Editing Projectile
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|[[Star Bits]] ||{{y}}*{{GameIcon|SSB4}}<br>{{y}}{{GameIcon|SSBU}}||{{y}}*{{GameIcon|SSB4}}<br>{{y}}{{GameIcon|SSBU}}||*Only the two custom variants are projectiles in ''Smash 4''; the standard move is not, which means it is neither reflectable or absorbable. As of ''Ultimate'', it is a projectile. | |[[Star Bits]] ||{{y}}*{{GameIcon|SSB4}}<br>{{y}}{{GameIcon|SSBU}}||{{y}}*{{GameIcon|SSB4}}<br>{{y}}{{GameIcon|SSBU}}||*Only the two custom variants are projectiles in ''Smash 4''; the standard move is not, which means it is neither reflectable or absorbable. As of ''Ultimate'', it is a projectile. | ||
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|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input | |[[Ryu]]||[[Hadoken|Hadōken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadōken is larger and deals more damage. Shakunetsu Hadōken is orange, fiery, and deals multiple hits. | ||
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|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. From ''Melee'' onward, it will disappear if it doesn't hit anything for a few seconds. In ''Ultimate'', the move can now be charged in midair, or be cancelled by jumping or air dodging, as with other chargeable moves. | |rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. From ''Melee'' onward, it will disappear if it doesn't hit anything for a few seconds. In ''Ultimate'', the move can now be charged in midair, or be cancelled by jumping or air dodging, as with other chargeable moves. |