Editing Project M
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Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen. | Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen. | ||
Based on the ''Brawl'' roster of 39 characters, ''Project M'' gives {{PM|Zero Suit Samus}}, {{PM|Sheik}}, {{PM|Squirtle}}, {{PM|Ivysaur}} and {{PM|Charizard}} their own slots on the character selection screen (the latter 3 replacing the {{SSBB|Pokémon Trainer}}) while including {{PM|Mewtwo}} and {{PM|Roy}} (who were both absent in ''Brawl'') for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are [[Knuckles | Based on the ''Brawl'' roster of 39 characters, ''Project M'' gives {{PM|Zero Suit Samus}}, {{PM|Sheik}}, {{PM|Squirtle}}, {{PM|Ivysaur}} and {{PM|Charizard}} their own slots on the character selection screen (the latter 3 replacing the {{SSBB|Pokémon Trainer}}) while including {{PM|Mewtwo}} and {{PM|Roy}} (who were both absent in ''Brawl'') for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are [[Knuckles]] from the {{uv|Sonic}} universe, [[Lyn]] from the {{uv|Fire Emblem}} universe, [[Isaac]] from the {{uv|Golden Sun}} universe, and [[Sami]] from the {{uv|Advance Wars}} universe. {{b|Knuckles|P+}} would later be added in the mod's successor, [[Project+]]. | ||
===List of characters=== | ===List of characters=== | ||
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[[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]] | [[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]] | ||
Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects: | Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects: | ||
*For the same reason that a | *For the same reason that a Wifi-safe version of the mod exists (with fewer features to prevent online desynchronization), replays often become corrupted or fail to work properly. | ||
**When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay). | **When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay). | ||
*Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]]. | *Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]]. |