Editing Quick Attack
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==Overview== | ==Overview== | ||
This attack consists of Pikachu moving in a straight line in the direction in which the player's control stick is tilted, or upwards if it is not tilted. A [[tilt]] of the [[control stick]] in a different direction will cause another, similar burst. The quick speed of this makes Pikachu extremely difficult to hit, but it is exposed at the beginning (at least after | This attack consists of Pikachu moving in a straight line in the direction in which the player's control stick is tilted, or upwards if it is not tilted. A [[tilt]] of the [[control stick]] in a different direction will cause another, similar burst. The quick speed of this makes Pikachu extremely difficult to hit, but it is exposed at the beginning (at least after ''Smash 64''), middle, and end moments, when it briefly holds still. Quick Attack requires much practice before players can effectively take advantage of its two-direction functionality. | ||
===In ''[[Super Smash Bros.]]''=== | ===In ''[[Super Smash Bros.]]''=== | ||
[[File:SSB64 Ledge-Stalling.gif|thumb|Pikachu using Quick Attack to [[ledge]]-stall.]] | [[File:SSB64 Ledge-Stalling.gif|thumb|Pikachu using Quick Attack to [[ledge]]-stall.]] | ||
Unlike other special moves, Quick Attack completely lacks any hitboxes. However, it is considered one of the best recovery options overall in the game. The move travels a very long distance and since Pikachu can angle it and use it twice, Quick Attack is an extremely flexible and diverse recovery tool, giving Pikachu many options when using the move, to allow it to return back to the stage from great distances. Quick Attack is able to [[edge sweetspot|sweetspot the edge]] from almost any distance within the move's range and Pikachu can easily aim for the edge in order to grab it and avoid any lag the move would otherwise have. Pikachu can even extend Quick Attack's distance if they player lets go of the control stick after a warp. If this happens, Pikachu will retain the momentum from the warp. These traits also allows Pikachu to go far out from the edge to edgeguard, further than any other character can go and Pikachu will still be able to make it back to the stage. Pikachu is completely [[intangible]] during Quick Attack's startup which not only aids its recovery potential but it also allows Quick Attack to be used as an effective tool to escape disadvantage. The move's intangibility frames allows Pikachu to easily escape combos or shield pressure using Quick Attack. Even when Pikachu is not intangible, it is difficult to hit during Quick Attack's warps, making it hard to punish if Pikachu uses it effectively. The move's intangibility combined with its generous ability to snap edges, allows Pikachu to [[ledge-stall]] indefinitely, which is very difficult to punish. It can also go through a portion of the wall in Pikachu's [[Break the Targets]] stage strangely. | Unlike other special moves, Quick Attack completely lacks any hitboxes. However, it is considered one of the best recovery options overall in the game. The move travels a very long distance and since Pikachu can angle it and use it twice, Quick Attack is an extremely flexible and diverse recovery tool, giving Pikachu many options when using the move, to allow it to return back to the stage from great distances. Quick Attack is able to [[edge sweetspot|sweetspot the edge]] from almost any distance within the move's range and Pikachu can easily aim for the edge in order to grab it and avoid any lag the move would otherwise have. Pikachu can even extend Quick Attack's distance if they player lets go of the control stick after a warp. If this happens, Pikachu will retain the momentum from the warp. These traits also allows Pikachu to go far out from the edge to edgeguard, further than any other character can go and Pikachu will still be able to make it back to the stage. Pikachu is completely [[intangible]] during Quick Attack's startup which not only aids its recovery potential but it also allows Quick Attack to be used as an effective tool to escape disadvantage. The move's intangibility frames allows Pikachu to easily escape combos or shield pressure using Quick Attack. Even when Pikachu is not intangible, it is difficult to hit during Quick Attack's warps, making it hard to punish if Pikachu uses it effectively. The move's intangibility combined with its generous ability to snap edges, allows Pikachu to [[ledge-stall]] indefinitely, which is very difficult to punish. It can also go through a portion of the wall in Pikachu's [[Break the Targets]] stage strangely. | ||
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===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
[[File:QAC lock.gif|thumb|Pikachu using Quick Attack Cancelling to [[lock]] {{SSBB|Meta Knight}}.]] | [[File:QAC lock.gif|thumb|Pikachu using Quick Attack Cancelling to [[lock]] {{SSBB|Meta Knight}}.]] | ||
In ''Brawl'', Quick Attack is slightly slower and it has less range than in ''Melee''. The move is particularly more laggy in the [[landing lag]] department as the move no longer [[auto-cancel]]s once Pikachu enters free fall and the move now suffers from [[RCO lag]], making Pikachu much easier to punish once it lands. However, Quick Attack is still a great recovery tool and Pikachu has gained a new powerful technique with Quick Attack called [[Quick Attack Cancel]]ling. If Pikachu hits the ground with Quick Attack and hits jump, Pikachu will jump, ignoring the ending lag Pikachu would otherwise receive. The technique is considered a staple for Pikachu's metagame in [[competitive play]] as it allows Pikachu to effectively approach with Quick Attack and it can be used as a powerful [[lock]]ing tool against a missed [[tech]]. | In ''Brawl'', Quick Attack is slightly slower and it has less range than in ''Melee''. The move is particularly more laggy in the [[landing lag]] department as the move no longer [[auto-cancel]]s once Pikachu enters free fall and the move now suffers from [[RCO lag]], making Pikachu much easier to punish once it lands. However, Quick Attack is still a great recovery tool and Pikachu has gained a new powerful technique with Quick Attack called [[Quick Attack Cancel]]ling. If Pikachu hits the ground with Quick Attack and hits jump, Pikachu will jump, ignoring the ending lag Pikachu would otherwise receive. The technique is considered a staple for Pikachu's metagame in [[competitive play]] as it allows Pikachu to effectively approach with Quick Attack and it can be used as a powerful [[lock]]ing tool against a missed [[tech]]. | ||
If Pikachu takes a [[Poison Mushroom]] or is shrinking from a [[Super Mushroom]] during the first step of Quick Attack, it will perform an [[Superjump|extra-high jump]]. This is assumed to be a glitch. | If Pikachu takes a [[Poison Mushroom]] or is shrinking from a [[Super Mushroom]] during the first step of Quick Attack, it will perform an [[Superjump|extra-high jump]]. This is assumed to be a glitch. [http://youtube.com/watch?v=9H2BNOEK41M] | ||
{{clr}} | {{clr}} | ||
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Quick Feet.JPG|Quick Feet | Quick Feet.JPG|Quick Feet | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:PikachuQuickAttackRBY.gif|thumb|Quick Attack being used by [[Pikachu]] in ''{{ | [[File:PikachuQuickAttackRBY.gif|thumb|Quick Attack being used by [[Pikachu]] in ''{{pkmn|Pokémon Red}}''.]] | ||
Quick Attack is a physical Normal-type attack introduced in the Generation I [[Pokémon (universe)|''Pokémon'']] games. It's a rather weak move, with a low base power similar to Tackle and [[Pound]]. Unlike these other moves, however, it has +1 priority, meaning it will go before other moves unless the opponent uses a move whose priority is higher. Pikachu learns Quick Attack by leveling up and can be learned among early levels in any ''Pokémon'' game. In ''{{s|bulbapedia|Pokémon Red and Green}}'', Pikachu learned it at level 16, which was later reduced to 11 in ''{{s|bulbapedia|Pokémon Yellow}}''. | |||
In the main ''Pokémon'' games, Quick Attack is commonly depicted as a single quick dash towards the foe, but the {{ | In the main ''Pokémon'' games, Quick Attack is commonly depicted as a single quick dash towards the foe, but the {{s|bulbapedia|Pokémon anime}} often shows users of Quick Attack running in zigzag patterns to evade incoming attacks. | ||
Pikachu's Quick Attack in the ''Super Smash Bros.'' series has a unique trail of electrical bubbles, which also deal [[electric]] damage, despite the attack being Normal-type in the origin games. In a similar matter, [[Skull Bash]] in ''Melee'' also has an electrical property attack despite not being an Electric-type attack. The option to "move" twice is also completely unique to ''Smash''. | Pikachu's Quick Attack in the ''Super Smash Bros.'' series has a unique trail of electrical bubbles, which also deal [[electric]] damage, despite the attack being Normal-type in the origin games. In a similar matter, [[Skull Bash]] in ''Melee'' also has an electrical property attack despite not being an Electric-type attack. The option to "move" twice is also completely unique to ''Smash''. | ||
One of Pikachu's custom moves in ''Super Smash Bros. 4'', {{ | One of Pikachu's custom moves in ''Super Smash Bros. 4'', {{s|bulbapedia|Quick Feet}}, shares its name with an {{s|bulbapedia|ability}} in the main ''Pokémon'' series, which increases a Pokémon's speed if it is under a status ailment. However, Pikachu has no access to this ability in any of the ''Pokémon'' games. It is, however, used by {{pkmn|Jolteon}}, another Generation I Electric-type Pokémon. | ||
<gallery> | <gallery> | ||
File:QuickAttack.png|Quick Attack as it appears in Generation VII ''Pokémon'' games. | |||
QuickAttack.png|Quick Attack as it appears in Generation VII ''Pokémon'' games. | |||
</gallery> | </gallery> | ||
{{clrl}} | {{clrl}} | ||
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==Trivia== | ==Trivia== | ||
*This is one of 2 up specials that initially didn't do damage, but does in the next ''Smash'' game. The other is [[Extreme Speed]]. | *This is one of 2 up specials that initially didn't do damage, but does in the next ''Smash'' game. The other is [[Extreme Speed]]. | ||
**Coincidentally, both are offensive Normal-type moves with boosted priority used by Pokémon. | **Coincidentally, both are offensive Normal-type moves with boosted priority used by Pokémon. | ||
*Quick Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it. The other two up special moves are [[Hydro Pump]] and [[Spin Attack]]. | *Quick Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it. The other two up special moves are [[Hydro Pump]] and [[Spin Attack]]. | ||
==Technical details== | ==Technical details== | ||
*[[Pikachu (SSB)/Up special]] | *[[Pikachu (SSB)/Up special]] | ||
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*[[Pikachu (SSB4)/Up special]] | *[[Pikachu (SSB4)/Up special]] | ||
*[[Pikachu (SSBU)/Up special]] | *[[Pikachu (SSBU)/Up special]] | ||
==See also== | ==See also== | ||
*[[Agility]] | *[[Agility]] | ||
{{Special Moves|char=Pikachu}} | {{Special Moves|char=Pikachu}} | ||
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[[Category:Pikachu (SSB4)]] | [[Category:Pikachu (SSB4)]] | ||
[[Category:Pikachu (SSBU)]] | [[Category:Pikachu (SSBU)]] | ||