Editing Rainbow Cruise
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==Stage overview== | ==Stage overview== | ||
[[File:RCruiseMelee.jpg|thumb|left|Rainbow Cruise in ''Melee''.]] | [[File:RCruiseMelee.jpg|thumb|left|Rainbow Cruise in ''Melee''.]] | ||
The battle starts off on a flying ship that is facing left. The ship has | The battle starts off on a flying ship that is facing left. The ship has four propellers on the backside, three propellers on top, one on the front and two on the back, and six giant paddles, which make it fly. The anchor hangs off the bow. The ship is flat in the center, but not on the sides. The bow of the ship is just a bit higher than the deck. The stern is clearly higher than the rest of the ship, including the bow. It is wide enough to fit two characters. The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]]. In the middle of the boat is the mast of the ship. It has two levels to fight on. The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle. The top platform is also shorter than the middle one. It is just large enough to fit Bowser. After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear. They indicate that all players should descend to the lower parts of the stage before the camera zooms down. Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen. The cycle continues from there. | ||
In ''Ultimate'', any sections of the obstacle course which are beyond the camera bounds, even if they are within the blast zones, are intangible, preventing fighters from exploiting them for camping, or teching to avoid ceiling KOs. | In ''Ultimate'', any sections of the obstacle course which are beyond the camera bounds, even if they are within the blast zones, are intangible, preventing fighters from exploiting them for camping, or teching to avoid ceiling KOs. |