Editing Rage (Kazuya)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
[[File:KazuyaRage.jpg|thumb|250px|right|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]]
[[File:KazuyaRage.jpg|thumb|250px|right|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]]


''Rage'' ({{ja|レィジ状態|Reiji Jōtai}}, ''Rage State'') refers to a [[fighter ability]] exclusive to {{SSBU|Kazuya}} in ''[[Super Smash Bros. Ultimate]]'' that increases attack power and grants access to [[Rage Drive]] while active.
''Rage'' refers to a [[fighter ability]] exclusive to {{SSBU|Kazuya}} in ''[[Super Smash Bros. Ultimate]]'' that increases attack power and grants access to [[Rage Drive]] while active.


==Overview==
==Overview==
Rage automatically activates once Kazuya reaches 100% [[damage]] or 1/4 of his maximum [[HP]] during a battle. Rage is indicated by an engulfing red aura, the [[name]]space under the damage meter glowing red, and [[controller]]s with HD [[rumble]] will vibrating in a manner that resembles a heartbeat. Other controllers will simply vibrate in a regular pattern. Being healed will not remove Rage if it is active.
Rage automatically activates once Kazuya reaches 100% [[damage]] or 1/4 of his maximum [[HP]] during a battle. Rage is indicated by an engulfing red aura, the [[name]]space under the damage meter glowing red, and [[controller]]s with HD [[rumble]] will vibrating in a manner that resembles a heartbeat. Other controllers will simply vibrate in a regular pattern. Being healed will not remove Rage if it is active.


While Rage is active, all of Kazuya's attacks will deal 1.1× damage. Rage affects [[knockback]] much like with [[Winged Form]], in that only the difference from Kazuya's normal form is the opponent's resulting percent being taken into account; for an example, an attack that normally deals 10% damage would KO 1% earlier when Rage is active.
While Rage is active, all of Kazuya's attacks will deal 1.1× damage. Rage affects [[knockback]] much like with [[Winged Form]], in that only the difference from Kazuya's normal form is the opponent's resulting percent being taken into account; for an example, an attack that normally deals 10% damage would KO 1% earlier when Rage is active. Rage does not have a time limit, but will expire upon the activate of Rage Drive or if taken enough damage after activation. This deactivation threshold is determined by the number of missed grabs Kazuya attempts after rage activates. Once Rage deactivates, Kazuya must lose a stock before he can activate it again.
 
Rage does not have a time limit, but it will expire when Kazuya has either taken too much damage, has successfully executed a [[Rage Drive]], or when too many of his Rage Drive attempts fail to grab anyone. The deactivation threshold is determined by the number of missed Rage Drives (whether it's by doing [[grab]]s or a grounded [[Heaven's Door]]) that Kazuya attempts after rage activates. Once Rage deactivates, Kazuya must lose a stock before he can activate it again.


==Technical data==
==Technical data==
The formula for the depletion of Rage is <code>(g × 110) + (d × {{rollover|11.22|17.6 with the 1v1 multiplier|?}}) ≥ 650</code>, where ''g'' is the number of Rage Drive inputs Kazuya whiffs, and ''d'' is the amount of damage Kazuya has taken while in Rage.
The formula for the depletion of Rage is <code>(Number of missed grabs or down specials × 110) + (Damage taken during Rage × {{rollover|17.6|11.22 outside of 1v1 battles|?}}) ≥ 650</code>.


The following is a chart that determines how much damage Kazuya can sustain after activating Rage with each consecutive missed grab:
The following is a chart that determines how much damage Kazuya can sustain after activating Rage with each consecutive missed grab:

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: