Editing Propellerpack

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==Overview==
==Overview==
King K. Rool puts on a pack with a propeller attached to it, activates it, and starts to rise in the air. The move lasts a deceptively long time and covers an impressive distance, granting him great recovery power unusual for characters of his weight class. It also has a good amount of protection with the propellers, allowing him to protect himself during his ascent. This makes it harder to engage K. Rool with gimp and spike attempts when returning to the stage, but can also be used offensively to carry opponents past the upper blast line. However, the latter does carry a high risk and has no reliable way to get it off, so it's frequently a method of disrespect.
When he uses the move, King K. Rool puts on a pack with a propeller attached to it, activates it, and starts to rise in the air. The move lasts a deceptively long time and covers an impressive distance, granting him great recovery power unusual for characters of his weight class. It also has a good amount of protection with the propellers, allowing him to protect himself during his ascent. This makes it harder to engage K. Rool with gimp and spike attempts when returning to the stage, but can also be used offensively to carry opponents past the upper blast line. However, the latter does carry a high risk and has no reliable way to get it off, so it's frequently a method of disrespect.


While ascending, a player can input left or right to modify the trajectory K. Rool moves at. This will also change the direction the propeller hitbox is facing, allowing for increased - and crucial - protection. As a result, swerving when an opponent attempts to challenge the attack is immensely helpful. However, by doing this, the move will lose airtime. This means that there is a trade-off for diagonal recovery distance and the extra protection, and weighing it out is very important during recovery.  However, this move cannot be canceled manually: if he fails to snap to the ledge, K. Rool will continue to rise for the duration of the move, leaving him vulnerable to attack.
While ascending, a player can input left or right to modify the trajectory K. Rool moves at. This will also change the direction the propeller hitbox is facing, allowing for increased - and crucial - protection. As a result, swerving when an opponent attempts to challenge the attack is immensely helpful. However, by doing this, the move will lose airtime. This means that there is a trade-off for diagonal recovery distance and the extra protection, and weighing it out is very important during recovery.  However, this move cannot be canceled manually: if he fails to snap to the ledge, K. Rool will continue to rise for the duration of the move, leaving him vulnerable to attack.

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