Editing Propellerpack

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:


===Propellerpack on the ledge===
===Propellerpack on the ledge===
[[File:KRoolLedgegrabComparison.png|thumb|300px|Ledgegrab Comparison between with Propellerpack (left) and without (right).]]
[[File:KRoolLedgegrabComparison.png|thumb|right|300px|Ledgegrab Comparison between with Propellerpack (left) and without (right).]]
[[File:KingKRoolUSpecialSSBU.gif|thumb|left|300px|Propellerpack's Hitbox]]
[[File:KingKRoolUSpecialSSBU.gif|thumb|left|300px|Propellerpack's Hitbox]]
The propeller hitbox usually clips though the stage, which can be useful in deterring 2-frame edgeguard attempts. If an opponent is hit by the propeller at the ledge, K. Rool can follow up with an aerial; although he doesn't get any true combos out of this at lower percentages, he can usually take advantages of frame traps and tech chases to follow up with a forward, back or up aerial. However, at higher percentages, up aerial can be true and even score a KO. However, this can being prevented simply by shielding, or even using buff inducing counters such as [[Revenge]] and [[Rebel's Guard]]. To increase the consistency of Propellerpack sniping the ledge, the K. Rool player can hold down to force the move to not ledgesnap. By holding this back until the last moment where it is possible to ledgesnap, it can effectively increase the range of the move. Propellerpack also has an unusual hitbox, with it being specifically situated on the left propeller. Due to this, the move is notoriously inconsistent regarding whether a move will beat it or not. The range differences can be taken advantage of through the prior technique as well as swerving, increasing ledgesnap consistency further.
The propeller hitbox usually clips though the stage, which can be useful in deterring 2-frame edgeguard attempts. If an opponent is hit by the propeller at the ledge, K. Rool can follow up with an aerial; although he doesn't get any true combos out of this at lower percentages, he can usually take advantages of frame traps and tech chases to follow up with a forward, back or up aerial. However, at higher percentages, up aerial can be true and even score a KO. However, this can being prevented simply by shielding, or even using buff inducing counters such as [[Revenge]] and [[Rebel's Guard]]. To increase the consistency of Propellerpack sniping the ledge, the K. Rool player can hold down to force the move to not ledgesnap. By holding this back until the last moment where it is possible to ledgesnap, it can effectively increase the range of the move. Propellerpack also has an unusual hitbox, with it being specifically situated on the left propeller. Due to this, the move is notoriously inconsistent regarding whether a move will beat it or not. The range differences can be taken advantage of through the prior technique as well as swerving, increasing ledgesnap consistency further.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)