Editing R.O.B. (SSBU)

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{{Infobox Character
{{Infobox Character
|name = R.O.B.
|name = R.O.B.
|image = {{tabber|title1=Famicom|content1=[[File:R.O.B. (JPN) SSBU.png|x250px]]|title2=NES|content2=[[File:R.O.B. SSBU.png|x250px]]}}
|image = {{tabber|title1=Famicom|tab1=[[File:R.O.B. (JPN) SSBU.png|x250px]]|title2=NES|tab2=[[File:R.O.B. SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S
|ranking = 6
}}
}}
'''R.O.B.''' ({{ja|ロボット|Robotto}}, ''Robot'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside {{SSBU|Dr. Mario}}, {{SSBU|Duck Hunt}}, and the rest of the returning roster. R.O.B. is classified as [[Fighter number|Fighter #42]].  
{{cquote|''He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''R.O.B.''' ({{ja|ロボット|Robotto}}, ''Robot'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as a playable character on June 12th, 2018. R.O.B. is classified as fighter #42.


As in ''[[Super Smash Bros. 4]]'' the robotic sound effects used for R.O.B. in ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.
R.O.B's beeping sound effects from ''Brawl'' and ''Smash 4'' were repurposed for Ultimate.
 
R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him at the end of the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series to date. R.O.B.'s biggest strengths come from his ultimately improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His entire moveset has received increased utility overall, allowing him to box out his opponents with ease, as well as KOing more effectively and edgeguard opponents with limited [[recovery]] without the risk of himself [[self-destruct]]ing. His attributes of lingering hitboxes and heavy [[weight]] allow him to survive to incredibly high percents, making him among the best zoners in the game due to being able to patiently chip away at the opponent's percentage until finding an opportunity to rushdown and close out a stock. He also possesses arguably one of the best item-generating moves in the form of [[Gyro]], which has several practical applications of usage including KO combos into [[Arm Rotor]], which has been retooled into a potent finishing move at the ledge or offstage.
 
While sporting a myriad of strengths, R.O.B. is not without weaknesses. His most well-known one is his large [[hurtbox]]es, which makes him an easy target both on stage and off stage. When combined with his heavy [[weight]] and above-average [[falling speed]], he is extremely susceptible to combos, which is only exacerbated by the slow startup of his aerials (excluding his forward and up aerials) giving him little in the way of combo breakers. Despite being heavily reliant on [[grab]]s to initiate combos, his grab is among the shortest-ranged in the game and can be easily punished if a grab misses. His moveset revolving around several [[projectile]]s means he is under a disadvantage against opponents with a [[reflection|reflector]], and his large hurtboxes and recovery being a finite resource while airborne means he can easily be edgeguarded himself by being highly susceptible to [[2 frame punish]]es and being walled out from until being forced to SD.
 
Despite these weaknesses, R.O.B. has seen very strong representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}}, and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with R.O.B. being the 31st character to be unlocked.
*Play [[VS. match]]es, with R.O.B. being the 31st character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or any character in its unlock tree, being the 3rd character unlocked after {{SSBU|Shulk}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or any character in its unlock tree, being the third character unlocked after {{SSBU|Shulk}}.
*Have R.O.B. join the player's party in [[World of Light]].
*Have R.O.B. join the player's party in [[World of Light]].
R.O.B. must then be defeated on [[Wrecking Crew]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, R.O.B. must then be defeated on [[Wrecking Crew]].
 
==Attributes==
R.O.B. is the [[Weight|eighteenth-heaviest]] character in the game, being tied with {{SSBU|Snake}} and {{SSBU|Banjo & Kazooie}}, thus rendering him a heavyweight. R.O.B. sports an above-average [[walking]] speed, [[initial dash]], and [[falling speed]], is tied with {{SSBU|Ike}} and {{SSBU|Bowser Jr.}} for the 26th-fastest [[air speed]], average [[dashing]] speed, [[gravity]], and [[traction]], as well as the 30th-highest [[air acceleration]]. This grants him mobility that is fairly average overall, yet balanced compared to most of his fellow heavyweights. This, along with several of his other attributes, most notably his extremely long-distanced recovery, noticeably set him apart from most of them.
 
Like in ''Brawl'' and ''Smash 4'', R.O.B. is a zoning-oriented character with versatile projectiles to keep his opponents at bay. [[Robo Beam]] enables him to attack from considerable distance, and becomes the noticeably stronger [[Super Robo Beam]] when it is left idle for 14.3 seconds. While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. [[Gyro]] is an auto-[[charge]]able projectile that becomes an [[item]] when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and possessing greater KO power. Thanks to R.O.B.'s [[item throw]]s being among the strongest in the game, Gyro is also especially useful when [[Item throw#Directions and strength|smash thrown]] as an item.
 
Aside from his projectiles, R.O.B.'s grounded game is also excellent. His [[neutral attack]] comes out on frame 3 and acts as a quick move at low percentages to escape pressuring situations, and it can also [[jab lock]] and combo. [[Forward tilt]] can be useful for spacing at higher percentages since it comes out on frame 7, but its usefulness ends there. [[Up tilt]] comes out on frame 4, and is great for acting as an anti-air and combos into his up aerial. [[Down tilt]] is R.O.B.'s single-best move in his entire kit, as it lowers his hurtbox, has great range, is tied with his jab as his fastest move at frame 3, pressures [[shield]]s, trades with [[shield grab]]s, and its total active frames is only 14, meaning it is one of the safest pressuring moves in the game. It also combos into itself at lower percentages, and at higher percents, it can combo into grab or dash attack, and can send opponents into a jab lock-based scenario for a KO at relatively low percentages. Lastly, [[dash attack]] is useful for punishing landings and whiffs, is extremely fast at frame 7, has relatively long range, and can combo into his forward air at low to medium percentages.
 
R.O.B.'s air game is also great, thanks to the excellent and disjointed ranges of all excluding [[forward aerial|one]] of his aerials. [[Neutral aerial]] has large, disjointed hitboxes that make it great for covering the opponents' options if lacking the range to deal with it. It is also very hard to punish [[out of shield]] due to its damage, total [[landing lag]] (7 frames) and range. It is also a reliable combo starter at low to medium percentages when [[SHFF]]'d, as well as a useful spacing option and, to a lesser extent, a KOing tool. [[Up aerial]] is a great vertical KO move due to its large and long-lasting hitboxes, fast startup, and the last hit’s high knockback. [[Back aerial|Back]] and [[down aerial]]s are R.O.B.'s most damaging aerials when [[sweetspot]]ted, and they too have large and disjointed hitboxes, much like neutral aerial. However, they also boast their own specific strengths: back aerial has recovery potential thanks to it propelling R.O.B. forward, and it is his only aerial that can KO in neutral due to its incredible knockback and huge hitbox. Not only that, but it is also one of the strongest back aerials in the game. Meanwhile, his down aerial is a powerful [[meteor smash]] that can hit below the ledge and KO very early if done so. It is also active for 6 whole frames, making it difficult to avoid for characters with linear recoveries. Lastly, [[forward aerial]] is R.O.B.'s fastest aerial coming out on frame 6, making it very spammable in neutral due to how low committal it is to use, as it is safe on shield. However, its hitbox has much shorter range and is not disjointed.
 
R.O.B.'s [[grab]] game is also quite outstanding. [[Forward throw|Forward]] and [[back throw]]s are decent for spacing and setting up edge-guards. The latter can also KO at the ledge at very high percents, and both can combo into dash attack or Gyro at minimal percents. In comparison, R.O.B.'s [[up throw]] is comparatively more useful: it is his most damaging throw, a solid KO move (especially when boosted by [[rage]] or if he lands on a platform), and can even be used for combos at low percentages. His down throw, despite not being a KOing move, is also one of his best tools for sealing a stock. While it deals poor damage, it [[bury|buries]] opponents, allowing for follow-ups into up tilt, up air, or even up smash. However, with excessive [[button mashing]], the opponent can typically get out before R.O.B. has any chance to act. As such, it is more of a read-based tool rather than a guaranteed method for taking a stock.
 
Although R.O.B. possesses a large number of strengths, he does also have a few noteworthy shortcomings. Despite possessing a good chunk of respectable KOing options, landing a KO can often be problematic because of his finishers being burdened with either considerable lag and/or unimpressive range. The latter trait is especially noticeable in regard to R.O.B.'s arm-based attacks, most of which have short ranges, which further extends to R.O.B.'s [[grab]], which is among the shortest-ranged in ''Ultimate'' in comparison to his own size.
 
In addition to R.O.B.'s issues with his hitboxes, his hurtbox also hinders him, as it is both large and wide, meaning he can get hit by a lot of combos that other characters would have an easier time evading. This also means that he has difficulty dealing with combo-oriented characters. This is further compounded by his above-average [[falling speed]], as well as his aerials' inability to reliably break combos: neutral and down aerials are sluggish in terms of startup, forward and up aerials only hit in front of and above R.O.B., respectively, and back aerial is a mixture of both: it has slow startup and only hits behind him.
 
Overall, R.O.B. is a non-traditional heavyweight zoner. His relatively quick mobility and overall above-average frame data allow him to easily pressure unwary opponents, and he lacks much trouble killing if he can gain the advantage. While his overall range is rather small for a zoner like him, it is functional in the long run regardless. However, R.O.B. players must take high caution, as a single combo can be all it requires to get R.O.B. in an uncomfortable position or potentially even end a stock, thanks to his large size, moderately high weight, above-average falling speed, and lack of options to break free from combos.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
R.O.B. has been significantly buffed overall in his transition to ''Ultimate''. While R.O.B. has received comparatively few major changes in his transition from the previous game, most of these changes have majorly improved his toolkit, and he benefits from the changes made to the game's engine as well.
Likely as a result of his mid-low tier placement in ''SSB4'' (36th out of 55th), R.O.B. has been considerably buffed in his transition to ''Ultimate''. One of his biggest buffs was to [[Arm Rotor]]: The move has less start-up, traps opponents in the looping hits significantly more reliably, and had much stronger knockback on the final hit. All of these changes has turned what was previously considered an all-around useless move into one of R.O.B.'s most dangerous moves in his toolkit, functioning both as a powerful combo finisher and a reliable edgeguarding tool. [[Robo Beam]] reaches its charge state sooner and [[Gyro]] can now be jump cancelled, improving his mix-up options involving his projectiles, and all-around improve his strong zoning game. His ground game has also improved, with dash attack having less endlag, making it a harder move to punish as well as improving its combo potential, and his [[forward smash]] and [[down smash]] are now more reliable finishers, with the former having increased range, and the latter now sending opponents at a consistent angle. Lastly, his aerials have been considerably improved: Neutral air has reduced start-up, landing lag, and increased range, making not only more useful in combos, but also makes it a more reliable move to come down from the air with. [[Back aerial]] is much stronger and harder to punish due to changes to shieldstun and its landing lag reduction, [[down aerial]] has more knockback, making it a more dangerous edgeguarding tool, and [[up air]] sends more vertically upwards, allowing it to vertically KO earlier.


Arguably R.O.B.'s most impactful improvement is to [[Arm Rotor]]. Being previously and universally regarded as one of the worst attacks in ''SSB4'', it executes faster, with faster startup lag and less ending lag, and has larger hitboxes with improved angles that connect with each other much better. This not only significantly improves its use as an [[edgeguarding]] option, but when combined with the other changes made to his moveset, it has now become one of the most devastating combo finishers in ''Ultimate'', granting R.O.B. potential [[zero-to-death combo]]s and allowing him to KO opponents at absurdly early percentages.
However, R.O.B. has received a few nerfs. His grab game has overall been nerfed, with universal changes to grabs hindering the safety of his grabs. His [[up throw]] has increased endlag, making follow-ups harder, and his down throw now buries, allowing for guaranteed follow-ups at high percents, but removes any guaranteed set-ups at low to mid percents. Lastly, despite the buffs to his [[neutral air]], his problems with having a big hurtbox and coming down from the air from ''SSB4'' have not been fully addressed, leading to a few of the roadblocks he faced in the previous.  


Several of R.O.B.'s attacks have received quality-of-life changes that improve their utility. [[Forward smash]] and [[back aerial]] deal more knockback, granting them increased KO potential and toning down one of R.O.B.'s previous weaknesses. [[Up tilt]] has had its first hit's hitbox from ''Brawl'' restored, increasing its range and reliability. [[Down smash]] also launches opponents at a consistent angle, improving its consistency all around. [[Robo Beam]] has larger hitboxes and launches at lower angles, improving their effectiveness as edgeguarding options. [[Gyro]] has also been significantly buffed: it can now be returned to the dock once R.O.B. has grabbed it to charge it again and fire it with less startup, as opposed to tossing it once he has grabbed it. It can also now be jump-canceled. These changes grant R.O.B. even more potential combo routes and give him more safe options against opponents.
Overall, R.O.B.'s buffs heavily outweigh his nerfs, though how he fares compared to the rest of the cast is currently unknown. R.O.B.'s results in the early metagame of ''Ultimate'' have been very strong, where he is currently represented by notable players such as {{sm|8BitMan}} and {{sm|WaDi}}.


R.O.B. also benefits from ''Ultimate''{{'}}s universally adjusted mechanics. The universal increase in mobility and the ability to [[dash-canceling|perform an attack out of a run]] allows him to close out the distance more effectively and compounds his improved up-close game. The universally increased [[shieldstun]] for grounded attacks has also been fairly beneficial to R.O.B., as it makes his quick and relatively-ranged down tilt safer on shield. The universal reduction to [[landing lag]] noticeably improves R.O.B.'s combo game as well; aside from changes made to his [[Arm Rotor]], they make up aerial's looping hits more viable for starting combos, and neutral aerial's reduced start-up lag, combined with its decreased landing lag, noticeably improves its combo potential and makes it a safer option when landing. Lastly, the changes to [[air dodge]]s benefit R.O.B., as they allow him to edgeguard his opponents more effectively and perform a directional air dodge out of Robo Burner to gain more distance, improving his already excellent recovery.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', R.O.B.'s model features a more subdued color scheme. His body has a duller matte finish, and his eyes are less reflective. As a result, he more closely resembles the original peripheral.}}
*{{bugfix|R.O.B.'s eye expressions are now seen properly at all times, as in {{for3ds}}.}}
*{{change|During his side taunt, R.O.B. now emits purple flashing sparkles from his eyes instead of white.}}
*{{change|R.O.B.'s dash animation is slightly altered.}}
*{{change|R.O.B.'s double jump animation is now a midair twirl.}}
*{{buff|R.O.B.'s [[Hurtbox]] appears to be slightly smaller as a result of his character model being shrunken.}}


However, R.O.B. has received a few nerfs as well, most notably to his [[grab]] game. The universal changes to grabs hinder the safety of R.O.B.'s grabs despite his improved standing grab. His [[up throw]] has increased endlag, making follow-ups harder at low percentages, and his [[down throw]] now buries, allowing for read-based follow-ups at high percents, but removing any guaranteed set-ups at low to mid percents, particularly his effective "Beep Boop" combo (down throw to up air).
===Attributes===
*{{buff|Like all characters, R.O.B.'s [[jumpsquat]] animation now takes three frames to complete (down from 5).}}
*{{buff|R.O.B. [[walk]]s slightly faster (1.122 → 1.178).}}
*{{buff|R.O.B.'s initial [[dash]] speed is much faster (1.3 → 2.002).}}
*{{buff|R.O.B. [[dash]]es much faster (1.568 → 1.725).}}
*{{buff|R.O.B.'s [[air speed]] is slightly higher (1.08 → 1.134).}}
*{{buff|The re-introduction of directional airdodges improves R.O.B.'s recovery, as he can airdodge after he has ran out of fuel in his [[Robo Burner]].}}


Overall, R.O.B.'s playstyle remains fundamentally unchanged from ''SSB4'', but changes to several of his attacks and to the game's engine have now properly cemented R.O.B. as the "jack-of-all-trades" between his fellow zoning brethren, as they give him having a far deadlier punish game compared to both of his previous appearances. However, R.O.B. still retains a few of the same issues from his previous appearance, such as short melee range, susceptibility to combos and juggling due to his large size and slow aerial options, and a predictable, vulnerable recovery, which means he must keep playing patiently and carefully before commiting to exploit the opponent's opening. Game updates have given R.O.B. some slight nerfs, but these are shared among the cast, keeping his effectiveness virtually intact despite the buffs to returning veterans and the introduction of strong DLC characters. Thanks to these changes, R.O.B. performs significantly better than he did in previous installments, with this incarnation being considered R.O.B.'s strongest one so far, and an outstanding contender in competitive play.
===Ground attacks===
*{{buff|The first hit of [[neutral attack]] can be held for a consecutive jab.}}
*{{buff|[[Forward tilt]] deals more damage (5%/6% (arm)/8% (arm's tip) → 8% (arm)/10% (arm's tip)).}}
*{{nerf|[[Up tilt]]'s knockback angle was changed to be more horizontal.}}
*{{buff|[[Dash attack]] has reduced endlag (FAF 35 → 31), improving its combo potential.}}
*{{buff|[[Forward smash]] has a larger hitbox.}}
*{{change|Forward smash's charging animation has been changed to resemble its animation in ''Brawl''.}}
*{{nerf|[[Down smash]] now only hits 3 times instead of 5, reducing its overall damage output (2% (hits 1-4 base), 1.5% (hits 1-4 tip), 5% (hit 5), 13%/11% (total) → 3.5% (hits 1-2 base), 3% (hits 1-2 tip), 5% (hit 3), 12%/11% (total)).}}
*{{buff|The side of which [[Down smash]] launches opponents is no longer random, the front hits always launch in front of R.O.B. and vice versa.}}


{{SSB4 to SSBU changelist|char=R.O.B.}}
===Aerial attacks===
*{{buff|All aerials have less landing lag (12 → 7 frames (neutral), 15 → 9 frames (forward), 22 → 13 frames (back), 22 → 13 frames (up), 21 → 12 frames (down).}}
*[[Neutral aerial]]:
**{{buff|Has more range and faster startup (18 → 14 frames).}}
**{{buff|Deals more damage (8% (base)/6% (tip) → 9.5%/7.5%).}}
*[[Back aerial]]:
**{{change|Now slows down R.O.B. upon hitting a shielding opponent.}}
**{{buff|Deals more damage (12% (base)/10% (tip)/6% (late base) → 15%/13%/9%).}}
**{{buff|Due to the changes to [[shieldstun]], the move has become significantly safer.}}
*[[Up aerial]]:
**{{change|Up aerial's final hit comes out quicker (frame 26 → 23). However, the move's total duration is unchanged, resulting in the move having more endlag overall.}}
**{{buff|Up aerial's knockback angle was changed to be more vertical.}}
*[[Down aerial]]:
**{{buff|Deals more knockback.}}
**{{change|R.O.B. now faces further forward when performing his down aerial.}}


==Update history==
===Throws/other attacks===
R.O.B. has received a mix of [[buff]]s and [[nerf]]s via game updates, but has been slightly nerfed overall. The removal of Gyro canceling was significant, as it effectively removed several movement-based options and advanced techniques R.O.B. could perform in previous games. R.O.B. was affected more than most of the other characters during update 3.0.0 with the universal reduction to shield damage for projectiles and the down tilt loop became harder to set up in version 4.0.0, with buffs being quality-of-life updates to make moves connect more consistently.
*{{buff|Standing grab and pivot grab have slightly reduced start-up (frame 7 → 6 (standing), frame 11 → 10 (pivot)).}}
*{{nerf|All grabs have increased endlag (FAF 30 → 37 (standing), FAF 37 → 45 (dash), FAF 36 → 40 (pivot)).}}
*{{change|R.O.B. has a new [[pummel]] where he headbutts the opponent. This pummel is faster, but also deals less damage (2% → 1.3%).}}
*[[Forward throw]]:
**{{change|R.O.B. has a new forward throw where he takes his right hand back and throws them.}}
**{{buff|Forward throw has reduced endlag. This, combined with R.O.B.'s increased mobility, grants the move combo potential at low percentages.}}
*[[Up throw]]:
**{{change|[[Up throw]] now rises higher during the animation.}}
**{{nerf|Up throw has more endlag, hindering its combo potential.}}
*[[Down throw]]:
**{{change|Now buries opponents briefly.}}
**{{buff|This allows for more read-based followups, including up tilts, and KO's with Up Smash, although no follow-ups are guaranteed.}}
**{{nerf|The new, more consistent attack sacrifices the potential for early KO's that 'Beep Boop' could achieve in ''Smash 4'' although it is still possible at low percentages or if the opponent doesn't mash out fast enough.}}
**{{nerf|Down throw deals much less damage (10% → 5%).}}
**{{nerf|Down throw has more endlag.}}


Overall, while faring slightly worse than at launch, R.O.B. remains extremely viable in the competitive scene and is regarded as a high-tier character throughout the game's lifespan.
===Special Moves===
*[[Robo Beam]]
**{{buff|Robo Beam deals significantly more damage when fully charged. (10% (Super Robo Beam)/17% (point-blank Super Robo Beam) → 15%/22%).}}
**{{buff|Robo Beam overall charges much faster than before, being able to reach its fully charged state much earlier.}}
**{{change|Fully charged Robo Beam's graphic is now flashier.}}
**{{buff|Fully charged Robo Beam is larger, making it easier to hit opponents.}}
*[[Arm Rotor]]
**{{buff|Arm Rotor has significantly faster startup (frame 16 → 13) and the move itself is executed faster, improving its safety; the move also has less endlag (46 → 41 frames).}}
**{{change|Arm Rotor's finishing hit animation has been altered. (Still has hitboxes in front and behind)}}
**{{buff|Arm Rotor's hits connect more reliably and the final hit can kill more reliably. These changes, combined with the ones above, make it much more effective as both an edgeguarding tool and a potentially devastating combo finisher.}}
**{{nerf|Arm Rotor deals more damage per hit (1% → 1.5%), but now only hits every five frames as opposed to three, reducing its overall damage output.}}
*[[Robo Burner]]
**{{change|R.O.B. now has a gauge on his chassis that shows how much fuel he has left for Robo Burner.}}
**{{change|Robo Burner has new particle effects.}}
**{{buff|Robo Burner can now be jump cancelled.}}
**{{buff|Robo Burner can now be cancelled immediately into an air dodge if one is available.}}
*[[Gyro]]
**{{buff|Gyro can be returned to its dock when in hand.}}
**{{buff|Gyro can now be jump cancelled while charging.}}
*[[Final Smash]]:
**{{buff|R.O.B. has a new Final Smash called [[Guided Robo Beam]], in which he fires multiple small red beams that ricochet and home in on enemies, before firing a larger green beam that enlarges at the last second. This is a massive improvement over [[Super Diffusion Beam]], as it is much easier to hit opponents.}}


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
==Update History==
{{UpdateList (SSBU)/1.1.0|char=R.O.B.}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} 1.1.0'''
{{UpdateList (SSBU)/2.0.0|char=R.O.B.}}
*{{nerf|Removed instant Gyro Cancelling.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} 2.0.0'''
{{UpdateList (SSBU)/3.0.0|char=R.O.B.}}
*{{bugfix|R.O.B’s hurtboxes have been fixed so that thin grabs would not miss him while shielding.}}
 
*{{buff|[[Arm Rotor]] connects more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=R.O.B.}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=R.O.B.}}
 
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
{{UpdateList (SSBU)/11.0.0|char=R.O.B.}}


==Moveset==
==Moveset==
''For a gallery of R.O.B.'s hitboxes, see [[R.O.B. (SSBU)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=11 / 12
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=A pair of alternating {{iw|wikipedia|hook|boxing}}s. Both of its hits hit on frame 3, which ties it with down tilt as R.O.B.'s fastest attack. Its first hit can be repeated by holding the attacking button, and can also jab lock opponents Its first hit has almost nonexistent base knockback, average knockback growth and launches at 100°, all of which allow it to [[jab cancel]]. Its most reliable follow-up is down tilt, thanks to it also hitting on frame 3, although it can also jab cancel reliably into forward tilt, smash attacks, or a grab. The tilt attack follow-ups can be performed up to high percentages, while the smash attack and grab follow-ups can be performed on lightweights and middleweights beginning at 80%-85% and heavyweights beginning at 110%-115%. However, it cannot jab cancel reliably against fast-fallers. Conversely, its second hit has very high knockback growth and launches at 361°, which make it useful for spacing.
|neutraldesc=Two alternating [[Wikipedia:Hook (boxing)|hooks]].
|ftiltname=S2
|ftiltname= 
|ftiltdmg=7% (body), 8% (arm), 10% (arm's tip)
|ftiltdmg=8% (arm), 10% (arm's tip)
|ftiltdesc=A lunging hook. Can be angled. Can set up [[tech-chasing|tech-chases]] at medium percents and the sweetspot on the tip of R.O.B.'s arm KOs at 150% near the ledge. Angled down, it can also hit several ledge-hangers. The tip of R.O.B.'s arm is decent for spacing beginning at 50%.
|ftiltdesc=A lunging hook. It can be angled.
|utiltname=Hi2
|utiltname= 
|utiltdmg=3% (hit 1), 5% (hit 2 tip), 6% (hit 2 middle)
|utiltdmg=3% (hit 1), 5% (hit 2)
|utiltdesc=Quickly thrusts his arms upward. It combos into itself and up aerial at a wide range of percents. Between 80-110%, it KO confirms into up aerial if initiated with an instant double jump. It is useful as an anti-air and as a platform pressure tool, but has minimal horizontal range.
|utiltdesc=Thrusts his arms upward.
|dtiltname=Lw2
|dtiltname= 
|dtiltdmg=5%
|dtiltdmg=5%
|dtiltdesc=Quickly thrusts his arms diagonally downward. It hits on frame 3, which ties it with neutral attack as R.O.B.'s fastest attack. It is widely considered by most of the commuity to be the game's best down tilt and one of the best overall attacks in ''Ultimate'' overall, due to its fast startup, low ending lag, good range, safety on shield, shield pressuring ability, chance to trip, and usage as a combo starter and extender.  
|dtiltdesc=Thrusts his arms low along the ground.
|dashname=DashA
|dashname= 
|dashdmg=7%
|dashdmg=7%
|dashdesc=A double [[Wikipedia:Professional wrestling attacks#Forearm club|forearm club]]. It combos into forward air at low and medium percents, as well as a Gyro toss if dash attack was performed to pick up the Gyro.
|dashdesc=A double [[Wikipedia:Professional wrestling attacks#Forearm club|forearm club]].
|fsmashname=S3
|fsmashname=S3
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (base), {{ChargedSmashDmgSSBU|11.5}} (middle), {{ChargedSmashDmgSSBU|6}} (tip)
|fsmashdmg=15% (base), 11.5% (middle), 6% (tip)
|fsmashdesc=Fires an energetic blast forwards, similar to the uncharged [[Robo Beam]]. Although this move has moderate startup lag (frame 19) and is very punishable due to its high ending lag, the strongest hitbox closest to R.O.B.'s eyes deals high knockback, KOing middleweights around 75% near the edge of Final Destination. It can also be angled, allowing it to catch jumps and ledge-based options. It is especially useful as a dash-back whiff-punishing option or as a finisher out of a [[jab lock]]. However, its range is merely average at best, it has high ending lag and the blast's tip has extremely minimal KO potential.
|fsmashdesc=An optical energy blast, similar to the uncharged [[Robo Beam]]. It can be angled.
|usmashname=Hi3
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|14}} (hit 2)
|usmashdmg=3% (hit 1), 14% (hit 2)
|usmashdesc=Handstands and activates his thrusters to emit a [[Flame|fiery]] blast upwards. Due to hitting on frame 10, it is somewhat disproportionately quick for a smash attack. It also has deceptive horizontal range on the ground, thanks to R.O.B.'s arms possessing hitboxes that launch opponents into the thrusters' hitboxes, the latter of which are extremely powerful, KOing middleweights around 100% on Final Destination. Using precise timing and spacing, it can be comboed into from a down tilt around 90-100%. It is also a useful [[out of shield]] option. However, it has high ending lag and is very punishable.
|usmashdesc=Performs a handstand and activates his thrusters to emit a [[Flame|fiery]] blast upward.
|dsmashname=Lw3
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBU|3.5}} (hits 1-2), {{ChargedSmashDmgSSBU|5}} (hit 3)
|dsmashdmg=3.5% (hits 1 and 2), 5% (hit 3)
|dsmashdesc=Lowers his torso and spins it around rapidly while outstretching his arms to perform a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]], comparatively like [[Arm Rotor]]. It hits on frame 7, which is disproportionately quick for a smash attack. Thanks to it being a [[semi-spike]] and its last hit's very high knockback growth, it KOs at middleweights at 129% while near the edge of Final Destination, and is very effective for edge-guarding. However, its base hitboxes launch the opponent behind R.O.B., which means that he must face the opposite side of the edge when attempting to utilize this move in order to properly launch the opponent offstage. Like forward and up smash, it also has high ending lag.
|dsmashdesc=Lowers his torso and spins it around rapidly while outstretching his arms to perform a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]], similarly to [[Arm Rotor]].
|nairname=AirN
|nairname=AirN
|nairdmg={{ShortHopDmgSSBU|7.5}} (base), {{ShortHopDmgSSBU|9.5}} (tip)
|nairdmg=9.5% (base), 7.5% (tip)
|nairdesc=Activates his thrusters and somersaults and emit a fiery blast in a circular motion. Its large hitbox, very minimal landing lag, and ability to [[auto-cancel]] with a short hop collectively make it an extremely useful for spacing, approaching and starting combos. The tip hitbox's respectable damage output and knockback enable it to KO middleweights at around 128% while near the left/right [[blast line]]s. If [[SHFF]]'d, it can reliably combo into forward aerial, Arm Rotor, or up aerial. It is also R.O.B.'s best landing option and is safe on shield. However, due to it hitting on frame 14, it is one of the slowest aerials of its kind, and can be stuffed out by quicker aerials.
|nairdesc=Activates his thrusters to somersault and emit a fiery blast in a circular motion.
|fairname=AirF
|fairname= 
|fairdmg={{ShortHopDmgSSBU|7}}
|fairdmg=7%
|fairdesc=A double forearm club. It hits on frame 6, making it R.O.B.'s fastest aerial. It is also ideal for spacing when [[SHFF]]'d, has minimal landing lag, and is decent for edge-guarding and leading to a [[wall of pain]]. Hitting a landing the move after a fast-fall combos into down tilt and leads to tech-chases. However, it lacks KO potential because of its average damage output and minimal base knockback. It is also R.O.B.'s only aerial that lacks a [[disjointed hitbox]].
|fairdesc=A double forearm club.
|bairname=AirB
|bairname=Air Boosters
|bairdmg={{ShortHopDmgSSBU|15}} (base), {{ShortHopDmgSSBU|13}} (middle), {{ShortHopDmgSSBU|9}} (late base/middle)
|bairdmg=15% (base), 13% (middle), 9% (late base/middle)
|bairdesc=Leans forward and activates his thrusters to emit a fiery blast behind him. It boasts extremely high power and both the clean and late sweetspots [[hitbox|out-prioritize]] the sourspots, but it is burdened with considerable startup lag, coming out on frame 19. Back aerial can also be useable for horizontal recovery, as it slightly propels him forward and does not consume [[Robo Burner]]'s fuel, and due to it briefly halting R.O.B.'s momentum, it can auto-cancel in a short hop, like his other aerial attacks. It is one of the strongest back aerials in the game, KOing middleweights around 80% at the edge of Final Destination. Can be comboed into from a reverse landing neutral aerial.
|bairdesc=Leans forward and activates his thrusters to emit a fiery blast behind himself. Back aerial can also be used for horizontal recovery, as it slightly propels him forward and does not consume [[Robo Burner]]'s fuel.
|uairname=AirHi
|uairname= 
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)
|uairdmg=1.5% (hits 1 - 4), 4% (hit 5)
|uairdesc=Rapidly rotates his arms upwards. Due to hitting on frame 7, it is R.O.B.'s second-fastest aerial attack in his kit. It is down throw's most reliable follow-up from low to medium percentages. It is also useful for juggling and KOing, as its looping hits maintain the opponent trapped reliably, whereas its last hit's extremely high knockback growth enables it to KO middleweights at 115% while near the upper [[blast line]]. It can also auto-cancel with a short hop.
|uairdesc=Rapidly rotates his arms upward, ending it with an upward double forearm club.
|dairname=AirLw
|dairname= 
|dairdmg={{ShortHopDmgSSBU|12}} (base), {{ShortHopDmgSSBU|11}} (middle), {{ShortHopDmgSSBU|6}} (tip)
|dairdmg=12% (base), 11% (middle), 6% (tip)
|dairdesc=Activates his thrusters to emit a fiery blast downward. The middle portion of the blast is a powerful [[meteor smash]], which makes it an extremely potent edge-guarding option, especially after an [[Edge-guarding#Ledge trump|edge trump]] if the opponent re-grabs the edge. It auto-cancels in a short hop due to it halting R.O.B.'s momentum for a while. Due to it hitting on frame 20 and having 43 frames of ending lag, it is R.O.B.'s slowest aerial. When coupled with its 12 frames of landing lag, it is punishable if it is not spaced properly and auto-canceled, though not to the same extent as in ''SSB4''.
|dairdesc=Activates his thrusters to emit a fiery blast downward. The middle portion of the blast is a powerful [[meteor smash]].
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. All of R.O.B.'s grabs are extremely quick (frame 6), at the expense of very low range for his size.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent.
|pummelname=CatchA
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A headbutt. Average power and speed.
|pummeldesc=A headbutt.
|fthrowname=ThrowF
|fthrowname=
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=R.O.B. holds the opponent in his grip, rotates his arm backward and then flings the opponent forward. It combos into dash attack or forward aerial at low percents. It can be useful for setting up an edge-guard. It can KO middleweights at around 188% at the edge of Final Destination.
|fthrowdesc=While holding the opponent in his "hand", R.O.B. pulls his arm back and then flings it forward, throwing them away.
|bthrowname=ThrowB
|bthrowname=
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Flings the opponent behind him with both of his arms. If fully charged beforehand, Gyro can follow up from a back throw from low to medium percentages. Additionally, it can follow up into dash attack and forward aerial at low percents. Like his forward throw, it is useful for setting up an edge-guard or being a KO option neaar the edge. It can KO middleweights at around 155% by the edge of Final Destination.
|bthrowdesc=Flings the opponent behind him with both of his arms. If fully charged beforehand, Gyro can follow up from a back throw from low to mid percentages.
|uthrowname=ThrowHi
|uthrowname=
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=A [[Wikipedia:Piledriver (professional wrestling)#Reverse piledriver|jumping reverse piledriver]]. It is also R.O.B.'s strongest throw and the 10th strongest up throw in ''Ultimate'', KOing middleweights at around 160% on Final Destination, and even earlier if R.O.B. has [[rage]] and/or lands on a platform. In particular, [[platform]]s assist its KO potential considerably: it KOs middleweights at 160% when performed on {{SSBU|Battlefield}}'s low platforms, and KOs them at 145% when performed on Battlefield's top platform. Although rare, R.O.B. can also perform up throw for a [[sacrificial KO]] if it is performed on a moving platform, as he will continue performing the throw all the way to the lower blast line if there is no platform to stop his descent. In addition to its KO potential, it has combo potential thanks to it launching at 80°, with its follow-ups being an upward-angled forward smash, dashing up smash, forward aerial, and up aerial from 0%-40%. However, its smash attack-combos are most reliable against heavyweights and fast-fallers.
|uthrowdesc=Performs a jet-propelled [[Wikipedia:Piledriver (professional wrestling)#Reverse piledriver|reverse piledriver]].
|dthrowname=ThrowLw
|dthrowname=
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=R.O.B. flips the opponent over and drills them into the ground headfirst, [[bury]]ing them. Depending on the opponent's mashing, R.O.B. can follow up with an up tilt, up aerial, up smash, or down smash. However, this removes the effective "Beep Boop" combo since ''SSB4''.
|dthrowdesc= R.O.B. flips the opponent over and drills them into the ground headfirst, [[Bury|burying]] them.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Line 157: Line 190:
|edgename= 
|edgename= 
|edgedmg=9%
|edgedmg=9%
|edgedesc=Swings his base forward and activates his thrusters to emit a fiery blast forward while climbing up. Despite the appearance, it does not possess a flame hitbox.
|edgedesc=Swings his base forward and activates his thrusters to emit a fiery blast forward while climbing up. Dispite the appearance, it doesn't posess a flame hitbox.
|nsname=Robo Beam
|nsname=Robo Beam
|nsdmg=7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam)
|nsdmg=7% (Uncharged Robo Beam), 11.5% (Robo Beam, point-blank), 4.5% (Robo Beam, long range), 22% (Super Robo Beam, point-blank), 15% (Super Robo Beam, long range)
|nsdesc=An optical laser with 3 different levels: '''Uncharged Robo Beam''', '''Robo Beam''', and '''Super Robo Beam'''. Uncharged Robo Beam is a very small energy blast instead of a laser, and can only damage opponents at point-blank range. However, it can be fired consecutively and has deceptively high knockback growth, which allows it to ward off nearby opponents. Conversely, both Robo Beam and Super Robo Beam can damage opponents from afar and ricochet, but cannot be fired consecutively. Robo Beam and Super Robo Beam also deal noticeably more damage when fired at point-blank range. It is one of R.O.B.'s options for zoning alongside Gyro, with Robo Beam being better for his [[neutral game]], while Super Robo Beam is better for surprising opponents. Landing a Super Robo Beam can situationally combo into a gyro toss, dash attack, or forward air.
|nsdesc=An optical laser with 3 different levels: '''Uncharged Robo Beam''', '''Robo Beam''', and '''Super Robo Beam'''. Uncharged Robo Beam is a very small energy blast instead of a laser, and can only damage opponents at point-blank range. However, it can be fired consecutively and has deceptively high knockback growth, which allow it to ward off nearby opponents. Conversely, both Robo Beam and Super Robo Beam can damage opponents from afar and ricochet, but cannot be fired consecutively. Robo Beam and Super Robo Beam also deal noticeably more damage when fired at point-blank range. It is one of R.O.B.'s options for zoning alongside Gyro, with Robo Beam being better for his neutral game, while Super Robo Beam is better for surprising opponents.


The light on R.O.B.'s head indicates the level: a dim, slow-paced pulsating glow indicates an Uncharged Robo Beam; a brighter, moderate-paced pulsating glow indicates Robo Beam; and a bright, rapid-paced pulsating glow indicates Super Robo Beam.
The light on R.O.B.'s head indicates the level: a dim, slow-paced pulsating glow indicates an Uncharged Robo Beam; a brighter, moderate-paced pulsating glow indicates Robo Beam; and a bright, rapid-paced pulsating glow indicates Super Robo Beam.
|ssname=Arm Rotor
|ssname=Arm Rotor
|ssdmg=1.5% (loop), 3% (last)<br/>1.5× (reflected projectiles)
|ssdmg=1.5% (loop), 3% (final hit)<br/>1.5× reflected projectile
|ssdesc=Rapidly spins his torso around to perform a series of discus clotheslines that concludes with an uppercut. Mashing the special button extends the duration of the move. It can also [[reflect]] projectiles and move R.O.B. forward or backward while the [[control stick]] is tilted in the respective direction. An infamous combo finisher, possessing extremely high base knockback. It will KO most opponents offstage below 70%, although it struggles to KO onstage due to its poor knockback growth.
|ssdesc=Rapidly spins his torso around to perform a series of discus clotheslines that concludes with an uppercut. Mashing the special button extends the duration of the move. It can also [[reflect]] projectiles and move R.O.B. forward or backward while the [[control stick]] is tilted in the respective direction.
|usname=Robo Burner
|usname=Robo Burner
|usdmg=
|usdmg=0%
|usdesc=Activates his thrusters in order to fly. It grants impressive vertical and horizontal recovering distance, although R.O.B. has a set amount of fuel, indicated by the gauge in his chassis, to be available in order to perform this move. Fuel is recovered overtime as long as R.O.B. is grounded. This doesn't cause [[helpless]]ness, allowing R.O.B. to [[fast fall]], [[air dodge]], or attack with an aerial attacks or using one of R.O.B.'s other special moves either through its duration or after its conclusion. R.O.B. is also immune to [[footstool jump]]s while using this move, although other characters can still jump off of him regardless. It also grants [[intangibility]] on frames 2-4, but only when performed on the ground.
|usdesc=Activates his thrusters in order to fly. It grants impressive vertical and horizontal recovery distance, although R.O.B. has a set amount of fuel, indicated by the gauge in his chassis, to use in order to perform this move. Fuel is recovered over time as long as R.O.B. is grounded. This doesn't cause [[helpless]]ness, allowing R.O.B. to [[fast fall]], [[air dodge]], or attack with any aerials or any of his other specials either through its duration or after its conclusion. R.O.B. is also immune to [[footstool jump]]s while using this move, although other characters can still jump off of him regardless. It also grants [[intangibility]] on frames 2-4, but only when performed on the ground.
|dsname=Gyro
|dsname=Gyro
|dsdmg=6.1%-8.7% (uncharged), 7.2%-10.8% (fully charged), 5% (idle Gyro)
|dsdmg=6.1%-8.7% (uncharged), 7.2%-10.8% (fully charged), 5% (idle Gyro)
|dsdesc=Charges a spinning top on his base. R.O.B.'s other zoning option alongside Robo Beam, it can be picked up and thrown as an [[item]] after making contact with either the opponent or the stage. However, opponents can perform the same and thus utilize the top against him. Only a single Gyro can be active at a time, and attempting another will result in R.O.B. flailing in confusion. If R.O.B. is holding his Gyro, he will be able to charge it again. Typically, an idle Gyro deals little knockback when touched, albeit enough to harass opponents attempting to get past and even perform a [[lock]]. Its sheer versatility as a combo and stage control tool make it one of the best projectiles in the game. When an opponent hits a grounded Gyro they are typically knocked back in the direction R.O.B. was facing when he set the Gyro down.
|dsdesc=Charges a spinning top on his base. R.O.B.'s other zoning option alongside Robo Beam, it can be picked up and thrown as an [[item]] after making contact with either the opponent or the stage. However, opponents can do the same and thus use the top against him. Only one Gyro can be active at a time, and attempting another will result in R.O.B. flailing in confusion. If R.O.B. is holding his Gyro, he will be able to charge it again. Typically, an idle Gyro deals little knockback when touched, (albeit enough to harass anyone trying to get past), but it can [[lock]].
|fsname=Guided Robo Beam
|fsname=Guided Robo Beam
|fsdmg=1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop)
|fsdmg=1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop)
|fsdesc=Re-configures his body into a cannon-like form, and begins to charge energy. During the charge, he fires smaller red lasers that home in on opponents in front of himself. He then unleashes the built-up energy in the form of a green laser, which can be angled up or down. As Guided Robo Beam begins to end, the laser briefly enlarges, becoming wider and more powerful.
|fsdesc=Re-configures his body into a cannon-like form, and begins to charge energy. During the charge, he fires smaller red lasers that home on opponents in front of him. He then unleashes the built up energy in the form of a green laser, which can be angled up or down. As the Final Smash begins to end, the laser briefly enlarges, becoming wider and more powerful.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=106 | rweight=19-21
| dash=2.002 | rdash=29
| run=1.725 | rrun=44
| walk=1.178 | rwalk=34
| trac=0.105 | rtrac=55-59
| airfric=0.015 | rairfric=9-30
| air=1.134 | rair=28-30
| baseaccel=0.04 | rbaseaccel=3-6
| addaccel=0.045 | raddaccel=65-66
| gravity=0.09 | rgravity=45-51
| fall=1.6 | rfall=43-47
| ff=2.56 | rff=43-44
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=38 | rjumpheight=9
| shorthop=18.38 | rshorthop=8
| djump=38 | rdjump=16
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
R.O.B. English Announcer SSB4-SSBU.wav|English
R.O.B. Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
</gallery>
===[[On-screen appearance]]===
*Portions of R.O.B.'s body descend from the sky and assemble together.
<gallery>
R.O.B.OnScreenAppearanceSSBU.gif|R.O.B.'s on-screen appearance
</gallery>
===[[Taunt]]s===
*'''Up Taunt''': Faces the screen and spins his arms and head in alternating directions. Based on his victory animation from ''Mario Kart DS.''
*'''Side Taunt''': Faces the screen and rotates his head around, flashing bright lights from his eyes while clapping.
*'''Down Taunt''': Faces the screen, rotates his arms down, and then moves them back up again, spinning them while he does so.
<gallery>
SSBUROBTaunt1.gif|R.O.B.'s up taunt.
SSBUROBTaunt2.gif|R.O.B.'s side taunt.
SSBUROBTaunt3.gif|R.O.B.'s down taunt.
</gallery>
===[[Idle pose]]s===
*Briefly looks toward the screen.
*Briefly nods off, then shakes his head and wakes up.
<gallery>
SSBUROBIdle1.gif|R.O.B.'s first idle pose.
SSBUROBIdle2.gif|R.O.B.'s second idle pose.
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{|class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
!scope="row"|Cheer
|[[File:R.O.B. Cheer English SSB4 SSBU.ogg|center]]||[[File:R.O.B. Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:R.O.B. Cheer Italian SSB4 SSBU.ogg|center]]||[[File:R.O.B. Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer French NTSC SSBU.ogg|center]]<br>{{PAL}} [[File:R.O.B. Cheer French PAL SSBU.ogg|center]]
|-
!scope="row"|Description
|R - O - B!||Ro - bot!||Rooooob!||R - O - B!||R - O - B! Rooooob!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{|class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
!scope="row"|Cheer
|[[File:R.O.B. Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:R.O.B. Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:R.O.B. Cheer Spanish PAL SSBU.ogg|center]]||[[File:R.O.B. Cheer Russian SSBU.ogg|center]]||[[File:R.O.B. Cheer Korean SSBU.ogg|center]]
|-
!scope="row"|Description
|R - O - B!||ROB, ROB, y na - die más!||R.O.B.! R.O.B.! *claps 3 times*||R - O - B!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.
*While advancing forward, R.O.B. rotates his "hands" outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterwards, he adjusts his arms to face upward, continuously raising and lowering them in a cheering gesture. R.O.B.'s head also rotates 360° clockwise after every 2 times he pumps his arms.
*'''Up:''' Uses [[Robo Burner]], spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head.
*Hovers in the air, spins, and lands. He then proceeds to continuously lower and raise his arms while rotating his head.
*'''Right:''' Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap.
*Turns his head and flashes the lights in his eyes while clapping. He then proceeds to continuously clap, lowering his arms after each clap.
[[File:ROBTheme.ogg|thumb|In the NES game ''{{s|wikipedia|Stack-Up}}'', the first game that the [[R.O.B.]] accessory was compatible with, this track would play before starting memory mode. In this remix, a short intro is added, and the first part is repeated once.]]
[[File:ROBTheme.ogg|thumb|In the NES game ''{{s|wikipedia|Stack-Up}}'', the first game that the [[R.O.B.]] accessory was compatible with, this track would play before starting memory mode. In this remix, a short intro is added, and the first part is repeated once.]]
<gallery>
<gallery>
Line 278: Line 221:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines-->
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
*{{Sm|8BitMan|USA}} - Debuted as one of the best R.O.B. players in the world from ''[[Super Smash Bros. 4|4]]'' and placed 17th at {{Trn|GENESIS 6}}, 9th at {{Trn|Smash Conference United}} and {{Trn|Glitch 6}}.
''See also: [[:Category:R.O.B. players (SSBU)]]''
*{{Sm|GwJ|USA}} - Placed 13th at {{Trn|Let's Make Moves}} while defeating {{Sm|Larry Lurr}}.
 
*{{Sm|WaDi|USA}} - Debuted as one of the best R.O.B. players in the world from ''[[Super Smash Bros. 4|4]]'' and placed 25th at {{Trn|GENESIS 6}}, 7th at {{Trn|Glitch 6}}, 3rd at {{Trn|Heart of Battle}} and 33rd at {{Trn|Frostbite 2019}}. He has taken sets off of {{Sm|SDX}}, {{Sm|Lima}}, Larry Lurr, and {{Sm|VoiD}}.
*{{Sm|Anathema|USA}} - One of the best R.O.B. players in North America in the post-pandemic metagame, peaking at 23rd on the [[UltRank 2022]], although his breakout event took place right before the pandemic, placing 13th at {{Trn|CEO Dreamland 2020}} defeating {{Sm|MuteAce}} and {{Sm|Kuro}}. He is best known for placing 2nd at {{Trn|Rise 'N Grind}}, where he won a R.O.B. ditto against {{Sm|Zomba}} and also defeated {{Sm|Onin}} and {{Sm|Sisqui}}. In addition, he has placed top 8 at several other majors, placing 5th at both {{Trn|Port Priority 7}} and {{Trn|Rise 'N Grind 2023}} as well as 7th at {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Kuroponzu|Japan}} - One of the best solo-R.O.B. players in Japan in the post-pandemic metagame. He was initially known for his performances in Japan's online metagame, most notably placing 2nd at the {{Trn|SWT: Japan Ultimate Online Qualifier}} to qualify for the {{Trn|SWT: East Asia Ultimate Regional Finals}}. He became an offline regular afterwards, but was not well-known outside of Japan until 2024, where he placed 2nd at {{Trn|Sumabato SP 47}} defeating {{Sm|Yoshidora}}, {{Sm|Asimo}}, and {{Sm|Raru}}, being just one game away from winning the entire event. Alongside other strong {{Trn|Sumabato}} performances during this time, he was eventually ranked 48th on the [[LumiRank 2024.1]].
*{{Sm|Longo|Germany}} - The best R.O.B. player in Europe and has been ranked in Europe for all of competitive ''Ultimate''. He is known for his performances in the early metagame and the first few years of the post-pandemic metagame, including several noteworthy major performances such as 13th at {{Trn|Albion 4}} and {{Trn|Ultimate Fighting Arena 2022}}, and peaked at 137th on the [[OrionRank 2022]]. Although less consistent since, he continues to put up strong performances, including defeating {{Sm|Skyjay}} at {{Trn|King Con}} and {{Sm|BeastModePaul}} at {{Trn|GENESIS X}}.  
*{{Sm|MKBigBoss|Mexico}} - One of the best R.O.B. players in North America and a top 10 player in Mexico in the post-pandemic metagame. He has been active since the early metagame but gained wider recognition ater he began traveling in the post-pandemic metagame, achieving several high placements at majors including 4th at {{Trn|Port Priority 6}} and 7th at {{Trn|Let's Make Big Moves 2023}}. In addition, he is known for his frequent trips to Europe and regularly placing top 8 at their largest events, including winning {{Trn|Sunrise 2023}}, placing 3rd at {{Trn|Regen 2023}}, and placing 7th at {{Trn|Ultimate Fighting Arena 2023}}.
*{{Sm|Raffi-X|USA}} - One of New England's best players in the early metagame and also one of the best R.O.B. players in the world during this time; although he had little activity outside of New England until right before the pandemic, he was ultimately ranked 31st on the [[Fall 2019 PGRU]] thanks to his 7th-place finish at {{Trn|Shine 2019}} and 9th-place finish at {{Trn|Super Smash Con 2019}}, defeating {{Sm|Dark Wizzy}} in the former and {{Sm|Dabuz}} in the latter. He remained active during the online metagame but retired from competitive play in early 2021 following controversy regarding his conduct.
*{{Sm|sssr|Japan}} - One of the best solo-R.O.B. players in Japan in the post-pandemic metagame. Although notoriously inconsistent at majors throughout his career, his worst performances were often balanced out by some strong major peaks, most notably 7th at {{Trn|Maesuma TOP 14.5 "in Hyogo"}} and 9th at {{Trn|DELTA 4}}, and many noteworthy performances at superregionals, including placing 3rd at {{Trn|Wave 3}}, {{Trn|Shinosuma HEROES 3}}, and {{Trn|Sumabato SP 36}}. As such, he has been ranked at or around the top 100 since 2023, peaking at 98th on the [[LumiRank 2023]].
*{{Sm|WaDi|USA}} - Primarily played R.O.B. in the early metagame and was the second-best R.O.B. player during this time, peaking at 20th on the [[Fall 2019 PGRU]]. He is best known for finishing 7th at both {{Trn|CEO 2019}} and {{Trn|Glitch 7 - Minus World}}, defeating {{Sm|Samsora}} in the former, and also his 9th-place finishes at several majors in the latter half of 2019 ({{Trn|2GG: SwitchFest 2019}}, {{Trn|The Big House 9}} and {{Trn|2GG: Kongo Saga}}). He continued to play R.O.B. alongside other characters such as {{SSBU|Mewtwo}} after the early metagame but went inactive in early-2023 due to sexual misconduct allegations.
*{{Sm|Zackray|Japan}} - Known for playing a variety of characters, with one of his best-known characters being R.O.B. He is considered the second-best R.O.B. player of all-time and was the definitive best in the early metagame, as well as the only R.O.B. player ever ranked in the top 10, peaking at 5th on the [[OrionRank Ultimate: Eclipse]]. He was the first R.O.B. player to win a major, doing so at {{Trn|The Big House 9}}, and since then has used primarily R.O.B. to win {{Trn|EGS Cup 3}} and {{Trn|Ultimate WANTED 4}}. Even after picking up [[Pit (SSBU)|the]] [[Dark Pit (SSBU)|Pits]] in 2023, he maintains the character as a secondary or counterpick.
*{{Sm|Zomba|USA}} - The greatest R.O.B. player of all-time and one of the best players in the United States in the post-pandemic metagame. Although active prior, he broke out onto the scene after placing 4th at {{Trn|Smash World Tour 2021 Championships}}. Since then, he has been a top 20 player worldwide and has won {{Trn|Crown the Third}} and {{Trn|GENESIS X}}, becoming the only solo-R.O.B. player to win a major. He is also known for frequently using R.O.B.'s [[R.O.B. (SSBU)/Back aerial|back aerial]] to close out stocks, which has become his signature move and as such has been dubbed the "Zombair".
 
===Tier placement and history===
Ever since the start of the game, R.O.B. has always been considered a dominating character in ''Ultimate'' due to buffs from the previous game, such as possessing better approaching options, more versatile projectiles with Gyro and Robo Beam, even more threatening KO options, and an improved edgeguarding game, leading several to consider him as an excellent zoner with a wide array of utility options. R.O.B. saw immense success in the early metagame from players such as {{Sm|WaDi}} and {{Sm|Zackray}}, and continued to have strong representation in the post-online metagame from players such as {{Sm|Anathema}} and {{Sm|Zomba}}, which lead him to be one of the most represented characters in ''Ultimate''{{'}}s metagame. As such, R.O.B. is widely considered a top-tier character, which is reflected in his placement on the first two tier lists, where he is ranked 6th.
 
In online tournaments, which were the standard during the worldwide COVID-19 pandemic, causing almost all offline tournaments to switch to online, R.O.B. fares even better, due to his already safe aerials and tilts being much more reliable due to lag. Many players, including {{Sm|Epic_Gabriel}} and {{Sm|Raffi-X}}, have performed fairly well in Wi-Fi tournaments, including various [[Tournament:Naifu Wars|Ultimate Naifu Wars]], {{Trn|The Quarantine Series}}, and {{Trn|The Box}}.


=={{SSBU|Classic Mode}}: Unreadable Expressions==
=={{SSBU|Classic Mode}}: Unreadable Expressions==
[[File:SSBU Congratulations ROB.png|thumb|R.O.B.'s congratulations screen.]]
R.O.B.'s opponents all wear masks or lack expressive faces.
R.O.B.'s opponents all wear masks or lack expressive faces. His boss, [[Galleom]], fits in with the theme due to being a robot and lacking an expressive face.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music
|-
|-
|1||{{CharHead|Meta Knight|SSBU|hsize=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Pink Ball Activate!}}''||
|1||{{SSBU|Meta Knight}}||[[Halberd]]||Pink Ball Activate!
|-
|-
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Psycho Bits}}''||
|2||{{SSBU|Dark Samus}}||[[Frigate Orpheon]]||Psycho Bits
|-
|-
|3||{{Head|Mr. Game & Watch|g=SSBU|s=20px}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}} {{SSBU|Mr. Game & Watch}} (x5)||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''||Horde Battle (2 at a time)
|3||5 {{SSBU|Mr. Game & Watch}}es||[[Flat Zone X]]||Flat Zone
|-
|-
|4||{{CharHead|Little Mac|SSBU|hsize=20px|color=Wire}}||[[Boxing Ring]]||''{{SSBUMusicLink|Nintendo|Tunnel Theme - X-Scape}}''||
|4||[[Little Mac (SSBU)|Wireframe Mac]]||[[Boxing Ring]]||Tunnel Theme - X-Scape
|-
|-
|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} {{SSBU|Wii Fit Trainer}} (x2)||[[Wii Fit Studio]] ([[Battlefield form]])||''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}''||
|5||Male and Female {{SSBU|Wii Fit Trainer}}||[[Wii Fit Studio]] ([[Battlefield form]])||Rhythm Boxing
|-
|-
|6||{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}{{CharHead|R.O.B.|SSBU|hsize=20px|color=Green}} (x6)||[[Mario Bros.]] (Battlefield form)||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''||Horde Battle (3 at a time)<br>The stage references how R.O.B. used Mario Bros. for his unlocking battle in ''Super Smash Bros. Brawl'', as well as for single player modes. The battle references the [[R.O.B. Squad]] from the Subspace Emissary. If any of these costumes are being played as, {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} R.O.B. in the NES version will take place of that costume.
|6||6 R.O.B.'s||[[Mario Bros.]] (Battlefield form)||Stack-Up/Gyromite
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="4"|Bonus Stage
|-
|-
|Final||[[Galleom]]||[[Base]]||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||References Galleom's recurring boss battles in ''Brawl''.
|Final||[[Galleom]]||?||Boss Battle - Super Smash Bros. Brawl
|}
|}
[[Credits]] roll after completing Classic Mode. Completing it as R.O.B. has ''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-42ROB.jpg|thumb|Finding R.O.B. in World of Light|left]]
Although R.O.B. does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
 
Although R.O.B. was absent from the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (excluding {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


R.O.B. was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Mysterious Dimension]] sub-area, as the fighter closest to the entrance, standing in a floating island with scattered mechanical junk. To reach him, the player must first defeat the spirit of [[List of spirits (Animal Crossing series)#Redd|Redd]] as the answer to a trivia question ("Which of these spirits sells furniture?"), allowing access to the island he's in.
R.O.B. was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the Mysterious Dimension sub-area, as the fighter closest to the entrance.
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|42
| 01
|[[File:R.O.B. SSBU.png|center|108x108px]]
| [[File:R.O.B. SSBU.png|center|108x108px]]
|R.O.B.
| {{SSBU|R.O.B.}}
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center>
| {{color|#18aef5|Shield}}
|10,500
| 10,500
|[[Wrecking Crew]] ([[Ω form]])
| [[Wrecking Crew]] ([[Ω form]])
|''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
| ''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
R.O.B.'s fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as R.O.B. It is also available periodically for purchase in the shop for 300 Gold, but only after R.O.B. has been unlocked. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
R.O.B.'s Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, R.O.B. makes an appearance in a few support spirits.
Additionally, R.O.B. makes an appearance in a few Support Spirits.


<center>
<center>
<gallery>
<gallery>
SSBU spirit R.O.B..png|822. '''''R.O.B.'''''
Rob Spirit.png|822. '''''R.O.B.'''''
SSBU spirit Stack-Up.png|823. Stack-Up
Spirits stack up.png|823. Stack-Up
SSBU spirit Gyromite.png|824. Gyromite
Spirits gyromite.png|824. Gyromite
SSBU spirit Subspace Bomb.png|1,113. Subspace Bomb
SPI-Ancient Minister.png|1,114. Ancient Minister
SSBU spirit Ancient Minister.png|1,114. Ancient Minister
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
!colspan=4|Spirit
!colspan=7|Battle parameters
!colspan=1|Inspiration
|-
|-
!style="width:5%;"|No.
! colspan=3|Spirit
!style="width:5%;"|Image
! colspan=7|Battle parameters
!Name
|-
!Series
! style="width:5%;"|No.
!Enemy Fighter(s)
! style="width:5%;"|Image
!style="width:5%;"|Type
! Name
!style="width:5%;"|Power
! Enemy Fighter(s)
!Stage
! style="width:5%;"|Type
!Rules
! style="width:5%;"|Power
!Conditions
! Stage
!Music
! Rules
!Character
! Conditions
! Music
|-
|-
|245
|245
|{{SpiritTableName|Guardian|customname={{iw|zeldawiki|Guardian|Breath of the Wild}}|size=64}}
|[[File:Guardian.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Guardian}}Guardian
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|3,800
|3,800
|[[Great Plateau Tower]] ([[Ω form]])
|[[Great Plateau Tower]] ([[Ω form]])
Line 400: Line 319:
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|
|-
|-
|290
|290
|{{SpiritTableName|Diggernaut|size=64}}
|[[File:SSBU Spirits Diggernaut.png|center|64x64px]]
|''Metroid'' Series
|{{anchor|Diggernaut}}Diggernaut
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|3,900
|3,900
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
|•Item: [[Drill]]
|•Item: {{b|Drill|item}}
|•The enemy starts the battle with a Drill<br>•The enemy is giant
|•The enemy starts the battle with a Drill<br>•The enemy is giant
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}}
|
|-
|-
|388
|388
|{{SpiritTableName|ROB 64|link=y|size=64}}
|[[File:Rob 64.png|center|64x64px]]
|''Star Fox'' Series
|{{anchor|ROB 64}}[[ROB 64]]
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (120 HP)<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}} (50 HP)<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Orange}} (50 HP)
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|3,300
|3,300
|[[Corneria]] ([[Battlefield form]])
|[[Corneria]] ([[Battlefield form]])
Line 424: Line 341:
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Star Fox|Area 6 - Star Fox 64}}
|{{SSBUMusicLink|Star Fox|Area 6 - Star Fox 64}}
|
|-
|-
|392
|392
|{{SpiritTableName|Landmaster|link=y|size=64}}
|[[File:Landmaster Spirit.png|center|64x64px]]
|''Star Fox'' Series
|{{anchor|Landmaster}}[[Landmaster]]
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|4,000
|4,000
|[[Venom]] ([[Ω form]])
|[[Venom]] ([[Ω form]])
Line 436: Line 352:
|•The enemy's neutral special has increased power<br>•The enemy is giant
|•The enemy's neutral special has increased power<br>•The enemy is giant
|{{SSBUMusicLink|Star Fox|Space Battleground}}
|{{SSBUMusicLink|Star Fox|Space Battleground}}
|
|-
|-
|494
|494
|{{SpiritTableName|Metagross|link=y|size=64}}
|[[File:Metagross Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Metagross}}[[Metagross]]
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (140 HP)
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|4,400
|4,400
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]]
|•Earthquake
|•Earthquake
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy is metal
|•[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy is metal
|{{SSBUMusicLink|Pokémon|Battle! (Steven)}}
|{{SSBUMusicLink|Pokémon|Battle! (Steven)}}
|
|-
|-
|511
|511
|{{SpiritTableName|Regigigas|iw=bulbapedia|size=64}}
|[[File:RegigigasSpirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Regigigas}}Regigigas
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR) (200 HP)
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|9,600
|9,600
|[[Brinstar Depths]] ([[Ω form]])
|[[Brinstar Depths]] ([[Ω form]])
Line 460: Line 374:
|•[[Stamina battle]]<br>•The enemy has increased attack power after a little while<br>•The enemy has increased move speed after a little while
|•[[Stamina battle]]<br>•The enemy has increased attack power after a little while<br>•The enemy has increased move speed after a little while
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|
|-
|-
|537
|537
|{{SpiritTableName|Genesect|link=y|size=64}}
|[[File:Genesect Spirit.png|center|64x64px]]
|''Pokémon'' Series
|[[Genesect]]
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}×4
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (×4)
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|9,300
|9,300
|[[Prism Tower]]
|[[Prism Tower]]
|N/A
|N/A
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Genesect)<br>•The enemy has increased move speed
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls ([[Genesect]])<br>•The enemy has increased move speed
|{{SSBUMusicLink|Pokémon|N's Castle}}
|{{SSBUMusicLink|Pokémon|N's Castle}}
|
|-
|-
|569
|569
|{{SpiritTableName|EVE|customname=[[wikibound:Eve|EVE]]|size=64}}
|[[File:EVEe.png|center|64x64px]]
|''EarthBound'' Series
|EVE
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (160 HP)
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|9,700
|9,700
|[[Frigate Orpheon]]
|[[Frigate Orpheon]]
Line 484: Line 396:
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|EarthBound|Magicant}}
|{{SSBUMusicLink|EarthBound|Magicant}}
|
|-
|-
|769
|769
|{{SpiritTableName|Metal Gear REX|customname=[https://metalgear.fandom.com/wiki/Metal_Gear_REX Metal Gear REX]|size=64}}
|[[File:Metal Gear REX.png|center|64x64px]]
|''Metal Gear Solid'' Series
|Metal Gear REX
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}×2 (90 HP)
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} (×2)
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|9,500
|9,500
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
Line 496: Line 407:
|•[[Stamina battle]]<br>•The enemy is metal<br>•The enemy starts the battle with a [[Steel Diver]]
|•[[Stamina battle]]<br>•The enemy is metal<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
|
|-
|-
|772
|772
|{{SpiritTableName|Metal Gear ZEKE|customname=[https://metalgear.fandom.com/wiki/Metal_Gear_ZEKE Metal Gear ZEKE]|size=64}}
|[[File:Metal Gear ZEKE Spirit.png|center|64x64px]]
|''Metal Gear Solid'' Series
|Metal Gear ZEKE
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|1,900
|1,900
|[[Halberd]]
|[[Halberd]]
Line 508: Line 418:
|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
|
|-
|-
|784
|784
|{{SpiritTableName|Gamma|customname=[https://sonic.fandom.com/wiki/E-102_Gamma Gamma]|size=64}}
|{{anchor|Gamma}}[[File:Gamma Spirit.png|center|64x64px]]
|''Sonic The Hedgehog'' Series
|Gamma
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (120 HP)
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|1,700
|1,700
|[[Frigate Orpheon]]
|[[Frigate Orpheon]]
Line 520: Line 429:
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a Ray Gun
|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a Ray Gun
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}
|{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}
|
|-
|-
|792
|792
|{{SpiritTableName|Omega|customname=[https://sonic.fandom.com/wiki/E-123_Omega Omega]|size=64}}
|{{anchor|Omega}}[[File:Omega Spirit.png|center|64x64px]]
|''Sonic The Hedgehog'' Series
|[[Omega]]
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (120 HP)
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|2,200
|2,200
|[[Green Hill Zone]] ([[Battlefield form]])
|[[Green Hill Zone]] ([[Battlefield form]])
|N/A
|N/A
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Drill]]<br>•The enemy is giant
|•[[Stamina battle]]<br>•The enemy starts the battle with a {{b|Drill|item}}<br>•The enemy is giant
|{{SSBUMusicLink|Sonic The Hedgehog|Sonic Heroes}}
|{{SSBUMusicLink|Sonic The Hedgehog|Sonic Heroes}}
|
|-
|-
|824
|824
|{{SpiritTableName|Gyromite|customname=[https://nintendo.fandom.com/wiki/Gyromite Gyromite]|size=64}}
|[[File:Spirits gyromite.png|center|64x64px]]
|''R.O.B.'' Series
|Gyromite
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}×3
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} (×3)
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|3,900
|3,900
|[[Living Room]]
|[[Living Room]]
|N/A
|N/A
|•The enemy favors down specials<br>•The enemy is giant
|•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Other|Stack-Up/Gyromite}}
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|[[R.O.B.]]
|-
|-
|871
|871
|{{SpiritTableName|Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]|size=64}}
|[[File:Auto Spirit.png|center|64x64px]]
|''Mega Man'' Series
|Auto
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|3,600
|3,600
|[[Moray Towers]] ([[Ω form]])
|[[Moray Towers]]
|•Item: Shooting Types
|•Item: Shooting Types
|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|-
|-
|874
|874
|{{SpiritTableName|Wily Capsule|link=y|size=64}}
|[[File:Drwily2.png|center|64x64px]]
|''Mega Man'' Series
|[[Wily Capsule]]
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}} (180 HP)
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|9,700
|9,700
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|•Assist Trophy Enemies (Wily Capsule)
|•Assist Trophy Enemies ([[Wily Capsule]])
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|[https://megaman.fandom.com/wiki/Wily_Machine_7 Wily Machine 7]
|-
|-
|904
|904
|{{SpiritTableName|Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]|size=64}}
|{{anchor|Galaxy Man}}[[File:Galaxyman.png|center|64x64px]]
|''Mega Man'' Series
|Galaxy Man
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|2,100
|2,100
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
|•Timed battle<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash In The Dark (Dr. Wily Stage 1)}}
|
|-
|-
|1,089
|1,089
|{{SpiritTableName|Monita|size=64}}
|{{anchor|Monita}}[[File:Monita.png|center|64x64px]]
|''Nintendo Land''
|Monita
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|3,600
|3,600
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|•Sudden Damage
|•Sudden Damage
|•All fighters take serious damage
|•All fighters take serious damage
|{{SSBUMusicLink|Other|Nintendo Land Medley}}
|{{SSBUMusicLink|Nintendo|Nintendo Land Medley}}
|
|-
|-
|1,114
|1,114
|{{SpiritTableName|Ancient Minister|link=y|size=64}}
|[[File:SPI-Ancient Minister.png|center|64x64px]]
|''Super Smash Bros.'' Series
|{{anchor|Ancient Minister}}[[Ancient Minister]]
|•{{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px}} (JP/CH/KR)
|•{{SSBU|R.O.B.}} Team (×4) ({{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}})
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|9,000
|9,000
|[[Halberd]]
|[[Halberd]]
Line 604: Line 506:
|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|•The screen will suddenly flip<br>•The enemy starts the battle with a [[Bomber]]<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|{{SSBUMusicLink|Super Smash Bros.|Final Destination - Super Smash Bros. Brawl}}
|[[R.O.B. Squad]] (cyan, red, and NES/Famicom costumes)
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|size=64}}
|{{anchor|Mokka}}[[File:Mokka Spirit.png|center|64x64px]]
|''Magical Vacation'' Series
|Mokka
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|3,700
|3,700
|[[Great Plateau Tower]]
|[[Great Plateau Tower]]
|•Move Speed ↓
|•Move Speed ↓
|•You have reduced move speed
|•You have reduced move speed
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
|
|-
|-
|1,203
|1,203
|{{SpiritTableName|Mappo|size=64}}
|{{anchor|Mappo}}[[File:Mappo (GiFTPiA).png|center|64x64px]]
|''Giftpia''
|Mappo
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|1,700
|1,700
|[[Wuhu Island]] (Wishing Fountain)
|[[Wuhu Island]]
|•Attack Power ↑<br>•Move Speed ↓
|•Attack Power ↑<br>•Move Speed ↓
|•Survive until the timer runs out (1:00)<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
|•Survive until the timer runs out<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|{{SSBUMusicLink|Nintendo|Tomorrow's Passion}}
|
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|customname={{iw|chibirobowiki|Chibi-Tot}}|size=64}}
|{{anchor|Chibi-Tot}}[[File:Chibi Tot Spirit.png|center|64x64px]]
|''Chibi-Robo!'' Series
|Chibi-Tot
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|•Metal {{SSBU| R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}} (×4)
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|2,300
|2,300
|[[Gamer]]
|[[Gamer]]
|•Item: Blocks
|•Item: Blocks
|•The enemy is metal<br>•The enemy has increased move speed
|•The enemy is metal<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Nintendo|Garage}}
|
|-
|-
|1,222
|1,222
|{{SpiritTableName|Warrior Mech Gauss|size=64}}
|[[File:Gauss Spirit.png|center|64x64px]]
|''Chōsōjū Mecha MG''
|Warrior Mech Gauss
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{color|#dc1029|Attack}}
|1,800
|1,800
|[[Wily Castle]]
|[[Wily Castle]]
|N/A
|N/A
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased move speed
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Nintendo|Marionation Gear}}
|
|-
|-
|1,248
|1,248
|{{SpiritTableName|Ando Kensaku|size=64}}
|{{anchor|Ando Kensaku}}[[File:Ando Kensaku Spirit.png|center|64x64px]]
|''And-Kensaku''
|Ando Kensaku
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|2,000
|2,000
|[[PictoChat 2]] ([[Battlefield form]])
|[[PictoChat 2]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy favors side specials
|•The floor is electrified<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|PictoChat}}
|{{SSBUMusicLink|Nintendo|PictoChat}}
|
|-
|1,320
|{{SpiritTableName|Toy-Con VR Goggles|size=64}}
|''Nintendo Labo'' Series
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Bomb Drop|2]], Toy-Con Visor, Red Standard Outfit)<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Stealth Burst|2]][[Arm Rocket|3]][[Absorbing Vortex|3]], Toy-Con Visor, Blue Standard Outfit)
|{{SpiritType|Shield}}
|3,800
|[[Gamer]] (Single building layout)
|•Assist Trophy Enemies ([[Yuri Kozukata]])<br>•Item: [[Dragoon]] Parts
|•Hostile assist trophies will appear after a little while
|{{SSBUMusicLink|Other|Garage}}
|
|-
|1,333
|{{SpiritTableName|Golem|size=64}}
|''DRAGON QUEST'' Series
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (187 HP)
|{{SpiritType|Shield}}
|4,400
|{{SSB|Mushroom Kingdom}} ([[Battlefield form]])
|•Sleep Status
|•The enemy has super armor but moves slower<br>•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|
|-
|1,352
|{{SpiritTableName|T-Tetrimino|size=64}}
|''Tetris'' Series
|•{{SSBU|R.O.B.}} {{head|R.O.B.|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|4,400
|[[Flat Zone X]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Hammer Bro]])<br>•Hazard: Screen Flip
|•The screen will suddenly flip<br>•Hostile assist trophies will appear<br>•The enemy favors down smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|
|-
|1,435
|{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.wiki/w/Villager Villager] & [https://minecraft.wiki/w/Iron_Golem Iron Golem]|size=64}}
|''Minecraft'' Series
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}}
|{{SpiritType|Grab}}
|8,700
|[[Minecraft World]] (Plains, Day)
|•Item: [[Cucco]]
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy favors grabs and throws<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Minecraft|Earth}}
|Iron Golem
|-
|1,453
|{{SpiritTableName|Diminutive Guardian|size=64}}
|''The Legend of Zelda'' Series
|•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|1,600
|[[Temple]] ([[Battlefield form]])
|N/A
|•Defeat the main fighter to win
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|Guardian (green costume)
|-
|1,498
|{{SpiritTableName|E.M.M.I.|size=64}}
|''Metroid'' Series
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR) (20 HP)
|{{SpiritType|Attack}}
|9,600
|[[Brinstar Depths]] ([[Battlefield form]])
|•Attack Power ↑<br>•Move Speed ↑<br>•Temporary Invincibility
|•The enemy will occasionally be invincible<br>•[[Stamina battle]] (player 30 HP)<br>•The enemy has increased move speed
|{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}
|
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots|size=64}}
|{{rollover|{{sic}}|No series is listed for this spirit|?}}
|•Giant {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×3 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×3 (JP/CH/KR) (45 HP) {{Head|R.O.B.|g=SSBU|s=20px}}×10/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×10 (45 HP)
|{{SpiritType|Shield}}
|9,700
|[[Fourside]] ([[Battlefield form]])
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Marionation Gear}}
|Sentinels
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
!colspan=4|Spirit
!colspan=7|Battle parameters
!colspan=1|Inspiration
|-
|-
!style="width:5%;"|No.
! colspan=3|Spirit
!style="width:5%;"|Image
! colspan=7|Battle parameters
!Name
! colspan=1|Inspiration
!Series
|-
!Enemy Fighter(s)
! style="width:5%;"|No.
!style="width:5%;"|Type
! style="width:5%;"|Image
!style="width:5%;"|Power
! Name
!Stage
! Enemy Fighter(s)
!Rules
! style="width:5%;"|Type
!Conditions
! style="width:5%;"|Power
!Music
! Stage
!Character
! Rules
! Conditions
! Music
! Character
|-
|-
|106
|106
|{{SpiritTableName|Fawful|size=64}}
|[[File:FawfulSpiritSSBU.png|center|64x64px]]
|''Mario & Luigi'' Series
|{{anchor|Fawful}}Fawful
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|3,700
|3,700
|[[Prism Tower]]
|[[Prism Tower]]
Line 780: Line 592:
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{s|mariowiki|Mechawful}}
|Fawful's Vacuum Helmet
|-
|-
|567
|567
|{{SpiritTableName|Lloyd|size=64}}
|[[File:Lloyd.png|center|64x64px]]
|''EarthBound'' Series
|Lloyd
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (160 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (160 HP)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|9,200
|9,200
|[[Magicant]] (hazards off)
|[[Magicant]]
|•[[Bob-omb]] Festival
|•[[Bob-omb]] Festival
|•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]]
|•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]]
|{{SSBUMusicLink|EarthBound|Bein' Friends}}
|{{SSBUMusicLink|EarthBound|Bein' Friends}}
|{{s|wikibound|EVE}}
|EVE
|-
|-
|599
|599
|{{SpiritTableName|Mr. EAD|iw=fzerowiki|size=64}}
|[[File:Mr EAD Spirit.png|center|64x64px]]
|''F-Zero'' Series
|{{s|fzerowiki|Mr. EAD}}
|•Giant {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}<br>{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|3,800
|3,800
|[[Big Blue]]
|[[Big Blue]]
Line 804: Line 616:
|•Defeat the main fighter to win<br>•The enemy's dash attacks have increased power<br>•The enemy can deal damage by dashing into you
|•Defeat the main fighter to win<br>•The enemy's dash attacks have increased power<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|{{s|fzerowiki|Great Star}} (cyan color scheme)
|Great Star
|-
|-
|736
|736
|{{SpiritTableName|Dr. Crygor|size=64}}
|[[File:Dr Crygor.png|center|64x64px]]
|''WarioWare'' Series
|Dr. Crygor
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|3,400
|3,400
|[[WarioWare, Inc.]] (hazards off)
|[[WarioWare, Inc.]]
|N/A
|N/A
|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|WarioWare|Mike's Song}}
|{{SSBUMusicLink|WarioWare|Mike's Song}}
|{{s|mariowiki|Mike}}
|Mike
|-
|-
|752
|752
|{{SpiritTableName|Hal Emmerich|link=y|size=64}}
|{{anchor|Hal Emmerich}}[[File:Halemmerich.png|center|64x64px]]
|''Metal Gear Solid'' Series
|[[Hal Emmerich]]
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Black}}<br>•Giant Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Black}}<br>•Giant Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|4,500
|4,500
|[[Prism Tower]]
|[[Prism Tower]]
Line 828: Line 640:
|•Defeat the main fighter to win<br>•The enemy tends to avoid conflict<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy tends to avoid conflict<br>•The enemy is metal
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|[https://metalgear.fandom.com/wiki/Metal_Gear_REX Metal Gear REX]
|Metal Gear REX
|-
|-
|767
|767
|{{SpiritTableName|Paz Ortega Andrade|size=64}}
|[[File:Paz Spirits.png|center|64x64px]]
|''Metal Gear Solid'' Series
|Paz Ortega Andrade
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{color|#18aef5|Shield}}
|3,500
|3,500
|[[Gaur Plain]] ([[Battlefield form]])
|[[Gaur Plain]] ([[Battlefield form]])
|•[[Bob-omb]] Festival
|•Bob-omb Festival
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|[https://metalgear.fandom.com/wiki/Metal_Gear_ZEKE Metal Gear ZEKE]
|Metal Gear ZEKE
|-
|-
|768
|768
|{{SpiritTableName|Strangelove|customname=[https://metalgear.fandom.com/wiki/Strangelove Strangelove]|size=64}}
|[[File:Strangelove.PNG|center|64x64px]]
|''Metal Gear Solid'' Series
|Strangelove
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=White}}<br>•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=White}}<br>•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|1,600
|1,600
|[[Midgar]] ([[Battlefield form]])
|[[Midgar]] ([[Battlefield form]])
Line 852: Line 664:
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•The enemy is metal
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•The enemy is metal
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|[https://metalgear.fandom.com/wiki/Peace_Walker_(Basilisk) Peace Walker]
|Peace Walker
|-
|-
|913
|913
|{{SpiritTableName|Tron Bonne|size=64}}
|{{anchor|Tron Bonne}}[[File:Megamanlegends.png|center|64x64px]]
|''Mega Man Legends'' Series
|Tron Bonne
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}×2
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×2)
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|3,600
|3,600
|[[Wuhu Island]] (Talon Rock)
|[[Wuhu Island]] (Talon Rock)
Line 864: Line 676:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|[https://megaman.fandom.com/wiki/Servbot Servbots]
|Servbots
|-
|-
|962
|962
|{{SpiritTableName|Lin|size=64}}
|[[File:LinSpirit.png|center|64x64px]]
|''Xenoblade Chronicles'' Series
|Lin
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Grab}}
|{{color|#17ba17|Grab}}
|1,600
|1,600
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Drill]]
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Drill]]
|{{SSBUMusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}
|{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}
|[https://xenoblade.fandom.com/wiki/Skell Skell]
|Skell
|-
|-
|1,209
|1,209
|{{SpiritTableName|Drake Redcrest|size=64}}
|{{anchor|Drake Redcrest}}[[File:Drake Redcrest.png|center|64x64px]]
|''Chibi-Robo!'' Series
|Drake Redcrest
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Neutral}}
|{{color|#796581|Neutral}}
|1,700
|1,700
|[[Living Room]]
|[[Living Room]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}}
|[[Chibi-Robo]]
|Chibi-Tot
|-
|1,340
|{{SpiritTableName|Mumbo Jumbo|size=64}}
|''Banjo-Kazooie'' Series
|•Gold {{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Hero's Spin|3]][[Blade Counter|1]], Skull Kid's Hat, Ashley Outfit)<br>•Giant Gold {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px}} (JP/CH/KR)
|{{SpiritType|Grab}}
|9,500
|[[Jungle Japes]] (hazards off)
|•Flowery
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy favors air attacks
|{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}
|[https://banjokazooiewiki.com/wiki/Golden_Goliath Golden Goliath]
|-
|1,349
|{{SpiritTableName|Bullet Walker (Brigadier General)|size=64}}
|''DAEMON X MACHINA''
|•Tiny {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Green}} (50 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (60 HP) {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (50 HP) {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} (50 HP)
|{{SpiritType|Shield}}
|9,300
|[[Bridge of Eldin]] ([[Battlefield form]])
|•Move Speed ↑<br>•Attack Power ↑<br>•Item: Exploding Types
|•[[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy has increased move speed after a little while
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|[https://daemonxmachina.gamepedia.com/Bullet_Walker Bullet Walker (Green)]<br>[https://daemonxmachina.gamepedia.com/Scarlet_Sword Scarlet Sword (Red)]<br>[https://daemonxmachina.gamepedia.com/Shadow_Fang Shadow Fang (Blue)]
|-
|rowspan="2"|1,466
|{{SpiritTableName|Sophia|size=64|dlcalt=y}}
|rowspan="2"|''Persona'' Series
|rowspan="2"|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}}×3 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×3 (JP/CH/KR)
|rowspan="2"|{{SpiritType|Neutral}}
|rowspan="2"|9,500
|[[New Pork City]] ([[Battlefield form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy is metal
|{{SSBUMusicLink|Other|Light Plane (Vocal Mix) (for 3DS / Wii U)}}
|rowspan="2"|Pithos
|-
|style="background-color:#EEE;"|[[Mementos]] ([[Battlefield form]])<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Persona|Last Surprise}}<ref group="SB" name="DLC"/>
|-
|1,489
|{{SpiritTableName|Kokorowa|size=64}}
|''Sakuna: Of Rice and Ruin''
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}}×2 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×2 (JP/CH/KR)
|{{SpiritType|Shield}}
|3,700
|[[Suzaku Castle]]
|N/A
|•Defeat the main fighter to win<br>•The enemy favors down specials
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
| Mihashira Capital Automatons
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{iw|zeldawiki|Mineru}}
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#R.O.B.|Alternate costumes]]==
==[[Alternate costume (SSBU)#R.O.B.|Alternate costumes]]==
As in ''SSB4'', R.O.B.'s default costume switches between the 1st and 2nd costumes listed here depending on the language the game is set to. The Famicom colors are the default if the language is set to Japanese, Korean, or Chinese, while the NES colors are the default color if the language is set to any other language. Newly scanned R.O.B. amiibo default to the language's default color instead of the color of the R.O.B. amiibo, unlike other amiibo variants.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
Line 975: Line 720:
==Gallery==
==Gallery==
<gallery>
<gallery>
R.O.B. SSBU.png|R.O.B.'s default color scheme for the international versions of ''Ultimate''.
SSBU R.O.B. Number.png|R.O.B.'s fighter card.
SSBU R.O.B. Number.png|R.O.B.'s fighter card.
R.O.B. unlock notice SSBU.jpg|R.O.B.'s unlock notice.
SSBUWebsiteR.O.B.1.jpg|[[Taunting]] on [[Shadow Moses Island]].
SSBUWebsiteR.O.B.1.jpg|[[Taunting]] on [[Shadow Moses Island]].
SSBUWebsiteR.O.B.2.jpg|Taunting on [[Port Town Aero Dive]].
SSBUWebsiteR.O.B.2.jpg|Taunting on [[Port Town Aero Dive]].
Line 985: Line 730:
SSBUWebsiteSnake5.jpg|Crouching with {{SSBU|Snake}} on [[Magicant]].
SSBUWebsiteSnake5.jpg|Crouching with {{SSBU|Snake}} on [[Magicant]].
SSBUWebsiteSonic3.jpg|Getting kicked by {{SSBU|Sonic}} on [[Skyworld]].
SSBUWebsiteSonic3.jpg|Getting kicked by {{SSBU|Sonic}} on [[Skyworld]].
SSBU R.O.B. with Daybreak.jpg|R.O.B. holding the completed [[Daybreak]].
SSBUWebsite34.jpg|Taunting on Shadow Moses Island.
SSBUWebsite34.jpg|Taunting on Shadow Moses Island.
ROBSSBUBackAerial.PNG|Using his back aerial on {{SSBU|Lucas}} on Magicant.
ROBSSBUBackAerial.PNG|Using his back aerial on {{SSBU|Lucas}} on Magicant.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=NqL7m9CuGD0}}
{{#widget:YouTube|id=NqL7m9CuGD0}}


==Trivia==
==Trivia==
{{ImageCaption|File:Regigigas ROB Japan.jpg|File:Regigigas ROB USA.jpg|width1=160x160px|width2=160x160px|align  = right|caption=A comparison of {{h2|List of spirits (Pokémon series)|Regigigas}} Spirit Battle in the<br>Japanese, Chinese, and Korean versions (left) vs.<br>other languages (right), showing the difference<br> between language versions on R.O.B.'s default<br>costumes.}}
*R.O.B.'s stock icon is one of four to show eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, and {{SSBU|Sonic}}.
*R.O.B.'s stock icon is one of six to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, [[Steve (SSBU)|Zombie, and Enderman]].
**This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
*On the official site for ''Ultimate'', each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
*On the official site for ''Ultimate'', each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
*R.O.B. is one of four characters that has appeared in all games with Final Smashes to have a different Final Smash in each of them; the other three are [[Pit]], [[Zero Suit Samus]], and [[King Dedede]].
*R.O.B. is one of four characters to have appeared since ''Brawl'' to have a different Final Smash across every installment; the other three are [[Pit]], [[Zero Suit Samus]], and [[King Dedede]].
*The scripts for [[Super Diffusion Beam]] were never removed from the game's code in the transition from ''Smash 4'' to ''Ultimate''. However, like the glide attack scripts from ''Smash 4'', they lie dormant.
**Coincidentally, all four are ''Brawl'' newcomers.
*In the Korean version, R.O.B. uses the "Robot" [[announcer]] voice-clip from the Japanese version, despite R.O.B.'s name being written the same way as in the English version. This is unlike {{SSBU|King Dedede}}, {{SSBU|Simon}}, and {{SSBU|Richter}}, all of whom use the English announcer voice clip due to the pronunciation. This was not the case in ''Brawl''.
*R.O.B., {{SSBU|Cloud}} and {{SSBU|Ice Climbers}} are the only fighters that cannot receive a series bonus since they don't have any primary spirits from their own series.
*R.O.B. and the {{SSBU|Ice Climbers}} are the only fighters that cannot receive a series bonus, since they don't have any primary spirits from their own series.
*Since the Famicom R.O.B. is the default costume in the Japanese version and a few spirit battles feature a Famicom R.O.B., He is technically one of the five characters that can use a “default” costume in spirit battles, the other four being {{SSBU|Corrin}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Bowser Jr.}}, and {{SSBU|Alph}}, although Alph and female Corrin are merely alternate characters using their “default” colors.
**Previously prior to the 10.1.0 update patch, {{SSBU|Cloud}} also shared this distinction.
*{{SSBU|Bowser Jr.}}, {{SSBU|Yoshi}}, {{SSBU|Mr. Game & Watch}}, and R.O.B. are the only fighters who used their default costumes in spirit battles through one of the 1297 spirits available when the game first launched. In R.O.B.'s case, it is due to the [[Ancient Minister]] spirit.
**Due to certain spirit battles (such as Ancient Minister, Villager & Iron Golem, E.M.M.I., and 13 Sentinel Pilots), R.O.B. is the only character whose color scheme used for a spirit battle changes based on the language version used.
*R.O.B.'s NES color scheme is the only one that bears the NES' base sticker which reads "Robotic Operating Buddy"; all other palettes bear the Famicom base sticker, which reads "Family Computer Robot". Famicom is short for "Family Computer."
*When R.O.B. is lying on the ground after missing a tech, the switch on his base will be set to "OFF".
*Although R.O.B. is "voiced", in [[Stamina Mode]], he remains silent when he gets KO'd by reaching 0 HP with no stocks remaining. {{SSBU|Mr. Game & Watch}} and the {{SSBU|Mii Fighter}}s also share this oddity.
*All of R.O.B.'s move-names aside from special moves are based on the raw file-names for these categories of moves in the game.<ref>https://youtu.be/XMzR5mJHPDg</ref>
 
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
{{R.O.B. universe}}
{{R.O.B. universe}}
[[Category:R.O.B. (SSBU)| ]]
[[Category:R.O.B. (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:R.O.B. (SSBU)]]

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