Editing Pyra (SSBU)

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{{Infobox Character
{{Infobox Character
|name        = Pyra
|name        = Pyra
|image        = {{tabber|title1=Solo|content1=[[File:Pyra SSBU.png|250px|Pyra]]|title2=With Mythra|content2=[[File:Pyra & Mythra SSBU.png|250px]]}}
|image        = {{tabber|title1=Solo|tab1=[[File:Pyra SSBU.png|250px|Pyra]]|title2=With Mythra|tab2=[[File:Pyra & Mythra SSBU.png|250px]]}}
|game        = SSBU
|game        = SSBU
|shareslot    = {{SSBU|Mythra}}
|shareslot    = {{SSBU|Mythra}}
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|tier = S
|ranking = 5
}}
}}
:{{Cquote|''Pyra Blazes Into Battle!''|cite=Introduction tagline}}
:{{Cquote|Pyra Blazes Into Battle!|cite=Introduction tagline}}
'''Pyra''' ({{ja|ホムラ|Homura}}, ''Homura'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was confirmed as a playable fighter alongside {{SSBU|Mythra}} during the February 17th, 2021 [[Nintendo Direct]], and both of them were released as part of Challenger Pack 9 on March 4th, 2021 in {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. She can transform into Mythra using her [[down special move]], [[Swap to Mythra]]. While Pyra's moveset is similar to Mythra's (aside from three of her [[special moves]] and [[Final Smash]]), neither is classified as an [[Echo Fighter]]. Pyra is classified as [[Fighter number|Fighter #79]].
'''Pyra''' ({{ja|ホムラ|Homura}}, ''Homura'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was confirmed as a playable fighter alongside {{SSBU|Mythra}} during the February 17th, 2021 [[Nintendo Direct]], and both of them were released as part of Challenger Pack 9 on March 4th, 2021 in {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. She can transform into Mythra using her [[down special move]], [[Swap to Mythra]]. While Pyra's moveset is similar to Mythra's (aside from three of her [[special moves]] and [[Final Smash]]), neither is classified as an [[Echo Fighter]]. Pyra is classified as [[Fighter number|Fighter #79]].


Although Pyra is the selectable character by default across all palettes, the player can choose to start as Mythra by clicking on her in their fighter portrait at the character selection screen, or by pressing {{Button|Switch|Left|l=Directional buttons}} or {{Button|GCN|Y}} while hovering over or having selected Pyra, in the same manner as one chooses which Pokémon to start with when choosing {{SSBU|Pokémon Trainer}}.
Although Pyra is the selectable character by default across all palettes, the player can choose to start as Mythra by clicking on her in their fighter portrait at the character selection screen, in the same manner as one chooses which Pokémon to start with when choosing {{SSBU|Pokémon Trainer}}.


Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter].
Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of ''Xenoblade Chronicles 2'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with new voice clips, the former of whom initially confirmed her reprisal [https://twitter.com/sdsjb/status/1362171529283457029 via Twitter].
Pyra and Mythra are collectively ranked 5th out of 82 on the current [[tier list]], placing the Aegis in the S tier. Pyra offers higher KO power and longer range of the two, making her more suited for taking opponents' [[stock]]s. She also possesses a strong [[meteor smash]] in the form of her [[down aerial]] to [[gimp]] opponents, which has a very large disjointed hitbox, and can combo into kill moves such as [[up aerial]] and [[up smash]] when opponents are on the ground. She does have poor mobility and low combo potential, but she can swap to Mythra to cover those weaknesses. One weakness both of the Aegis share however is a mediocre recovery. Pyra's [[up special]] has her jumping up and plummeting downwards like {{SSBU|Ike}}'s and {{SSBU|Chrom}}'s, offering very little horizontal distance.


==Attributes==
==Attributes==
Pyra is the stronger component of the Aegis, possessing vastly superior KO potential, damage output and overall range. Like Mythra, Pyra is a middleweight, albeit on the heavier side of the weight class (weighing the same as {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, and {{SSBU|Corrin}}). Despite her weight class, Pyra is burdened with very slow mobility: aside from her above-average [[air speed]], she has the 6th slowest [[dash]]ing speed, below-average [[walk]]ing speed, and slightly below-average [[air acceleration]]. However, compared to other fighters in and around her weight class, her overall character type is similar to that of traditional heavyweights thanks to her plethora of hard-hitting attacks.
Pyra is the stronger Blade of the Aegis duo, possessing vastly superior KO potential, damage output and overall range. Like Mythra, Pyra is a middleweight, albeit on the heavier side of the weight class (weighing the same as {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, and {{SSBU|Corrin}}). Despite her weight class, Pyra is burdened with very slow mobility: aside from her above-average [[air speed]], she has the 6th slowest [[dash]]ing speed, below-average [[walk]]ing speed, and slightly below-average [[air acceleration]]. However, compared to other fighters in and around her weight class, her overall character type is similar to that of traditional heavyweights thanks to her plethora of hard-hitting attacks.


While Pyra's power is perhaps her most dominant strength, her range is also very formidable. As a swordswoman who fights with her respective {{h2|List of swords|Aegis Sword}}, almost all of Pyra's standard attacks (barring the first hit of neutral attack) are [[disjointed]], aiding her in directly challenging incoming attacks. This also means that with proper spacing, her aerial moves are hard to punish on shield at maximum distance, allowing her to easily break shields with simple air-to-ground combos. However, Pyra's range also means that with her forward smash, which is one of the longest-reaching in the game, she can bypass counterattacks more effectively than most other characters at maximum distance.
While Pyra's power is perhaps her most dominant strength, her range is also very formidable. As a swordswoman who fights with her respective {{h2|List of swords|Aegis Sword}}, almost all of Pyra's standard attacks (barring the first hit of neutral attack) are [[disjointed]], aiding her in directly challenging incoming attacks. This also means that with proper spacing, her aerial moves are hard to punish on shield at maximum distance, allowing her to easily break shields with simple air-to-ground combos. However, Pyra's range also means that with her forward smash, which is one of the longest-reaching in the game, she can bypass counterattacks more effectively than most other characters at maximum distance.
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Overall, Pyra is a hard-hitting, yet surprisingly versatile swordswoman who excels at punishing. She must be patient to look for openings due to her slow mobility and poor disadvantage state. In addition, Pyra is best utilized when she and Mythra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, whereas it is considered best to switch to her counterpart to keep advantage due to Mythra's sheer flexibility and vastly superior movement.   
Overall, Pyra is a hard-hitting, yet surprisingly versatile swordswoman who excels at punishing. She must be patient to look for openings due to her slow mobility and poor disadvantage state. In addition, Pyra is best utilized when she and Mythra have the advantage so as to alleviate their respective weaknesses and amplify their respective strengths, whereas it is considered best to switch to her counterpart to keep advantage due to Mythra's sheer flexibility and vastly superior movement.   


Not too long after the Aegis' release, professional players such as {{Sm|MkLeo}}, {{Sm|Sparg0}} and {{Sm|Shuton}} have demonstrated very strong results with Pyra, particularly when used in tandem with Mythra, and her representation and results have further expanded since then. Most players believe the Aegis is top tier or even among the best characters in the game, alongside the commonly accepted {{SSBU|Steve}} and {{SSBU|Joker}}.
Not too long after they were released, professional players such as {{Sm|MkLeo}}, {{Sm|Sparg0}} and {{Sm|Shuton}} have demonstrated very strong results with Pyra both online and offline alongside her counterpart Mythra, and their representation and results have further expanded since then. Although Pyra and Mythra's shared viability when used together remains unclear in the long term, most players believe they are top tier or even among the best characters in the game, alongside the commonly accepted {{SSBU|Pikachu}} and {{SSBU|Joker}}.


==Update history==
==Update history==
Pyra was slightly nerfed via game updates. In update {{SSBU|12.0.0}}, she received two changes that are shared with her counterpart Mythra. These include increased hitstun on the second hit of her neutral attack, as well as reduced pushback against opponents while she is charging her forward smash, with the latter of the two being intended to prevent opposing attacks from whiffing against her during that state. In update {{SSBU|13.0.1}}, she received a nerf to Blazing End, which gained three additional frames of end lag on both the grounded and aerial variants. This change primarily affects footstool combos started with the move, making them more difficult to perform.
Pyra was slightly nerfed via game updates. In update {{SSBU|12.0.0}}, she received two changes that are shared with her counterpart Mythra. These include increased hitstun on the second hit of her neutral attack, as well as reduced pushback against opponents while she is charging her forward smash, with the latter of the two being intended to prevent opposing attacks from whiffing against her during that state. In update {{SSBU|13.0.1}}, she received a nerf to Blazing End, which gained three additional frames of end lag on both the grounded and aerial variants. This change primarily affects footstool combos started with the move, making them more difficult to perform.


Overall, these changes did not change Pyra's competitive reception in the long term, as her key strengths and weaknesses remain unaltered.
Overall, these changes are not expected to change Pyra's competitive reception in the long term, as her key strengths and weaknesses remain unaltered.


'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
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|neutral3dmg=5%
|neutral3dmg=5%
|neutralinfdmg=0.6% (loop),<br>5% (last)
|neutralinfdmg=0.6% (loop),<br>5% (last)
|neutraldesc=A knifehand strike, followed by an inward slash, followed by an upward slash. Alternatively, the second hit can be followed up by repeated bursts of fire {{iw|xenoserieswiki|ether|XC}}. It is Pyra's fastest attack, due to its first hit coming out on frame 3. Holding down the button causes her to repeat the first hit. The third hit has impressive KO potential for a neutral attack combo, similarly to {{SSBU|Ridley}}'s standard neutral attack.
|neutraldesc=A knifehand strike, followed by an inward slash, followed by an upward slash. Alternatively, the second hit can be followed up by repeated bursts of fire ether. It is Pyra's fastest attack, due to its first hit coming out on frame 3. Holding down the button causes her to repeat the first hit. The third hit has impressive KO potential for a neutral attack combo, similarly to {{SSBU|Ridley}}'s regular neutral attack.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=11.5%
|ftiltdmg=11.5%
|ftiltdesc=An outward slash with the Aegis Sword ablaze. Has decent range and power, but is somewhat slow for a tilt attack in regard to startup, coming out on frame 12. It has a shieldstun multiplier of 1.5×, which makes it fairly safe on shield.
|ftiltdesc=An outward slash with the Aegis Sword ablaze. Has decent range and power, but is somewhat slow for a tilt attack.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=9.5%
|utiltdmg=9.5%
|utiltdesc=An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A very strong tilt attack that covers a wide area above, in front of and behind Pyra, making it useful as an anti-air and for scoring KOs at higher percents. It is somewhat slow, however, and has a noticeable blind spot directly behind Pyra that cannot hit shorter or low profile characters at point-blank range.
|utiltdesc=An overhead arcing slash with the Aegis Sword ablaze that starts from behind. A very strong tilt attack that covers a wide area above, in front of and behind Pyra, making it useful as an anti-air and for juggling the opponent. It is somewhat slow, however, and has a noticeable blindspot directly behind Pyra that cannot hit shorter or low-profile characters at point-blank range behind her.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=8% (sword),<br>6% (arm)
|dtiltdmg=8% (sword),<br>6% (arm)
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|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|3.5}} (launcher),<br>{{ChargedSmashDmgSSBU|13.5}} (main hit, clean),<br>{{ChargedSmashDmgSSBU|12}} (main hit, late)
|usmashdmg={{ChargedSmashDmgSSBU|3.5}} (launcher),<br>{{ChargedSmashDmgSSBU|13.5}} (main hit, clean),<br>{{ChargedSmashDmgSSBU|12}} (main hit, late)
|usmashdesc=Throws the Aegis Sword above herself as it twirls telekinetically, slashing above herself before picking back the sword and concluding with a twirl. Compared to Mythra's, it only hits once, and becomes weaker towards the end of its active frames. It has a launcher hit in front of Pyra that hits low to the ground. Has decent range above her, making it useful for contesting airborne opponents directly above her, though its below average startup (coming out on frame 15) renders it unsuited for punishing out of shield. It has excellent power, KOing middleweights at around 91% from ground level.
|usmashdesc=Throws the Aegis Sword above herself as it spins telekinetically, slashing above herself before picking back the sword and concluding with a twirl. Compared to Mythra's, it only hits once. It has a launcher hit in front of Pyra that hits low to the ground. Has decent range above her, making it useful for contesting airborne opponents directly above her, though its below average startup (coming out on frame 15) renders it unsuited for punishing out of shield. It has excellent power, KOing middleweights at around 91% from ground level.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|13.5}} (sword),<br>{{ChargedSmashDmgSSBU|11}} (arm),<br>{{ChargedSmashDmgSSBU|10}} (kick, lower leg),<br>{{ChargedSmashDmgSSBU|8}} (kick, upper leg)
|dsmashdmg={{ChargedSmashDmgSSBU|13.5}} (sword),<br>{{ChargedSmashDmgSSBU|11}} (arm),<br>{{ChargedSmashDmgSSBU|10}} (kick, lower leg),<br>{{ChargedSmashDmgSSBU|8}} (kick, upper leg)
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|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|10}} (clean),<br>{{ShortHopDmgSSBU|8}} (late)
|nairdmg={{ShortHopDmgSSBU|10}} (clean),<br>{{ShortHopDmgSSBU|8}} (late)
|nairdesc=Telekinetically twirls the Aegis Sword in front of herself while facing the screen. Compared to Mythra, it only hits once but has sex kick properties. It launches opponents upwards with very high base knockback, KOing near the upper blast line at around 110%. It visually resembles Flame Nova, without the fiery effects and visuals.
|nairdesc=Telekinetically spins the Aegis Sword in front of herself while facing the screen. Compared to Mythra, it only hits once but has sex kick properties. It launches opponents upwards with high knockback, KOing near the upper blast line at around 110%. It visually resembles Flame Nova, without the fiery effects and visuals.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|12}}
|fairdmg={{ShortHopDmgSSBU|12}}
|fairdesc=A spinning outward slash in front of herself with the Aegis Sword ablaze. It has a wide hitbox, capable of hitting opponents below and above her consistently, making it great for catching jumps. It also has potent KO power when near the edges, making it great for edgeguarding. However, it cannot autocancel in a short hop.
|fairdesc=A spinning outward slash in front of herself with the Aegis Sword ablaze. It has a wide hitbox, capable of hitting opponents below and above her consistently, making it great for catching jumps. It also boasts great KO power, making it great for edgeguarding. However, it cannot autocancel in a short hop.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late)
|bairdmg={{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late)
|bairdesc=Flips while slashing in an upwards arch starting from below herself, with the Aegis Sword ablaze. A unique back aerial in that it launches opponents at a more vertical angle, often allowing it to KO off the top blast zone as a DI mixup. Autocancels in a short hop.
|bairdesc=Flips while slashing in an upwards arch starting from below herself, with the Aegis Sword ablaze. A unique back aerial in that it launches opponents at a more vertical angle, allowing it to KO off the top blast zone sometimes as a DI mixup. Autocancels in a short hop.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdmg={{ShortHopDmgSSBU|10}}
|uairdesc=An overhead crescent slash with the Aegis Sword ablaze that ends in a delayed somersault, resembling the up aerials of most of the ''Fire Emblem'' characters. Boasts great KO power like her other aerials and the lowest landing lag out of all of them, and it autocancels almost immediately after the hitboxes cease, making it a hard move to contest near the ground.
|uairdesc=An overhead crescent slash with the Aegis Sword ablaze that ends in a delayed somersault, resembling the up aerials of most of the ''Fire Emblem'' characters. Boasts great power like her other aerials, and it autocancels almost immediately after the hitboxes cease, making it a hard move to contest in the air.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|12}} (early),<br>{{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late)
|dairdmg={{ShortHopDmgSSBU|12}} (early),<br>{{ShortHopDmgSSBU|14}} (clean),<br>{{ShortHopDmgSSBU|12}} (late)
|dairdesc=A delayed, upside down outward slash with the Aegis Sword ablaze. The sweetspot at the middle of the arc below Pyra is a powerful meteor smash, but the move also has an early hit at the front of the arc that meteor smashes opponents with less power. An incredibly good combo starter that has follow-ups at a wide range of percentages, including KO confirms into her up aerial, forward aerial, back aerial, up smash, up special, and (with good timing and spacing) her forward smash.
|dairdesc=A delayed, upside down outward slash with the Aegis Sword ablaze. It meteor smashes opponents at the middle of the arc below Pyra. The move has an early hit that meteor smashes opponents with less power. An incredibly good combo starter that has follow-ups at a wide range of percentages, including KO confirms into her up aerial, forward aerial, back aerial, up smash and (with good spacing) her forward smash.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Clinches the opponent, restraining them with telekinesis. Average range, though its disjoint makes it safer compared to other similar grabs.
|grabdesc=Clinches the opponent, restraining them with telekinesis.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=1.5%
|pummeldmg=1.5%
|pummeldesc=A burst of fire ether. Slightly stronger than pummels of similar speed like {{SSBU|Mario}}'s, a distinction shared with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}}, {{SSBU|Steve}} and {{SSBU|Mythra}}.
|pummeldesc=A burst of fire ether.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=3.5% (hit 1),<br>5.5% (throw)
|fthrowdmg=3.5% (hit 1),<br>5.5% (throw)
|fthrowdesc=A fire ether-infused palm thrust, similar to Lucario's forward throw. Pyra's strongest throw, although it is still extremely weak compared to conventional KO throws.
|fthrowdesc=A burst of fire ether. Pyra's strongest throw, although it is still extremely weak compared to conventional KO throws.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=3% (hit 1),<br>4% (throw)
|bthrowdmg=3% (hit 1),<br>4% (throw)
|bthrowdesc=A wheel kick. Extremely weak with vertical knockback, having little utility beyond launching opponents offstage.
|bthrowdesc=A wheel kick. Extremely weak, having little utility beyond launching opponents offstage.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=5%
|uthrowdmg=5%
|uthrowdesc=Telekinetically throws the opponent upward. Her worst throw, dealing little damage, not being able to KO until Sudden Death percents, and possessing no combos.
|uthrowdesc=Telekinetically throws the opponent upward. Her worst throw, dealing little damage, does not KO until sudden death percents, and possessing no combos
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=4% (hit 1),<br>4% (throw)
|dthrowdmg=4% (hit 1),<br>4% (throw)
|dthrowdesc=Places the opponent on the floor and jumps, stabbing them on the way down, similarly to fellow ''Xenoblade'' character {{SSBU|Shulk}}'s down throw. Pyra's main combo throw, having followups into her forward aerial, up aerial, neutral aerial and Prominence Revolt, and only capable of KOing at extreme percents. Visually, it appears to be an abridged version of Prominence Revolt, without the fiery effects and visuals.
|dthrowdesc=Places the opponent on the floor and jumps, stabbing them on the way down, similarly to fellow ''Xenoblade'' character {{SSBU|Shulk}}'s down throw. Pyra's main combo throw, having followups into her forward aerial, up aerial, neutral aerial and Prominence Revolt. Visually, it appears to be an abridged version of Prominence Revolt, without the fiery effects and visuals.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|nsname=Flame Nova
|nsname=Flame Nova
|nsdmg=3% (hits 1-2, uncharged),<br>7% (hit 3, uncharged),<br>4% (hits 1-3, charged),<br>10% (hit 4, charged),<br>5% (hits 1-4, fully charged),<br>13% (hit 5, fully charged)
|nsdmg=3% (hits 1-2, uncharged),<br>7% (hit 3, uncharged),<br>4% (hits 1-3, charged),<br>10% (hit 4, charged),<br>5% (hits 1-4, fully charged),<br>13% (hit 5, fully charged)
|nsdesc=Places the Aegis Sword behind herself, charging up fire ether, then telekinetically spins the Aegis Sword ablaze around herself, drawing opponents towards Pyra and hitting multiple times alternating in front and behind her before concluding with a powerful burst of fire ether on both sides. The move can be charged to up to two more levels, with each level adding an additional hit, as well as the move's damage and power. On the ground, Pyra can move slightly across the stage, which can help space the move if it is blocked or bring the opponent closer to the edge, but the windup hits' alternating pattern makes it possible for opponents to escape the move early when blocked by dodging or jumping with.
|nsdesc=Places the Aegis Sword behind herself, charging up fire ether, then telekinetically spins the Aegis Sword ablaze around herself, drawing opponents towards Pyra and hitting multiple times before concluding with a powerful burst of fire ether. The move can be charged to up to two more levels, with each level adding an additional hit, as well as the move's damage and power. It hits on both sides of Pyra. On the ground, Pyra can move slightly across the stage, which can help space the move if it is blocked or bring the opponent closer to the edge.
|ssname=Blazing End
|ssname=Blazing End
|ssdmg=6% (start, normal),<br>8% (start, smash input),<br>1.5% (travel),<br>8.3% (spin hit 1, normal),<br>10.3% (spin hit 1, smash input),<br>0.8% (spin loop hits),<br>10% (spin last hit)
|ssdmg=6% (start, normal),<br>8% (start, smash input),<br>1.5% (travel),<br>8.3% (spin hit 1, normal),<br>10.3% (spin hit 1, smash input),<br>0.8% (spin loop hits),<br>10% (spin last hit)
|ssdesc=Pyra's only projectile, she throws the Aegis Sword set ablaze in front of her, which drags opponents along its trajectory while spinning horizontally. The Aegis Sword then sets ablaze again and telekinetically spins in place vertically, hitting multiple times before returning to her. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword. Though visually comparable to boomerang projectiles (such as [[Boomerang]]), it does not possess a hitbox when returning and its travel angle cannot be adjusted. Pyra can act shortly after throwing the Aegis Sword, being able to move around or perform defensive options, but she is unable to attack until the sword returns to her (including with special moves, grabs, items, or [[Swap]]ping to Mythra). Pyra is briefly vulnerable when she catches the Aegis Sword, and the move can be reflected or Pocketed before the sword begins to spin in place.
|ssdesc=Telekinetically throws the Aegis Sword set ablaze in front of her, which spins horizontally. The Aegis Sword then sets ablaze and spins vertically, hitting multiple times before returning to her. Pyra's only projectile. The move can be smash inputted to increase the sword's travel distance, which also adds one more hit to the Aegis Sword. It is comparable to other boomerang projectiles such as [[Boomerang]], although its travel angle cannot be adjusted. Pyra can act freely shortly after throwing the Aegis Sword, being able to move around or perform a defensive option, but she's unable to attack until the sword returns to her (including with special moves, grabs or [[Swap]]ping to Mythra). Pyra is briefly vulnerable when she catches the Aegis Sword, and the move can be reflected or Pocketed before the sword returns to Pyra.
|usname=Prominence Revolt
|usname=Prominence Revolt
|usdmg=4% (ascending hit),<br>5% (descent),<br>9% (fire pillar)
|usdmg=4% (ascending hit),<br>5% (descent),<br>9% (fire pillar)
|usdesc=Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire similar to [[Power Geyser]] upon landing. As a recovery, it offers good vertical distance, but very poor horizontal distance (equivalent to half the length of a Battlefield platform regardless of how high she is from the ground), making it comparable to [[Stone Scabbard]] and [[Final Cutter]]. It has a faster startup compared to her smash attacks, and the landing hit has surprisingly high KO power, making it a useful out of shield option, but has extremely high ending lag to the point that most opponents can punish it with a forward smash on block. It is additionally very ineffective for [[sacrificial KO]]s, as the descending hit has very low knockback and causes Pyra to plummet extremely fast, and it also cannot sweetspot ledges from behind, requiring her to perform the move from at least as high enough to begin the descending portion before she can grab the ledge in such a case.
|usdesc=Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire similar to [[Power Geyser]] upon landing. As a recovery, it offers good vertical distance, and Pyra can move forwards or backwards, but it has poor set horizontal distance (equivalent to half the length of a Battlefield platform regardless of how high she is from the ground), making it comparable to [[Stone Scabbard]] and [[Final Cutter]]. It has a faster startup compared to her smash attacks, and the landing hit has surprisingly high KO power, making it a useful out of shield option. However, it is very ineffective for [[sacrificial KO]]s, as the descending hit has very low knockback and causes Pyra to plummet extremely fast. It also cannot sweetspot ledges from behind.
|dsname=Swap to Mythra
|dsname=Swap to Mythra
|dsdmg=—
|dsdmg=—
|dsdesc=Swaps places with {{SSBU|Mythra}}. Unlike [[Pokémon Change]], Pyra does not gain frame 1 intangibility, instead becoming intangible starting on frame 6, and does not have a cooldown period before they can Swap again. Also does not stall Pyra/Mythra's fall, but allows horizontal movement in the air and maintains some of it on startup.
|dsdesc=Swaps places with {{SSBU|Mythra}}. Unlike [[Pokémon Change]], Pyra does not gain frame 1 intangibility, instead becoming intangible starting on frame 6. Also does not stall Pyra/Mythra's fall.
|fsname=Burning Sword
|fsname=Burning Sword
|fspage=
|fspage=
|fsdmg=12% (hit 1),<br>0.4% (hits 2-21),<br>14% (hit 22, close),<br>8% (hit 22, far)
|fsdmg=12% (hit 1),<br>0.4% (hits 2-21),<br>14% (hit 22, close),<br>8% (hit 22, far)
|fsdesc=Rex appears in front of Pyra, who lends him the Aegis Sword before he performs a downward slash. If it hits, a cutscene plays briefly where Rex and Pyra raise the Aegis Sword set ablaze in the air, then jump at the opponents. Afterwards, it cuts back to the stage where Rex and Pyra perform a huge flaming slash, creating a large pillar of fire to hit caught opponents before being launched. Up to three opponents can be caught by the initial hit, whereas bystanders who didn't get hit by the initial hit can still get hit by the flaming pillar. Compared to Mythra's Sacred Arrow, Burning Sword deals less damage, but the final hit is stronger, enabling it to KO earlier.
|fsdesc=Rex appears in front of Pyra, who lends him the Aegis Sword before he performs a downward slash. If it hits, a cutscene plays briefly where Rex and Pyra raise the Aegis Sword set ablaze in the air, then jump at the opponents. Afterwards, it cuts back to the stage where Rex and Pyra perform a huge flaming slash, creating a large pillar of fire to hit caught opponents before being launched. Up to three opponents can be caught by the initial hit, whereas bystanders who didn't get hit by the initial hit can still get hit by the flaming pillar. Compared to Mythra's Sacred Arrow, Burning Sword deals less damage, but the final hit is stronger.
}}
 
===Stats===
{{Attributes
| cast=89
| weight=98 | rweight=33-36
| dash=1.69 | rdash=81
| run=1.38 | rrun=84
| walk=0.92 | rwalk=67
| trac=0.08 | rtrac=85-86
| airfric=0.009 | rairfric=52-56
| air=1.1 | rair=38-39
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.055 | raddaccel=51-52
| gravity=0.078 | rgravity=71-72
| fall=1.62 | rfall=41
| ff=2.592 | rff=41
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=26.3 | rjumpheight=80
| shorthop=15.2 | rshorthop=58-59
| djump=29 | rdjump=73-78
| ellag=4 | rellag=2-75
}}
}}


===[[Announcer]] call===
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
<gallery>
Pyra English Announcer SSBU.wav|English
Pyra English Announcer SSBU.wav|English
Pyra Japanese Announcer SSBU.wav|Japanese/Chinese/Korean
Pyra Japanese Announcer SSBU.wav|Japanese/Chinese
Pyra French Announcer SSBU.wav|French
Pyra German Announcer SSBU.wav|German
Pyra Italian Announcer SSBU.wav|Italian
Pyra Russian Announcer SSBU.wav|Russian
Pyra Spanish Announcer SSBU.wav|Spanish
</gallery>
</gallery>


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*Rex appears from the sky and tosses Pyra's Aegis Sword at her as she teleports onto the stage. She will move her arm across her chest or hold her hand over her chest depending on if she is facing right or left respectively.
*Rex appears from the sky and tosses Pyra's Aegis Sword at her as she teleports onto the stage. She will move her arm across her chest or hold her hand over her chest depending on if she is facing right or left respectively.
<gallery>
<gallery>
PyraOnScreenAppearanceSSBU.gif|Pyra's on-screen appearance.
PyraOnScreenAppearanceSSBU.gif|Pyra's on-screen appearance
</gallery>
</gallery>


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*Pumps her fist excitedly.
*Pumps her fist excitedly.
<gallery>
<gallery>
SSBUPyraIdle1.gif|Pyra's first idle pose.
SSBUPyraIdle1.gif|Pyra's first idle pose
SSBUPyraIdle2.gif|Pyra's second idle pose.
SSBUPyraIdle2.gif|Pyra's second idle pose
</gallery>
</gallery>


===[[Crowd cheer]]===
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
|-
!{{{name|}}}
!{{{name|}}}
!Cheer (International)
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Pyra & Mythra Cheer English & French NTSC SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Japanese SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Italian SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pyra & Mythra Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pyra & Mythra Cheer French PAL & German SSBU.ogg|center]]
|-
! scope="row"|Description
|Py - ra! -- Myth - ra! || Homura! - Hikari! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Pyra & Mythra Cheer International SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Japanese SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Korean SSBU.ogg|center]]
|[[File:Pyra & Mythra Cheer French PAL & German SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Spanish SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Russian SSBU.ogg|center]]||[[File:Pyra & Mythra Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Py - ra! -- Myth - ra! || Homura! - Hikari! || Ho - mu - ra! -- Hi - ka - ri!
|Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Py - ra! -- Myth - ra! || Ho - mu - ra! -- Hi - ka - ri!  
|}
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Tosses the Aegis Sword in the air while twirling and catches it while posing, saying "We did our best!" ({{ja|頑張りました|Ganbari mashita}}, ''I did my best.''). Rex will jump in next to her and hold his fist up, saying "Nice one, Pyra!" ({{ja|やったね、ホムラ!|Yatta ne, Homura!}}, ''Great job, Pyra!''). In team battles, Rex does not appear if the team has three or more characters.
*'''Left:''' Tosses the Aegis Sword in the air while twirling and catches it while posing, saying "I killed a baby!" ({{ja|頑張りました|Ganbari mashita}}). Rex will jump in next to her and hold his fist up, saying "Nice one, Pyra!" ({{ja|やったね、ホムラ!|Yatta ne, Homura!}}). In team battles, Rex does not appear if the team has three or more characters.
*'''Up:''' Holds the Aegis Sword in front of her. She and Rex then hold it together and point it up in the air while letting out a battle cry. The final pose is similar to when they hold up the Aegis Sword during Burning Sword.
*'''Up:''' Holds the Aegis Sword in front of her, then she and Rex hold it together and point it up in the air while letting out a battle cry. The final pose is similar to when they hold up the Aegis Sword during Burning Sword.
*'''Right:''' Pyra briefly morphs into Mythra, who does a pose and spins around while morphing back into Pyra, who does a finishing pose by extending the Aegis Sword out. They both say "This is the power of the Aegis!" ({{ja|これが、私達の力です!|Korega, watashi tachi no chikara desu!}}, ''This is our power!'') in unison, alternating their voices as they swap. Her pose comes from her [https://images-na.ssl-images-amazon.com/images/I/51B9y5YO1EL._AC_SY550_.jpg official artwork and her figurine] with {{SSBU|Mythra}}.
*'''Right:''' Pyra briefly morphs into Mythra, who does a pose and spins around while morphing back into Pyra, who does a finishing pose by extending the Aegis Sword out. They both say "This is the power of the Aegis!" ({{ja|これが、私達の力です!|Korega, watashi tachi no chikara desu!}}, ''This is our power!'') in unison, alternating their voices as they swap form. Her pose comes from her [https://images-na.ssl-images-amazon.com/images/I/51B9y5YO1EL._AC_SY550_.jpg official artwork and her figurine] with {{SSBU|Mythra}}.
[[File:Pyra&MythraVictoryThemeUltimate.ogg|thumb|A short excerpt of {{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2|Battle!!}}, the main battle theme from ''Xenoblade Chronicles 2''.]]
[[File:Pyra&MythraVictoryThemeUltimate.ogg|thumb|A short excerpt of {{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2|Battle!!}}, the main battle theme from ''Xenoblade Chronicles 2''.]]
<gallery>
<gallery>
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=={{SSBU|Classic Mode}}: Shared Destinies==
=={{SSBU|Classic Mode}}: Shared Destinies==
[[File:SSBU Congratulations Pyra-Mythra.png|thumb|Pyra/Mythra's congratulations screen.]]
[[File:SSBU Congratulations Pyra-Mythra.png|thumb|Pyra/Mythra's congratulations screen.]]
Referencing the fact that Pyra and Mythra share a body, the Aegis' route primarily features pairs of opponents who are canonically clones, or at the very least similar. This extends to [[Master Hand]] and [[Crazy Hand]] at the end, who are always fought together, regardless of intensity. The items that spawn are from the franchise the opponents are from (or in the case of Round 4, no items).
Referencing the duality of Pyra and Mythra, the pair's route features pairs of opponents who are the same or similar. This extends to [[Master Hand]] and [[Crazy Hand]] at the end, who are always fought together, regardless of intensity. The items that spawn are from the franchise the opponents are from (or in the case of Round 4, no items).


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|5||{{CharHead|Kirby|SSBU|hsize=20px}} and {{CharHead|Meta Knight|SSBU|hsize=20px}}||[[The Great Cave Offensive]] (Battlefield form)|| ''{{SSBUMusicLink|Kirby|The Great Cave Offensive}}''||  
|5||{{CharHead|Kirby|SSBU|hsize=20px}} and {{CharHead|Meta Knight|SSBU|hsize=20px}}||[[The Great Cave Offensive]] (Battlefield form)|| ''{{SSBUMusicLink|Kirby|The Great Cave Offensive}}''||  
|-
|-
|6||{{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}} {{SSBU|Link}} (×2)||[[Fountain of Dreams]] (Ω form)||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||The stage choice is a reference to the mid-boss room in the Water Temple where Link fights Dark Link in ''The Legend of Zelda: Ocarina of Time''.
|6||{{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}} {{SSBU|Link}} (x2)||[[Fountain of Dreams]] (Ω form)||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||The stage choice is a reference to the mid-boss room in the Water Temple where Link fights Dark Link in ''The Legend of Zelda: Ocarina of Time''.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 273: Line 265:
[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]]
[[File:WoL-79-80PyraMythra.jpg|thumb|The message that shows Pyra and Mythra's availability in World of Light|left]]
[[File:Pyra Spirit WoL.jpg|thumb|The Pyra spirit available for purchase in [[World of Light]]]]
[[File:Pyra Spirit WoL.jpg|thumb|The Pyra spirit available for purchase in [[World of Light]]]]
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm]] and {{b|The Final Battle|World of Light}} respectively, meaning that they were vaporized by [[Galeem]]. The Pyra spirit can be purchased for 10,000SP in Anna's Emporium once Anna's spirit has been defeated. Purchasing this spirit does not unlock her and Mythra as a playable character; rather, they are unlocked after downloading them and freeing at least 10 other fighters from Galeem's control, just like other DLC characters.
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in [[World of Light]], as they appear in the base game as spirits in [[The Light Realm|the Light Realm]] and [[The Final Battle (World of Light)|the Final Battle]] respectively, meaning that they were vaporized by [[Galeem]]. The Pyra spirit can be purchased for 10,000SP in Anna's Emporium once Anna's spirit has been defeated. Purchasing this spirit does not unlock her and Mythra as a playable character; rather, they are unlocked after downloading them and freeing at least 10 other fighters from Galeem's control, just like other DLC characters.
{{clrl}}
{{clrl}}


==[[Spirit]]s==
==[[Spirit]]s==
Pyra's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Pyra/Mythra; however, Pyra must be the one chosen as the front on the character selection screen to get her fighter spirit. It is also available periodically for purchase in the shop for 300 Gold, but only after Pyra/Mythra have been downloaded. Unlocking Pyra/Mythra in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Pyra (Fighter)". Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.
Pyra's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}; however, Pyra must be the one chosen as the front on the character selection screen to get her fighter spirit. It is also available periodically for purchase in the shop for 300 Gold, but only after Pyra/Mythra have been downloaded. Unlocking Pyra/Mythra in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Pyra (Fighter)". Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.


Additionally, Pyra has a support spirit as part of ''Ultimate''{{'}}s base game.
Additionally, Pyra has a support spirit as part of ''Ultimate''{{'}}s base game.
Line 288: Line 280:
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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==Gallery==
==Gallery==
<gallery>
<gallery>
Pyra & Mythra artwork.jpg|Artwork of Pyra and {{SSBU|Mythra}}, as posted by the official Nintendo of America Twitter account.
Pyra Invitation.png|Pyra holding a [[Smash invitation]].
Pyra Blazes Into Battle.png|Pyra's splash art.
Pyra Blazes Into Battle.png|Pyra's splash art.
Pyra amiibo.png|Pyra's [[amiibo]].
PyraMythra unlock notice SSBU.jpg|Pyra and {{SSBU|Mythra}}'s unlock notice after downloading them from the [[Nintendo eShop]].
Pyra & Mythra artwork.jpg|Artwork of Pyra and Mythra, as posted by the official Nintendo of America Twitter account.
Pyra Invitation.png|Pyra holding a [[Smash invitation]].
Smash Bros Promotion Pyra.png|Pyra from a Monolith Soft promotional video.
Smash Bros Promotion Pyra.png|Pyra from a Monolith Soft promotional video.
PyraMythra unlock notice SSBU.jpg|Pyra and Mythra's unlock notice after downloading them from the Nintendo eShop.
SSBUWebsitePyra1.jpg|With Mythra on [[Cloud Sea of Alrest]].
SSBUWebsitePyra1.jpg|With Mythra on [[Cloud Sea of Alrest]].
SSBUWebsitePyra3.jpg|Using [[Flame Nova]] on {{SSBU|Ike}} and {{SSBU|Mario}} on [[Tomodachi Life]].
SSBUWebsitePyra3.jpg|Using [[Flame Nova]] on {{SSBU|Ike}} and {{SSBU|Mario}} on [[Tomodachi Life]].
SSBUWebsitePyra5.jpg|Activating [[Burning Sword]] with [[Rex]].
SSBUWebsitePyra5.jpg|Activating [[Burning Sword]] with [[Rex]].
Kazuya Roy Pyra Twitter.jpg|Pyra fighting {{SSBU|Roy}} and {{SSBU|Kazuya}} on [[Cloud Sea of Alrest]].
All Fighters from Fighters Pass Vol 2.jpg|Pyra alongside all of the other DLC fighters of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}.
All Fighters from Fighters Pass Vol 2.jpg|Pyra alongside all of the other DLC fighters of {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}.
</gallery>
</gallery>
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==Trivia==
==Trivia==
[[File:Pyra SSBU Skill Preview Extra 1.png|thumb|250px|Pyra performing her forward smash, as shown by the [[Move List]].]]
[[File:Pyra SSBU Skill Preview Extra 1.png|thumb|250px|Pyra performing her forward smash, as shown by the [[Move List]].]]
*Pyra's internal codename is "eflame". Like {{SSBU|Hero}}'s "brave" and Mythra's "elight", it is a literal translation of [[Pyra#Names in other languages|Pyra's Japanese and Chinese names]] (minus the "e").
*Pyra's internal codename is "eflame". Like {{SSBU|Hero}}'s "brave" and Mythra's "elight", it is a literal translation of [[Pyra#Names in other languages|Pyra's Japanese and Chinese names]] (minus the "e", which presumably stands for "element", as below).
**Their [[victory fanfare]] also has an internal codename, namely "element", which is presumably what the "e" stands for.
**Their [[victory fanfare]] also has an internal codename, namely "element".
**Additionally, any files that pertain to [[Rex]] are codenamed "diver", referencing his occupation as a salvager.
**Additionally, any files that pertain to [[Rex]] are codenamed "diver", referencing his occupation as a salvager.
*Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in ''Melee'' and ''Brawl'', {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} in ''Brawl'', and [[Pokémon Trainer]] with [[Squirtle]], [[Ivysaur]], and [[Charizard]].
**They are the first DLC characters to be transformations.
**They are the first DLC characters to be transformations.
*Unlike {{SSBU|Pokémon Trainer}}:
*Unlike {{SSBU|Pokémon Trainer}}:
**Pyra and Mythra have their own separate announcer calls used on the [[character selection screen]] and their [[victory pose]]s.
**Pyra and Mythra have their own separate announcer calls used on the [[character selection screen]] and their [[victory pose]]s.
**Both Pyra and Mythra are shown on the [[versus splash screen]] (whereas Pokémon Trainer's only features the trainer themselves), though matches with five or more players will only show the one in front instead.
**Their fighter spirits must separately be obtained, with the Blade chosen as the front on the Classic Mode character selection is the one that gets the spirit. The Pokémon Trainer obtains Squirtle's, Ivysaur's, and Charizard's fighter spirits all at once after clearing Classic Mode, while both the male and female Pokémon Trainer spirits must be purchased from the [[shop]].
**Their fighter spirits must separately be obtained, with the Blade chosen as the front on the Classic Mode character selection is the one that gets the spirit. The Pokémon Trainer obtains Squirtle's, Ivysaur's, and Charizard's fighter spirits all at once after clearing Classic Mode, while both the male and female Pokémon Trainer spirits must be purchased from the [[shop]].
**Swapping between the two changes the stock icon to the one currently being used, akin to {{SSBM|Zelda}} and {{SSBM|Sheik}} in ''Melee''. With Pokémon Trainer, this can only be done through hacks. However, in [[Squad Strike]], the stock icon always displays the one who started out in the match.
**Swapping between the two changes the stock icon to the one currently being used, akin to {{SSBM|Zelda}} and {{SSBM|Sheik}} in ''Melee''. With Pokémon Trainer, this can only be done through hacks. However, in [[Squad Strike]], the stock icon always displays the one who started out in the match.
**Pyra and Mythra have separate Final Smashes. The only other transforming characters that had this distinction were Samus and Zero Suit Samus in ''Brawl'', although their Final Smashes were the direct cause of their transformation.
**On the results screen, Pyra and Mythra use their separate stock icons in the KO’s and Falls section instead of using a single icon to represent both (the way Pokémon Trainer does)
**On the results screen, Pyra and Mythra use their separate stock icons in the KO’s and Falls section instead of using a single icon to represent both (the way Pokémon Trainer does)
*Pyra and Mythra are the first DLC newcomers and transforming characters to be semiclones, albeit of each other rather than of a preexisting fighter.
*Pyra and Mythra are the first DLC newcomers and transforming characters to be semiclones, albeit of each other rather than of a preexisting fighter.
Line 367: Line 362:
*Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to [[Monolith Soft]], the developer of the ''Xenoblade Chronicles'' series.
*Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to [[Monolith Soft]], the developer of the ''Xenoblade Chronicles'' series.
*According to [[Masahiro Sakurai]], the development team considered having Rex fighting alongside Pyra and Mythra, but this was decided against due to the difficulty the team had with the {{SSBU|Ice Climbers}} in contexts such as [[8-Player Smash]]. Sakurai specifically cited the far more complicated design and abilities of Pyra and Mythra compared to the relatively simple appearance and moveset of the Ice Climbers.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4</ref> Another issue was getting both characters to move at the same time which the development team found was impossible to do; similarly, it was deemed too difficult to implement Rex as the main fighter with Pyra behind him. This ultimately led to Rex being reduced to a smaller supporting role and Mythra being included along with Pyra with the two being able to [[swap]] instead.<ref>https://www.nintendoenthusiast.com/sakurai-considered-rex-and-pyra-as-a-duo-character-for-super-smash-bros-ultimate/</ref>
*According to [[Masahiro Sakurai]], the development team considered having Rex fighting alongside Pyra and Mythra, but this was decided against due to the difficulty the team had with the {{SSBU|Ice Climbers}} in contexts such as [[8-Player Smash]]. Sakurai specifically cited the far more complicated design and abilities of Pyra and Mythra compared to the relatively simple appearance and moveset of the Ice Climbers.<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4</ref> Another issue was getting both characters to move at the same time which the development team found was impossible to do; similarly, it was deemed too difficult to implement Rex as the main fighter with Pyra behind him. This ultimately led to Rex being reduced to a smaller supporting role and Mythra being included along with Pyra with the two being able to [[swap]] instead.<ref>https://www.nintendoenthusiast.com/sakurai-considered-rex-and-pyra-as-a-duo-character-for-super-smash-bros-ultimate/</ref>
*Pyra's design has been adjusted from her original appearance; she wears an additional pair of translucent tights under her shorts, and an additional gold plate covers the top of her butt. Unlike Mythra's similarly adjusted design, this change was not present in either her base game spirit or as an alternate costume in her home game, nor does it even apply to her new fighter spirit. This change could possibly be the result of censorship to comply with the game's CERO A rating in Japan, as with comparable changes made to the designs of {{SSBU|Bayonetta}}, {{SSBU|Palutena}}, female {{SSBU|Corrin}}, and several other characters that appear as spirits. However, Pyra's spirits are an exception.
*Pyra and Mythra mark the second time in ''Ultimate'' where multiple characters share the same slot in the [[character selection screen]] while having different Fighter Numbers, with the first being the {{SSBU|Pokémon Trainer}}'s Pokémon.
**However, if the player's settings are set so that echo fighters are stacked, they would actually be the third instance of this. This is because {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, and {{SSBU|Mii Gunner}} will share the same slot.
*Pyra's design has been adjusted from her original appearance; she wears an additional pair of translucent tights under her shorts, and an additional gold plate covers the top of her butt. Unlike Mythra's similarly adjusted design, this change was not present in either her base game spirit or as an alternate costume in her home game, nor does it even apply to her new fighter spirit. This change could possibly be the result of censorship to comply with the game's CERO A rating in Japan, as with comparable changes made to the designs of [[Bayonetta]], [[Palutena]], the female version of [[Corrin]], and several other characters that appear as spirits. However, Pyra's spirits are an exception.
**According to Sakurai, he and the development team went through a lot of trial and error before settling on Pyra's design for ''Smash Bros.''<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=2125s</ref>
**According to Sakurai, he and the development team went through a lot of trial and error before settling on Pyra's design for ''Smash Bros.''<ref>https://www.youtube.com/watch?v=XeDBCgDSiB4&t=2125s</ref>
*Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!" ({{ja|やられました...|Yarare mashita...}}, ''I've been finished...'')
*Pyra is one of the few fighters who says a line when KO'd, occasionally saying, "I'm sorry!" ({{ja|やられました...|Yarare mashita...}}, ''I've been finished...'')
*Pyra, Banjo & Kazooie and {{SSBU|Ice Climbers}}' Classic Mode routes all share the same theme, having dynamic character duos as opponents.
**Additionally, Pyra's Classic Mode route is also vaguely similar to {{SSBU|Meta Knight}}'s, as they both have enemy/doppelganger duos as opponents, and both of their routes have the same opponents in some rounds. Also, the Japanese name of Pyra/Mythra's route translates to "Both Sides of the Coin", which is almost similar to the name of Meta Knight's route as well.
*To promote their release, Monolith Soft created an animation where Pyra and Mythra show their excitement in joining ''Smash'', and ask for the viewer's support.<ref>https://twitter.com/SmashBrosJP/status/1367649034186366978</ref>
*To promote their release, Monolith Soft created an animation where Pyra and Mythra show their excitement in joining ''Smash'', and ask for the viewer's support.<ref>https://twitter.com/SmashBrosJP/status/1367649034186366978</ref>
*Pyra and Mythra are respectively the second and third first-party characters to be announced in a normal Nintendo Direct, the first being {{SSBU|Isabelle}}.
*Oddly, Pyra vocalizes when charging a smash attack with a [[Death's Scythe]] rather than when attacking. As a result, she remains silent when performing an uncharged smash attack with one.
*Oddly, Pyra vocalizes when charging a smash attack with a [[Death's Scythe]] rather than when attacking. As a result, she remains silent when performing an uncharged smash attack with one.
*With a running speed of 1.38, Pyra is the slowest DLC newcomer in ''Ultimate''.
**She is, however, the second slowest newcomer overall, behind {{SSBU|Incineroar}}, who is the absolute slowest character in the game with a running speed value of 1.18.
*Pyra/Mythra is the only DLC fighter to not travel to their DLC stage in Classic Mode.
*Pyra/Mythra is the only Fighters Pass character whose Classic Mode route does not have any reference to their home game/series in their rounds.
*Pyra's forward smash, Flare Smash, is the first and so far only smash attack to have a dedicated instructional quote in the [[Move List]]. The quote is "The side smash attack deals a lot of damage and has high launch power. It is specific to Pyra, and it can be used to KO opponents even at a low damage." In spite of this special highlighting, it does not possess any unique properties whatsoever, nor it is even the strongest forward smash in the game in terms of damage output or KO percentages.
*Pyra's forward smash, Flare Smash, is the first and so far only smash attack to have a dedicated instructional quote in the [[Move List]]. The quote is "The side smash attack deals a lot of damage and has high launch power. It is specific to Pyra, and it can be used to KO opponents even at a low damage." In spite of this special highlighting, it does not possess any unique properties whatsoever, nor it is even the strongest forward smash in the game in terms of damage output or KO percentages.
*When fighting both Master Hand and Crazy Hand in Classic Mode, Pyra (or Mythra) will start on the far left side of the stage rather than in the center. This also occurs with Sephiroth and Sora in their respective Classic Mode routes.
*When fighting both Master Hand and Crazy Hand in Classic Mode, Pyra (or Mythra) will start on the far left side of the stage rather than in the center. This also occurs with Sephiroth and Sora in their respective Classic Mode routes.
*Pyra, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, Mythra, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]].
*When KO'd by reaching 0 HP during her final stock in [[Stamina Mode]], Pyra uses one of her heavy knockback voice clips instead of her standard KO voice clip. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice.
*Pyra, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, Mythra, and {{SSBU|Sora}} are the fighters who use their walking animation when navigating through the map in [[World of Light]].
*When performing the Final Smash, Pyra/Mythra briefly uses an animation similar to the ones Blades use in ''Xenoblade Chronicles 2'' when not using any special attacks.
*When performing the Final Smash, Pyra/Mythra briefly uses an animation similar to the ones Blades use in ''Xenoblade Chronicles 2'' when not using any special attacks.
*Pyra originally used Hero’s icon prior to the icon being completed. <ref>https://youtube.com/watch?v=wKQ2v9kno9I</ref>
*Both Pyra and Mythra are the only characters from Fighters Pass Vol. 2 not to have a [[stall-then-fall]] down aerial attack.
*Masahiro Sakurai showed pre-release material of Pyra in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=206s Odds and Ends of Supervising <nowiki>[Graphics]</nowiki>]</ref> and showcased several changes made before the final version:
**Pyra's walking animation was changed to shift her weight forward more as to improve her silhouette.
**The blade trail effect of the {{iw|xenoserieswiki|Aegis}} was tweaked several times, particularly the flame effect to reduce potential [[hitbox]] jank.
**The collision time of her [[forward aerial]] was shortened to remove the feeling of the hitboxes lingering for too long.
**The position of the Aegis during [[Flame Nova]] was changed to look more physically realistic.
**Pyra's lips were changed from a consistent arc to a flatter line that turned upward at the edges.
**[[Blazing End]] had its collision activate earlier to better match the animations and its animation changed to be more visual from certain camera angles.
**Footage from ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' was used to tweak the animation of [[Burning Sword]].
**Pyra's P2 costume was intially too dark and its colors were brightened to be more in line with {{iw|xenoserieswiki|Pneuma}}.


==References==
==References==
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{{Xenoblade Chronicles universe}}
{{Xenoblade Chronicles universe}}


[[Category:Pyra (SSBU)| ]]
[[Category:Pyra (SSBU)]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[es:Pyra (SSBU)]]
[[es:Pyra (SSBU)]]

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