Editing Project Slippi
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{disambig2|the Melee netcode tool|character from the Star Fox series|Slippy Toad}} | {{disambig2|the Melee netcode tool|character from the Star Fox series the tool was named after|Slippy Toad}} | ||
[[File:ProjectSlippi.png|thumb|250px|Project Slippi logo]] | [[File:ProjectSlippi.png|right|thumb|250px|Project Slippi logo]] | ||
'''Project Slippi''' is an ongoing project that aims to give ''[[Super Smash Bros. Melee]]'' several major quality of life features originally not present in the game. As of June 2020, the features currently included are automatically saved replays, live match mirroring, [[Wikipedia:GGPO|rollback netcode]], and integrated online matchmaking. The project was created and is being led by | '''Project Slippi''' is an ongoing project that aims to give ''[[Super Smash Bros. Melee]]'' several major quality of life features originally not present in the game. As of June 2020, the features currently included are automatically saved replays, live match mirroring, [[Wikipedia:GGPO|rollback netcode]], and integrated online matchmaking. The project was created and is being led by {{Sm|Fizzi}} with major contributions from {{Sm|UnclePunch}}, [https://twitter.com/xMetonym Nikki], and [https://twitter.com/eigenform metaconstruct]. | ||
==Components== | ==Components== | ||
Line 8: | Line 8: | ||
*'''Slippi Online''': This is a custom version of [[Dolphin]] that allows for online netplay featuring rollback netcode, integrated matchmaking, and automatically saved replays. | *'''Slippi Online''': This is a custom version of [[Dolphin]] that allows for online netplay featuring rollback netcode, integrated matchmaking, and automatically saved replays. | ||
*'''Nintendont-Slippi''': This is a custom build of [https://github.com/FIX94/Nintendont Nintendont] that features support for writing replay files onto SD cards or USB flash drives, transferring live-replays over network, and toggling quality of life changes. The network transferring feature allows for live mirroring between the console and Dolphin which is suitable for high quality ''Melee'' streaming. | *'''Nintendont-Slippi''': This is a custom build of [https://github.com/FIX94/Nintendont Nintendont] that features support for writing replay files onto SD cards or USB flash drives, transferring live-replays over network, and toggling quality of life changes. The network transferring feature allows for live mirroring between the console and Dolphin which is suitable for high quality ''Melee'' streaming. | ||
==Features== | ==Features== | ||
Line 30: | Line 16: | ||
==History== | ==History== | ||
The project was publicly launched on June 18th, 2018, but had been in a "private beta" since February | The project was publicly launched on June 18th, 2018, but had been in a "private beta" since February. The initial release featured automatically saved replays and detailed match statistics. Prior to this launch, the statistics system was previously used at {{Trn|HTC Throwdown}}, {{Trn|Smash Summit 7}}, and {{Trn|Smash Rivalries}} for use on stream.<ref>[https://twitter.com/Fizzi36/status/1016780675016544262?s=20 Pre-launch use]</ref><ref name=Public>{{cite web |url=https://medium.com/project-slippi/project-public-release-4080c81d7205|title="Project Slippi Public Release", June 17th, 2018}}</ref> On September 29th, 2018, [[Smashladder]] announced that Project Slippi had become the community's main Dolphin build.<ref>[https://www.smashladder.com/blogs/view/27dt/2018-09-29/replays-are-coming-to-smashladder "Replays are coming to SmashLadder!", September 29th, 2018]</ref> | ||
On January 13th, 2019, a stream would be held announcing a feature that enabled live mirroring from console to Dolphin.<ref>[https://twitter.com/Fizzi36/status/1084719763891343361 Mirroring announcement]</ref> This would allow for high quality streaming of the game with no additional hardware required. This feature was in "beta" and accessible to Patreon supporters until March 10th when it was released to the public.<ref>[https://medium.com/project-slippi/mirroring-beta-for-patrons-33c679dd73bd "Mirroring Beta for Patrons", January 22nd, 2019 (Updated March 10th, 2019)]</ref> On February 22nd, {{Trn|Phoenix Blue 2}} would become the first tournament to use Project Slippi for high quality streaming of the event.<ref>[https://twitter.com/OXY_Crimson/status/1098995046647353344 Phoenix Blue 2 announcement]</ref> On March 9th, {{Trn|The Gang Steals The Script}} would become the first North American tournament to use Project Slippi. Every tournament setup featured the ability to automatically save replays and the stream also utilized Slippi for data analysis and high quality streaming.<ref>[https://twitter.com/EndGame_TV/status/1103045712755941377 The Gang Steals The Script announcement]</ref> On the same day, slippi.gg would be launched. This website includes downloads of the project as well as nearly every replay from The Gang Steals The Script.<ref>[https://twitter.com/Fizzi36/status/1104563863998136320 slippi.gg launched]</ref> From this point forward, every future major tournament utilizing Slippi would now appear on the website. On April 20th, 2019, a feature would be added to the website that would allow users to preview games via a lightweight in-browser visualizer designed by [https://twitter.com/schmooDev Will Blackett].<ref>[https://twitter.com/Fizzi36/status/1119749386798424064 Lightweight visualizer announcement]</ref> On November 27th, Fizzi would announce that he would begin working on Slippi full-time.<ref>[https://twitter.com/Fizzi36/status/1199734629252653057 Fizzi begins working on the project full-time]</ref> | On January 13th, 2019, a stream would be held announcing a feature that enabled live mirroring from console to Dolphin.<ref>[https://twitter.com/Fizzi36/status/1084719763891343361 Mirroring announcement]</ref> This would allow for high quality streaming of the game with no additional hardware required. This feature was in "beta" and accessible to Patreon supporters until March 10th when it was released to the public.<ref>[https://medium.com/project-slippi/mirroring-beta-for-patrons-33c679dd73bd "Mirroring Beta for Patrons", January 22nd, 2019 (Updated March 10th, 2019)]</ref> On February 22nd, {{Trn|Phoenix Blue 2}} would become the first tournament to use Project Slippi for high quality streaming of the event.<ref>[https://twitter.com/OXY_Crimson/status/1098995046647353344 Phoenix Blue 2 announcement]</ref> On March 9th, {{Trn|The Gang Steals The Script}} would become the first North American tournament to use Project Slippi. Every tournament setup featured the ability to automatically save replays and the stream also utilized Slippi for data analysis and high quality streaming.<ref>[https://twitter.com/EndGame_TV/status/1103045712755941377 The Gang Steals The Script announcement]</ref> On the same day, slippi.gg would be launched. This website includes downloads of the project as well as nearly every replay from The Gang Steals The Script.<ref>[https://twitter.com/Fizzi36/status/1104563863998136320 slippi.gg launched]</ref> From this point forward, every future major tournament utilizing Slippi would now appear on the website. On April 20th, 2019, a feature would be added to the website that would allow users to preview games via a lightweight in-browser visualizer designed by [https://twitter.com/schmooDev Will Blackett].<ref>[https://twitter.com/Fizzi36/status/1119749386798424064 Lightweight visualizer announcement]</ref> On November 27th, Fizzi would announce that he would begin working on Slippi full-time.<ref>[https://twitter.com/Fizzi36/status/1199734629252653057 Fizzi begins working on the project full-time]</ref> | ||
On June 22nd, 2020, an update was released for the custom Slippi Dolphin build that would introduce [[Wikipedia:GGPO|rollback netcode]] and integrated matchmaking into the game.<ref>[https://twitter.com/Fizzi36/status/1275096470765490176 Rollback netcode announcement]</ref> This became a major breakthrough in the competitive ''[[Super Smash Bros. Melee]]'' community as distance-based latency would no longer be an issue. Due to the [[ | On June 22nd, 2020, an update was released for the custom Slippi Dolphin build that would introduce [[Wikipedia:GGPO|rollback netcode]] and integrated matchmaking into the game.<ref>[https://twitter.com/Fizzi36/status/1275096470765490176 Rollback netcode announcement]</ref> This became a major breakthrough in the competitive ''[[Super Smash Bros. Melee]]'' community as distance-based latency would no longer be an issue. Due to the [[coronavirus]] pandemic, most in-person tournament activity had been completely shut down since March 2020, and Project Slippi became the dominant method of playing ''Melee'', with major tournament organizers hosting events using the new updates. Project Slippi has since been credited with bringing new players into the competitive ''Melee'' scene, due to its ease of access and ability to provide practice against anyone online. | ||
On January 19st, 2021, v2.2.4 was released<ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/l0v6gn/slippi_dolphin_v224_is_now_out_unranked_mmr_for/|title=Slippi Dolphin v2.2.4 is now out! Unranked MMR for new players plus some prep for 2.3.0!}}</ref>, introducing a hidden match-making rating (MMR) into random unrated matches. The update split the matchmaking pool into two different groups based on skill level: players with lower MMRs were placed into their own separate matchmaking pool. This was aimed at creating more balanced matchups at lower levels of play, preventing newer players from receiving crushing defeats against more experienced players, and increasing new player retention levels. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |