Editing R.O.B. (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
'''R.O.B.''' ({{ja|ロボット|Robotto}}, ''Robot'') is a [[newcomer]] in ''[[Super Smash Bros. Brawl]]''. His full name is '''Robotic Operating Buddy''' and he is based on the R.O.B./Robot [[nwiki:NES|NES]]/[[nwiki:Famicom|Famicom]] peripheral. He was unveiled in a mass [[leak]] prior to the Japanese release of ''Brawl''. R.O.B. was confirmed on the ''DOJO!!'' March 6, 2008. | '''R.O.B.''' ({{ja|ロボット|Robotto}}, ''Robot'') is a [[newcomer]] in ''[[Super Smash Bros. Brawl]]''. His full name is '''Robotic Operating Buddy''' and he is based on the R.O.B./Robot [[nwiki:NES|NES]]/[[nwiki:Famicom|Famicom]] peripheral. He was unveiled in a mass [[leak]] prior to the Japanese release of ''Brawl''. R.O.B. was confirmed on the ''DOJO!!'' March 6, 2008. | ||
R.O.B. has a set of realistic robot sounds, similar | R.O.B. has a set of realistic robot sounds, similar how Donkey Kong, Diddy Kong and Bowser use realistic animal sound effects. | ||
R.O.B. ranks 18th on the [[tier list]] at the bottom of the high-mid tier. R.O.B. possesses a strong [[camp]]ing game with two very effective projectiles; one is a fast [[transcendent]] [[projectile]] that can travel across entire stages while going through any hurtbox it connects with, and a powerful item-based projectile that produces a lingering [[hitbox]] when it lands, while being able to be picked up and [[glide toss]]ed with. He also has one of the best [[recoveries]] in ''Brawl'', that gains incredible distance while giving R.O.B. nearly free reign to act out of. R.O.B. additionally possesses great [[tilt]]s and effective [[aerial]]s, with them having great [[reach]] or large hitboxes. However, R.O.B. has significant problems [[KO]]ing opponents, at least without racking up well in excess of 150+% damage; his finishers aren't powerful (with most having low knockback scaling, making it especially difficult for R.O.B. to KO heavier characters), while having slow start-up, poor hitbox placement, or both, that makes them difficult to land. Additionally, R.O.B. has a large hurtbox, which when combined with his heavy [[weight]] and slow aerial mobility, leaves him vulnerable to [[juggling]]. R.O.B.'s hurtbox also accentuates his problems dealing with projectile camping from characters like {{SSBB|Falco}}, especially since he lacks a reliable [[reflection|reflector]]. The hurtbox combines with his below-average mobility to create difficulty in initiating [[approach]]es when he lacks a [[Gyro]] to glide toss. Another problem R.O.B. has is his poor [[momentum cancelling]] options, giving him among the worst endurance for a character of his weight class. Overall, R.O.B. has average [[matchup]]s, where he holds an advantage over nearly every character below borderline tier, but loses the majority of matchups with several {{b|counter|matchup}}s against characters above (including a notoriously poor matchup against {{SSBB|Meta Knight}}). R.O.B. has achieved above average [[tournament]] results regardless, especially in Meta Knight-banned tournaments. | R.O.B. ranks 18th on the [[tier list]] at the bottom of the high-mid tier. R.O.B. possesses a strong [[camp]]ing game with two very effective projectiles; one is a fast [[transcendent]] [[projectile]] that can travel across entire stages while going through any hurtbox it connects with, and a powerful item-based projectile that produces a lingering [[hitbox]] when it lands, while being able to be picked up and [[glide toss]]ed with. He also has one of the best [[recoveries]] in ''Brawl'', that gains incredible distance while giving R.O.B. nearly free reign to act out of. R.O.B. additionally possesses great [[tilt]]s and effective [[aerial]]s, with them having great [[reach]] or large hitboxes. However, R.O.B. has significant problems [[KO]]ing opponents, at least without racking up well in excess of 150+% damage; his finishers aren't powerful (with most having low knockback scaling, making it especially difficult for R.O.B. to KO heavier characters), while having slow start-up, poor hitbox placement, or both, that makes them difficult to land. Additionally, R.O.B. has a large hurtbox, which when combined with his heavy [[weight]] and slow aerial mobility, leaves him vulnerable to [[juggling]]. R.O.B.'s hurtbox also accentuates his problems dealing with projectile camping from characters like {{SSBB|Falco}}, especially since he lacks a reliable [[reflection|reflector]]. The hurtbox combines with his below-average mobility to create difficulty in initiating [[approach]]es when he lacks a [[Gyro]] to glide toss. Another problem R.O.B. has is his poor [[momentum cancelling]] options, giving him among the worst endurance for a character of his weight class. Overall, R.O.B. has average [[matchup]]s, where he holds an advantage over nearly every character below borderline tier, but loses the majority of matchups with several {{b|counter|matchup}}s against characters above (including a notoriously poor matchup against {{SSBB|Meta Knight}}). R.O.B. has achieved above average [[tournament]] results regardless, especially in Meta Knight-banned tournaments. |