Editing R.O.B. (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = R.O.B.
|name         = R.O.B.
|image = {{tabber|title1=Classic (PM)|content1=[[File:R.O.B. SSBB.jpg|250x250px]]|title2=Classic (P+)|content2=[[File:PPlus R.O.B.png|250x250px]]|title3=Mario Kart DS (PM)|content3=[[File:ROB DS PM.png|250x250px]]|title4=Mario Kart DS (P+)|content4=[[File:PPlus Mario Kart DS R.O.B.png|250x250px]]|title5=Virtual Boy (PM)|content5=[[File:PMROBAlt.png|250x250px]]|title6=Virtual Boy (P+)|content6=[[File:PPlus Virtual Boy R.O.B.png|250x250px]]|title7=Wii (PM)|content7=[[File:ROB Wii PM.png|250x250px]]|title8=Wii (P+)|content8=[[File:PPlus Wii R.O.B.png|250x250px]]}}
|image       = [[Image:R.O.B. SSBB.jpg|250px]]
|mod = Project M
|mod          = Project M
|base = SSBB
|base        = ssbb
|altcostume = {{s|nwiki|Virtual Boy}} R.O.B.<br>''{{s|mariowiki|Mario Kart DS}}'' R.O.B.<br>{{s|nwiki|Wii}} R.O.B.
|moveset1    = R.O.B. (SSBB)
|moveset1 = R.O.B. (SSBB)
|altcostume   = {{s|nwiki|Virtual Boy}} R.O.B.<br>''{{iw|mariowiki|Mario Kart DS}}'' R.O.B.<br>{{s|nwiki|Wii}} R.O.B.
}}
}}
'''R.O.B.''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been slightly improved upon his appearance in the mod.  
'''R.O.B.''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been slightly improved upon his appearance in the mod.  


R.O.B. ranks 32nd out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the C tier. This is a significant drop from his placement on the ''Brawl'' tier list, where he is 18th out of 38.
R.O.B. ranks 32nd out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the C tier. This is a significant drop from his placement on the ''Brawl'' tier list, where he is 18th out of 38.
==Attributes==
==Attributes==
[[File:PMROBAlt.png|thumb|R.O.B.'s Virtual Boy alternate costume in Version 3.5.]]
[[Image:PMROBAlt.png|thumb|R.O.B.'s Virtual Boy alternate costume in Version 3.5.]]
[[File:ROB Wii PM.png|thumb|R.O.B.'s Wii alternate costume in Version 3.6.]]
[[Image:ROB DS PM.png|thumb|R.O.B.'s Mario Kart DS alternate costume in Version 3.6.]]
[[Image:ROB Wii PM.png|thumb|R.O.B.'s Wii alternate costume in Version 3.6.]]
R.O.B.'s playstyle is characterized by his long juggles into aerial followups, and deep offstage edge-guarding. R.O.B. has more success when focused on low-percentage off stage edge guards than in on stage brawling. R.O.B. has a high durability due to his heavy weight and flexible recovery, which somewhat compensates for his difficulty winning neutral.
R.O.B.'s playstyle is characterized by his long juggles into aerial followups, and deep offstage edge-guarding. R.O.B. has more success when focused on low-percentage off stage edge guards than in on stage brawling. R.O.B. has a high durability due to his heavy weight and flexible recovery, which somewhat compensates for his difficulty winning neutral.


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==Changes from ''Brawl'' to ''PM''==
==Changes from ''Brawl'' to ''PM''==
In transition from ''Brawl'' to ''PM'', his aerial game has been greatly improved; all of his aerial attacks execute much faster and he now has a new recovery.
In transition from Brawl to PM, his aerial game has been greatly improved; all of his aerial attacks execute much faster and he now has a new recovery.
R.O.B.'s no longer has to stay on the ground to recharge his recovery, making his aerial game safer than before. It has been broken into 3 segments.
R.O.B.'s no longer has to stay on the ground to recharge his recovery, making his aerial game safer than before. It has been broken into 3 segments.
R.O.B.'s side special now funtions as a horizontal recovery segment in the air, while works as a quicker version of Arm Rotor that lunges forward on the ground.
R.O.B.'s side-B now funtions as a horizontal recovery segment in the air, while works as a quicker version of Arm Rotor that lunges forward on the ground.
R.O.B.'s new up aerial has a wide reach and is also a finisher.
R.O.B.'s new Up Aerial has a wide reach and is also a finisher.
R.O.B.'s poor KO ability in ''Brawl'' has been well addressed overall.
R.O.B.'s poor KO ability in Brawl has been well addressed overall.
As a whole, R.O.B. has been buffed in ''PM''.
As a whole, R.O.B. has been buffed in PM.


===Aesthetics===
===Aesthetics===
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===Attributes===
===Attributes===
*{{buff|Dashing speed is faster, making him a much faster character, combined with his recovery and ''Project M'' physics.}}
*{{buff|Dashing speed is faster, making him a much faster character, combined with his recovery and ''Project M'' physics.}}
*{{nerf|R.O.B. is slightly lighter. (106 → 104)}}
*{{nerf|R.O.B. is slightly lighter. (106 → 104)}}
*{{change|R.O.B.'s fall speed is significantly higher (1.2 → 2.0). This improves his vertical endurance but makes him much more susceptible to combos.}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Forward tilt has more knockback.}}
*{{buff|Forward tilt has more knockback.}}
*{{buff|Up tilt has increased knockback.}}
*{{buff|Up tilt has increased knockback.}}
*{{buff|Forward smash does more damage and knockback.}}
*{{buff|Up Smash does more damage and has slightly more knockback, and hits grounded foes more leniently.}}
*{{buff|Dash attack does more damage.}}
*{{nerf|Down tilt’s IASA frames occur later.}}
*{{nerf|Down tilt’s IASA frames occur later.}}
*{{buff|Dash attack does more damage.}}
*{{nerf|Down smash does slightly less damage is slightly less of a KO move.}}
*{{buff|Forward smash does more damage (14% (close), 13% (mid), 12% (far) → 16/15/13%) and knockback.}}
*{{buff|Up smash does more damage (12% (close), 13% (mid), 14% (tip) → 14/15/16%) and has slightly more knockback, and hits grounded foes more leniently as the move now has a new grounded hitbox which deals 4% and leads into the tip of his up smash.}}
*{{nerf|Down smash deals slightly less damage (13% → 12%) making it a less effective KO move.}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial does much more damage (10% → 14%) and more knockback.}}  
*{{buff|Back air does more damage and has more KO potential.}}
*{{nerf|Due to his higher fall speed, R.O.B. can no longer perform two forward aerials in a short hop.}}
*{{buff|Neutral air does much more damage and more knockback.}}
*{{buff|Back aerial does more damage (11% → 13%) and has more KO potential.}}
*{{buff|Down aerial no longer haults R.O.B's momentum, making the move more mobile and giving it more flexibility.}}
*{{buff|Up aerial is an eyeblast, similar to his forward smash, that arcs quickly over his head dealing up to 19% acting as a launcher having more utility than his previous up aerial.}}
*{{buff|Up aerial is an eyeblast, similar to his forward smash, that arcs quickly over his head dealing up to 19% acting as a launcher having more utility than his previous up aerial.}}
*{{buff|Down aerial no longer haults R.O.B's momentum, making the move more mobile and giving it more flexibility.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|Down throw is better at following up with combos.}}
*{{buff|Up throw KO power is increased.}}
*{{buff|Up throw KO power is increased.}}
*{{buff|Down throw has much lower base knockback. This combined with the removal of hitstun cancelling makes it much better for combos.}}
*{{nerf|Down throw does less damage.}}
*{{nerf|Down throw does less damage (10% → 8%).}}


===Special Moves===
===Special Moves===
*{{buff|[[Robo Burner]] and aerial [[Arm Rotor]]s have been replaced with Robo-Booster. R.O.B. can quickly boost himself sideways or upwards. He can boost three times before he must land, and landing replenishes all his boosts instantly, he can use an aerial attack right out of it which increases his aerial game and approach options. It also leaves him less vulnerable than his old recovery due to having 3 different directions to choose from, and it being faster in general. Grabbing the edge will only give him one boost back if he has run out. R.O.B.'s grounded Arm Rotor is similar to its Brawl incarnation, but moves him forward more quickly, and always aims diagonally downwards instead of having a changeable angle.}}
*{{buff|[[Robo Beam]]'s charge time has been shortened.}}
*{{buff|[[Robo Beam]]'s charge time has been shortened.}}
*{{buff|[[Robo Burner]] and aerial [[Arm Rotor]]s have been replaced with Robo-Booster. R.O.B. can quickly boost himself sideways or upwards. He can boost three times before he must land, and landing replenishes all his boosts instantly, he can use an aerial attack right out of it which increases his aerial game and approach options. It also leaves him less vulnerable than his old recovery due to having 3 different directions to choose from, and it being faster in general. Grabbing the edge will only give him one boost back if he has run out. R.O.B.'s grounded Arm Rotor is similar to its Brawl incarnation, but moves him forward more quickly, and always aims diagonally downwards instead of having a changeable angle.}}
*{{buff|Gyro no longer fades when it hits a shield, and now shoots out with significantly less velocity, greatly enhances its uses for stage control, and also allowing R.O.B. to pick it up quicker.}}
*{{buff|Gyro no longer fades when it hits a shield, and now shoots out with significantly less velocity, greatly enhances its uses for stage control, and also allowing R.O.B. to pick it up quicker.}}  
*{{nerf|Gyro shooting out with significantly less velocity hinders its ability to be used at long range, and making it much less effective for [[camping]],and the fully charged gyro does less damage now doing with less knockback.}}
*{{nerf|Gyro shooting out with significantly less velocity hinders its ability to be used at long range especially when uncharged, and making it much less effective for [[camping]],and the fully charged gyro does less damage and knockback (18% → 15%). R.O.B.'s shorter glide toss also weakens Gyro's approach potential.}}


==Revision==
==Revision==
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*{{buff|Down air no longer has aerial mobility disabled during part of the move.}}
*{{buff|Down air no longer has aerial mobility disabled during part of the move.}}
*{{nerf|Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.}}
*{{nerf|Down throw adjusted to not chaingrab fastfallers as harshly, and does slightly less damage.}}
*{{nerf|Gyro charge cancel no longer goes into air dodge in the air.}}
*{{nerf|[[Gyro]] charge cancel no longer goes into air dodge in the air.}}
*{{buff|Now gets horizontal momentum from running jumps and on horizontal air jumps.}}
*{{buff|Now gets horizontal momentum from running jumps and on horizontal air jumps.}}
*{{buff|Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.}}
*{{buff|Forward tilt's sweetspot hitboxes have priority over the sourspot hitboxes.}}
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*{{buff|Dash is now slightly faster and transitions into Run later, increasing dash-dance range.}}
*{{buff|Dash is now slightly faster and transitions into Run later, increasing dash-dance range.}}
*{{buff|Down throw has been slightly increased in knockback growth.}}
*{{buff|Down throw has been slightly increased in knockback growth.}}
*{{buff|All three Boosts are returned to R.O.B. if hit out of a techroll or techstand.}}
*{{buff|All three Boosts are returned to R.O.B if hit out of a techroll or techstand.}}
*{{buff|Aerial Arm Rotor resets all momentum during the startup, allowing for it to be used lower to the ground.}}
*{{buff|Aerial Arm Rotor resets all momentum during the startup, allowing for it to be used lower to the ground.}}
*{{buff|Down air subtracts horizontal momentum and hits slightly earlier.}}
*{{buff|Down air subtracts horizontal momentum and hits slightly earlier.}}
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|-
|-
! Side special
! Side special
| [[Arm Rotor]] / Robo-Booster || 2% (per hit) 0% (air) || Arm Rotor: R.O.B. spins with his arms outstretched, hitting multiple times. This attack can also reflect any incoming projectiles that hit the outstretched arms. The move can be bit difficult to use as a reflector, as there is bit of delay before R.O.B. starts to spin his arms, thus requiring more accurate timing than the other faster reflectors.  
| Arm Rotor / Robo-Booster || 2% (per hit) 0% (air) || Arm Rotor: R.O.B. spins with his arms outstretched, hitting multiple times. This attack can also reflect any incoming projectiles that hit the outstretched arms. The move can be bit difficult to use as a reflector, as there is bit of delay before R.O.B. starts to spin his arms, thus requiring more accurate timing than the other faster reflectors.  


Robo-Booster: R.O.B boosts himself forward. This move can used up to three consecutive times without touching the ground. Even after using all three three boosts, R.O.B. can still perform a midair jump if one hasn't been consumed. However, he cannot perform an air dodge. Using any aerial attacks during each boost increases their damage.
Robo-Booster: R.O.B boosts himself forward. This move can used up to three consecutive times without touching the ground. Even after using all three three boosts, R.O.B. can still perform a midair jump if one hasn't been consumed. However, he cannot perform an air dodge. Using any aerial attacks during each boost increases their damage.
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Bstuk|USA}}-Placed 2nd at Super Duper Project M @ Xanadu. Ranked 10th on the MD/VA Project M Power Rankings.
*{{Sm|Comb|USA}} - The best ROB main in the world, ranked #12 on [[PMRank 2023]].
*{{Sm|DrinkingFood|USA}}-Placed 2nd at [[Low Tier City 3]]. The best player in Louisiana.
*{{Sm|DrinkingFood|USA}} - Placed 7nd at [[Low Tier City 7]]. The best player in Louisiana.
*{{Sm|Sneez|USA}}-Placed 13th at [[Olympus]]. Currently ranked 14th on the SoCal Project M Power Rankings.
*{{Sm|Jules|Netherlands}} - Strong EU player. Placed 3rd at [[Offline Smash]].
*{{Sm|Jams|Canada}} -Ranked 5th on the Alberta Project M Power Rankings.
*{{Sm|Nogh|USA}} - Formerly ranked #5 on [[PMRank 2022]] maining multiple characters including ROB.
*{{Sm|Jitty|USA}}-Formerly ranked 7th on the Oklahoma Project M Power Rankings, is now an honorable mention.
*{{Sm|Only Kevin|USA}} - Ranked 1st on the Idaho ''Project M'' Power Rankings. Placed 7th at [[Nemesis]] after defeating {{Sm|Bladewise}}.
*{{Sm|JJVirus|USA}}
*{{Sm|Sneez|USA}} - Ranked #32 on [[PMRank 2023]].
*{{Sm|KirkQ|USA}}
*{{Sm|Timi|Austria}} - Top EU player. Placed 3rd at [[Lighthouse]] and 9th at [[Awakening 5]].
*{{Sm|Only Kevin|USA}}-Ranked 1st on the Idaho Project M Power Rankings. Placed 7th at [[Nemesis]] after defeating {{Sm|Bladewise}}.
*{{Sm|Ukelele|Spain}} - Strong EU player.
*{{Sm|Oracle|USA}}-Placed 2nd at [[Paragon Los Angeles 2015]]. Ranked 45th on the PMRank 2016.
*{{Sm|Serj|Canada}}-Ranked 2nd on the Northern Ontario Project M Power Rankings.
*{{Sm|Sugi|Japan}}-One of the two best Project M players in Japan.
*{{Sm|Timi|Austria}}-Placed 2nd at [[How Dair You]].


==Alternate costumes==
==Alternate costumes==
===Project M===
R.O.B. now has an alternate costume designed to look like a fusion of the [[Robotic Operating Buddy]] and the Virtual Boy, a costume based on his appearance in ''{{iw|mariowiki|Mario Kart DS}}'', and one inspired by the Wii.
R.O.B. now has alternate costumes based on his appearance in ''{{s|mariowiki|Mario Kart DS}}'', the {{s|nwiki|Virtual Boy}}, and the [[Wii]].
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=12|[[File:R.O.B. Palette (PM).png|frame|center|R.O.B.'s alternate costumes in PM]]
|colspan=12|[[Image:R.O.B. Palette (PM).png|frame|center|R.O.B.'s alternate costumes in PM]]
|-
|-
|colspan=2|[[File:ROBHeadSSBB.png]]
|colspan=2|[[Image:ROBHeadSSBB.png]]
|colspan=2|[[File:ROBHeadGraySSBB.png]]
|colspan=2|[[Image:ROBHeadGraySSBB.png]]
|colspan=2|[[File:ROBHeadYellowSSBB.png]]
|colspan=2|[[Image:ROBHeadYellowSSBB.png]]
|colspan=2|[[File:ROBHeadPinkSSBB.png]]
|colspan=2|[[Image:ROBHeadPinkSSBB.png]]
|colspan=2|[[File:ROBHeadBlueSSBB.png]]
|colspan=2|[[Image:ROBHeadBlueSSBB.png]]
|colspan=2|[[File:ROBHeadGreenSSBB.png]]
|colspan=2|[[Image:ROBHeadGreenSSBB.png]]
|-
|-
|colspan=3|
|colspan=3|
|colspan=2|[[File:ROBHeadDSPM.png]]
|colspan=2|[[Image:ROBHeadDSPM.png]]
|colspan=2|[[File:ROBHeadVirtualBoyPM.png]]
|colspan=2|[[Image:ROBHeadVirtualBoyPM.png]]
|colspan=2|[[File:ROBHeadWiiPM.png]]
|colspan=2|[[Image:ROBHeadWiiPM.png]]
|colspan=3|
|colspan=3|
|}
|}
===Project+===
In ''[[Project+]]'', R.O.B. received three more recolors for his ''{{s|mariowiki|Mario Kart DS}}'' costume for use in Team Battles, one of which references the [[Blue Falcon]]'s appearance in the ''[[mariowiki:Mario Kart (series)|Mario Kart]]'' series. His [[Wii]] costume also received additional a full body revamp. The colors represent released console colors, as well as the Devkit Wii console for Green, and all have a Wii Remote embedded into the base.
[[File:R.O.B . Palette (P+).png|800px|thumb|center|R.O.B.'s alternate costumes in P+]]
'''Secret costumes:'''
[[File:ROB Z P+.png|160px]] [[File:ROB R P+.png|160px]]
'''Z-Secret Costume:''' GameCube R.O.B.
'''R-Secret Costume:''' Nintendo 64 R.O.B.


==Trivia==
==Trivia==
*R.O.B.'s console-based alternate costumes contain some Easter eggs:
*R.O.B.'s console alternate costume contains surprising Easter eggs:
**If one looks inside the lenses of the Virtual Boy costume, one can vaguely see a moment from the original ''{{iw|mariowiki|Mario's Tennis}}''. Additionally, on the base of the costume, one can see the current phone number of Nintendo of America.
**If one looks inside the lenses of the Virtual Boy costume, one can vaguely see a moment from the original ''{{s|mariowiki|Mario's Tennis}}''. Additionally, on the base of the costume, one can see the current phone number of {{s|nwiki|Nintendo of America}}.
***The [[Robo Beam]] fired from the Virtual Boy costume (as of ''Project+'' version 2.5) has a red-and-black coloration, likely in reference to the very system's infamous limited color palette.
**If R.O.B. gets hit while wearing the Wii alternate costume, a ''Brawl'' disc will pop out.
**R.O.B.'s secret Nintendo 64 costume features a copy of the original ''Super Smash Bros.'' inserted.
**As mentioned above, when wearing the Mario Kart costume, R.O.B.'s Gyro becomes an item box from said game.  
**If R.O.B. gets hit while wearing his secret GameCube costume, the cover will open up and reveal a copy of ''Super Smash Bros. Melee'' inside.
*Although there are several characters who cannot fall helpless in ''Brawl'', R.O.B. was the only one to not have a helpless state animation present in ''Brawl's'' files (the game will freeze if the player access R.O.B.'s helpless form). With the reintroduction of ''Melee's'' air dodging, R.O.B. now sports a custom made helpless animation in which he slowly waves his arms in a circle to the sides of him as he looks down.
**If R.O.B. gets hit while wearing one of his Wii alternate costumes, a different Wii disc will pop out.
***For his white Wii costume, a ''[[Super Smash Bros. Brawl]]'' disc will pop out.
***For his black Wii costume, a ''{{iw|wikipedia|Wii Sports Resort}}'' disc will pop out.
***For his red Wii costume, a ''{{iw|mariowiki|New Super Mario Bros. Wii}}'' disc will pop out.
***For his green Wii costume, a ''{{iw|mariowiki|Super Mario Galaxy 2}}'' disc will pop out.
*Although there are several characters who cannot fall helpless in ''Brawl'', R.O.B. was the only one to not have a helpless state animation present in ''Brawl's'' files (the game will freeze if the player accesses R.O.B.'s helpless form). With the reintroduction of ''Melee's'' air dodging, R.O.B. now sports a custom made helpless animation in which he slowly waves his arms in a circle to the sides of him as he looks down.


==External links==
*[https://www.reddit.com/r/SSBPM/comments/oewt9n/labbing_discord_results_rob/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:R.O.B.]]
[[Category:R.O.B.]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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