Editing R.O.B. (SSBU)

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While sporting a myriad of strengths, R.O.B. is not without weaknesses. He has a large [[hurtbox]], which when combined with his above-average [[weight]] and [[falling speed]] makes him highly susceptible to combos, which is only exacerbated by a lack of combo breakers. His recovery, despite being extremely flexible, can easily be edgeguarded if he's unable to recover high, since it is tied to a finite resource and possesses no hitboxes. Finally, most of his aerials are quite slow, and his grab has extremely short range relative to his size.
While sporting a myriad of strengths, R.O.B. is not without weaknesses. He has a large [[hurtbox]], which when combined with his above-average [[weight]] and [[falling speed]] makes him highly susceptible to combos, which is only exacerbated by a lack of combo breakers. His recovery, despite being extremely flexible, can easily be edgeguarded if he's unable to recover high, since it is tied to a finite resource and possesses no hitboxes. Finally, most of his aerials are quite slow, and his grab has extremely short range relative to his size.


Despite these weaknesses, R.O.B. has seen very strong representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}}, and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame.
Despite these weaknesses, R.O.B. has seen large representation from multiple players such as {{Sm|Zackray}}, {{Sm|Zomba}}, {{Sm|Anathema}}, and {{Sm|MKBigBoss}}. As a result, he is among one of the most common characters seen in [[major]]s and [[tournament]]s, consistently ranking in the top 3 for representation in the metagame.


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