Editing Rage Blaster

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==Overview==
==Overview==
[[File:Rageblaster.jpg|thumb|left|{{SSBU|Ness}} firing a Rage Blaster.]]
[[File:Rageblaster.jpg|thumb|left|{{SSBU|Ness}} firing a Rage Blaster.]]
The Rage Blaster fires large plasma projectiles straight ahead. The projectiles become stronger and larger the higher the user's [[damage]] is, at the cost of the gun's firing speed and startup lag becoming proportionally slower as well. Additionally, the Rage Blaster's "jaws" will visibly open up and the barrel extends outwards with each 10% increment (up to 100%), although this is difficult to notice in regular gameplay. The "mouth" will also start emanating flames after 60%.
The Rage Blaster fires large plasma projectiles straight ahead. The projectiles become stronger and larger the higher the user's [[damage]] is, at the cost of the gun's firing speed and startup lag becoming proportionally slower as well. The gun itself can be used as a thrown projectile, even when the gun isn’t fully depleted.


As with other shooting-type items, the gun itself can be used as a thrown projectile, even when the gun isn't fully depleted.
The formula for the damage dealt is <code> 1.6 + 0.214d </code> where d is the user's damage limited to between 0 and 100. This gives a minimum of 1.6% and a maximum of 23% damage dealt.
 
The formula for the damage dealt is <code> 1.6 + 0.214d</code> where '''d''' is the user's damage limited to between 0 and 100. This gives a minimum of 1.6% and a maximum of 23% damage dealt.


The Rage Blaster can fire eight shots before depletion. Only one shot from a given Rage Blaster can be on screen at once; attempting to fire a second time before the first shot disperses will perform the firing animation, but no shots will be fired.
The Rage Blaster can fire eight shots before depletion. Only one shot from a given Rage Blaster can be on screen at once; attempting to fire a second time before the first shot disperses will perform the firing animation, but no shots will be fired.

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