Editing Rainbow Cruise
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{{ArticleIcons|melee=y|brawl=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''[[Super Mario 64]]'' | ||
|name = [[Mushroom Kingdom]]: Rainbow Cruise | |name = [[Mushroom Kingdom]]: Rainbow Cruise | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Rainbow Cruise.png|300px]]|title2=Brawl|tab2=[[File:Rainbow Cruise.jpg|300px]]|title3=Melee|tab3=[[File:RNBOW-NRML1-SSBM.png|300px]]}} | ||
|caption = Rainbow Cruise as it appears in ''Smash''. | |caption = Rainbow Cruise as it appears in ''Smash''.<br>[[File:MarioSymbol.svg|50px]] | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Mario}} (Classic/All-Star)<br>{{SSBM|Bowser}} ([[All-Star Match]])<br>'''Brawl:'''<br>{{SSBB|Mario}}<br/>{{SSBB|Luigi}}<br>{{SSBB|Peach}}<br>{{SSBB|Bowser}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents (''Brawl'' only) | ||
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
| | |music = <small>In ''Melee'':<br>''{{MeleeMusic|Rainbow Cruise}}''<br>In ''Brawl'':<br>''{{SSBBMusicLink|Super Smash Bros.|Rainbow Cruise (Melee)}}''<br>'''''[[List of SSBB Music (Super Smash Bros. series)#Princess Peach's Castle (Melee)|Princess Peach's Castle (Melee)]]'''''<br>'''Bolded track must be unlocked'''<br>In ''Ultimate'': <br>[[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>'''Main music:'''<br>{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)}}<br>{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}</small> | ||
|meleesingles = Banned | |meleesingles = Banned | ||
|meleedoubles = Banned | |meleedoubles = Banned | ||
|brawlsingles = Counterpick/Banned | |brawlsingles = Counterpick/Banned | ||
|brawldoubles = Counterpick/Banned | |brawldoubles = Counterpick/Banned | ||
|ultimatesingles= Banned | |ultimatesingles= Counterpick/Banned | ||
|ultimatedoubles= Banned | |ultimatedoubles= Counterpick/Banned | ||
|interwiki = mariowiki | |interwiki = mariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
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The battle starts off on a flying ship that is facing left. The ship has seven propellers and six giant paddles, which make it fly. The anchor hangs off the bow. The ship is flat in the center, but not on the sides. The bow of the ship is just a bit higher than the deck. The stern is clearly higher than the rest of the ship, including the bow. It is wide enough to fit two characters. The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]]. In the middle of the boat is the mast of the ship. It has two levels to fight on. The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle. The top platform is also shorter than the middle one. It is just large enough to fit Bowser. After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear. They indicate that all players should descend to the lower parts of the stage before the camera zooms down. Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen. The cycle continues from there. | The battle starts off on a flying ship that is facing left. The ship has seven propellers and six giant paddles, which make it fly. The anchor hangs off the bow. The ship is flat in the center, but not on the sides. The bow of the ship is just a bit higher than the deck. The stern is clearly higher than the rest of the ship, including the bow. It is wide enough to fit two characters. The stern increases the height of the back of the boat, which can help characters who can [[wall-grapple]]. In the middle of the boat is the mast of the ship. It has two levels to fight on. The space between the middle platform and the deck is slightly larger in comparison to the space between the top platform and the middle. The top platform is also shorter than the middle one. It is just large enough to fit Bowser. After about thirty seconds, the ship will crash into the next segment of the stage and sink. When the ship sinks, the characters will have to battle on the strange floating platforms that follow. The platforms are different and feature a rotating axle platform, flying carpets, and falling blocks. The stage moves in a clockwise order and at the end, downward-pointing arrows that flash red will appear. They indicate that all players should descend to the lower parts of the stage before the camera zooms down. Those who do not make it to the boat, which is waiting below, will be KO'd off the top off the screen. The cycle continues from there. | ||
In ''Ultimate'', | In ''Ultimate'', with hazards off, players will only fight on the flying ship as the stage never scrolls to the other areas. | ||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is the same size and shape as {{SSBU|Final Destination}}, and the design is based on the flying ship of the regular form, such as the floor resembling the ship's deck and the walls resembling the ship's hull. In the Battlefield form, the top [[soft platform]]'s design is based on the ones on the ship's mast, and the two bottom ones are based on the swinging platform of the regular form | In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is the same size and shape as {{SSBU|Final Destination}}, and the design is based on the flying ship of the regular form, such as the floor resembling the ship's deck and the walls resembling the ship's hull. In the Battlefield form, the top [[soft platform]]'s design is based on the ones on the ship's mast, and the two bottom ones are based on the swinging platform of the regular form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Rainbow CruiseOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Rainbow CruiseOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Rainbow CruiseBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Rainbow CruiseBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
{{clrl}} | {{clrl}} | ||
== | ==Name confusion== | ||
While the Western localization version of the ''Super Mario 64'' stage's name is "Rainbow Ride," the original Japanese version's is "Rainbow Cruise." The appearance of the Japanese name in the initial North American release of ''Melee'' seemed to be an oversight by the localization team and the stage appeared as "Rainbow Ride" in the PAL release. It also appeared listed as "Rainbow Ride" in North American demos of ''Brawl'', seeming to establish it as the "correct" Western name. Oddly enough, the stage's name in the retail release of ''Brawl'' in North America appears as "Rainbow Cruise". In the retail release of the PAL version however, the name appears as Rainbow Ride. {{sm|CrappyCaptureDevice}} has also revealed in one of his "History Behind Super Smash Bros." videos that, through a [[GameShark]], if one chooses a stage that they wish to start on (the stages won't have their actual names; instead, they will have either Japanese or roughly translated names, if not names that simply refer to the type/theme of the stages), Rainbow Ride will be shown as Rainbow Cruise. | |||
==Origin== | ==Origin== | ||
[[File:RainbowRideCarpet. | [[File:RainbowRideCarpet.jpg|thumb|left|Mario riding a flying carpet through Rainbow Ride as seen in ''{{s|mariowiki|Super Mario 64}}''.]] | ||
This stage is loosely based on | This stage is loosely based on ''{{s|mariowiki|Super Mario 64}}'''s 15th level, {{s|mariowiki|Rainbow Ride}}, and contains various elements from the level that include the giant flying boat with wings, which has been scaled down and redesigned in this stage; flying carpets that transport {{s|mariowiki|Mario}} to different parts of the level; a seesaw-like platform, which has also been scaled down and redesigned; a giant pendulum-like swing platform, which is redesigned in this stage; and {{s|mariowiki|Donut Block}}s, which are platforms, first appearing in ''{{s|mariowiki|Super Mario Bros. 3}}'', that fall if Mario stands on them for too long. | ||
Notably, Rainbow Ride is set far above the clouds in ''Super Mario 64''; however, on this stage it is much closer to the ground. | |||
{{clrl}} | {{clrl}} | ||
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<gallery> | <gallery> | ||
SSBUWebsiteIsabelle3.jpg|Three {{SSBU|Isabelle}}s using their up special on the stage in ''Ultimate''. | SSBUWebsiteIsabelle3.jpg|Three {{SSBU|Isabelle}}s using their up special on the stage in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:RainbowCruise-Town-SSBM.png|thumb|200px|The little village visible on the cliff side.]] | [[File:RainbowCruise-Town-SSBM.png|thumb|200px|The little village visible on the cliff side.]] | ||
*When stage hazards are disabled, the obstacle course can still be viewed with camera controls, although they are always offscreen during gameplay. It is not solid however. | *When stage hazards are disabled, the obstacle course can still be viewed with camera controls, although they are always offscreen during gameplay. It is not solid however. | ||
*During the first part of the boat ride, it is possible to jump out of sight, onto a platform above the boat, avoiding the fights below. The only drawback is [[hoop damage]] | *During the first part of the boat ride, it is possible to jump out of sight, onto a platform above the boat, avoiding the fights below. The only drawback is [[hoop damage|taking damage being outside the screen]]. | ||
*It is possible to hack the camera and see a village settled on the other side of the mountains. | *It is possible to hack the camera and see a village settled on the other side of the mountains. | ||
*It is impossible to fall through the magic carpets. The carpets also only rise diagonally upward to the right. | *It is impossible to fall through the magic carpets. The carpets also only rise diagonally upward to the right. | ||
*In ''Melee'', donut blocks were semi-soft platforms, meaning that they could be jumped through, but not dropped through. In ''Brawl'', the donut blocks were changed to hard platforms, meaning characters can no longer pass through them in any way. | *In ''Melee'', donut blocks were semi-soft platforms, meaning that they could be jumped through, but not dropped through. In ''Brawl'', the donut blocks were changed to hard platforms, meaning characters can no longer pass through them in any way. | ||
*In ''Melee'', Kirby can up throw at the start on the ship and suicide KO off the top due to hitting higher parts of the level which appear later. | *In ''Melee'', Kirby can up throw at the start on the ship and suicide KO off the top due to hitting higher parts of the level which appear later. | ||
*If {{SSBB|Pokémon Trainer}} is used on this stage in ''Brawl'', he will stand on a special magic carpet in the background that is otherwise not present. | |||
*If {{SSBB|Pokémon Trainer}} is used on this stage in ''Brawl'', he will stand on a special magic carpet in the background that is otherwise not present | *If one stands at the edge of the teeter totter, (near top of screen) one will not slide off when it tilts. Instead, the character will shake repeatedly until he or she jumps off or when it disappears. Video can be seen [http://www.youtube.com/watch?v=O45H2SWeRbE&feature=rec-HM-fresh+div here]. | ||
*If one stands at the edge of the teeter totter (near | |||
*[[Warp Star]]s never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty. | *[[Warp Star]]s never appear on this stage. If the Warp Star is the only item turned on via Item Switch, all the crates and capsules that appear will be explosive or empty. | ||
*This is the only starter ''Melee'' stage in ''Brawl'' not | *This is the only starter ''Melee'' stage in ''Brawl'' to not return in ''[[SSB4]]''. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
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{{Mario universe}} | {{Mario universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBM)]] | |||
[[Category:Stages (SSBB)]] | |||
[[Category:Mario universe]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||