Editing R.O.B. (SSBU)
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R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him at the end of the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series to date. Such a high ranking is a result of his ultimately improved and versatile [[moveset]], allowing him to take on almost any playstyle from various stage positions; most notably making him among the best zoners in the game due to being able to patiently chip away at opponents until finding an opportunity to rush them down and close out a stock. His long, non-linear recovery and heavyweight status allow him to survive to incredibly high percents, and his excellence in so many aspects is supplemented by access to one of the best down specials in the form of [[Gyro]], which sees great usage in many scenarios, including a 0-to-death combo into [[Arm Rotor]], which has been retooled into a potent combo finisher. | R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him at the end of the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series to date. Such a high ranking is a result of his ultimately improved and versatile [[moveset]], allowing him to take on almost any playstyle from various stage positions; most notably making him among the best zoners in the game due to being able to patiently chip away at opponents until finding an opportunity to rush them down and close out a stock. His long, non-linear recovery and heavyweight status allow him to survive to incredibly high percents, and his excellence in so many aspects is supplemented by access to one of the best down specials in the form of [[Gyro]], which sees great usage in many scenarios, including a 0-to-death combo into [[Arm Rotor]], which has been retooled into a potent combo finisher. | ||
While sporting a myriad of strengths, R.O.B. is not without weaknesses. He has a large [[hurtbox]], which when combined with his above-average [[weight]] and [[falling speed]] makes him highly susceptible to combos, which is only exacerbated by a lack of combo breakers. His recovery, despite being extremely flexible, can easily be edgeguarded if he's unable to recover high, since it is tied to a finite resource and possesses no hitboxes. Finally, most of his aerials are quite slow, and his grab has extremely short range relative to his size. | While sporting a myriad of strengths, R.O.B. is not without weaknesses. He has a large [[hurtbox]], which when combined with his above-average [[weight]] and [[falling speed]] makes him highly susceptible to combos, which is only exacerbated by a lack of combo breakers. His recovery, despite being extremely flexible, can easily be edgeguarded if he's unable to recover high, since it is tied to a finite resource and possesses no hitboxes. Finally, most of his aerials are quite slow despite their reach, and his grab has extremely short range relative to his size. | ||
Despite these weaknesses, R.O.B. has seen very strong representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}}, and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame. | Despite these weaknesses, R.O.B. has seen very strong representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}}, and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame. |