Editing Punch

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{{video|GIFs of smash attacks}}
{{video|GIFs of Megawatt and smash attacks}}
{{articleIcons|ssbu=y}}
{{articleIcons|ssbu=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Punch
|name=Punch
|image={{tabber|title1=Dragon|content1=[[File:Min Min Neutral A SSBU.gif|300px]]|title2=Ramram|content2=[[File:Min Min Neutral B SSBU.gif|300px]]|title3=Megawatt|content3=[[File:Min Min Neutral B SSBU 2.gif|300px]]}}
|image={{tabber|title1=Left ARM|tab1=[[File:Min Min Neutral A SSBU.gif|300px]]|title2=Right ARM|tab2=[[File:Min Min Neutral B SSBU.gif|300px]]}}
|caption=Min Min using Punch in ''Ultimate''.
|caption=Min Min using Punch in ''Ultimate''.
|user=[[Min Min]]
|user=[[Min Min]]
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}}
}}


'''Punch''' ({{ja|パンチ|Panchi}}, ''Punch'') is [[Min Min]]'s held [[neutral attack]], [[forward tilt]], [[forward smash]], [[forward aerial]], [[back aerial]], held [[neutral special move]], and [[side special move]].
'''Punch''' ({{ja|パンチ|Panchi}}, ''Punch'') is [[Min Min]]'s held [[neutral attack]], [[forward tilt]], [[forward smash]], [[forward aerial]], [[back aerial]], held [[neutral special move]], and [[side special move]] in ''Super Smash Bros. Ultimate''.


==Overview==
==Overview==
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==Origin==
==Origin==
Punching is the central game mechanic of "ARMS", where characters are able to attack each other with stretchy limbs independent from each other. Just like in Smash, these punches can be executed on a standstill, or while moving or jumping, and their trajectories can be influenced by tilting the Joy-Cons or by using the {{button|Switch|Control Stick}}. They can also have different properties depending on the types of ARM equipped, also independent from each other.
Punching is the central game mechanic of "ARMS", where characters are able to attack each other with stretchy limbs independent from each other. Just like in Smash, these punches can be executed on a standstill, or while moving or jumping, and their trajectories can be influenced by tilting the Joy-Cons or by using the Control Stick. They can also have different properties depending on the types of ARM equipped, also independent from each other.


Though ''ARMS'' is famous for its specified "thumbs-up grip" Joy-Con controls (where one holds the Joy-Cons upright and moves them forward to punch), the game also allows for button-only controls, where one uses the {{button|Switch|A}} and {{button|Switch|B}} buttons to control their character's ARMS instead. Controls are customizable in ''ARMS'', but the default scheme has the {{button|Switch|B}} button control the left ARM, and the {{button|Switch|A}} button control the right; this is reversed in ''Smash''.
Though ''ARMS'' is famous for its specified "thumbs-up grip" Joy-Con controls (where one holds the Joy-Cons upright and moves them forward to punch), the game also allows for button-only controls, where one uses the A and B buttons to control their character's ARMS instead. Controls are customizable in ''ARMS'', but the default scheme has the B button control the left ARM, and the A button control the right; this is reversed in ''Smash''.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Punch is the only move in ''Ultimate'' to be color-coded yellow in the [[Move List]]. This is because Punch's description spans the space where a character's neutral and side specials would be separately described, color-coded red and blue respectively. Yellow replacing red and blue pays homage to the color of the game, {{uv|ARMS}}, itself (or its game elements like Biff, Stun Attribute, Rush, and Mechanica).  
*Punch is the only move in ''Ultimate'' to be color-coded yellow in the [[Move List]]. This is because Punch's description spans the space where a character's neutral and side specials would be separately described, color-coded red and blue respectively.  
**Yellow is also the primary color used to represent {{uv|ARMS}} itself.
**Despite the appearance of Punch in the Move List, in words of Nintendo, the move is technically a part of Min Min's standard moveset, as implied by the title of its associated [[Tips|tip]] lacking the command it initiates; in the Japan-only [https://youtu.be/-agWiKRt6M8 August 6, 2020 issue] of {{s|mariowiki|The Cat Mario Show}}, it was clarified that Punch is indeed a standard move.
**Despite the appearance of Punch in the Move List, in words of Nintendo, the move is technically a part of Min Min's standard moveset, as implied by the title of its associated [[Tips|tip]] lacking the command it initiates; in the Japan-only [https://youtu.be/-agWiKRt6M8 August 6, 2020 issue] of {{s|mariowiki|The Cat Mario Show}}, it was clarified that Punch is indeed a standard move.
*The usage of this move is similar to [[Mega Man]]'s Mega Buster, which he shares as his neutral attack, forward tilt, and neutral aerial; both can be used while moving and jumping.
*The usage of this move is similar to [[Mega Man]]'s Mega Buster, which he shares as his neutral attack, forward tilt, and neutral aerial; both can be used while moving and jumping.

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