Editing Pyra (SSBU)
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Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter]. | Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter]. | ||
Pyra and Mythra are | Pyra and Mythra are ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Pyra offers higher KO power and longer range of the two, making her more suited for taking opponents' [[stock]]s. She also possesses a strong [[meteor smash]] in the form of her [[down aerial]] to [[gimp]] opponents, which has a very large disjointed hitbox, and can combo into kill moves such as [[up aerial]] and [[up smash]] when opponents are on the ground. She does have poor mobility and low combo potential, but she can swap to Mythra to cover those weaknesses. | ||
==Attributes== | ==Attributes== | ||
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|utiltname= | |utiltname= | ||
|utiltdmg=9.5% | |utiltdmg=9.5% | ||
|utiltdesc=An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A very strong tilt attack that covers a wide area above, in front of and behind Pyra, making it useful as an anti-air and for | |utiltdesc=An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A very strong tilt attack that covers a wide area above, in front of and behind Pyra, making it useful as an anti-air and for juggling the opponent. It is somewhat slow, however, and has a noticeable blind spot directly behind Pyra that cannot hit shorter or low profile characters at point-blank range behind her. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8% (sword),<br>6% (arm) | |dtiltdmg=8% (sword),<br>6% (arm) | ||
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|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3.5}} (launcher),<br>{{ChargedSmashDmgSSBU|13.5}} (main hit, clean),<br>{{ChargedSmashDmgSSBU|12}} (main hit, late) | |usmashdmg={{ChargedSmashDmgSSBU|3.5}} (launcher),<br>{{ChargedSmashDmgSSBU|13.5}} (main hit, clean),<br>{{ChargedSmashDmgSSBU|12}} (main hit, late) | ||
|usmashdesc=Throws the Aegis Sword above herself as it twirls telekinetically, slashing above herself before picking back the sword and concluding with a twirl. Compared to Mythra's, it only hits once | |usmashdesc=Throws the Aegis Sword above herself as it twirls telekinetically, slashing above herself before picking back the sword and concluding with a twirl. Compared to Mythra's, it only hits once. It has a launcher hit in front of Pyra that hits low to the ground. Has decent range above her, making it useful for contesting airborne opponents directly above her, though its below average startup (coming out on frame 15) renders it unsuited for punishing out of shield. It has excellent power, KOing middleweights at around 91% from ground level. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13.5}} (sword),<br>{{ChargedSmashDmgSSBU|11}} (arm),<br>{{ChargedSmashDmgSSBU|10}} (kick, lower leg),<br>{{ChargedSmashDmgSSBU|8}} (kick, upper leg) | |dsmashdmg={{ChargedSmashDmgSSBU|13.5}} (sword),<br>{{ChargedSmashDmgSSBU|11}} (arm),<br>{{ChargedSmashDmgSSBU|10}} (kick, lower leg),<br>{{ChargedSmashDmgSSBU|8}} (kick, upper leg) | ||
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|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|12}} | |fairdmg={{ShortHopDmgSSBU|12}} | ||
|fairdesc=A spinning outward slash in front of herself with the Aegis Sword ablaze. It has a wide hitbox, capable of hitting opponents below and above her consistently, making it great for catching jumps. It also | |fairdesc=A spinning outward slash in front of herself with the Aegis Sword ablaze. It has a wide hitbox, capable of hitting opponents below and above her consistently, making it great for catching jumps. It also boasts great KO power, making it great for edgeguarding. However, it cannot autocancel in a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late) | |bairdmg={{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late) | ||
|bairdesc=Flips while slashing in an upwards arch starting from below herself, with the Aegis Sword ablaze. A unique back aerial in that it launches opponents at a more vertical angle, | |bairdesc=Flips while slashing in an upwards arch starting from below herself, with the Aegis Sword ablaze. A unique back aerial in that it launches opponents at a more vertical angle, allowing it to KO off the top blast zone sometimes as a DI mixup. Autocancels in a short hop. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=An overhead crescent slash with the Aegis Sword ablaze that ends in a delayed somersault, resembling the up aerials of most of the ''Fire Emblem'' characters. Boasts great | |uairdesc=An overhead crescent slash with the Aegis Sword ablaze that ends in a delayed somersault, resembling the up aerials of most of the ''Fire Emblem'' characters. Boasts great power like her other aerials, and it autocancels almost immediately after the hitboxes cease, making it a hard move to contest in the air. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|12}} (early),<br>{{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late) | |dairdmg={{ShortHopDmgSSBU|12}} (early),<br>{{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late) | ||
|dairdesc=A delayed, upside down outward slash with the Aegis Sword ablaze. | |dairdesc=A delayed, upside down outward slash with the Aegis Sword ablaze. It meteor smashes opponents at the middle of the arc below Pyra. The move has an early hit that meteor smashes opponents with less power. An incredibly good combo starter that has follow-ups at a wide range of percentages, including KO confirms into her up aerial, forward aerial, back aerial, up smash and (with good timing and spacing) her forward smash. | ||
|grabname= | |grabname= | ||
|grabdesc=Clinches the opponent, restraining them with telekinesis | |grabdesc=Clinches the opponent, restraining them with telekinesis. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5% | |pummeldmg=1.5% | ||
|pummeldesc=A burst of fire ether | |pummeldesc=A burst of fire ether. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3.5% (hit 1),<br>5.5% (throw) | |fthrowdmg=3.5% (hit 1),<br>5.5% (throw) | ||
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|bthrowname= | |bthrowname= | ||
|bthrowdmg=3% (hit 1),<br>4% (throw) | |bthrowdmg=3% (hit 1),<br>4% (throw) | ||
|bthrowdesc=A wheel kick. Extremely weak | |bthrowdesc=A wheel kick. Extremely weak, having little utility beyond launching opponents offstage. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% | |uthrowdmg=5% | ||
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% (hit 1),<br>4% (throw) | |dthrowdmg=4% (hit 1),<br>4% (throw) | ||
|dthrowdesc=Places the opponent on the floor and jumps, stabbing them on the way down, similarly to fellow ''Xenoblade'' character {{SSBU|Shulk}}'s down throw. Pyra's main combo throw, having followups into her forward aerial, up aerial, neutral aerial and Prominence Revolt | |dthrowdesc=Places the opponent on the floor and jumps, stabbing them on the way down, similarly to fellow ''Xenoblade'' character {{SSBU|Shulk}}'s down throw. Pyra's main combo throw, having followups into her forward aerial, up aerial, neutral aerial and Prominence Revolt. Visually, it appears to be an abridged version of Prominence Revolt, without the fiery effects and visuals. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Flame Nova | |nsname=Flame Nova | ||
|nsdmg=3% (hits 1-2, uncharged),<br>7% (hit 3, uncharged),<br>4% (hits 1-3, charged),<br>10% (hit 4, charged),<br>5% (hits 1-4, fully charged),<br>13% (hit 5, fully charged) | |nsdmg=3% (hits 1-2, uncharged),<br>7% (hit 3, uncharged),<br>4% (hits 1-3, charged),<br>10% (hit 4, charged),<br>5% (hits 1-4, fully charged),<br>13% (hit 5, fully charged) | ||
|nsdesc=Places the Aegis Sword behind herself, charging up fire ether, then telekinetically spins the Aegis Sword ablaze around herself, drawing opponents towards Pyra and hitting multiple times | |nsdesc=Places the Aegis Sword behind herself, charging up fire ether, then telekinetically spins the Aegis Sword ablaze around herself, drawing opponents towards Pyra and hitting multiple times before concluding with a powerful burst of fire ether. The move can be charged to up to two more levels, with each level adding an additional hit, as well as the move's damage and power. It hits on both sides of Pyra. On the ground, Pyra can move slightly across the stage, which can help space the move if it is blocked or bring the opponent closer to the edge. | ||
|ssname=Blazing End | |ssname=Blazing End | ||
|ssdmg=6% (start, normal),<br>8% (start, smash input),<br>1.5% (travel),<br>8.3% (spin hit 1, normal),<br>10.3% (spin hit 1, smash input),<br>0.8% (spin loop hits),<br>10% (spin last hit) | |ssdmg=6% (start, normal),<br>8% (start, smash input),<br>1.5% (travel),<br>8.3% (spin hit 1, normal),<br>10.3% (spin hit 1, smash input),<br>0.8% (spin loop hits),<br>10% (spin last hit) | ||
|ssdesc= | |ssdesc=Telekinetically throws the Aegis Sword set ablaze in front of her, which spins horizontally. The Aegis Sword then sets ablaze and spins vertically, hitting multiple times before returning to her. Pyra's only projectile. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword. It is comparable to other boomerang projectiles (such as [[Boomerang]]), although its travel angle cannot be adjusted. Pyra can act freely shortly after throwing the Aegis Sword, being able to move around or perform a defensive option, but she is unable to attack until the sword returns to her (including with special moves, grabs or [[Swap]]ping to Mythra). Pyra is briefly vulnerable when she catches the Aegis Sword, and the move can be reflected or Pocketed before the sword returns to Pyra. | ||
|usname=Prominence Revolt | |usname=Prominence Revolt | ||
|usdmg=4% (ascending hit),<br>5% (descent),<br>9% (fire pillar) | |usdmg=4% (ascending hit),<br>5% (descent),<br>9% (fire pillar) | ||
|usdesc=Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire similar to [[Power Geyser]] upon landing. As a recovery, it offers good vertical distance, but | |usdesc=Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire similar to [[Power Geyser]] upon landing. As a recovery, it offers good vertical distance, and Pyra can move forwards or backwards, but it has poor set horizontal distance (equivalent to half the length of a Battlefield platform regardless of how high she is from the ground), making it comparable to [[Stone Scabbard]] and [[Final Cutter]]. It has a faster startup compared to her smash attacks, and the landing hit has surprisingly high KO power, making it a useful out of shield option. However, it is very ineffective for [[sacrificial KO]]s, as the descending hit has very low knockback and causes Pyra to plummet extremely fast. It also cannot sweetspot ledges from behind. | ||
|dsname=Swap to Mythra | |dsname=Swap to Mythra | ||
|dsdmg=— | |dsdmg=— | ||
|dsdesc=Swaps places with {{SSBU|Mythra}}. Unlike [[Pokémon Change]], Pyra does not gain frame 1 intangibility, instead becoming intangible starting on frame 6 | |dsdesc=Swaps places with {{SSBU|Mythra}}. Unlike [[Pokémon Change]], Pyra does not gain frame 1 intangibility, instead becoming intangible starting on frame 6. Also does not stall Pyra/Mythra's fall. | ||
|fsname=Burning Sword | |fsname=Burning Sword | ||
|fspage= | |fspage= | ||
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| shorthop=15.2 | rshorthop=58-59 | | shorthop=15.2 | rshorthop=58-59 | ||
| djump=29 | rdjump=73-78 | | djump=29 | rdjump=73-78 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |- | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | !Cheer (Japanese/Chinese) | ||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Pyra & Mythra Cheer English & French NTSC SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Japanese SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Italian SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pyra & Mythra Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pyra & Mythra Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Py - ra! -- Myth - ra! || Homura! - Hikari! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Pyra & Mythra Cheer | |[[File:Pyra & Mythra Cheer French PAL & German SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Spanish SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Russian SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Py - ra! -- Myth - ra! || | |Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Ho - mu - ra! -- Hi - ka - ri! | ||
|} | |} | ||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]] | [[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]] | ||
[[File:Pyra Spirit WoL.jpg|thumb|The Pyra spirit available for purchase in [[World of Light]]]] | [[File:Pyra Spirit WoL.jpg|thumb|The Pyra spirit available for purchase in [[World of Light]]]] | ||
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and | Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm|the Light Realm]] and [[The Final Battle (World of Light)|the Final Battle]] respectively, meaning that they were vaporized by [[Galeem]]. The Pyra spirit can be purchased for 10,000SP in Anna's Emporium once Anna's spirit has been defeated. Purchasing this spirit does not unlock her and Mythra as a playable character; rather, they are unlocked after downloading them and freeing at least 10 other fighters from Galeem's control, just like other DLC characters. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Pyra's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Pyra's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}; however, Pyra must be the one chosen as the front on the character selection screen to get her fighter spirit. It is also available periodically for purchase in the shop for 300 Gold, but only after Pyra/Mythra have been downloaded. Unlocking Pyra/Mythra in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Pyra (Fighter)". Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate. | ||
Additionally, Pyra has a support spirit as part of ''Ultimate''{{'}}s base game. | Additionally, Pyra has a support spirit as part of ''Ultimate''{{'}}s base game. | ||
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*Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to [[Monolith Soft]], the developer of the ''Xenoblade Chronicles'' series. | *Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to [[Monolith Soft]], the developer of the ''Xenoblade Chronicles'' series. | ||
*According to [[Masahiro Sakurai]], the development team considered having Rex fighting alongside Pyra and Mythra, but this was decided against due to the difficulty the team had with the {{SSBU|Ice Climbers}} in contexts such as [[8-Player Smash]]. Sakurai specifically cited the far more complicated design and abilities of Pyra and Mythra compared to the relatively simple appearance and moveset of the Ice Climbers.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4</ref> Another issue was getting both characters to move at the same time which the development team found was impossible to do; similarly, it was deemed too difficult to implement Rex as the main fighter with Pyra behind him. This ultimately led to Rex being reduced to a smaller supporting role and Mythra being included along with Pyra with the two being able to [[swap]] instead.<ref>https://www.nintendoenthusiast.com/sakurai-considered-rex-and-pyra-as-a-duo-character-for-super-smash-bros-ultimate/</ref> | *According to [[Masahiro Sakurai]], the development team considered having Rex fighting alongside Pyra and Mythra, but this was decided against due to the difficulty the team had with the {{SSBU|Ice Climbers}} in contexts such as [[8-Player Smash]]. Sakurai specifically cited the far more complicated design and abilities of Pyra and Mythra compared to the relatively simple appearance and moveset of the Ice Climbers.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4</ref> Another issue was getting both characters to move at the same time which the development team found was impossible to do; similarly, it was deemed too difficult to implement Rex as the main fighter with Pyra behind him. This ultimately led to Rex being reduced to a smaller supporting role and Mythra being included along with Pyra with the two being able to [[swap]] instead.<ref>https://www.nintendoenthusiast.com/sakurai-considered-rex-and-pyra-as-a-duo-character-for-super-smash-bros-ultimate/</ref> | ||
*Pyra's design has been adjusted from her original appearance; she wears an additional pair of translucent tights under her shorts, and an additional gold plate covers the top of her butt. Unlike Mythra's similarly adjusted design, this change was not present in either her base game spirit or as an alternate costume in her home game, nor does it even apply to her new fighter spirit. This change could possibly be the result of censorship to comply with the game's CERO A rating in Japan, as with comparable changes made to the designs of | *Pyra's design has been adjusted from her original appearance; she wears an additional pair of translucent tights under her shorts, and an additional gold plate covers the top of her butt. Unlike Mythra's similarly adjusted design, this change was not present in either her base game spirit or as an alternate costume in her home game, nor does it even apply to her new fighter spirit. This change could possibly be the result of censorship to comply with the game's CERO A rating in Japan, as with comparable changes made to the designs of [[SSBU|Bayonetta]], [[SSBU|Palutena]], female [[SSBU|Corrin]], and several other characters that appear as spirits. However, Pyra's spirits are an exception. | ||
**According to Sakurai, he and the development team went through a lot of trial and error before settling on Pyra's design for ''Smash Bros.''<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=2125s</ref> | **According to Sakurai, he and the development team went through a lot of trial and error before settling on Pyra's design for ''Smash Bros.''<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=2125s</ref> | ||
*Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!" ({{ja|やられました...|Yarare mashita...}}, ''I've been finished...'') | *Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!" ({{ja|やられました...|Yarare mashita...}}, ''I've been finished...'') | ||
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{{Xenoblade Chronicles universe}} | {{Xenoblade Chronicles universe}} | ||
[[Category:Pyra (SSBU) | [[Category:Pyra (SSBU)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[es:Pyra (SSBU)]] | [[es:Pyra (SSBU)]] |