Editing R.O.B. (SSBU)

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|ranking = 6
|ranking = 6
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'''R.O.B.''' ({{ja|ロボット|Robotto}}, ''Robot'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside {{SSBU|Dr. Mario}}, {{SSBU|Duck Hunt}}, and the rest of the returning roster. R.O.B. is classified as [[Fighter number|Fighter #42]].  
'''R.O.B.''' ({{ja|ロボット|Robotto}}, ''Robot'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside {{SSBU|Dr. Mario}}, {{SSBU|Duck Hunt}}, and the rest of the returning roster. R.O.B. is classified as [[Fighter number|Fighter #42]]. R.O.B.'s beeping sound effects from ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' were repurposed for ''Ultimate''.


As in ''[[Super Smash Bros. 4]]'' the robotic sound effects used for R.O.B. in ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.
R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him in the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series to date. R.O.B's biggest strengths come from his ultimately improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His entire moveset has received increased utility overall, allowing him to box out his opponents with ease, as well as KOing more effectively and edgeguard opponents with limited [[recovery]] without the risk of himself [[self-destruct]]ing. His attributes of lingering hitboxes and heavy [[weight]] allow him to survive to incredibly high percents, making him among the best zoners in the game due to being able to patiently chip away at the opponent's percentage until finding an opportunity to rushdown and close out a stock. He also possesses arguably one of the best item-generating moves in the form of [[Gyro]], which has several practical applications of usage including KO combos into [[Arm Rotor]], which has been retooled into a potent finishing move at the ledge or offstage.
 
R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him at the end of the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series to date. R.O.B.'s biggest strengths come from his ultimately improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His entire moveset has received increased utility overall, allowing him to box out his opponents with ease, as well as KOing more effectively and edgeguard opponents with limited [[recovery]] without the risk of himself [[self-destruct]]ing. His attributes of lingering hitboxes and heavy [[weight]] allow him to survive to incredibly high percents, making him among the best zoners in the game due to being able to patiently chip away at the opponent's percentage until finding an opportunity to rushdown and close out a stock. He also possesses arguably one of the best item-generating moves in the form of [[Gyro]], which has several practical applications of usage including KO combos into [[Arm Rotor]], which has been retooled into a potent finishing move at the ledge or offstage.


While sporting a myriad of strengths, R.O.B. is not without weaknesses. His most well-known one is his large [[hurtbox]]es, which makes him an easy target both on stage and off stage. When combined with his heavy [[weight]] and above-average [[falling speed]], he is extremely susceptible to combos, which is only exacerbated by the slow startup of his aerials (excluding his forward and up aerials) giving him little in the way of combo breakers. Despite being heavily reliant on [[grab]]s to initiate combos, his grab is among the shortest-ranged in the game and can be easily punished if a grab misses. His moveset revolving around several [[projectile]]s means he is under a disadvantage against opponents with a [[reflection|reflector]], and his large hurtboxes and recovery being a finite resource while airborne means he can easily be edgeguarded himself by being highly susceptible to [[2 frame punish]]es and being walled out from until being forced to SD.
While sporting a myriad of strengths, R.O.B. is not without weaknesses. His most well-known one is his large [[hurtbox]]es, which makes him an easy target both on stage and off stage. When combined with his heavy [[weight]] and above-average [[falling speed]], he is extremely susceptible to combos, which is only exacerbated by the slow startup of his aerials (excluding his forward and up aerials) giving him little in the way of combo breakers. Despite being heavily reliant on [[grab]]s to initiate combos, his grab is among the shortest-ranged in the game and can be easily punished if a grab misses. His moveset revolving around several [[projectile]]s means he is under a disadvantage against opponents with a [[reflection|reflector]], and his large hurtboxes and recovery being a finite resource while airborne means he can easily be edgeguarded himself by being highly susceptible to [[2 frame punish]]es and being walled out from until being forced to SD.


Despite these weaknesses, R.O.B. has seen very strong representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}}, and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame.
Despite these weaknesses, R.O.B. has seen large representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}} and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame.
 
==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
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Like in ''Brawl'' and ''Smash 4'', R.O.B. is a zoning-oriented character with versatile projectiles to keep his opponents at bay. [[Robo Beam]] enables him to attack from considerable distance, and becomes the noticeably stronger [[Super Robo Beam]] when it is left idle for 14.3 seconds. While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. [[Gyro]] is an auto-[[charge]]able projectile that becomes an [[item]] when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and possessing greater KO power. Thanks to R.O.B.'s [[item throw]]s being among the strongest in the game, Gyro is also especially useful when [[Item throw#Directions and strength|smash thrown]] as an item.
Like in ''Brawl'' and ''Smash 4'', R.O.B. is a zoning-oriented character with versatile projectiles to keep his opponents at bay. [[Robo Beam]] enables him to attack from considerable distance, and becomes the noticeably stronger [[Super Robo Beam]] when it is left idle for 14.3 seconds. While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. [[Gyro]] is an auto-[[charge]]able projectile that becomes an [[item]] when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and possessing greater KO power. Thanks to R.O.B.'s [[item throw]]s being among the strongest in the game, Gyro is also especially useful when [[Item throw#Directions and strength|smash thrown]] as an item.


Aside from his projectiles, R.O.B.'s grounded game is also excellent. His [[neutral attack]] comes out on frame 3 and acts as a quick move at low percentages to escape pressuring situations, and it can also [[jab lock]] and combo. [[Forward tilt]] can be useful for spacing at higher percentages since it comes out on frame 7, but its usefulness ends there. [[Up tilt]] comes out on frame 4, and is great for acting as an anti-air and combos into his up aerial. [[Down tilt]] is R.O.B.'s single-best move in his entire kit, as it lowers his hurtbox, has great range, is tied with his jab as his fastest move at frame 3, pressures [[shield]]s, trades with [[shield grab]]s, and its total active frames is only 14, meaning it is one of the safest pressuring moves in the game. It also combos into itself at lower percentages, and at higher percents, it can combo into grab or dash attack, and can send opponents into a jab lock-based scenario for a KO at relatively low percentages. Lastly, [[dash attack]] is useful for punishing landings and whiffs, is extremely fast at frame 7, has relatively long range, and can combo into his forward air at low to medium percentages.
Aside from his projectiles, R.O.B's grounded game is also excellent. His [[neutral attack]] comes out on frame 3 and acts as a quick move at low percentages to escape pressuring situations, and it can also [[jab lock]] and combo. [[Forward tilt]] can be useful for spacing at higher percentages since it comes out on frame 7, but its usefulness ends there. [[Up tilt]] comes out on frame 4, and is great for acting as an anti-air and combos into his up aerial. [[Down tilt]] is R.O.B.'s single-best move in his entire kit, as it lowers his hurtbox, has great range, is tied with his jab as his fastest move at frame 3, pressures [[shield]]s, trades with [[shield grab]]s, and its total active frames is only 14, meaning it is one of the safest pressuring moves in the game. It also combos into itself at lower percentages, and at higher percents, it can combo into grab or dash attack, and can send opponents into a jab lock-based scenario for a KO at relatively low percentages. Lastly, [[dash attack]] is useful for punishing landings and whiffs, is extremely fast at frame 7, has relatively long range, and can combo into his forward air at low to medium percentages.


R.O.B.'s air game is also great, thanks to the excellent and disjointed ranges of all excluding [[forward aerial|one]] of his aerials. [[Neutral aerial]] has large, disjointed hitboxes that make it great for covering the opponents' options if lacking the range to deal with it. It is also very hard to punish [[out of shield]] due to its damage, total [[landing lag]] (7 frames) and range. It is also a reliable combo starter at low to medium percentages when [[SHFF]]'d, as well as a useful spacing option and, to a lesser extent, a KOing tool. [[Up aerial]] is a great vertical KO move due to its large and long-lasting hitboxes, fast startup, and the last hit’s high knockback. [[Back aerial|Back]] and [[down aerial]]s are R.O.B.'s most damaging aerials when [[sweetspot]]ted, and they too have large and disjointed hitboxes, much like neutral aerial. However, they also boast their own specific strengths: back aerial has recovery potential thanks to it propelling R.O.B. forward, and it is his only aerial that can KO in neutral due to its incredible knockback and huge hitbox. Not only that, but it is also one of the strongest back aerials in the game. Meanwhile, his down aerial is a powerful [[meteor smash]] that can hit below the ledge and KO very early if done so. It is also active for 6 whole frames, making it difficult to avoid for characters with linear recoveries. Lastly, [[forward aerial]] is R.O.B.'s fastest aerial coming out on frame 6, making it very spammable in neutral due to how low committal it is to use, as it is safe on shield. However, its hitbox has much shorter range and is not disjointed.
R.O.B.'s air game is also great, thanks to the excellent and disjointed ranges of all excluding [[forward aerial|one]] of his aerials. [[Neutral aerial]] has large, disjointed hitboxes that make it great for covering the opponents' options if lacking the range to deal with it. It is also very hard to punish [[out of shield]] due to its damage, total [[landing lag]] (7 frames) and range. It is also a reliable combo starter at low to medium percentages when [[SHFF]]'d, as well as a useful spacing option and, to a lesser extent, a KOing tool. [[Up aerial]] is a great vertical KO move due to its large and long-lasting hitboxes, fast startup, and the last hit’s high knockback. [[Back aerial|Back]] and [[down aerial]]s are R.O.B.'s most damaging aerials when [[sweetspot]]ted, and they too have large and disjointed hitboxes, much like neutral aerial. However, they also boast their own specific strengths: back aerial has recovery potential thanks to it propelling R.O.B. forward, and it is his only aerial that can KO in neutral due to its incredible knockback and huge hitbox. Not only that, but it is also one of the strongest back aerials in the game. Meanwhile, his down aerial is a powerful [[meteor smash]] that can hit below the ledge and KO very early if done so. It is also active for 6 whole frames, making it difficult to avoid for characters with linear recoveries. Lastly, [[forward aerial]] is R.O.B.'s fastest aerial coming out on frame 6, making it very spammable in neutral due to how low committal it is to use, as it is safe on shield. However, its hitbox has much shorter range and is not disjointed.
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==Update history==
==Update history==
R.O.B. has received a mix of [[buff]]s and [[nerf]]s via game updates, but has been slightly nerfed overall. The removal of Gyro canceling was significant, as it effectively removed several movement-based options and advanced techniques R.O.B. could perform in previous games. R.O.B. was affected more than most of the other characters during update 3.0.0 with the universal reduction to shield damage for projectiles and the down tilt loop became harder to set up in version 4.0.0, with buffs being quality-of-life updates to make moves connect more consistently.
R.O.B has received a mix of [[buff]]s and [[nerf]]s via game updates, but has been slightly nerfed overall. The removal of Gyro canceling was significant, as it effectively removed several movement-based options and advanced techniques R.O.B. could perform in previous games. R.O.B was affected more than most of the other characters during update 3.0.0 with the universal reduction to shield damage for projectiles and the down tilt loop became harder to set up in version 4.0.0, with buffs being quality-of-life updates to make moves connect more consistently.


Overall, while faring slightly worse than at launch, R.O.B. remains extremely viable in the competitive scene and is regarded as a high-tier character throughout the game's lifespan.
Overall, while faring slightly worse than at launch, R.O.B. remains extremely viable in the competitive scene and is regarded as a high-tier character throughout the game's lifespan.
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|dairdesc=Activates his thrusters to emit a fiery blast downward. The middle portion of the blast is a powerful [[meteor smash]], which makes it an extremely potent edge-guarding option, especially after an [[Edge-guarding#Ledge trump|edge trump]] if the opponent re-grabs the edge. It auto-cancels in a short hop due to it halting R.O.B.'s momentum for a while. Due to it hitting on frame 20 and having 43 frames of ending lag, it is R.O.B.'s slowest aerial. When coupled with its 12 frames of landing lag, it is punishable if it is not spaced properly and auto-canceled, though not to the same extent as in ''SSB4''.
|dairdesc=Activates his thrusters to emit a fiery blast downward. The middle portion of the blast is a powerful [[meteor smash]], which makes it an extremely potent edge-guarding option, especially after an [[Edge-guarding#Ledge trump|edge trump]] if the opponent re-grabs the edge. It auto-cancels in a short hop due to it halting R.O.B.'s momentum for a while. Due to it hitting on frame 20 and having 43 frames of ending lag, it is R.O.B.'s slowest aerial. When coupled with its 12 frames of landing lag, it is punishable if it is not spaced properly and auto-canceled, though not to the same extent as in ''SSB4''.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. All of R.O.B.'s grabs are extremely quick (frame 6), at the expense of very low range for his size.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. All of R.O.B's grabs are extremely quick (frame 6), at the expense of terrible range.
|pummelname=CatchA
|pummelname=CatchA
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A headbutt. Average power and speed.
|pummeldesc=A headbutt. A relatively quick pummel that inflicts decent damage.
|fthrowname=ThrowF
|fthrowname=ThrowF
|fthrowdmg=8%
|fthrowdmg=8%
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|-
|-
!scope="row"|Cheer
!scope="row"|Cheer
|[[File:R.O.B. Cheer English SSB4 SSBU.ogg|center]]||[[File:R.O.B. Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:R.O.B. Cheer Italian SSB4 SSBU.ogg|center]]||[[File:R.O.B. Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer French NTSC SSBU.ogg|center]]<br>{{PAL}} [[File:R.O.B. Cheer French PAL SSBU.ogg|center]]
|[[File:R.O.B. Cheer English SSBU.ogg|center]]||[[File:R.O.B. Cheer Japanese SSBU.ogg|center]]||[[File:R.O.B. Cheer Italian SSBU.ogg|center]]||[[File:R.O.B. Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer French NTSC SSBU.ogg|center]]<br>{{PAL}} [[File:R.O.B. Cheer French PAL SSBU.ogg|center]]
|-
|-
!scope="row"|Description
!scope="row"|Description
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|-
|-
!scope="row"|Cheer
!scope="row"|Cheer
|[[File:R.O.B. Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:R.O.B. Cheer Spanish PAL SSBU.ogg|center]]||[[File:R.O.B. Cheer Russian SSBU.ogg|center]]||[[File:R.O.B. Cheer Korean SSBU.ogg|center]]
|[[File:R.O.B. Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:R.O.B. Cheer Spanish PAL SSBU.ogg|center]]||[[File:R.O.B. Cheer Russian SSBU.ogg|center]]||[[File:R.O.B. Cheer Korean SSBU.ogg|center]]
|-
|-
!scope="row"|Description
!scope="row"|Description
|R - O - B!||ROB, ROB, y na - die más!||R.O.B.! R.O.B.! *claps 3 times*||R - O - B!
|R - O - B!|| ||R.O.B.! R.O.B.! *claps 3 times*||R - O - B!
|}
|}
</div>
</div>
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''See also: [[:Category:R.O.B. players (SSBU)]]''
''See also: [[:Category:R.O.B. players (SSBU)]]''


*{{Sm|Anathema|USA}} - One of the best R.O.B. players in North America in the post-pandemic metagame, peaking at 23rd on the [[UltRank 2022]], although his breakout event took place right before the pandemic, placing 13th at {{Trn|CEO Dreamland 2020}} defeating {{Sm|MuteAce}} and {{Sm|Kuro}}. He is best known for placing 2nd at {{Trn|Rise 'N Grind}}, where he won a R.O.B. ditto against {{Sm|Zomba}} and also defeated {{Sm|Onin}} and {{Sm|Sisqui}}. In addition, he has placed top 8 at several other majors, placing 5th at both {{Trn|Port Priority 7}} and {{Trn|Rise 'N Grind 2023}} as well as 7th at {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Anathema|USA}} - One of the best R.O.B. players in the United States in the post-online metagame, with his most notable run being his run to 2nd place at the major {{Trn|Rise 'N Grind}}. In addition, he has also placed 5th at {{Trn|Port Priority 7}} and 7th at {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Kuroponzu|Japan}} - One of the best solo-R.O.B. players in Japan in the post-pandemic metagame. He was initially known for his performances in Japan's online metagame, most notably placing 2nd at the {{Trn|SWT: Japan Ultimate Online Qualifier}} to qualify for the {{Trn|SWT: East Asia Ultimate Regional Finals}}. He became an offline regular afterwards, but was not well-known outside of Japan until 2024, where he placed 2nd at {{Trn|Sumabato SP 47}} defeating {{Sm|Yoshidora}}, {{Sm|Asimo}}, and {{Sm|Raru}}, being just one game away from winning the entire event. Alongside other strong {{Trn|Sumabato}} performances during this time, he was eventually ranked 48th on the [[LumiRank 2024.1]].
*{{Sm|Epic_Gabriel|USA}} - One of the best players during the online metagame, with his best ranking being 5th on the [[Wi-Fi Warrior Rank v6]]. Offline, he is also considered one of the best R.O.B. players in the United States, having placed top 32 at several majors such as 13th at {{Trn|Riptide}} and 17th at {{Trn|Let's Make Moves Miami}}.
*{{Sm|Longo|Germany}} - The best R.O.B. player in Europe and has been ranked in Europe for all of competitive ''Ultimate''. He is known for his performances in the early metagame and the first few years of the post-pandemic metagame, including several noteworthy major performances such as 13th at {{Trn|Albion 4}} and {{Trn|Ultimate Fighting Arena 2022}}, and peaked at 137th on the [[OrionRank 2022]]. Although less consistent since, he continues to put up strong performances, including defeating {{Sm|Skyjay}} at {{Trn|King Con}} and {{Sm|BeastModePaul}} at {{Trn|GENESIS X}}.  
*{{Sm|Longo|Germany}} - The best R.O.B. player in Europe, having placed top 32 at nearly every major he has attended, including 13th at {{Trn|Ultimate Fighting Arena 2022}} and 17th at {{Trn|COLOSSEL 2022}}. He was also ranked 139th on the [[OrionRank 2022]].
*{{Sm|MKBigBoss|Mexico}} - One of the best R.O.B. players in North America and a top 10 player in Mexico in the post-pandemic metagame. He has been active since the early metagame but gained wider recognition ater he began traveling in the post-pandemic metagame, achieving several high placements at majors including 4th at {{Trn|Port Priority 6}} and 7th at {{Trn|Let's Make Big Moves 2023}}. In addition, he is known for his frequent trips to Europe and regularly placing top 8 at their largest events, including winning {{Trn|Sunrise 2023}}, placing 3rd at {{Trn|Regen 2023}}, and placing 7th at {{Trn|Ultimate Fighting Arena 2023}}.
*{{Sm|MKBigBoss|Mexico}} - One of the best R.O.B. players in North America, and is also a top 10 player in Mexico who regularly places top 16 at Mexican majors. He began traveling in the post-online metagame and achieved several high placements at notable events, including 4th at the major {{Trn|Port Priority 6}} and 7th at the supermajor {{Trn|Let's Make Big Moves 2023}}.
*{{Sm|Raffi-X|USA}} - One of New England's best players in the early metagame and also one of the best R.O.B. players in the world during this time; although he had little activity outside of New England until right before the pandemic, he was ultimately ranked 31st on the [[Fall 2019 PGRU]] thanks to his 7th-place finish at {{Trn|Shine 2019}} and 9th-place finish at {{Trn|Super Smash Con 2019}}, defeating {{Sm|Dark Wizzy}} in the former and {{Sm|Dabuz}} in the latter. He remained active during the online metagame but retired from competitive play in early 2021 following controversy regarding his conduct.
*{{Sm|Raffi-X|USA}} - Although his tournament activity was limited to New England, he was considered one of the best R.O.B. players in the world in the early metagame, placing 7th at the supermajor {{Trn|Shine 2019}} and 9th at the supermajor {{Trn|Super Smash Con 2019}}, and was ranked 31st on the [[Fall 2019 PGRU]]. Due to a controversy, he has since retired from competitive play.
*{{Sm|sssr|Japan}} - One of the best solo-R.O.B. players in Japan in the post-pandemic metagame. Although notoriously inconsistent at majors throughout his career, his worst performances were often balanced out by some strong major peaks, most notably 7th at {{Trn|Maesuma TOP 14.5 "in Hyogo"}} and 9th at {{Trn|DELTA 4}}, and many noteworthy performances at superregionals, including placing 3rd at {{Trn|Wave 3}}, {{Trn|Shinosuma HEROES 3}}, and {{Trn|Sumabato SP 36}}. As such, he has been ranked at or around the top 100 since 2023, peaking at 98th on the [[LumiRank 2023]].
*{{Sm|WaDi|USA}} - One of the best R.O.B. players in the world in the early metagame, placing top 16 at several majors including 7th at {{Trn|CEO 2019}} and {{Trn|Glitch 7 - Minus World}}, and ranking 20th on the [[Fall 2019 PGRU]]. Since the post-online metagame, WaDi played R.O.B. alongside a variety of characters until early-2023, where he went inactive due to sexual misconduct allegations.
*{{Sm|WaDi|USA}} - Primarily played R.O.B. in the early metagame and was the second-best R.O.B. player during this time, peaking at 20th on the [[Fall 2019 PGRU]]. He is best known for finishing 7th at both {{Trn|CEO 2019}} and {{Trn|Glitch 7 - Minus World}}, defeating {{Sm|Samsora}} in the former, and also his 9th-place finishes at several majors in the latter half of 2019 ({{Trn|2GG: SwitchFest 2019}}, {{Trn|The Big House 9}} and {{Trn|2GG: Kongo Saga}}). He continued to play R.O.B. alongside other characters such as {{SSBU|Mewtwo}} after the early metagame but went inactive in early-2023 due to sexual misconduct allegations.
*{{Sm|Zackray|Japan}} - Although known for playing a variety of characters, one of his best known characters is his R.O.B., whom he most prominently used from mid-2019 to late-2022. He is considered the second best R.O.B. player of all-time and is the first R.O.B. player to win a major, doing so at the supermajor {{Trn|The Big House 9}}. Since then, he has won several other majors with primarily R.O.B., including {{Trn|EGS Cup 3}} and {{Trn|Ultimate WANTED 4}}.
*{{Sm|Zackray|Japan}} - Known for playing a variety of characters, with one of his best-known characters being R.O.B. He is considered the second-best R.O.B. player of all-time and was the definitive best in the early metagame, as well as the only R.O.B. player ever ranked in the top 10, peaking at 5th on the [[OrionRank Ultimate: Eclipse]]. He was the first R.O.B. player to win a major, doing so at {{Trn|The Big House 9}}, and since then has used primarily R.O.B. to win {{Trn|EGS Cup 3}} and {{Trn|Ultimate WANTED 4}}. Even after picking up [[Pit (SSBU)|the]] [[Dark Pit (SSBU)|Pits]] in 2023, he maintains the character as a secondary or counterpick.
*{{Sm|Zomba|USA}} - The best R.O.B. player of all-time, and is also one of the best players in the United States in 2023. He is the only solo-R.O.B. major winner, winning the supermajors {{Trn|Crown the Third}} and {{Trn|GENESIS X}}.
*{{Sm|Zomba|USA}} - The greatest R.O.B. player of all-time and one of the best players in the United States in the post-pandemic metagame. Although active prior, he broke out onto the scene after placing 4th at {{Trn|Smash World Tour 2021 Championships}}. Since then, he has been a top 20 player worldwide and has won {{Trn|Crown the Third}} and {{Trn|GENESIS X}}, becoming the only solo-R.O.B. player to win a major. He is also known for frequently using R.O.B.'s [[R.O.B. (SSBU)/Back aerial|back aerial]] to close out stocks, which has become his signature move and as such has been dubbed the "Zombair".


===Tier placement and history===
===Tier placement and history===
Ever since the start of the game, R.O.B. has always been considered a dominating character in ''Ultimate'' due to buffs from the previous game, such as possessing better approaching options, more versatile projectiles with Gyro and Robo Beam, even more threatening KO options, and an improved edgeguarding game, leading several to consider him as an excellent zoner with a wide array of utility options. R.O.B. saw immense success in the early metagame from players such as {{Sm|WaDi}} and {{Sm|Zackray}}, and continued to have strong representation in the post-online metagame from players such as {{Sm|Anathema}} and {{Sm|Zomba}}, which lead him to be one of the most represented characters in ''Ultimate''{{'}}s metagame. As such, R.O.B. is widely considered a top-tier character, which is reflected in his placement on the first two tier lists, where he is ranked 6th.
Ever since the start of the game, R.O.B. has always been considered a dominating character in ''Ultimate'' due to buffs from the previous game, such as possessing better approaching options, more versatile projectiles with Gyro and Robo Beam, even more threatening KO options, and an improved edgeguarding game, leading several to consider him as an excellent zoner with a wide array of utility options. R.O.B. saw immense success in the early metagame from players such as {{Sm|WaDi}} and {{Sm|Zackray}}, and continued to have strong representation in the post-online metagame from players such as {{Sm|Anathema}} and {{Sm|Zomba}}, which lead him to be one of the most represented characters in ''Ultimate''{{'}}s metagame. As such, R.O.B. is widely considered a top-tier character, which is reflected in his placement on the first two tier lists, where he is ranked 6th.


In online tournaments, which were the standard during the worldwide COVID-19 pandemic, causing almost all offline tournaments to switch to online, R.O.B. fares even better, due to his already safe aerials and tilts being much more reliable due to lag. Many players, including {{Sm|Epic_Gabriel}} and {{Sm|Raffi-X}}, have performed fairly well in Wi-Fi tournaments, including various [[Tournament:Naifu Wars|Ultimate Naifu Wars]], {{Trn|The Quarantine Series}}, and {{Trn|The Box}}.
In online tournaments, which were the standard during the worldwide COVID-19 pandemic, causing almost all offline tournaments to switch to online, R.O.B. fares even better, due to his already safe aerials and tilts being much more reliable due to lag. Many players, including {{Sm|Epic_Gabriel}} and {{Sm|Raffi-X}}, have performed fairly well in Wi-Fi tournaments, including various {[[Tournament:Naifu Wars|Ultimate Naifu Wars]], {{Trn|The Quarantine Series}}, and {{Trn|The Box}}.


=={{SSBU|Classic Mode}}: Unreadable Expressions==
=={{SSBU|Classic Mode}}: Unreadable Expressions==
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|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Psycho Bits}}''||
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Psycho Bits}}''||
|-
|-
|3||{{Head|Mr. Game & Watch|g=SSBU|s=20px}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}} {{SSBU|Mr. Game & Watch}} (x5)||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''||Horde Battle (2 at a time)
|3||{{Head|Mr. Game & Watch|g=SSBU|s=20px}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}} {{SSBU|Mr. Game & Watch}} (x5)||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''||Horde Battle.
|-
|-
|4||{{CharHead|Little Mac|SSBU|hsize=20px|color=Wire}}||[[Boxing Ring]]||''{{SSBUMusicLink|Nintendo|Tunnel Theme - X-Scape}}''||
|4||{{CharHead|Little Mac|SSBU|hsize=20px|color=Wire}}||[[Boxing Ring]]||''{{SSBUMusicLink|Nintendo|Tunnel Theme - X-Scape}}''||
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|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} {{SSBU|Wii Fit Trainer}} (x2)||[[Wii Fit Studio]] ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''||
|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} {{SSBU|Wii Fit Trainer}} (x2)||[[Wii Fit Studio]] ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''||
|-
|-
|6||{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}{{CharHead|R.O.B.|SSBU|hsize=20px|color=Green}} (x6)||[[Mario Bros.]] (Battlefield form)||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''||Horde Battle (3 at a time)<br>The stage references how R.O.B. used Mario Bros. for his unlocking battle in ''Super Smash Bros. Brawl'', as well as for single player modes. The battle references the [[R.O.B. Squad]] from the Subspace Emissary. If any of these costumes are being played as, {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} R.O.B. in the NES version will take place of that costume.
|6||{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}{{CharHead|R.O.B.|SSBU|hsize=20px|color=Green}} (x6)||[[Mario Bros.]] (Battlefield form)||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''||Horde Battle.<br>The stage references how R.O.B. used Mario Bros. for his unlocking battle in ''Super Smash Bros. Brawl'', as well as for single player modes. The battle references the [[R.O.B. Squad]] from the Subspace Emissary. If any of these costumes are being played as, {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} R.O.B. in the NES version will take place of that costume.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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==[[Spirit]]s==
==[[Spirit]]s==
R.O.B.'s fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as R.O.B. It is also available periodically for purchase in the shop for 300 Gold, but only after R.O.B. has been unlocked. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
R.O.B.'s fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after R.O.B. has been unlocked. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


Additionally, R.O.B. makes an appearance in a few support spirits.
Additionally, R.O.B. makes an appearance in a few support spirits.
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SSBU spirit Stack-Up.png|823. Stack-Up
SSBU spirit Stack-Up.png|823. Stack-Up
SSBU spirit Gyromite.png|824. Gyromite
SSBU spirit Gyromite.png|824. Gyromite
SSBU spirit Subspace Bomb.png|1,113. Subspace Bomb
SSBU spirit Ancient Minister.png|1,114. Ancient Minister
SSBU spirit Ancient Minister.png|1,114. Ancient Minister
</gallery>
</gallery>
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|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|customname={{iw|chibirobowiki|Chibi-Tot}}|size=64}}
|{{SpiritTableName|Chibi-Tot|customname=[https://chibirobo.fandom.com/wiki/Chibi-Tot Chibi-Tot]|size=64}}
|''Chibi-Robo!'' Series
|''Chibi-Robo!'' Series
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
Line 888: Line 883:
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|[[Chibi-Robo]]
|[https://chibirobo.fandom.com/wiki/Chibi-Robo Chibi-Robo]
|-
|-
|1,340
|1,340
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==[[Alternate costume (SSBU)#R.O.B.|Alternate costumes]]==
==[[Alternate costume (SSBU)#R.O.B.|Alternate costumes]]==
As in ''SSB4'', R.O.B.'s default costume switches between the 1st and 2nd costumes listed here depending on the language the game is set to. The Famicom colors are the default if the language is set to Japanese, Korean, or Chinese, while the NES colors are the default color if the language is set to any other language. Newly scanned R.O.B. amiibo default to the language's default color instead of the color of the R.O.B. amiibo, unlike other amiibo variants.
As in ''SSB4'', R.O.B.'s default costume switches between the 1st and 2nd costumes listed here depending on the language the game is set to. The Famicom colors are the default if the language is set to Japanese, Korean, or Chinese, while the NES colors are the default color if the language is set to any other language. Newly scanned R.O.B amiibo default to the language's default color instead of the color of the R.O.B amiibo, unlike other amiibo variants.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-

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