Editing Rainbow Cruise
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|subtitle = ''[[Super Mario 64]]'' | |subtitle = ''[[Super Mario 64]]'' | ||
|name = [[Mushroom Kingdom]]: Rainbow Cruise | |name = [[Mushroom Kingdom]]: Rainbow Cruise | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Rainbow Cruise.png|300px]]|title2=Brawl|tab2=[[File:Rainbow Cruise.jpg|300px]]|title3=Melee|tab3=[[File:RNBOW-NRML1-SSBM.png|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Rainbow Cruise as it appears in ''Smash''. | |||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Mario}} (Classic/All-Star)<br>{{SSBM|Bowser}} ([[All-Star Match]])<br>'''Brawl:'''<br>{{SSBB|Mario}}<br/>{{SSBB|Luigi}}<br>{{SSBB|Peach}}<br>{{SSBB|Bowser}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
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|brawlsingles = Counterpick/Banned | |brawlsingles = Counterpick/Banned | ||
|brawldoubles = Counterpick/Banned | |brawldoubles = Counterpick/Banned | ||
|ultimatesingles= Banned | |ultimatesingles= Counterpick/Banned | ||
|ultimatedoubles= Banned | |ultimatedoubles= Counterpick/Banned | ||
|interwiki = mariowiki | |interwiki = mariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
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The battle starts off on a flying ship that is facing left. The ship has seven propellers and six giant paddles, which make it fly. The anchor hangs off the bow. The ship is flat in the center, but not on the sides. The bow of the ship is just a bit higher than the deck. The stern is clearly higher than the rest of the ship, including the bow. It is wide enough to fit two characters. The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]]. In the middle of the boat is the mast of the ship. It has two levels to fight on. The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle. The top platform is also shorter than the middle one. It is just large enough to fit Bowser. After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear. They indicate that all players should descend to the lower parts of the stage before the camera zooms down. Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen. The cycle continues from there. | The battle starts off on a flying ship that is facing left. The ship has seven propellers and six giant paddles, which make it fly. The anchor hangs off the bow. The ship is flat in the center, but not on the sides. The bow of the ship is just a bit higher than the deck. The stern is clearly higher than the rest of the ship, including the bow. It is wide enough to fit two characters. The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]]. In the middle of the boat is the mast of the ship. It has two levels to fight on. The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle. The top platform is also shorter than the middle one. It is just large enough to fit Bowser. After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear. They indicate that all players should descend to the lower parts of the stage before the camera zooms down. Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen. The cycle continues from there. | ||
In ''Ultimate'', any sections of the obstacle course which are beyond the camera bounds, even if they are within the blast zones, are intangible, preventing fighters from exploiting them for camping, or teching to avoid ceiling KOs. | In ''Ultimate'', any sections of the obstacle course which are beyond the camera bounds, even if they are within the blast zones, are intangible, preventing fighters from exploiting them for camping, or teching to avoid ceiling KOs. Additionally, with hazards off, players will only fight on the flying ship as the stage never scrolls to the other areas. | ||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is the same size and shape as {{SSBU|Final Destination}}, and the design is based on the flying ship of the regular form, such as the floor resembling the ship's deck and the walls resembling the ship's hull. In the Battlefield form, the top [[soft platform]]'s design is based on the ones on the ship's mast, and the two bottom ones are based on the swinging platform of the regular form | In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is the same size and shape as {{SSBU|Final Destination}}, and the design is based on the flying ship of the regular form, such as the floor resembling the ship's deck and the walls resembling the ship's hull. In the Battlefield form, the top [[soft platform]]'s design is based on the ones on the ship's mast, and the two bottom ones are based on the swinging platform of the regular form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Rainbow CruiseOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Rainbow CruiseOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Rainbow CruiseBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Rainbow CruiseBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
{{clrl}} | {{clrl}} | ||
==Origin== | ==Origin== | ||
[[File:RainbowRideCarpet. | [[File:RainbowRideCarpet.jpg|thumb|left|Mario riding a flying carpet through Rainbow Ride as seen in ''{{s|mariowiki|Super Mario 64}}''.]] | ||
This stage is loosely based on | This stage is loosely based on ''{{s|mariowiki|Super Mario 64}}'''s 15th level, {{s|mariowiki|Rainbow Ride}}, and contains various elements from the level that include the giant flying boat with wings, which has been scaled down and redesigned in this stage; flying carpets that transport {{s|mariowiki|Mario}} to different parts of the level; a seesaw-like platform, which has also been scaled down and redesigned; a giant pendulum-like swing platform, which is redesigned in this stage; and {{s|mariowiki|Donut Block}}s, which are platforms, first appearing in ''{{s|mariowiki|Super Mario Bros. 3}}'', that fall if Mario stands on them for too long. | ||
Notably, Rainbow Ride is set far above the clouds in ''Super Mario 64''; however, on this stage it is much closer to the ground. It is also worth noting that "Rainbow Cruise" is the Japanese name for the course, which is also displayed in ''Super Mario 64''{{'}}s debug menu. The usage of "Rainbow Cruise" instead of "Rainbow Ride" in the North American version of ''Melee'' initially appeared to be an oversight by the localization team; [[PAL]] versions of ''Melee'' and ''Brawl'' name the stage "Rainbow Ride", and North American demos of ''Brawl'' also used "Rainbow Ride" before being changed for the final release. However, all English versions of ''Ultimate'' use "Rainbow Cruise", cementing it as the stage's name despite the localization difference. | |||
{{clrl}} | {{clrl}} | ||
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|en_us=Rainbow Cruise | |en_us=Rainbow Cruise | ||
|en_gb=Rainbow Ride {{gameIcon|melee|16px}}{{gameIcon|brawl|16px}}<br>Rainbow Cruise {{gameIcon|ultimate|16px}} | |en_gb=Rainbow Ride {{gameIcon|melee|16px}}{{gameIcon|brawl|16px}}<br>Rainbow Cruise {{gameIcon|ultimate|16px}} | ||
|fr= | |fr=Course Arc-en-ciel | ||
|frM=Rainbow Race | |frM=Rainbow Race | ||
|es_es=Rainbow Ride | |es_es=Rainbow Ride | ||
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*In ''Melee'', donut blocks were semi-soft platforms, meaning that they could be jumped through, but not dropped through. In ''Brawl'', the donut blocks were changed to hard platforms, meaning characters can no longer pass through them in any way. | *In ''Melee'', donut blocks were semi-soft platforms, meaning that they could be jumped through, but not dropped through. In ''Brawl'', the donut blocks were changed to hard platforms, meaning characters can no longer pass through them in any way. | ||
*In ''Melee'', Kirby can up throw at the start on the ship and suicide KO off the top due to hitting higher parts of the level which appear later. | *In ''Melee'', Kirby can up throw at the start on the ship and suicide KO off the top due to hitting higher parts of the level which appear later. | ||
*If {{SSBB|Pokémon Trainer}} is used on this stage in ''Brawl'', he will stand on a special magic carpet in the background that is otherwise not present. In ''Ultimate'', he stands on a platform in the background. | *If {{SSBB|Pokémon Trainer}} is used on this stage in ''Brawl'', he will stand on a special magic carpet in the background that is otherwise not present. In ''Ultimate'', he stands on a platform in the background. | ||
*If one stands at the edge of the teeter totter (near the top of screen), one will not slide off when it tilts. Instead, the character will shake repeatedly until they jump off or when it disappears. | *If one stands at the edge of the teeter totter (near the top of screen), one will not slide off when it tilts. Instead, the character will shake repeatedly until they jump off or when it disappears.[http://www.youtube.com/watch?v=O45H2SWeRbE] | ||
*[[Warp Star]]s never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty. | *[[Warp Star]]s never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty. | ||
*This is the only starter ''Melee'' stage in ''Brawl'' not to return in either version of ''[[SSB4]]''. It, [[Green Greens]], [[Pokémon Stadium]] and [[Big Blue]] are also the only ''Melee'' stages present in ''Brawl'' but not either version of ''Smash 4''. | *This is the only starter ''Melee'' stage in ''Brawl'' not to return in either version of ''[[SSB4]]''. It, [[Green Greens]], [[Pokémon Stadium]] and [[Big Blue]] are also the only ''Melee'' stages present in ''Brawl'' but not either version of ''Smash 4''. | ||
*In ''Ultimate'', the following [[Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Chain Chomp]], [[Thwomp]], the [[Moon]], [[Mother Brain]], [[Kapp'n]], [[Devil]], [[Vince]], [[Nikki]], [[Yuri Kozukata]], [[Arcade Bunny]], and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Lunala]] and [[Marshadow]]. | ||
{{SSBMStages}} | {{SSBMStages}} |