Editing R.O.B. (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = R.O.B. | |name = R.O.B. | ||
|image | |image = [[Image:R.O.B. SSBB.jpg|250px]] | ||
|mod = Project M | |||
|base = ssbb | |||
|altcostume = {{s|nwiki|Virtual Boy}} R.O.B.<br>''{{ | |moveset1 = R.O.B. (SSBB) | ||
|altcostume = {{s|nwiki|Virtual Boy}} R.O.B.<br>''{{iw|mariowiki|Mario Kart DS}}'' R.O.B.<br>{{s|nwiki|Wii}} R.O.B. | |||
}} | }} | ||
'''R.O.B.''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been slightly improved upon his appearance in the mod. | '''R.O.B.''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been slightly improved upon his appearance in the mod. | ||
R.O.B. ranks 32nd out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the C tier. This is a significant drop from his placement on the ''Brawl'' tier list, where he is 18th out of 38. | R.O.B. ranks 32nd out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the C tier. This is a significant drop from his placement on the ''Brawl'' tier list, where he is 18th out of 38. | ||
==Attributes== | ==Attributes== | ||
[[ | [[Image:PMROBAlt.png|thumb|R.O.B.'s Virtual Boy alternate costume in Version 3.5.]] | ||
[[ | [[Image:ROB DS PM.png|thumb|R.O.B.'s Mario Kart DS alternate costume in Version 3.6.]] | ||
[[Image:ROB Wii PM.png|thumb|R.O.B.'s Wii alternate costume in Version 3.6.]] | |||
R.O.B.'s playstyle is characterized by his long juggles into aerial followups, and deep offstage edge-guarding. R.O.B. has more success when focused on low-percentage off stage edge guards than in on stage brawling. R.O.B. has a high durability due to his heavy weight and flexible recovery, which somewhat compensates for his difficulty winning neutral. | R.O.B.'s playstyle is characterized by his long juggles into aerial followups, and deep offstage edge-guarding. R.O.B. has more success when focused on low-percentage off stage edge guards than in on stage brawling. R.O.B. has a high durability due to his heavy weight and flexible recovery, which somewhat compensates for his difficulty winning neutral. | ||
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==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== | ||
In transition from | In transition from Brawl to PM, his aerial game has been greatly improved; all of his aerial attacks execute much faster and he now has a new recovery. | ||
R.O.B.'s no longer has to stay on the ground to recharge his recovery, making his aerial game safer than before. It has been broken into 3 segments. | R.O.B.'s no longer has to stay on the ground to recharge his recovery, making his aerial game safer than before. It has been broken into 3 segments. | ||
R.O.B.'s side | R.O.B.'s side-B now funtions as a horizontal recovery segment in the air, while works as a quicker version of Arm Rotor that lunges forward on the ground. | ||
R.O.B.'s new | R.O.B.'s new Up Aerial has a wide reach and is also a finisher. | ||
R.O.B.'s poor KO ability in | R.O.B.'s poor KO ability in Brawl has been well addressed overall. | ||
As a whole, R.O.B. has been buffed in | As a whole, R.O.B. has been buffed in PM. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Dashing speed is faster, making him a much faster character, combined with his recovery and ''Project M'' physics.}} | *{{buff|Dashing speed is faster, making him a much faster character, combined with his recovery and ''Project M'' physics.}} | ||
*{{nerf|R.O.B. is slightly lighter. (106 → 104) | *{{nerf|R.O.B. is slightly lighter. (106 → 104)}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Forward tilt has more knockback.}} | *{{buff|Forward tilt has more knockback.}} | ||
*{{buff|Up tilt has increased knockback.}} | *{{buff|Up tilt has increased knockback.}} | ||
*{{buff|Forward smash does more damage and knockback.}} | |||
*{{buff|Up Smash does more damage and has slightly more knockback, and hits grounded foes more leniently.}} | |||
*{{buff|Dash attack does more damage.}} | |||
*{{nerf|Down tilt’s IASA frames occur later.}} | *{{nerf|Down tilt’s IASA frames occur later.}} | ||
*{{nerf|Down smash does slightly less damage is slightly less of a KO move.}} | |||
*{{nerf|Down smash | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff| | *{{buff|Back air does more damage and has more KO potential.}} | ||
*{{ | *{{buff|Neutral air does much more damage and more knockback.}} | ||
*{{buff| | *{{buff|Down aerial no longer haults R.O.B's momentum, making the move more mobile and giving it more flexibility.}} | ||
*{{buff|Up aerial is an eyeblast, similar to his forward smash, that arcs quickly over his head dealing up to 19% acting as a launcher having more utility than his previous up aerial.}} | *{{buff|Up aerial is an eyeblast, similar to his forward smash, that arcs quickly over his head dealing up to 19% acting as a launcher having more utility than his previous up aerial.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Down throw is better at following up with combos.}} | |||
*{{buff|Up throw KO power is increased.}} | *{{buff|Up throw KO power is increased.}} | ||
*{{nerf|Down throw does less damage.}} | |||
*{{nerf|Down throw does less damage | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Robo Burner]] and aerial [[Arm Rotor]]s have been replaced with Robo-Booster. R.O.B. can quickly boost himself sideways or upwards. He can boost three times before he must land, and landing replenishes all his boosts instantly, he can use an aerial attack right out of it which increases his aerial game and approach options. It also leaves him less vulnerable than his old recovery due to having 3 different directions to choose from, and it being faster in general. Grabbing the edge will only give him one boost back if he has run out. R.O.B.'s grounded Arm Rotor is similar to its Brawl incarnation, but moves him forward more quickly, and always aims diagonally downwards instead of having a changeable angle.}} | |||
*{{buff|[[Robo Beam]]'s charge time has been shortened.}} | *{{buff|[[Robo Beam]]'s charge time has been shortened.}} | ||
*{{buff|Gyro no longer fades when it hits a shield, and now shoots out with significantly less velocity, greatly enhances its uses for stage control, and also allowing R.O.B. to pick it up quicker.}} | |||
*{{buff|Gyro no longer fades when it hits a shield, and now shoots out with significantly less velocity, greatly enhances its uses for stage control, and also allowing R.O.B. to pick it up quicker.}} | *{{nerf|Gyro shooting out with significantly less velocity hinders its ability to be used at long range, and making it much less effective for [[camping]],and the fully charged gyro does less damage now doing with less knockback.}} | ||
*{{nerf|Gyro shooting out with significantly less velocity hinders its ability to be used at long range | |||
==Revision== | ==Revision== | ||
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*{{buff|Down air no longer has aerial mobility disabled during part of the move.}} | *{{buff|Down air no longer has aerial mobility disabled during part of the move.}} | ||
*{{nerf|Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.}} | *{{nerf|Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.}} | ||
*{{nerf|Gyro charge cancel no longer goes into air dodge in the air.}} | *{{nerf|[[Gyro]] charge cancel no longer goes into air dodge in the air.}} | ||
*{{buff|Now gets horizontal momentum from running jumps and on horizontal air jumps.}} | *{{buff|Now gets horizontal momentum from running jumps and on horizontal air jumps.}} | ||
*{{buff|Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.}} | *{{buff|Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.}} | ||
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*{{buff|Dash is now slightly faster and transitions into Run later, increasing dash-dance range.}} | *{{buff|Dash is now slightly faster and transitions into Run later, increasing dash-dance range.}} | ||
*{{buff|Down throw has been slightly increased in knockback growth.}} | *{{buff|Down throw has been slightly increased in knockback growth.}} | ||
*{{buff|All three Boosts are returned to R.O.B | *{{buff|All three Boosts are returned to R.O.B if hit out of a techroll or techstand.}} | ||
*{{buff|Aerial Arm Rotor resets all momentum during the startup, allowing for it to be used lower to the ground.}} | *{{buff|Aerial Arm Rotor resets all momentum during the startup, allowing for it to be used lower to the ground.}} | ||
*{{buff|Down air subtracts horizontal momentum and hits slightly earlier.}} | *{{buff|Down air subtracts horizontal momentum and hits slightly earlier.}} | ||
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|- | |- | ||
! Side special | ! Side special | ||
| | | Arm Rotor / Robo-Booster || 2% (per hit) 0% (air) || Arm Rotor: R.O.B. spins with his arms outstretched, hitting multiple times. This attack can also reflect any incoming projectiles that hit the outstretched arms. The move can be bit difficult to use as a reflector, as there is bit of delay before R.O.B. starts to spin his arms, thus requiring more accurate timing than the other faster reflectors. | ||
Robo-Booster: R.O.B boosts himself forward. This move can used up to three consecutive times without touching the ground. Even after using all three three boosts, R.O.B. can still perform a midair jump if one hasn't been consumed. However, he cannot perform an air dodge. Using any aerial attacks during each boost increases their damage. | Robo-Booster: R.O.B boosts himself forward. This move can used up to three consecutive times without touching the ground. Even after using all three three boosts, R.O.B. can still perform a midair jump if one hasn't been consumed. However, he cannot perform an air dodge. Using any aerial attacks during each boost increases their damage. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
*{{Sm|Bstuk|USA}}-Placed 2nd at Super Duper Project M @ Xanadu. Ranked 10th on the MD/VA Project M Power Rankings. | |||
*{{Sm| | *{{Sm|DrinkingFood|USA}}-Placed 2nd at [[Low Tier City 3]]. The best player in Louisiana. | ||
*{{Sm|DrinkingFood|USA}} - Placed | *{{Sm|Sneez|USA}}-Placed 13th at [[Olympus]]. Currently ranked 14th on the SoCal Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Jams|Canada}} -Ranked 5th on the Alberta Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Jitty|USA}}-Formerly ranked 7th on the Oklahoma Project M Power Rankings, is now an honorable mention. | ||
*{{Sm|Only Kevin|USA}} - Ranked 1st on the Idaho | *{{Sm|JJVirus|USA}} | ||
*{{Sm| | *{{Sm|KirkQ|USA}} | ||
*{{Sm| | *{{Sm|Only Kevin|USA}}-Ranked 1st on the Idaho Project M Power Rankings. Placed 7th at [[Nemesis]] after defeating {{Sm|Bladewise}}. | ||
*{{Sm| | *{{Sm|Oracle|USA}}-Placed 2nd at [[Paragon Los Angeles 2015]]. Ranked 45th on the PMRank 2016. | ||
*{{Sm|Serj|Canada}}-Ranked 2nd on the Northern Ontario Project M Power Rankings. | |||
*{{Sm|Sugi|Japan}}-One of the two best Project M players in Japan. | |||
*{{Sm|Timi|Austria}}-Placed 2nd at [[How Dair You]]. | |||
==Alternate costumes== | ==Alternate costumes== | ||
R.O.B. now has an alternate costume designed to look like a fusion of the [[Robotic Operating Buddy]] and the Virtual Boy, a costume based on his appearance in ''{{iw|mariowiki|Mario Kart DS}}'', and one inspired by the Wii. | |||
R.O.B. now has alternate | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=12|[[ | |colspan=12|[[Image:R.O.B. Palette (PM).png|frame|center|R.O.B.'s alternate costumes in PM]] | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadGraySSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadYellowSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadPinkSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadBlueSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadGreenSSBB.png]] | ||
|- | |- | ||
|colspan=3| | |colspan=3| | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadDSPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadVirtualBoyPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:ROBHeadWiiPM.png]] | ||
|colspan=3| | |colspan=3| | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*R.O.B.'s console | *R.O.B.'s console alternate costume contains surprising Easter eggs: | ||
**If one looks inside the lenses of the Virtual Boy costume, one can vaguely see a moment from the original ''{{ | **If one looks inside the lenses of the Virtual Boy costume, one can vaguely see a moment from the original ''{{s|mariowiki|Mario's Tennis}}''. Additionally, on the base of the costume, one can see the current phone number of {{s|nwiki|Nintendo of America}}. | ||
**If R.O.B. gets hit while wearing the Wii alternate costume, a ''Brawl'' disc will pop out. | |||
**As mentioned above, when wearing the Mario Kart costume, R.O.B.'s Gyro becomes an item box from said game. | |||
**If R.O.B. gets hit while wearing | *Although there are several characters who cannot fall helpless in ''Brawl'', R.O.B. was the only one to not have a helpless state animation present in ''Brawl's'' files (the game will freeze if the player access R.O.B.'s helpless form). With the reintroduction of ''Melee's'' air dodging, R.O.B. now sports a custom made helpless animation in which he slowly waves his arms in a circle to the sides of him as he looks down. | ||
** | |||
*Although there are several characters who cannot fall helpless in ''Brawl'', R.O.B. was the only one to not have a helpless state animation present in ''Brawl's'' files (the game will freeze if the player | |||
{{Project M}} | {{Project M}} | ||
[[Category:R.O.B.]] | [[Category:R.O.B.]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |