moves where he does not speak when using it.


Line 84: Line 80:


[[Category:F-Zero universe]]
[[Category:F-Zero universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
Line 90: Line 87:
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[es:Salto predador]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)