Editing Pummel

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ssbu=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ssbu=y}}
[[File:Sephiroth Pummel.jpg|thumb|250px|{{SSBU|Sephiroth}} pummeling {{SSBU|Sheik}} in ''Ultimate''.]]
[[File:GrabPummelSSB4.jpg|thumb|250px|{{SSB4|Ness}} pummeling {{SSB4|Rosalina}} in {{forwiiu}}.]]
A '''pummel''' ({{ja|つかみ攻撃 or 掴み攻撃|Tsukami kōgeki}}, ''Grab, grasp, grip, or catch attack''; referred to as '''CatchAttack''' by the internal game files, and officially as '''Grab Attack''' in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'') is an attack usable while an opponent remains trapped in the player's [[grab]]. It was first introduced in ''[[Super Smash Bros. Melee]]'', and is performed by pressing either the attack or grab button after a successful grab. Pummels deal very low damage (usually from 1% to 3% per use), but can be used repeatedly at a relatively fast rate until the opponent is eventually [[throw]]n or breaks free from the grab.
A '''pummel''' ({{ja|つかみ攻撃 or 掴み攻撃|Tsukami kōgeki}}, ''Grab, grasp, grip or catch attack''; referred to as '''CatchAttack''' by the internal game files, and officially as '''Grab Attack''' in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'') is an attack usable while an opponent remains trapped in the player's [[grab]]. It was first introduced in ''[[Super Smash Bros. Melee]]'', and is performed by pressing either the attack or grab button after a successful grab. Pummels deal very low damage (usually from 1% to 3% per use), but can be used repeatedly at a relatively fast rate until the opponent is eventually [[throw]]n or breaks free from the grab.


Most pummels consist of knee jabs or headbutts since the pummeling character will already be holding their opponent using their arms. Pummeling is primarily used to rack up extra damage before a throw, and to restore moves from [[stale-move negation]]. The latter utility becomes more critical from ''Brawl'' onward, as staleness has a greater effect on the [[knockback]] inflicted, allowing pummels to bring KO moves back to full strength, and in ''Brawl'', to keep subsequent throws at the appropriate knockback for [[chain grab]]bing.
Most pummels consist of knee jabs or headbutts since the pummeling character will already be holding their opponent using their arms. Pummeling is primarily used to rack up extra damage before a throw, and to restore moves from [[stale-move negation]]. The latter utility becomes more critical from ''Brawl'' onward, as staleness has a greater effect on the [[knockback]] inflicted, allowing pummels to bring KO moves back to full strength, and in ''Brawl'', to keep subsequent throws at the appropriate knockback for [[chain grab]]bing.
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==Pummels across games==
==Pummels across games==
[[File:GrabPummelSSB4.jpg|thumb|250px|{{SSB4|Ness}} pummeling {{SSB4|Rosalina}} in {{forwiiu}}.]]
[[File:Peachpummel.jpg|thumb|{{SSBB|Peach}} pummeling {{SSBB|Ike}} in ''Brawl''.]]
[[File:Peachpummel.jpg|thumb|{{SSBB|Peach}} pummeling {{SSBB|Ike}} in ''Brawl''.]]
[[File:PummelMelee.jpg|thumb|{{SSBM|Fox}} pummeling {{SSBM|Mario}} in ''Melee''.]]
[[File:PummelMelee.jpg|thumb|{{SSBM|Fox}} pummeling {{SSBM|Mario}} in ''Melee''.]]
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In ''Smash 4'', all returning veterans except {{SSB4|Lucas}} retain their pummel speeds from ''Brawl''. However, due to several newcomers such as {{SSB4|Mega Man}}, {{SSB4|Mii Swordfighter}}, {{SSB4|Robin}}, and {{SSB4|Wii Fit Trainer}} possessing notoriously slow pummels, the average duration has been increased to 20 frames. The fastest pummel is now {{SSB4|Lucario}}'s at 7 frames, due to Wolf being cut from the game, while the slowest is Mii Swordfighter's at 33 frames. Pummels are also far more unique across the cast because of the new ability to give moves decimal base damage, with several of them dealing a variety of decimal damage values; this results in some more damaging pummels than the most damaging from ''Brawl'' (discounting Olimar's with White Pikmin), with {{SSB4|Dr. Mario}}'s dealing 3.64%.
In ''Smash 4'', all returning veterans except {{SSB4|Lucas}} retain their pummel speeds from ''Brawl''. However, due to several newcomers such as {{SSB4|Mega Man}}, {{SSB4|Mii Swordfighter}}, {{SSB4|Robin}}, and {{SSB4|Wii Fit Trainer}} possessing notoriously slow pummels, the average duration has been increased to 20 frames. The fastest pummel is now {{SSB4|Lucario}}'s at 7 frames, due to Wolf being cut from the game, while the slowest is Mii Swordfighter's at 33 frames. Pummels are also far more unique across the cast because of the new ability to give moves decimal base damage, with several of them dealing a variety of decimal damage values; this results in some more damaging pummels than the most damaging from ''Brawl'' (discounting Olimar's with White Pikmin), with {{SSB4|Dr. Mario}}'s dealing 3.64%.


In ''Ultimate'', while some variance remains between characters, pummels have overall been standardized across the board, much like in ''Melee'', except keeping the average pummel duration closer to that of ''Brawl'' and ''Smash 4''; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as {{SSBU|Lucario}}, {{SSBU|Ness}}, and {{SSBU|Samus}}'s deal slightly more damage, but are noticeably slower, while previously slow pummels such as {{SSBU|Ganondorf}}, {{SSBU|Mr. Game & Watch}}, and {{SSBU|Robin}}'s are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummeling speed.
In ''Ultimate'', while some variance remains between characters, pummels have overall been standardized across the board, much like in ''Melee'', except keeping the average pummel duration closer to that of ''Brawl'' and ''Smash 4''; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as {{SSBU|Lucario}}, {{SSBU|Ness}} and {{SSBU|Samus}}'s deal slightly more damage, but are noticeably slower, while previously slow pummels such as {{SSBU|Ganondorf}}, {{SSBU|Mr. Game & Watch}} and {{SSBU|Robin}}'s are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummeling speed.


It is worth noting that like other attacks, pummels inflict [[hitlag]], and from ''Brawl'' onwards, opponents can still [[mash]] out of the attacker's grab during hitlag, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict less hitlag are more advantageous. In ''Ultimate'', the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher hitlag multipliers (typically upwards of 2x), which keep their average speed roughly the same as in previous games. However, it is also impossible to buffer the next pummel during the hitlag from the previous, and thus it is considerably harder to pummel at the maximum speed.
It is worth noting that like other attacks, pummels inflict [[hitlag]], and from ''Brawl'' onwards, opponents can still [[mash]] out of the attacker's grab during hitlag, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict less hitlag are more advantageous. In ''Ultimate'', the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher hitlag multipliers (typically upwards of 2x), which keep their average speed roughly the same as in previous games. However, it is also impossible to buffer the next pummel during the hitlag from the previous, and thus it is considerably harder to pummel at the maximum speed.
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|-
|-
|[[Ice Climbers]]
|[[Ice Climbers]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutt the opponent.<br>{{GameIcon|SSBU}} The lead climber headbutts the opponent.
|Headbutts the opponent.
|{{GameIcon|SSBM}} 3%<br>
|{{GameIcon|SSBM}} 3%<br>
{{GameIcon|SSBB}}{{GameIcon|SSBU}} 1%
{{GameIcon|SSBB}}{{GameIcon|SSBU}} 1%
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|-
|-
|[[Pikachu]]
|[[Pikachu]]
|Electrically headbutts the opponent.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Zaps the opponent.<br>{{GameIcon|SSBU}} Electrically headbutts the opponent.
|{{GameIcon|SSBM}} 3%<br>
|{{GameIcon|SSBM}} 3%<br>
{{GameIcon|SSBB}} 2%<br>
{{GameIcon|SSBB}} 2%<br>
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{{GameIcon|SSBU}} 21
{{GameIcon|SSBU}} 21
|-
|-
|[[Rosalina]] & [[Luma]]
|[[Rosalina]]
|Rosalina hits the opponent with her wand.
|Hits the opponent with her wand.
|{{GameIcon|SSB4}} 2<br>
|{{GameIcon|SSB4}} 2<br>
{{GameIcon|SSBU}} 1.3%
{{GameIcon|SSBU}} 1.3%

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