Editing Rage (Kazuya)
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[[File:KazuyaRage.jpg|thumb|250px|right|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]] | [[File:KazuyaRage.jpg|thumb|250px|right|Kazuya under the effects of Rage. Notice the glowing red name under his damage meter.]] | ||
''Rage'' | ''Rage'' refers to a [[fighter ability]] exclusive to {{SSBU|Kazuya}} in ''[[Super Smash Bros. Ultimate]]'' that increases attack power and grants access to [[Rage Drive]] while active. | ||
==Overview== | ==Overview== | ||
Rage automatically activates once Kazuya reaches 100% [[damage]] or 1/4 of his maximum [[HP]] during a battle. Rage is indicated by an engulfing red aura, the [[name]]space under the damage meter glowing red, and [[controller]]s with HD [[rumble]] will vibrating in a manner that resembles a heartbeat. Other controllers will simply vibrate in a regular pattern. Being healed will not remove Rage if it is active. | Rage automatically activates once Kazuya reaches 100% [[damage]] or 1/4 of his maximum [[HP]] during a battle. Rage is indicated by an engulfing red aura, the [[name]]space under the damage meter glowing red, and [[controller]]s with HD [[rumble]] will vibrating in a manner that resembles a heartbeat. Other controllers will simply vibrate in a regular pattern. Being healed will not remove Rage if it is active. | ||
While Rage is active, all of Kazuya's attacks will deal 1.1× damage. Rage affects [[knockback]] much like with [[Winged Form]], in that only the difference from Kazuya's normal form is the opponent's resulting percent being taken into account; for an example, an attack that normally deals 10% damage would KO 1% earlier when Rage is active. | While Rage is active, all of Kazuya's attacks will deal 1.1× damage. Rage affects [[knockback]] much like with [[Winged Form]], in that only the difference from Kazuya's normal form is the opponent's resulting percent being taken into account; for an example, an attack that normally deals 10% damage would KO 1% earlier when Rage is active. Rage does not have a time limit, but will expire upon the activate of Rage Drive or if taken enough damage after activation. This deactivation threshold is determined by the number of missed grabs Kazuya attempts after rage activates. Once Rage deactivates, Kazuya must lose a stock before he can activate it again. | ||
Rage does not have a time limit, but | |||
==Technical data== | ==Technical data== | ||
The formula for the depletion of Rage is <code>( | The formula for the depletion of Rage is <code>(Number of missed grabs or down specials × 110) + (Damage taken during Rage × {{rollover|17.6|11.22 outside of 1v1 battles|?}}) ≥ 650</code>. | ||
The following is a chart that determines how much damage Kazuya can sustain after activating Rage with each consecutive missed grab: | The following is a chart that determines how much damage Kazuya can sustain after activating Rage with each consecutive missed grab: |