Editing Project M

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Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen.
Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen.


Based on the ''Brawl'' roster of 39 characters, ''Project M'' gives {{PM|Zero Suit Samus}}, {{PM|Sheik}}, {{PM|Squirtle}}, {{PM|Ivysaur}} and {{PM|Charizard}} their own slots on the character selection screen (the latter 3 replacing the {{SSBB|Pokémon Trainer}}) while including {{PM|Mewtwo}} and {{PM|Roy}} (who were both absent in ''Brawl'') for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are [[Knuckles the Echidna]] from the {{uv|Sonic the Hedgehog}} universe, [[Lyn]] from the {{uv|Fire Emblem}} universe, [[Isaac]] from the {{uv|Golden Sun}} universe, and {{s|warswiki|Sami}} from the {{uv|Advance Wars}} universe. {{b|Knuckles|P+}} would later be added in the mod's successor, [[Project+]].
Based on the ''Brawl'' roster of 39 characters, ''Project M'' gives {{PM|Zero Suit Samus}}, {{PM|Sheik}}, {{PM|Squirtle}}, {{PM|Ivysaur}} and {{PM|Charizard}} their own slots on the character selection screen (the latter 3 replacing the {{SSBB|Pokémon Trainer}}) while including {{PM|Mewtwo}} and {{PM|Roy}} (who were both absent in ''Brawl'') for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are [[Knuckles]] from the {{uv|Sonic}} universe, [[Lyn]] from the {{uv|Fire Emblem}} universe, [[Isaac]] from the {{uv|Golden Sun}} universe, and [[Sami]] from the {{uv|Advance Wars}} universe. {{b|Knuckles|P+}} would later be added in the mod's successor, [[Project+]].


===List of characters===
===List of characters===
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[[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]]
[[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]]
Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
*For the same reason that a WiFi-safe version of the mod exists (with fewer features to prevent online desynchronization), replays often become corrupted or fail to work properly.
*For the same reason that a Wifi-safe version of the mod exists (with fewer features to prevent online desynchronization), replays often become corrupted or fail to work properly.
**When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay).
**When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay).
*Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]].
*Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]].

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