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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File: | [[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]] | ||
A '''projectile''' is an attack or object that operates independently of the character that used it | A '''projectile''' is an attack or object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Almost all projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed. | ||
A majority of characters have at least one projectile attack, while some have two or even three, and for the most part, one | A majority of characters have at least one projectile attack, while some have two or even three, and for the most part, one these projectiles serves as the character's [[neutral special]] attack. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | ||
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have — in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but since ''[[Brawl]]'', some characters, such as {{SSBB|Snake}}, {{SSBB|Olimar}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}}, have [[standard attack]]s that are projectiles. | As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them outside of any weak points they may have — in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. Projectiles are also generally [[special move]]s executed with the [[B]] button, but since ''[[Brawl]]'', some characters, such as {{SSBB|Snake}}, {{SSBB|Olimar}}, the {{SSB4|Villager}}, and {{SSB4|Mega Man}}, have [[standard attack]]s that are projectiles. | ||
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!Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties | !Character!!Projectiles!!Reflectable!!Absorbable!!Unique/Special Properties | ||
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|[[Bayonetta]]||[[Bullet Climax]]||{{y}}||{{n}}||Chargeable, but only affects first two shots. Pressing B repeatedly causes her to continue firing. | |||
|[[Bayonetta]]||[[Bullet Climax]]||{{y}}||{{n}}||Chargeable, | |||
|- | |- | ||
|[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, | |[[Bowser]]||[[Fire Breath]]||{{y}}||{{y}}||Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it. | ||
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|rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}|| | |rowspan="3"|[[Bowser Jr.]]||[[Mechakoopa]]||{{y}}||{{n}}|| | ||
|- | |- | ||
|[[Abandon Ship!]]||{{n}}||{{n}}||The Clown Car becomes a projectile after | |[[Abandon Ship!]]||{{n}}||{{n}}||The Clown Car becomes a projectile after abandoned. | ||
|- | |- | ||
|[[Clown Cannon]]||{{y}}||{{n}}|| | |[[Clown Cannon]]||{{y}}||{{n}}|| | ||
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|[[Cloud]]||[[Blade Beam]]||{{y}}||{{y}}|| | |[[Cloud]]||[[Blade Beam]]||{{y}}||{{y}}|| | ||
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|[[Corrin]]||[[Dragon Fang Shot]]||{{y}}||{{y}}||Only the projectile attack can be absorbed. Can be charged to change size and damage. | |[[Corrin]]||[[Dragon Fang Shot]]||{{y}}||{{y}}||Only the projectile attack can be absorbed. Can be charged to change size and damage. | ||
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|[[Dark Pit]]||[[Silver Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up. | |[[Dark Pit]]||[[Silver Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up. | ||
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|rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. The overcharge explosion in ''SSB4'' cannot be reflected or absorbed. | |rowspan="3"|[[Diddy Kong]]||[[Peanut Popgun]]||{{y}}||{{n}}||Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. The overcharge explosion in ''SSB4'' cannot be reflected or absorbed. | ||
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|{{b|Banana Peel|move}}||{{y}}||{{n}}||Produces a [[Banana Peel]]. | |{{b|Banana Peel|move}}||{{y}}||{{n}}||Produces a [[Banana Peel]]. | ||
|- | |- | ||
|[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |[[Rocketbarrel Boost]] (when the barrels come off)||{{y}}||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Has a random trajectory. Cannot be shielded. The barrels explode when crashing into the stage, which can be absorbed in ''SSB4'' | ||
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|[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4 | |[[Dr. Mario]]||[[Megavitamins]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSB4}}||Affected by gravity, bounces on the ground. | ||
|- | |- | ||
|rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot. | |rowspan="3"|[[Duck Hunt]]||[[Trick Shot]]||{{y}}||{{y}}||Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot. | ||
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|[[Wild Gunman]]||{{y}}||{{n}}|| | |[[Wild Gunman]]||{{y}}||{{n}}|| | ||
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|rowspan=" | |rowspan="2"|[[Falco]]||{{b|Blaster|Falco}}||{{y}}||{{y}}||Follows straight trajectory. Causes flinching. The lasers are also used in his back, up, and down throws, and can also be reflected and absorbed in said moves. | ||
|- | |- | ||
|[[ | |[[Reflector (Falco)|Reflector]]||{{n}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||{{n}}||Considered a projectile in ''Brawl'' and ''SSB4''. Reflectors do not affect the trajectory, but they will reflect the hitbox. | ||
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|[[ | |[[Fox]]||{{b|Blaster|Fox}}||{{y}}||{{y}}||Follows straight trajectory. Does not cause [[flinch]]ing (except in ''Smash 64''). The lasers are also used in Fox's back, up and down throws from ''Melee'' onward, and can also be reflected and absorbed in said moves. | ||
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|rowspan="2"|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}|| | |rowspan="2"|[[Greninja]] ||[[Water Shuriken]]||{{y}}||{{n}}|| | ||
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|[[Hydro Pump]]||{{y}}||{{n}}||Does not cause flinching. | |[[Hydro Pump]]||{{y}}||{{n}}||Does not cause flinching. | ||
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|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. | |||
|rowspan="2"|[[Ice Climbers]]||[[Ice Shot]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}||Bounces off shields, causing it to travel the other direction. Hugs the ground, following | |||
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|[[Blizzard]]||{{y}}||{{y}}|| | |[[Blizzard]]||{{y}}||{{y}}|| | ||
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|rowspan="4"|[[King Dedede]]||{{b|Inhale|King Dedede}} (spit-out character)||{{y}}||{{n}}||Spits in straight trajectory. | |||
|rowspan="4"|[[ | |||
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|[[ | |[[Waddle Dee Toss]]||{{y}}/{{n}}||{{y}}/{{n}}||Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot. | ||
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|[[Gordo Throw]]||{{y}}||{{n}}||Can be reflected by any attack doing over 2%. | |||
|[[Gordo Throw]]||{{y}}||{{n}}||Can be reflected by any attack | |||
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|[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}|| | |[[Super Dedede Jump]] (stars produced)||{{y}}||{{y}}|| | ||
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|rowspan="3"|[[Kirby]]||{{b|Inhale|Kirby}} (spit-out character and swallow)||{{y}}||{{n}}||The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier. | |||
|rowspan="3"|[[Kirby]]||{{b|Inhale|Kirby}} (spit-out character and swallow)||{{y}}||{{n}}||The character turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his [[copy ability]], but the swallow animation will stop a few frames earlier. | |||
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|[[Final Cutter]] (shock wave)||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory. | |[[Final Cutter]] (shock wave)||{{y}}||{{y}}||Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory. | ||
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|colspan="4"|May [[Inhale (Kirby)|copy]] another character's [[neutral special]] projectile. | |colspan="4"|May [[Inhale (Kirby)|copy]] another character's [[neutral special]] projectile. | ||
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|rowspan=" | |rowspan="3"|[[Link]]||[[Boomerang]]/[[Gale Boomerang]]||{{y}}||{{n}}||Tries to return to Link. Can be angled. In ''Brawl'' and ''SSB4'', produces a [[windbox]] effect on return. | ||
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| | |{{b|Bomb|Link}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Produces a [[Bomb]], which acts as an item. It explodes after 7 seconds, and can deal self-damage. | ||
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| | |[[Bow]]/[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground. | ||
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|[[ | |rowspan="2"|[[Lucario]]||[[Aura Sphere]]||{{y}}||{{y}}||Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura). | ||
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|[[ | |[[Force Palm]]'s aura||{{y}}||{{y}}||In very close distance, acts as a throw instead. | ||
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|rowspan=" | |rowspan="3"|[[Lucas]]||[[PK Freeze]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. | ||
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|[[PK Fire]]||{{y}}||{{y}}||Travels straight forward and disappears after about 3/8 of the way across [[Final Destination]]. | |||
|[[PK Fire]]||{{y}}||{{y}}||Travels | |||
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|[[PK Thunder]]||{{y}}||{{y}}||Controllable. | |[[PK Thunder]]||{{y}}||{{y}}||Controllable. | ||
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|[[Luigi]]||[[Fireball]]||{{y}}||{{y}}||Follows straight trajectory. | |||
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|[[ | |rowspan="2"|[[Mario]]||[[Fireball]]||{{y}}||{{y}}||Affected by gravity, bounces on the ground. | ||
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|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents and does no damage. Can be tilted up and down. | |||
|[[F.L.U.D.D.]]||{{y}}||{{n}}||[[Push]]es opponents | |||
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|rowspan="7"|[[Mega Man]]||[[Neutral attack]], [[forward tilt]] and [[neutral aerial]]||{{y}}||{{y}}||Fires up to three shots. | |rowspan="7"|[[Mega Man]]||[[Neutral attack]], [[forward tilt]] and [[neutral aerial]]||{{y}}||{{y}}||Fires up to three shots. | ||
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|[[Leaf Shield]]||{{y}}||{{n}}||Can only be reflected when Mega Man fires the leaves. | |[[Leaf Shield]]||{{y}}||{{n}}||Can only be reflected when Mega Man fires the leaves. | ||
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|rowspan=" | |rowspan="2"|[[Mewtwo]]||[[Shadow Ball]]||{{y}}||{{y}}||Huge recoil when used fully charged. Waves up and down slightly. Can be held forever, and in ''Melee'', it damages foes who touch the ball during charging. Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed). | ||
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|[[Disable]]||{{y}}||{{n}}|| | |[[Disable]]||{{y}}||{{n}}|| | ||
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|[[Mii Brawler]]||[[Shot Put]]||{{y}}||{{n}}|| | |[[Mii Brawler]]||[[Shot Put]]||{{y}}||{{n}}|| | ||
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|rowspan=" | |rowspan="9"|[[Mii Gunner]]||[[Forward aerial]]||{{y}}||{{y}}|| | ||
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|[[Charge Blast]]||{{y}}||{{y}}|| | |[[Charge Blast]]||{{y}}||{{y}}|| | ||
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|[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot. | |[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot. | ||
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|rowspan="3"|[[Mii Swordfighter]]|||[[Gale Strike]]||{{y}}||{{n}}|| | |rowspan="3"|[[Mii Swordfighter]]|||[[Gale Strike]]||{{y}}||{{n}}|| | ||
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|[[Chakram]]||{{y}}||{{n}}|| | |[[Chakram]]||{{y}}||{{n}}|| | ||
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|[[Mr. Game & Watch]]||[[Chef]]||{{y}}||{{y}}{{GameIcon|SSBM}}<br>{{n}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Random trajectory. In ''Brawl'', the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version. | |||
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|rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. | |rowspan="3"|[[Ness]]||[[PK Flash]]||{{y}}||{{y}}||Affected by gravity and can be tilted forward and backwards. | ||
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|[[PK Fire]]||{{y}}||{{y}}||Creates gravity-affected fire pillar on impact | |[[PK Fire]]||{{y}}||{{y}}||Creates gravity-affected fire pillar on impact, trajectory changes when used in midair. | ||
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|[[PK Thunder]]||{{y}}||{{y}}||Controllable. | |[[PK Thunder]]||{{y}}||{{y}}||Controllable. | ||
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|rowspan="3"|[[Olimar]]||All smash attacks|| | |rowspan="3"|[[Olimar]]||All smash attacks||{{y}}||{{n}}||rowspan="3"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar. | ||
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|[[Pikmin Throw]]||{{y}}||{{n}} | |[[Pikmin Throw]]||{{y}}||{{n}} | ||
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|[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable. | |[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable. | ||
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|rowspan="3"|[[Palutena]]||[[Autoreticle]]||{{y}}||{{y}}||Targets opponents; | |rowspan="3"|[[Palutena]]||[[Autoreticle]]||{{y}}||{{y}}||Targets opponents; doesn't fire any projectiles if there are no targets in range. | ||
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|[[Explosive Flame]]||{{y}}||{{y}}||Produces a multi-hitting explosion a set distance away from Palutena. | |[[Explosive Flame]]||{{y}}||{{y}}||Produces a multi-hitting explosion a set distance away from Palutena. | ||
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|rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles. | |rowspan="2"|[[Peach]]||[[Toad]]||{{y}}||{{y}}||The spores produced on a successful counterattack are projectiles. | ||
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|[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or | |[[Vegetable]]||{{y}}||{{n}}||Produces a vegetable item, and rarely [[Bob-omb]]s, [[Mr. Saturn]]s, or [[Beam Sword]]s. | ||
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|rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes 1% [[recoil damage]] | |rowspan="2"|[[Pichu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Causes 1% [[recoil damage]]. Hugs the stage. | ||
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|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Causes 3% recoil damage | |{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Causes 3% recoil damage if the bolt hits Pichu. | ||
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|rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has | |rowspan="2"|[[Pikachu]]||[[Thunder Jolt]]||{{y}}||{{y}}||Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air. | ||
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|{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu. | |{{b|Thunder|Pokémon}}||{{y}}||{{y}}||Cannot go through platforms above Pikachu. | ||
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|[[Pit]]||[[Palutena Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up. | |[[Pit]]||[[Palutena Bow]]||{{y}}||{{y}}||Chargeable and controllable. Can be held for a limited time, and can be aimed up. | ||
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|[[ | |rowspan="5"|[[Pokémon Trainer]]||[[Flamethrower]] ([[Charizard]])||{{y}}||{{y}}||Can be tilted up and down. Can be held forever, but fire length gradually decreases. | ||
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|[[Rock Smash]] fragments (Charizard)||{{y}}||{{n}}|| | |||
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|[[ | |[[Bullet Seed]] ([[Ivysaur]])||{{y}}||{{n}}||Can be held for limited time. | ||
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|[[ | |[[Razor Leaf]] (Ivysaur)||{{y}}||{{n}}||Can be tilted up and down, but trajectory is fairly random. | ||
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|[[ | |[[Water Gun]] ([[Squirtle]])||{{y}}||{{n}}||When charged, [[push]]es opponents and does no damage unless uncharged. Can be tilted up and down. | ||
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|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | |rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | ||
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|rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back. | |rowspan="2"|[[Rosalina]]||[[Luma Shot]]||{{y}}||{{n}}||When distanced, Luma can be called back. | ||
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|[[Star Bits]] ||{{y}}* | |[[Star Bits]]||{{y}}*||{{y}}*||*Only the two custom variants are projectiles; the standard move is not, which means it is neither reflectable or absorbable. | ||
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|[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits. | |[[Ryu]]||[[Hadoken]]||{{y}}||{{y}}||A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits. | ||
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|rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. From ''Melee'' onward, it will disappear if it doesn't hit anything for a few seconds | |rowspan="3"|[[Samus]]||[[Charge Shot]]||{{y}}||{{y}}||Follows straight trajectory; chargeable. In ''Smash 64'', it can go on for an infinite distance. From ''Melee'' onward, it will disappear if it doesn't hit anything for a few seconds. | ||
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|[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile. | |[[Missile]]||{{y}}||{{n}}||Can fire a homing missile or super missile. | ||
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|{{b|Bomb|Samus}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |{{b|Bomb|Samus}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Detonates either instantly upon contact with an opponent, or from ''Brawl'' onward, after a set period of time. In ''SSB4'', the explosion can be absorbed, but the hit right before it cannot. | ||
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|rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | |rowspan="3"|[[Sheik]]||[[Needle Storm]]||{{y}}||{{n}}||Can be tilted up and down. Can be charged forever, but only six needles can be held and fired. | ||
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|[[Vanish]]||{{n}}||{{n}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |[[Vanish]]||{{n}}||{{n}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Considered a projectile because the explosion and hitbox do not follow Sheik. | ||
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|[[Burst Grenade]]||{{y}}||{{y}}||Only the explosion can be absorbed. | |[[Burst Grenade]]||{{y}}||{{y}}||Only the explosion can be absorbed. | ||
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|rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n | |rowspan="7"|[[Snake]]||[[Hand Grenade]]||{{y}}||{{n}}||Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact. | ||
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|[[Remote Missile]]||{{y}}||{{n | |[[Remote Missile]]||{{y}}||{{n}}||Controllable. Shielding against it makes the user lose control of its trajectory. | ||
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|[[Cypher]] (once let go of)||{{y}}||{{n}}|| | |[[Cypher]] (once let go of)||{{y}}||{{n}}|| | ||
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|[[Up smash]]||{{y}}||{{n | |[[Up smash]]||{{y}}||{{n}}|| | ||
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|[[Down smash]] | |[[Down smash]]||{{n}}||{{n}}|| | ||
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|[[C4]]||{{n}}||{{n | |[[C4]]||{{n}}||{{n}}|| | ||
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|[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only {{ | |[[Taunt]]||{{y}}||{{n}}||Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only {{SSBB|Donkey Kong}} can move around while holding it. | ||
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||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}|| | ||[[Sonic]]||[[Spring Jump]] (aerial usage)||{{n}}||{{n}}|| | ||
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|rowspan="3"|[[Toon Link]]||[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. | |||
|rowspan="3"|[[Toon Link]]||[[Hero's Bow]]||{{y}}||{{n}}||Can be charged, and held forever | |||
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|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled. | |[[Boomerang]]||{{y}}||{{n}}||Tries to return to Toon Link. Can be angled. | ||
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|{{b|Bomb|Link}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4 | |{{b|Bomb|Link}}||{{y}}||{{n}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>{{y}}{{GameIcon|SSB4}}||Produces a bomb item. Explode after some seconds. Can damage the user. | ||
|- | |- | ||
|rowspan=" | |rowspan="5"|[[Villager]]||[[Forward smash]]||{{y}}||{{n}}||Drops a bowling ball. | ||
|[[Forward smash]]||{{y}}||{{n}}||Drops a bowling ball. | |||
|- | |- | ||
|[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet. | |[[Forward aerial]]||{{y}}||{{n}}||Fires a slingshot pellet. | ||
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|[[Back aerial]]||{{y}}||{{n}}||Fires a slingshot pellet. | |[[Back aerial]]||{{y}}||{{n}}||Fires a slingshot pellet. | ||
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|[[Lloid Rocket]]||{{y}}||{{y}}||Explodes after | |[[Lloid Rocket]]||{{y}}||{{y}}||Explodes after awhile or after hitting an object. Explosion alone can be absorbed. | ||
|- | |- | ||
|[[Timber]] (cut tree and woodchip)||{{y}}||{{n}}|| | |[[Timber]] (cut tree and woodchip)||{{y}}||{{n}}|| | ||
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|[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown in ''Brawl''). | |[[Wario]]||[[Wario Bike]] (once dismounted, can be thrown)||{{y}}||{{n}}||Can be destroyed (resulting in two tires that can also be picked up and thrown in ''Brawl''). | ||
|- | |- | ||
|rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}|| | |rowspan="2"|[[Wii Fit Trainer]]||[[Sun Salutation]]||{{y}}||{{y}}||Also heals the user when fully charged. Can be absorbed immediately after charging is finished. | ||
|- | |- | ||
|[[Header]]||{{y}}||{{n}}|| | |[[Header]]||{{y}}||{{n}}||Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges. | ||
|- | |- | ||
|[[Wolf]]||{{b|Blaster|Wolf}}||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges. | |[[Wolf]]||{{b|Blaster|Wolf}}||{{y}}||{{y}}||Follows straight trajectory; acts as a melee attack in close ranges. | ||
|- | |- | ||
|rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, | |rowspan="2"|[[Yoshi]]||[[Egg Throw]]||{{y}}||{{n}}||Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further. | ||
|- | |- | ||
|[[Yoshi Bomb]] (stars)||{{y}}||{{y}}|| | |[[Yoshi Bomb]] (stars)||{{y}}||{{y}}|| | ||
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|rowspan="3"|[[Young Link]]||[[Fire Bow]]||{{y}}||{{n}}||Can be charged, and held forever | |rowspan="3"|[[Young Link]]||[[Fire Bow]]||{{y}}||{{n}}||Can be charged, and held forever before releasing. The charge affects the firing speed and distance. | ||
|- | |- | ||
|[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link. | |[[Boomerang]]||{{y}}||{{n}}||Tries to return to Young Link. | ||
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|{{b|Bomb|Link}}||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user. | |{{b|Bomb|Link}}||{{y}}||{{n}}||Produces a bomb item. Explode after some seconds. Can damage the user. | ||
|- | |- | ||
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is | |rowspan="2"|[[Zelda]]||[[Din's Fire]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. | ||
|- | |- | ||
|[[Phantom Slash]]||{{y}}||{{n}}|| | |[[Phantom Slash]]||{{y}}||{{n}}|| | ||
|- | |- | ||
|[[Zero Suit Samus]]||[[Paralyzer]]||{{y}}||{{y}}||Stuns opponent in place. Chargeable for a limited amount of time. | |||
|} | |} | ||
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The following playable characters currently lack any projectiles. | The following playable characters currently lack any projectiles. | ||
*[[Captain Falcon]] | *[[Captain Falcon]] | ||
*[[Donkey Kong]] | *[[Donkey Kong]] | ||
*[[Ganondorf]] | *[[Ganondorf]] | ||
*[[Ike]] | *[[Ike]] | ||
*[[Jigglypuff]] | *[[Jigglypuff]] | ||
*[[Little Mac]] | *[[Little Mac]] | ||
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*[[Roy]] | *[[Roy]] | ||
*[[Shulk]] | *[[Shulk]] | ||
[[Category:Projectiles| ]] | [[Category:Projectiles| ]] |