Editing R.O.B. (universe)

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The Family Computer Robot was created in July of 1985 as an experiment into the possibility of an external apparatus separate from the player controlling a video game. Two games were made for this peripheral; ''{{iw|wikipedia|Gyromite}}'' and ''{{iw|wikipedia|Stack-Up}}''. When necessary, the games will flash in a specific way that the robot will detect, triggering it to perform a desired action. The peripheral itself was a niche release in the Famicom aftermarket and, while selling decently well, did not initially have much of a cultural impact. However, its presence outside of Japan is its true claim to fame.
The Family Computer Robot was created in July of 1985 as an experiment into the possibility of an external apparatus separate from the player controlling a video game. Two games were made for this peripheral; ''{{iw|wikipedia|Gyromite}}'' and ''{{iw|wikipedia|Stack-Up}}''. When necessary, the games will flash in a specific way that the robot will detect, triggering it to perform a desired action. The peripheral itself was a niche release in the Famicom aftermarket and, while selling decently well, did not initially have much of a cultural impact. However, its presence outside of Japan is its true claim to fame.


Roughly around the same time as Nintendo's domestic launch of its new video game console, the Famicom, in July 1983, one of the most infamous and historically significant time periods in the video game industry's early timeline was at its height: the two year-long North American video game recession that began in 1983 and heralded the catastrophic end of the second generation of video gaming. The main causes of this crash are an oversaturation of competition spreading customers thin and a general lack of quality control standards leading to a flood of low quality software meant as quick cash grabs. Burned by these events, consumers simply stopped buying video games and the industry as a whole was collapsing.
Roughly around the same time as Nintendo's domestic launch of its new video game console, the Famicom, in July 1983, one of the most infamous and historically significant time periods in the video game industry's early timeline was at its height: the two year-long North American video game recession that began in 1983 and heralded the catastrophic end of the second generation of video gaming. The main causes of this crash are an oversaturation of competition spreading customers thin and a general lack of quality control standards leading to a flood of low quality software meant as a quick cash grabs. Burned by these events, consumers simply stopped buying video games and the industry as a whole was collapsing.


Around this time, Nintendo created a North American branch dubbed Nintendo of America to study the market and find a way to sell their product in such a turbulent era. The first order of business was to distance Nintendo from the stigma of video games, changing the luxurious Famicom into a toy-like aesthetic, selling it in the toy aisle of stores as the Nintendo Entertainment System. To further sell the idea that the system was a toy, some units of the console were bundled with the Zapper and the robot, now renamed to Robotic Operating Buddy ([[R.O.B.]] for short). The two games would also be released for the NES, though not in any console bundles.
Around this time, Nintendo created a North American branch dubbed Nintendo of America to study the market and find a way to sell their product in such a turbulent era. The first order of business was to distance Nintendo from the stigma of video games, changing the luxurious Famicom into a toy-like aesthetic, selling it in the toy aisle of stores as the Nintendo Entertainment System. To further sell the idea that the system was a toy, some units of the console were bundled with the Zapper and the robot, now renamed to Robotic Operating Buddy ([[R.O.B.]] for short). The two games would also be released for the NES, though not in any console bundles.
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{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
[[File:R.O.B. Sentry - Brawl Trophy.png|left|100px]]
[[File:R.O.B. Sentry - Brawl Trophy.png|left|100px]]
'''[[R.O.B. Sentry]]''' (Series: The Subspace Emissary. Unlock: Use [[Trophy Stand]])<br>
'''[[R.O.B. Sentry]]''' (Use Trophy Stand)<br>
''A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.''
''A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.''
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
[[File:R.O.B. Launcher - Brawl Trophy.png|left|100px]]
[[File:R.O.B. Launcher - Brawl Trophy.png|left|100px]]
'''[[R.O.B. Launcher]]''' (Series: The Subspace Emissary. Unlock: Use Trophy Stand)<br>
'''[[R.O.B. Launcher]]''' (Series: The Subspace Emissary. Unlock: Use [[Trophy Stand]])<br>
''An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms—attacks are limited to the missiles fired from its head.''
''An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms—attacks are limited to the missiles fired from its head.''
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
[[File:R.O.B. Blaster - Brawl Trophy.png|left|100px]]
[[File:R.O.B. Blaster - Brawl Trophy.png|left|100px]]
'''[[R.O.B. Blaster]]''' (Series: The Subspace Emissary. Unlock: Use Trophy Stand)<br>
'''[[R.O.B. Blaster]]''' (Series: The Subspace Emissary. Unlock:Use Trophy Stand)<br>
''A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types—one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks.''
''A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range combat. There are two types—one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks.''
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
[[File:Ancient Minister - Brawl Trophy.png|left|100px]]
[[File:Ancient Minister - Brawl Trophy.png|left|100px]]

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