Editing Project M
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**"Curry Mode" is replaced with "'''Turbo Mode'''", in which all moves can cancel into any other move or action on hit or on shield. [[Superspicy Curry]] is replaced with a "Turbo" item that causes characters to act like in Turbo Mode for a short period. | **"Curry Mode" is replaced with "'''Turbo Mode'''", in which all moves can cancel into any other move or action on hit or on shield. [[Superspicy Curry]] is replaced with a "Turbo" item that causes characters to act like in Turbo Mode for a short period. | ||
**"[[Bunny Hood|Bunny Mode]]" is moved down to the "status" row from the "head" row (replacing "[[Franklin Badge|Reflect]] Mode") while making room for "'''0 to Death Mode'''" (written in-game as "'''Regen Mode'''" to fit the available space), which recovers all damage taken after one second of not receiving any hitstun. | **"[[Bunny Hood|Bunny Mode]]" is moved down to the "status" row from the "head" row (replacing "[[Franklin Badge|Reflect]] Mode") while making room for "'''0 to Death Mode'''" (written in-game as "'''Regen Mode'''" to fit the available space), which recovers all damage taken after one second of not receiving any hitstun. | ||
**"Angled Camera Mode" is replaced with '''All-Star Versus''', which allows players to use different characters (or costumes) for each stock. This is done by selecting a character, then | **"Angled Camera Mode" is replaced with '''All-Star Versus''', which allows players to use different characters (or simply costumes) for each stock. This is done by selecting a character, then pressing B to hover off them, and hitting A to the next character. The order of the characters selected become the order they appear in. Required character selections are based on the stock count. If the selections are less than the stock count, the remaining stocks loop back to the first character (so selecting Mario, Luigi and Peach in a four stock match will loop back to Mario in stock four.) | ||
***Should each player select their characters in All Star VS Mode before turning on Team Battle; the characters will not be forced into their team battle costumes akin to ''Smash 4''. Also, the random option will always use the default costumes of the characters even in team battles. | ***Should each player select their characters in All Star VS Mode before turning on Team Battle; the characters will not be forced into their team battle costumes akin to ''Smash 4''. Also, the random option will always use the default costumes of the characters even in team battles. | ||
*Stage selection screen revamped: stages are now ordered at the bottom in a rectangular shape, with the selected stage being displayed at the top. Stages are now also ordered in Pages 1 and 2, and the top background displays ''Project M''. | *Stage selection screen revamped: stages are now ordered at the bottom in a rectangular shape, with the selected stage being displayed at the top. Stages are now also ordered in Pages 1 and 2, and the top background displays ''Project M''. | ||
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*The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros. Project M". | *The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros. Project M". | ||
*{{PM|Mewtwo}} and {{PM|Roy}} were added as opponents for [[All-Star]] mode. | *{{PM|Mewtwo}} and {{PM|Roy}} were added as opponents for [[All-Star]] mode. | ||
*[[Training]] mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles. This will trigger a glitch where if a Gamecube controller is not in the P1 slot and any one of Training, Stadium, Events or All Star Mode is entered, then the player starts a match, exits out and enters VS mode, they can control two characters with one controller. Should two Gamecube controllers in | *[[Training]] mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles. This will trigger a glitch where if a Gamecube controller is not in the P1 slot and any one of Training, Stadium, Events or All Star Mode is entered, then the player starts a match, exits out and enters VS mode, they can control two characters with one controller. Should two Gamecube controllers only in ports 3 and 4 access either 2-player events, Stadium, or All Star, both controllers can each control two characters at once.<ref>https://www.youtube.com/watch?v=v32q4tUHtBw</ref> | ||
*[[Home-Run Contest]] stadium no longer has a protective window, acting like its ''Melee'' counterpart. Its online competitive mode has also been added as a co-op mode offline, with records being saved. | *[[Home-Run Contest]] stadium no longer has a protective window, acting like its ''Melee'' counterpart. Its online competitive mode has also been added as a co-op mode offline, with records being saved. | ||
*No [[Replay]] time limit, allowing longer matches to be recorded and viewed. | *No [[Replay]] time limit, allowing longer matches to be recorded and viewed. | ||
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Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen. | Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen. | ||
Based on the ''Brawl'' roster of 39 characters, ''Project M'' gives {{PM|Zero Suit Samus}}, {{PM|Sheik}}, {{PM|Squirtle}}, {{PM|Ivysaur}} and {{PM|Charizard}} their own slots on the character selection screen (the latter 3 replacing the {{SSBB|Pokémon Trainer}}) while including {{PM|Mewtwo}} and {{PM|Roy}} (who were both absent in ''Brawl'') for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are [[Knuckles | Based on the ''Brawl'' roster of 39 characters, ''Project M'' gives {{PM|Zero Suit Samus}}, {{PM|Sheik}}, {{PM|Squirtle}}, {{PM|Ivysaur}} and {{PM|Charizard}} their own slots on the character selection screen (the latter 3 replacing the {{SSBB|Pokémon Trainer}}) while including {{PM|Mewtwo}} and {{PM|Roy}} (who were both absent in ''Brawl'') for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are [[Knuckles]] from the {{uv|Sonic}} universe, [[Lyn]] from the {{uv|Fire Emblem}} universe, [[Isaac]] from the {{uv|Golden Sun}} universe, and [[Sami]] from the {{uv|Advance Wars}} universe. {{b|Knuckles|P+}} would later be added in the mod's successor, [[Project+]]. | ||
===List of characters=== | ===List of characters=== | ||
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!colspan=7|Characters | !colspan=7|Characters | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|width="14.3%"|[[File:Mario SSBB.jpg|100x100px|link=Mario (PM)]]<br>{{PM|Mario}}<br>[[File:MarioSymbol.svg|20px|class=invert | |width="14.3%"|[[File:Mario SSBB.jpg|100x100px|link=Mario (PM)]]<br>{{PM|Mario}}<br>[[File:MarioSymbol.svg|20px|class=invert|link=Mario (universe)]] | ||
|width="14.3%"|[[File:Luigi SSBB.jpg|100x100px|link=Luigi (PM)]]<br>{{PM|Luigi}}<br>[[File:MarioSymbol.svg|20px|class=invert | |width="14.3%"|[[File:Luigi SSBB.jpg|100x100px|link=Luigi (PM)]]<br>{{PM|Luigi}}<br>[[File:MarioSymbol.svg|20px|class=invert|link=Mario (universe)]] | ||
|width="14.3%"|[[File:Peach SSBB.jpg|100x100px|link=Peach (PM)]]<br>{{PM|Peach}}<br>[[File:MarioSymbol.svg|20px|class=invert | |width="14.3%"|[[File:Peach SSBB.jpg|100x100px|link=Peach (PM)]]<br>{{PM|Peach}}<br>[[File:MarioSymbol.svg|20px|class=invert|link=Mario (universe)]] | ||
|width="14.3%"|[[File:Bowser SSBB.jpg|100x100px|link=Bowser (PM)]]<br>{{PM|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert | |width="14.3%"|[[File:Bowser SSBB.jpg|100x100px|link=Bowser (PM)]]<br>{{PM|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert|link=Mario (universe)]] | ||
|width="14.3%"|[[File:Yoshi SSBB.jpg|100x100px|link=Yoshi (PM)]]<br>{{PM|Yoshi}}<br>[[File:YoshiSymbol.svg|20px|class=invert | |width="14.3%"|[[File:Yoshi SSBB.jpg|100x100px|link=Yoshi (PM)]]<br>{{PM|Yoshi}}<br>[[File:YoshiSymbol.svg|20px|class=invert|link=Yoshi (universe)]] | ||
|width="14.3%"|[[File:Donkey Kong SSBB.jpg|100x100px|link=Donkey Kong (PM)]]<br>{{PM|Donkey Kong}}<br>[[File:DKSymbol.svg|20px|class=invert | |width="14.3%"|[[File:Donkey Kong SSBB.jpg|100x100px|link=Donkey Kong (PM)]]<br>{{PM|Donkey Kong}}<br>[[File:DKSymbol.svg|20px|class=invert|link=Donkey Kong (universe)]] | ||
|width="14.3%"|[[File:Diddy Kong SSBB.jpg|100x100px|link=Diddy Kong (PM)]]<br>{{PM|Diddy Kong}}<br>[[File:DKSymbol.svg|20px|class=invert | |width="14.3%"|[[File:Diddy Kong SSBB.jpg|100x100px|link=Diddy Kong (PM)]]<br>{{PM|Diddy Kong}}<br>[[File:DKSymbol.svg|20px|class=invert|link=Donkey Kong (universe)]] | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|[[File:Link SSBB.jpg|100x100px|link=Link (PM)]]<br>{{PM|Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Link SSBB.jpg|100x100px|link=Link (PM)]]<br>{{PM|Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert|link=The Legend of Zelda (universe)]] | ||
|[[File:Zelda SSBB.jpg|100x100px|link=Zelda (PM)]]<br>{{PM|Zelda}}<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Zelda SSBB.jpg|100x100px|link=Zelda (PM)]]<br>{{PM|Zelda}}<br>[[File:ZeldaSymbol.svg|20px|class=invert|link=The Legend of Zelda (universe)]] | ||
|[[File:Sheik SSBB.jpg|100x100px|link=Sheik (PM)]]<br>{{PM|Sheik}}<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Sheik SSBB.jpg|100x100px|link=Sheik (PM)]]<br>{{PM|Sheik}}<br>[[File:ZeldaSymbol.svg|20px|class=invert|link=The Legend of Zelda (universe)]] | ||
|[[File:Ganondorf SSBB.jpg|100x100px|link=Ganondorf (PM)]]<br>{{PM|Ganondorf}}<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Ganondorf SSBB.jpg|100x100px|link=Ganondorf (PM)]]<br>{{PM|Ganondorf}}<br>[[File:ZeldaSymbol.svg|20px|class=invert|link=The Legend of Zelda (universe)]] | ||
|[[File:Toon Link SSBB.jpg|100x100px|link=Toon Link (PM)]]<br>{{PM|Toon Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Toon Link SSBB.jpg|100x100px|link=Toon Link (PM)]]<br>{{PM|Toon Link}}<br>[[File:ZeldaSymbol.svg|20px|class=invert|link=The Legend of Zelda (universe)]] | ||
|[[File:Samus SSBB.jpg|100x100px|link=Samus (PM)]]<br>{{PM|Samus}}<br>[[File:MetroidSymbol.svg|20px|class=invert | |[[File:Samus SSBB.jpg|100x100px|link=Samus (PM)]]<br>{{PM|Samus}}<br>[[File:MetroidSymbol.svg|20px|class=invert|link=Metroid (universe)]] | ||
|[[File:Zero Suit Samus SSBB.jpg|60px|link=Zero Suit Samus (PM)]]<br>{{PM|Zero Suit Samus}}<br>[[File:MetroidSymbol.svg|20px|class=invert | |[[File:Zero Suit Samus SSBB.jpg|60px|link=Zero Suit Samus (PM)]]<br>{{PM|Zero Suit Samus}}<br>[[File:MetroidSymbol.svg|20px|class=invert|link=Metroid (universe)]] | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|[[File:Kirby SSBB.jpg|100x100px|link=Kirby (PM)]]<br>{{PM|Kirby}}<br>[[File:KirbySymbol.svg|20px|class=invert | |[[File:Kirby SSBB.jpg|100x100px|link=Kirby (PM)]]<br>{{PM|Kirby}}<br>[[File:KirbySymbol.svg|20px|class=invert|link=Kirby (universe)]] | ||
|[[File:Meta Knight SSBB.jpg|100x100px|link=Meta Knight (PM)]]<br>{{PM|Meta Knight}}<br>[[File:KirbySymbol.svg|20px|class=invert | |[[File:Meta Knight SSBB.jpg|100x100px|link=Meta Knight (PM)]]<br>{{PM|Meta Knight}}<br>[[File:KirbySymbol.svg|20px|class=invert|link=Kirby (universe)]] | ||
|[[File:King Dedede SSBB.jpg|100x100px|link=King Dedede (PM)]]<br>{{PM|King Dedede}}<br>[[File:KirbySymbol.svg|20px|class=invert | |[[File:King Dedede SSBB.jpg|100x100px|link=King Dedede (PM)]]<br>{{PM|King Dedede}}<br>[[File:KirbySymbol.svg|20px|class=invert|link=Kirby (universe)]] | ||
|[[File:Fox SSBB.jpg|100x100px|link=Fox (PM)]]<br>{{PM|Fox}}<br>[[File:StarFoxSymbol.svg|20px|class=invert | |[[File:Fox SSBB.jpg|100x100px|link=Fox (PM)]]<br>{{PM|Fox}}<br>[[File:StarFoxSymbol.svg|20px|class=invert|link=Star Fox (universe)]] | ||
|[[File:Falco SSBB.jpg|100x100px|link=Falco (PM)]]<br>{{PM|Falco}}<br>[[File:StarFoxSymbol.svg|20px|class=invert | |[[File:Falco SSBB.jpg|100x100px|link=Falco (PM)]]<br>{{PM|Falco}}<br>[[File:StarFoxSymbol.svg|20px|class=invert|link=Star Fox (universe)]] | ||
|[[File:Wolf SSBB.jpg|100x100px|link=Wolf (PM)]]<br>{{PM|Wolf}}<br>[[File:StarFoxSymbol.svg|20px|class=invert | |[[File:Wolf SSBB.jpg|100x100px|link=Wolf (PM)]]<br>{{PM|Wolf}}<br>[[File:StarFoxSymbol.svg|20px|class=invert|link=Star Fox (universe)]] | ||
|[[File:Captain Falcon SSBB.jpg|100x100px|link=Captain Falcon (PM)]]<br>{{PM|Captain Falcon}}<br>[[File:FZeroSymbol.svg|20px|class=invert | |[[File:Captain Falcon SSBB.jpg|100x100px|link=Captain Falcon (PM)]]<br>{{PM|Captain Falcon}}<br>[[File:FZeroSymbol.svg|20px|class=invert|link=F-Zero (universe)]] | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|[[File:Pikachu SSBB.jpg|100x100px|link=Pikachu (PM)]]<br>{{PM|Pikachu}}<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Pikachu SSBB.jpg|100x100px|link=Pikachu (PM)]]<br>{{PM|Pikachu}}<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|[[File:Jigglypuff SSBB.jpg|100x100px|link=Jigglypuff (PM)]]<br>{{PM|Jigglypuff}}<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Jigglypuff SSBB.jpg|100x100px|link=Jigglypuff (PM)]]<br>{{PM|Jigglypuff}}<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|[[File:PMMewtwo.png|100x100px|link=Mewtwo (PM)]]<br>'''{{PM|Mewtwo}}'''<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:PMMewtwo.png|100x100px|link=Mewtwo (PM)]]<br>'''{{PM|Mewtwo}}'''<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|[[File:Squirtle SSBB.jpg|100x100px|link=Squirtle (PM)]]<br>{{PM|Squirtle}}<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Squirtle SSBB.jpg|100x100px|link=Squirtle (PM)]]<br>{{PM|Squirtle}}<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|[[File:Ivysaur SSBB.jpg|100x100px|link=Ivysaur (PM)]]<br>{{PM|Ivysaur}}<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Ivysaur SSBB.jpg|100x100px|link=Ivysaur (PM)]]<br>{{PM|Ivysaur}}<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|[[File:Charizard SSBB.jpg|100x100px|link=Charizard (PM)]]<br>{{PM|Charizard}}<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Charizard SSBB.jpg|100x100px|link=Charizard (PM)]]<br>{{PM|Charizard}}<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|[[File:Lucario SSBB.jpg|100x100px|link=Lucario (PM)]]<br>{{PM|Lucario}}<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Lucario SSBB.jpg|100x100px|link=Lucario (PM)]]<br>{{PM|Lucario}}<br>[[File:PokemonSymbol.svg|20px|class=invert|link=Pokémon (universe)]] | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|[[File:Ness SSBB.jpg|100x100px|link=Ness (PM)]]<br>{{PM|Ness}}<br>[[File:EarthboundSymbol.svg|20px|class=invert | |[[File:Ness SSBB.jpg|100x100px|link=Ness (PM)]]<br>{{PM|Ness}}<br>[[File:EarthboundSymbol.svg|20px|class=invert|link=EarthBound (universe)]] | ||
|[[File:Lucas SSBB.jpg|100x100px|link=Lucas (PM)]]<br>{{PM|Lucas}}<br>[[File:EarthboundSymbol.svg|20px|class=invert | |[[File:Lucas SSBB.jpg|100x100px|link=Lucas (PM)]]<br>{{PM|Lucas}}<br>[[File:EarthboundSymbol.svg|20px|class=invert|link=EarthBound (universe)]] | ||
|[[File:Ice Climbers SSBB.jpg|100x100px|link=Ice Climbers (PM)]]<br>{{PM|Ice Climbers}}<br>[[File:IceClimberSymbol.svg|20px|class=invert | |[[File:Ice Climbers SSBB.jpg|100x100px|link=Ice Climbers (PM)]]<br>{{PM|Ice Climbers}}<br>[[File:IceClimberSymbol.svg|20px|class=invert|link=Ice Climber (universe)]] | ||
|[[File:Marth SSBB.jpg|100x100px|link=Marth (PM)]]<br>{{PM|Marth}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert | |[[File:Marth SSBB.jpg|100x100px|link=Marth (PM)]]<br>{{PM|Marth}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert|link=Fire Emblem (universe)]] | ||
|[[File:PMRoy.png|100x100px|link=Roy (PM)]]<br>'''{{PM|Roy}}'''<br>[[File:FireEmblemSymbol.svg|20px|class=invert | |[[File:PMRoy.png|100x100px|link=Roy (PM)]]<br>'''{{PM|Roy}}'''<br>[[File:FireEmblemSymbol.svg|20px|class=invert|link=Fire Emblem (universe)]] | ||
|[[File:Ike SSBB.jpg|100x100px|link=Ike (PM)]]<br>{{PM|Ike}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert | |[[File:Ike SSBB.jpg|100x100px|link=Ike (PM)]]<br>{{PM|Ike}}<br>[[File:FireEmblemSymbol.svg|20px|class=invert|link=Fire Emblem (universe)]] | ||
|[[File:Mr. Game & Watch SSBB.jpg|100x100px|link=Mr. Game & Watch (PM)]]<br>{{PM|Mr. Game & Watch}}<br>[[File:Game&WatchSymbol.svg|20px|class=invert | |[[File:Mr. Game & Watch SSBB.jpg|100x100px|link=Mr. Game & Watch (PM)]]<br>{{PM|Mr. Game & Watch}}<br>[[File:Game&WatchSymbol.svg|20px|class=invert|link=Game & Watch (universe)]] | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|[[File:Pit SSBB.jpg|100x100px|link=Pit (PM)]]<br>{{PM|Pit}}<br>[[File:KidIcarusSymbol.svg|20px|class=invert | |[[File:Pit SSBB.jpg|100x100px|link=Pit (PM)]]<br>{{PM|Pit}}<br>[[File:KidIcarusSymbol.svg|20px|class=invert|link=Kid Icarus (universe)]] | ||
|[[File:Wario (Project M).png|100x100px|link=Wario (PM)]]<br>{{PM|Wario}}<br>[[File:WarioSymbol.svg|20px|class=invert | |[[File:Wario (Project M).png|100x100px|link=Wario (PM)]]<br>{{PM|Wario}}<br>[[File:WarioSymbol.svg|20px|class=invert|link=Wario (universe)]] | ||
|[[File:Olimar SSBB.jpg|100x100px|link=Olimar (PM)]]<br>{{PM|Olimar}}<br>[[File:PikminSymbol.svg|20px|class=invert | |[[File:Olimar SSBB.jpg|100x100px|link=Olimar (PM)]]<br>{{PM|Olimar}}<br>[[File:PikminSymbol.svg|20px|class=invert|link=Pikmin (universe)]] | ||
|[[File:R.O.B. SSBB.jpg|100x100px|link=R.O.B. (PM)]]<br>{{PM|R.O.B.}}<br>[[File:ROBSymbol.svg|20px|class=invert | |[[File:R.O.B. SSBB.jpg|100x100px|link=R.O.B. (PM)]]<br>{{PM|R.O.B.}}<br>[[File:ROBSymbol.svg|20px|class=invert|link=R.O.B. (universe)]] | ||
|[[File:Snake SSBB.jpg|100x100px|link=Snake (PM)]]<br>{{PM|Snake}}<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert | |[[File:Snake SSBB.jpg|100x100px|link=Snake (PM)]]<br>{{PM|Snake}}<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert|link=Metal Gear (universe)]] | ||
|[[File:Sonic SSBB.jpg|100x100px|link=Sonic (PM)]]<br>{{PM|Sonic}}<br>[[File:SonicSymbol.svg|20px|class=invert | |[[File:Sonic SSBB.jpg|100x100px|link=Sonic (PM)]]<br>{{PM|Sonic}}<br>[[File:SonicSymbol.svg|20px|class=invert|link=Sonic (universe)]] | ||
| | | | ||
|} | |} | ||
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!width="5%" | ASL | !width="5%" | ASL | ||
|- | |- | ||
![[File:Battlefield Brawl.png|100px|link=Battlefield (SSBB)]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert | ![[File:Battlefield Brawl.png|100px|link=Battlefield (SSBB)]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert]]<br>{{SSBB|Battlefield}} | ||
|Stage layout slightly tweaked to match [[Battlefield (SSBM)|''Melee''{{'}}s Battlefield]]. | |Stage layout slightly tweaked to match [[Battlefield (SSBM)|''Melee''{{'}}s Battlefield]]. | ||
|[[File:Melee Battlefield (PM 3.6).png|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|center|20px|class=invert | |[[File:Melee Battlefield (PM 3.6).png|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|center|20px|class=invert]][[Battlefield (Melee)]] | ||
![[File:Bigblue.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px|class=invert | ![[File:Bigblue.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px|class=invert]]<br>[[Big Blue]] | ||
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![[File:Brinstar brawl.jpg|100px|link=Brinstar]]<br>[[file:MetroidSymbol.svg|20px|class=invert | ![[File:Brinstar brawl.jpg|100px|link=Brinstar]]<br>[[file:MetroidSymbol.svg|20px|class=invert]]<br>[[Brinstar]] | ||
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|[[File:PlanetZebesSSB.png|100px|link=Planet Zebes]]<br>[[File:MetroidSymbol.svg|center|20px|class=invert | |[[File:PlanetZebesSSB.png|100px|link=Planet Zebes]]<br>[[File:MetroidSymbol.svg|center|20px|class=invert]][[Planet Zebes]] | ||
![[File:CastleSiegeStaticPM.jpg|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px|class=invert | ![[File:CastleSiegeStaticPM.jpg|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151008065033/http://projectmgame.com/en/stages/castle-siege Castle Siege] | ||
|As of v3.6β, does not transform and makes a reference to the title artwork of ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which depicts the characters in a twilight sky. | |As of v3.6β, does not transform and makes a reference to the title artwork of ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which depicts the characters in a twilight sky. | ||
|[[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[file:FireEmblemSymbol.svg|20px|class=invert | |[[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[file:FireEmblemSymbol.svg|20px|class=invert|center]][[Castle Siege|Castle Siege (Brawl)]] | ||
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![[File:Corneria full.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol.svg|20px|class=invert | ![[File:Corneria full.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol.svg|20px|class=invert]]<br>[[Corneria]] | ||
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|[[File:SectorZSSB.png|100px|link=Sector Z]][[File:StarFoxSymbol.svg|20px|class=invert | |[[File:SectorZSSB.png|100px|link=Sector Z]][[File:StarFoxSymbol.svg|20px|class=invert|center]]'''[[Sector Z]]''' | ||
![[File:Hanenbow PM 3.5.png|100px]]<br>[[File:ElectroplanktonSymbol.svg|20px|class=invert | ![[File:Hanenbow PM 3.5.png|100px]]<br>[[File:ElectroplanktonSymbol.svg|20px|class=invert]]<br>[[Hanenbow]] | ||
|Layout changed to a center-based design based off a potted plant. The leaf-like platforms still rotate slightly when they are attacked. The flower at the top now blooms constantly, instead of only when all platforms are turned red. Also includes a new Hanenbow theme remix by Garrett Williamson. | |Layout changed to a center-based design based off a potted plant. The leaf-like platforms still rotate slightly when they are attacked. The flower at the top now blooms constantly, instead of only when all platforms are turned red. Also includes a new Hanenbow theme remix by Garrett Williamson. | ||
|[[File:Hanenbow.jpg|100x100px|link=Hanenbow]]<br>[[File:ElectroplanktonSymbol.svg|20px|class=invert | |[[File:Hanenbow.jpg|100x100px|link=Hanenbow]]<br>[[File:ElectroplanktonSymbol.svg|20px|class=invert|center]][[Hanenbow|Hanenbow (Brawl)]] | ||
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![[File:Dream Land PM 3.5.jpg|100px]]<br>[[File:KirbySymbol.svg|20px|class=invert | ![[File:Dream Land PM 3.5.jpg|100px]]<br>[[File:KirbySymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022141330/http://projectmgame.com/en/stages/dreamland Dream Land (HD)] | ||
|Replaces [[Green Greens]], as well as "Fountain of Dreams" theme with ''Smash 64''{{'}}s Dream Land theme. Has new visual upgrade for 3.5 which makes it resemble more of [[Green Greens|''Melee''{{'}}s Green Greens]]. | |Replaces [[Green Greens]], as well as "Fountain of Dreams" theme with ''Smash 64''{{'}}s Dream Land theme. Has new visual upgrade for 3.5 which makes it resemble more of [[Green Greens|''Melee''{{'}}s Green Greens]]. | ||
|[[File:Dreamland Retro PM.jpg|100px|link=Dreamland]]<br>[[File:KirbySymbol.svg|center|20px|class=invert | |[[File:Dreamland Retro PM.jpg|100px|link=Dreamland]]<br>[[File:KirbySymbol.svg|center|20px|class=invert]]{{SSB|Dream Land}} | ||
![[File:ProjectM DistantPlanet.png|100px]]<br>[[file:PikminSymbol.svg|20px|class=invert | ![[File:ProjectM DistantPlanet.png|100px]]<br>[[file:PikminSymbol.svg|20px|class=invert]]<br> | ||
[https://web.archive.org/web/20151101061829/http://projectmgame.com/en/stages/distant-planet Distant Planet] | [https://web.archive.org/web/20151101061829/http://projectmgame.com/en/stages/distant-planet Distant Planet] | ||
|Originally an arena from [[SSE]]: [[The Jungle]],<ref>https://web.archive.org/web/20130917221813/http://projectmgame.com/en/stages/sse-jungle</ref> until versions 3.0 and later refurbished it with a {{uv|Pikmin}} theme. It consists of a large base and four platforms, the outermost of which are slightly raised leaves that hang over the main platform's edges and will droop when stood on. | |Originally an arena from [[SSE]]: [[The Jungle]],<ref>https://web.archive.org/web/20130917221813/http://projectmgame.com/en/stages/sse-jungle</ref> until versions 3.0 and later refurbished it with a {{uv|Pikmin}} theme. It consists of a large base and four platforms, the outermost of which are slightly raised leaves that hang over the main platform's edges and will droop when stood on. | ||
|[[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[file:PikminSymbol.svg|20px|class=invert | |[[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[file:PikminSymbol.svg|20px|class=invert|center]][[Distant Planet|Distant Planet (Brawl)]] | ||
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![[File:Final Destination Melee.png|100px|link=Final Destination (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert | ![[File:Final Destination Melee.png|100px|link=Final Destination (SSBM)]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert]]<br>{{SSBM|Final Destination}} | ||
| Main platform changed to ''Melee''{{'}}s version, with the background given a purple hue. Also replaces "Opening (Super Smash Bros. Melee)" with "Multi-Man Melee 2". | | Main platform changed to ''Melee''{{'}}s version, with the background given a purple hue. Also replaces "Opening (Super Smash Bros. Melee)" with "Multi-Man Melee 2". | ||
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![[File:Flat Zone 2.PNG|100px|link=Flat Zone 2]]<br>[[File:Game&WatchSymbol.svg|20px|class=invert | ![[File:Flat Zone 2.PNG|100px|link=Flat Zone 2]]<br>[[File:Game&WatchSymbol.svg|20px|class=invert]]<br>[[Flat Zone 2]] | ||
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![[File:Fountainofdreams.jpg|100px|link=Fountain of Dreams]]<br>[[File:KirbySymbol.svg|20px|class=invert | ![[File:Fountainofdreams.jpg|100px|link=Fountain of Dreams]]<br>[[File:KirbySymbol.svg|20px|class=invert]]<br>[[Fountain of Dreams]] | ||
|Replaces {{b|Mario Bros.|stage}}, as well as its theme song with Fountain of Dreams' track. Has the same layout as it did in ''Melee'', except the reflections and falling stars have been removed. The clouds occasionally change to blue. | |Replaces {{b|Mario Bros.|stage}}, as well as its theme song with Fountain of Dreams' track. Has the same layout as it did in ''Melee'', except the reflections and falling stars have been removed. The clouds occasionally change to blue. | ||
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![[File:Fourside Melee.png|100px|link=Fourside]]<br>[[File:EarthboundSymbol.svg|20px|class=invert | ![[File:Fourside Melee.png|100px|link=Fourside]]<br>[[File:EarthboundSymbol.svg|20px|class=invert]]<br>[[Fourside]] | ||
|Replaces Porky's Theme with Fourside's theme. The UFO no longer makes a sound when it appears. | |Replaces Porky's Theme with Fourside's theme. The UFO no longer makes a sound when it appears. | ||
|[[File:New Pork City1.jpg|100x100px|link=New Pork City]]<br>[[File:EarthboundSymbol.svg|20px|class=invert | |[[File:New Pork City1.jpg|100x100px|link=New Pork City]]<br>[[File:EarthboundSymbol.svg|20px|class=invert|center]][[New Pork City]] | ||
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![[File:Frigate Orpheon.jpg|100px|link=Frigate Orpheon]]<br>[[File:MetroidSymbol.svg|20px|class=invert | ![[File:Frigate Orpheon.jpg|100px|link=Frigate Orpheon]]<br>[[File:MetroidSymbol.svg|20px|class=invert]]<br>[[Frigate Orpheon]] | ||
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![[File:ProjectM GreenHillZone.png|100px]]<br>[[File:SonicSymbol.svg|20px|class=invert | ![[File:ProjectM GreenHillZone.png|100px]]<br>[[File:SonicSymbol.svg|20px|class=invert]]<br> | ||
[https://web.archive.org/web/20150319024556/http://projectmgame.com/en/stages/green-hill-zone Green Hill Zone] | [https://web.archive.org/web/20150319024556/http://projectmgame.com/en/stages/green-hill-zone Green Hill Zone] | ||
|Redone entirely. It is now a medium sized stage with a proper bottom blast line and no hazards or breakable sections. There is a single moving platform which rotates back and forth around a central point above the main platform. | |Redone entirely. It is now a medium sized stage with a proper bottom blast line and no hazards or breakable sections. There is a single moving platform which rotates back and forth around a central point above the main platform. | ||
|[[File:Green Hill Zone.jpg|100px|link=Green Hill Zone]]<br>[[File:SonicSymbol.svg|20px|class=invert | |[[File:Green Hill Zone.jpg|100px|link=Green Hill Zone]]<br>[[File:SonicSymbol.svg|20px|class=invert|center]][[Green Hill Zone|Green Hill Zone (Brawl)]] | ||
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!rowspan="2"|[[File:Battleship Halberd.jpg|100px|link=Halberd]]<br>[[File:KirbySymbol.svg|20px|class=invert | !rowspan="2"|[[File:Battleship Halberd.jpg|100px|link=Halberd]]<br>[[File:KirbySymbol.svg|20px|class=invert]]<br>[[Halberd]] | ||
|rowspan="2"|Raised ceiling blast-zone and removed claw. | |rowspan="2"|Raised ceiling blast-zone and removed claw. | ||
|rowspan="2"| | |rowspan="2"| | ||
!rowspan="2"|[[File:Zelda64Stage HD PM.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert | !rowspan="2"|[[File:Zelda64Stage HD PM.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151025064621/http://projectmgame.com/en/stages/hyrule-castle Hyrule Castle (HD)] | ||
|rowspan="2"|Tornado hazards removed. Replaces [[Bridge of Eldin]], and "The Hidden Village" theme with Hyrule Castle's. Given visual upgrade in v3.5 which resembles more of {{iw|zeldawiki|Hyrule Castle}} from Ocarina of Time, along with Hyrule Field and the owl character {{iw|zeldawiki|Kaepora Gaebora}}. | |rowspan="2"|Tornado hazards removed. Replaces [[Bridge of Eldin]], and "The Hidden Village" theme with Hyrule Castle's. Given visual upgrade in v3.5 which resembles more of {{iw|zeldawiki|Hyrule Castle}} from Ocarina of Time, along with Hyrule Field and the owl character {{iw|zeldawiki|Kaepora Gaebora}}. | ||
|[[File:Hyrule Castle Retro PM.jpg|100px|link=Hyrule Castle]]<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Hyrule Castle Retro PM.jpg|100px|link=Hyrule Castle]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|center]][[Hyrule Castle]] | ||
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|[[File:Bridge of Eldin.jpg|100px|link=Bridge of Eldin]]<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:Bridge of Eldin.jpg|100px|link=Bridge of Eldin]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|center]][[Bridge of Eldin]] | ||
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!rowspan="2"|[[File:Congo Jungle PM.png|100px|link=Kongo Jungle (SSB)]]<br>[[File:DKSymbol.svg|20px|class=invert | !rowspan="2"|[[File:Congo Jungle PM.png|100px|link=Kongo Jungle (SSB)]]<br>[[File:DKSymbol.svg|20px|class=invert]]<br>{{SSB|Kongo Jungle}} | ||
|rowspan="2"|No [[Barrel Cannon]]. Replaces [[75m]], and "25 BGM" theme with Kongo Jungle's. | |rowspan="2"|No [[Barrel Cannon]]. Replaces [[75m]], and "25 BGM" theme with Kongo Jungle's. | ||
|rowspan="2"| | |rowspan="2"| | ||
!rowspan="2"|[[File:Peach Castle HD PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert | !rowspan="2"|[[File:Peach Castle HD PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151023065939/http://projectmgame.com/en/stages/peach-s-castle-64 Peach's Castle (HD)] | ||
|rowspan="2"|No [[Bumper]] hazard. Replaces [[Rainbow Cruise]] and the Princess Peach's Castle (Melee) theme with Track 5 from ''[[Super Smash Bros.]]'' HD remake has the castle and the background redesigned in reference to the {{iw|mariowiki|Tower of the Wing Cap}} from {{iw|mariowiki|Super Mario 64}} and its DS remake. | |rowspan="2"|No [[Bumper]] hazard. Replaces [[Rainbow Cruise]] and the Princess Peach's Castle (Melee) theme with Track 5 from ''[[Super Smash Bros.]]'' HD remake has the castle and the background redesigned in reference to the {{iw|mariowiki|Tower of the Wing Cap}} from {{iw|mariowiki|Super Mario 64}} and its DS remake. | ||
|[[File:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[File:MarioSymbol.svg|20px|class=invert | |[[File:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Peach's Castle]] | ||
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|[[File:Rainbow Cruise.jpg|100x100px|link=Rainbow Cruise]]<br>[[File:MarioSymbol.svg|20px|class=invert | |[[File:Rainbow Cruise.jpg|100x100px|link=Rainbow Cruise]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Rainbow Cruise]] | ||
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![[File:Lylat_Cruise.jpg|100px|link=Lylat Cruise]]<br>[[File:StarFoxSymbol.svg|20px|class=invert | ![[File:Lylat_Cruise.jpg|100px|link=Lylat Cruise]]<br>[[File:StarFoxSymbol.svg|20px|class=invert]]<br>[[Lylat Cruise]] | ||
|Stage doesn't tilt. | |Stage doesn't tilt. | ||
|[[File:Lylat Cruise.jpg|100x100px|link=Lylat Cruise]]<br>[[File:StarFoxSymbol.svg|20px|class=invert | |[[File:Lylat Cruise.jpg|100x100px|link=Lylat Cruise]]<br>[[File:StarFoxSymbol.svg|20px|class=invert|center]][[Lylat Cruise|Lylat Cruise (Brawl)]] | ||
![[File:Metal Cavern PM 3.5.jpg|100px]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert | ![[File:Metal Cavern PM 3.5.jpg|100px]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022151829/http://projectmgame.com/en/stages/metal-cavern Metal Cavern (HD)] | ||
|Remade [[Meta Crystal]], replaces [[Mushroomy Kingdom]] and "Ground Theme (Super Mario Bros.)" with the Metal Battle theme from ''Melee'', "Ground Theme 2 (Super Mario Bros.) with Metal Mario's theme from ''Smash 64'', and both "Gritzy Desert" and "Underground Theme (Super Mario Bros.)" with the Metal Cavern theme. Given a visual upgrade for 3.5 which resembles the {{iw|mariowiki|Cavern of the Metal Cap}} from ''Super Mario 64''. | |Remade [[Meta Crystal]], replaces [[Mushroomy Kingdom]] and "Ground Theme (Super Mario Bros.)" with the Metal Battle theme from ''Melee'', "Ground Theme 2 (Super Mario Bros.) with Metal Mario's theme from ''Smash 64'', and both "Gritzy Desert" and "Underground Theme (Super Mario Bros.)" with the Metal Cavern theme. Given a visual upgrade for 3.5 which resembles the {{iw|mariowiki|Cavern of the Metal Cap}} from ''Super Mario 64''. | ||
|[[File:MetaCrystal.png|100x100px|link=Meta Crystal]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert | |[[File:MetaCrystal.png|100x100px|link=Meta Crystal]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert|center]][[Meta Crystal]] | ||
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![[File:Norfair2.png|100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert | ![[File:Norfair2.png|100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20150319030704/http://projectmgame.com/en/stages/norfair Norfair] | ||
|Layout was completely redone. The stage now features a main platform with two soft platforms that move in random directions. All magma hazards were removed. | |Layout was completely redone. The stage now features a main platform with two soft platforms that move in random directions. All magma hazards were removed. | ||
|[[File:Norfair1.jpg|100x100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert | |[[File:Norfair1.jpg|100x100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert|center]][[Norfair|Norfair (Brawl)]] | ||
![[File:Onett.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol.svg|20px|class=invert | ![[File:Onett.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol.svg|20px|class=invert]]<br>[[Onett]] | ||
|Cars cause much more knockback akin to ''Melee'', however all cars now launch players upwards instead of unique directions. | |Cars cause much more knockback akin to ''Melee'', however all cars now launch players upwards instead of unique directions. | ||
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![[File:PictoChatBoat.png|100px|link=Pictochat]]<br>[[File:DSSymbol.svg|20px|class=invert | ![[File:PictoChatBoat.png|100px|link=Pictochat]]<br>[[File:DSSymbol.svg|20px|class=invert]]<br>[[Pictochat]] | ||
|Some transformations removed. Some previously impassable platforms can now be passed through. | |Some transformations removed. Some previously impassable platforms can now be passed through. | ||
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![[File:Pirateship.jpg|100px|link=Pirate Ship]]<br>[[File:ZeldaSymbol.svg|20px|class=invert | ![[File:Pirateship.jpg|100px|link=Pirate Ship]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[[Pirate Ship]] | ||
|Hazards made weaker. | |Hazards made weaker. | ||
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![[File:Pokemon-stadium-2.png|100px|link=Pokémon Stadium 2]]<br>[[File:PokemonSymbol.svg|20px|class=invert | ![[File:Pokemon-stadium-2.png|100px|link=Pokémon Stadium 2]]<br>[[File:PokemonSymbol.svg|20px|class=invert]]<br>[[Pokémon Stadium 2]] | ||
|No stage transformations. Replaces [[Pokémon Stadium]] in v3.6, but uses the normal [[Pokémon Stadium 2]]'s song list. As of v2.5, the center platform is recolored blue and has a Master Ball drawing, and small televisors at the background display "Project M". | |No stage transformations. Replaces [[Pokémon Stadium]] in v3.6, but uses the normal [[Pokémon Stadium 2]]'s song list. As of v2.5, the center platform is recolored blue and has a Master Ball drawing, and small televisors at the background display "Project M". | ||
|[[File:Pokemon Stadium 1 PM.jpg|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:Pokemon Stadium 1 PM.jpg|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol.svg|20px|class=invert|center]][[Pokémon Stadium]] | ||
![[File:ProjectM RumbleFalls.png|100px]]<br>[[File:DKSymbol.svg|20px|class=invert | ![[File:ProjectM RumbleFalls.png|100px]]<br>[[File:DKSymbol.svg|20px|class=invert]]<br> | ||
[https://web.archive.org/web/20150319082423/http://projectmgame.com/en/stages/rumble-falls Rumble Falls] | [https://web.archive.org/web/20150319082423/http://projectmgame.com/en/stages/rumble-falls Rumble Falls] | ||
|Completely redone without scrolling. Neutral stage with a main platform and three smaller platforms in an upside down Battlefield-like layout. The leftmost platform is flat while the others curve in an slight upward arch. Starts at the bottom of the falls then slowly moves up then stopping at the top of the falls. | |Completely redone without scrolling. Neutral stage with a main platform and three smaller platforms in an upside down Battlefield-like layout. The leftmost platform is flat while the others curve in an slight upward arch. Starts at the bottom of the falls then slowly moves up then stopping at the top of the falls. | ||
|[[File:Rumble Falls Brawl.png|100x100px|link=Rumble Falls]]<br>[[file:DKSymbol.svg|20px|class=invert | |[[File:Rumble Falls Brawl.png|100x100px|link=Rumble Falls]]<br>[[file:DKSymbol.svg|20px|class=invert|center]][[Rumble Falls|Rumble Falls (Brawl)]] | ||
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![[File:Saffron City HD PM.png|100px]]<br>[[File:PokemonSymbol.svg|20px|class=invert | ![[File:Saffron City HD PM.png|100px]]<br>[[File:PokemonSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151025074335/http://projectmgame.com/en/stages/saffron-city Saffron City (HD)] | ||
|No Pokémon spawn. Replaces [[Pokémon Stadium 2]] in v3.6, but uses [[Pokémon Stadium]]'s song list. It used to replace [[Spear Pillar]] in v3.5 and below. Received a visual upgrade in v3.6, based off how it appears in ''Pokémon FireRed'' and ''LeafGreen'', and also ''Pokémon HeartGold'' and ''SoulSilver'', along with it now having a day and night cycle. | |No Pokémon spawn. Replaces [[Pokémon Stadium 2]] in v3.6, but uses [[Pokémon Stadium]]'s song list. It used to replace [[Spear Pillar]] in v3.5 and below. Received a visual upgrade in v3.6, based off how it appears in ''Pokémon FireRed'' and ''LeafGreen'', and also ''Pokémon HeartGold'' and ''SoulSilver'', along with it now having a day and night cycle. | ||
|[[File:SaffronCitySSB.png|100x100px|link=Saffron City]]<br>[[File:PokemonSymbol.svg|20px|class=invert | |[[File:SaffronCitySSB.png|100x100px|link=Saffron City]]<br>[[File:PokemonSymbol.svg|20px|class=invert|center]][[Saffron City]] | ||
![[File:Shadow Moses Island.jpg|100px|link=Shadow Moses Island]]<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert | ![[File:Shadow Moses Island.jpg|100px|link=Shadow Moses Island]]<br>[[File:MetalGearSymbol(preUltimate).svg|20px|class=invert]]<br>[[Shadow Moses Island]] | ||
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![[File:Skyworld PM.png|100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert | ![[File:Skyworld PM.png|100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert]]<br>[[Skyworld]] | ||
|Main platform made unbreakable and other platforms made into clouds. | |Main platform made unbreakable and other platforms made into clouds. | ||
|[[File:Skyworld1.jpg|100x100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert | |[[File:Skyworld1.jpg|100x100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert|center]][[Skyworld|Skyworld (Brawl)]] | ||
![[File:Smashville1.jpg|100px|link=Smashville]]<br>[[File:AnimalCrossingSymbol.svg|20px|class=invert | ![[File:Smashville1.jpg|100px|link=Smashville]]<br>[[File:AnimalCrossingSymbol.svg|20px|class=invert]]<br>[[Smashville]] | ||
|Replaces "Town Hall and Tom Nook's Store" with "Kick's Twilite Funk" and "The Roost" with "Title (Animal Crossing) Ver. M" | |Replaces "Town Hall and Tom Nook's Store" with "Kick's Twilite Funk" and "The Roost" with "Title (Animal Crossing) Ver. M" | ||
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![[File:Infinite Glacier PM.png|100px]]<br>[[File:IceClimberSymbol.svg|20px|class=invert | ![[File:Infinite Glacier PM.png|100px]]<br>[[File:IceClimberSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151011031724/http://projectmgame.com/en/stages/infinite-glacier Infinite Glacier] | ||
|Replaces [[Summit]]. Features two main platforms with icy properties connected by a trap door that occasionally opens, with several cloud platforms and one ice platform flying around. Also features the [[Balloon Fighter]] from {{uv|Balloon Fight}} as a cameo in the background. | |Replaces [[Summit]]. Features two main platforms with icy properties connected by a trap door that occasionally opens, with several cloud platforms and one ice platform flying around. Also features the [[Balloon Fighter]] from {{uv|Balloon Fight}} as a cameo in the background. | ||
|[[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px|class=invert | |[[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px|class=invert|center]][[Summit]] | ||
![[File:Hyrule Temple.jpg|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px|class=invert | ![[File:Hyrule Temple.jpg|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[[Temple]] | ||
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|[[File:ProjectM Skyloft.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert | |[[File:ProjectM Skyloft.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|Center]][https://web.archive.org/web/20150319023931/http://projectmgame.com/en/stages/skyloft Skyloft] | ||
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![[File:ProjectM TrainingRoom.png|100px]]<br>[[File:SpecialStagesSymbol.svg|20px|class=invert | ![[File:ProjectM TrainingRoom.png|100px]]<br>[[File:SpecialStagesSymbol.svg|20px|class=invert]]<br> | ||
[https://web.archive.org/web/20150319032430/http://projectmgame.com/en/stages/training-room Training Room] | [https://web.archive.org/web/20150319032430/http://projectmgame.com/en/stages/training-room Training Room] | ||
|Large stage with checkered surfaces, a wall at the left and a pit at the right, designed with a lot of open area for practicing. Features three soft platforms in the center aranged like Battlefield, and a [[sandbag]] that respawns in the middle when knocked out. Replaces [[Online Practice Stage]]. | |Large stage with checkered surfaces, a wall at the left and a pit at the right, designed with a lot of open area for practicing. Features three soft platforms in the center aranged like Battlefield, and a [[sandbag]] that respawns in the middle when knocked out. Replaces [[Online Practice Stage]]. | ||
|The same stage but without three small platforms. | |The same stage but without three small platforms. | ||
![[File:WarioLandPM.png|100px]]<br>[[File:WarioSymbol.svg|20px|class=invert | ![[File:WarioLandPM.png|100px]]<br>[[File:WarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022152124/http://projectmgame.com/en/stages/wario-land Wario Land] | ||
|Identical to WarioWare in ''Brawl'', but with microgames removed and aesthetic changes made. Also replaces the song "WarioWare, Inc." with "Bad Mario". | |Identical to WarioWare in ''Brawl'', but with microgames removed and aesthetic changes made. Also replaces the song "WarioWare, Inc." with "Bad Mario". | ||
|[[File:WarioWare4.jpg|100px|link=WarioWare]]<br>[[File:WarioSymbol.svg|20px|class=invert | |[[File:WarioWare4.jpg|100px|link=WarioWare]]<br>[[File:WarioSymbol.svg|20px|class=invert|center]]<br>[[WarioWare, Inc.]] | ||
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![[File:Yoshi'sIslandBrawl2.jpg|100px|link=Yoshi's Island (SSBB)|Yoshi's Island]]<br>[[File:YoshiSymbol.svg|20px|class=invert | ![[File:Yoshi'sIslandBrawl2.jpg|100px|link=Yoshi's Island (SSBB)|Yoshi's Island]]<br>[[File:YoshiSymbol.svg|20px|class=invert]]<br>{{SSBB|Yoshi's Island}} | ||
|Platform ghosts now appear at predetermined intervals (staying for 10 seconds, then leaving for 15 seconds<ref>https://web.archive.org/web/20150517064849/http://projectmgame.com/en/news/dev-blogpost-9-yoshis-island-brawl</ref>), with white [[Fly Guy]]s signaling their appearance. Yoshi's Island (Melee) theme replaces Flower Fields. | |Platform ghosts now appear at predetermined intervals (staying for 10 seconds, then leaving for 15 seconds<ref>https://web.archive.org/web/20150517064849/http://projectmgame.com/en/news/dev-blogpost-9-yoshis-island-brawl</ref>), with white [[Fly Guy]]s signaling their appearance. Yoshi's Island (Melee) theme replaces Flower Fields. | ||
|[[File:YoshisIslandSSBM.jpg|100px|Link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px|class=invert | |[[File:YoshisIslandSSBM.jpg|100px|Link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px|class=invert|center]][[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]] | ||
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px|class=invert | ![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px|class=invert]]<br>[[Yoshi's Story]] | ||
|No Fly Guys. Replaces [[Yoshi's Island (SSBM)]] Also replaces "Super Mario Bros. 3" theme with Yoshi's Story's and Yoshi's Island (Melee)'s theme with Yoshi's Island 64's. | |No Fly Guys. Replaces [[Yoshi's Island (SSBM)]] Also replaces "Super Mario Bros. 3" theme with Yoshi's Story's and Yoshi's Island (Melee)'s theme with Yoshi's Island 64's. | ||
Yoshi's Island (64) removes the second set of clouds on the right and brings the right blast line in. | Yoshi's Island (64) removes the second set of clouds on the right and brings the right blast line in. | ||
|[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>[[File:YoshiSymbol.svg|20px|class=invert | |[[File:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>[[File:YoshiSymbol.svg|20px|class=invert|center]]{{SSB|Yoshi's Island}} | ||
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![[File:Port Town Aero Dive.jpg|100px|link=Port Town Aero Dive|Port Town Aero Dive]]<br>[[File:FZeroSymbol.svg|20px|class=invert | ![[File:Port Town Aero Dive.jpg|100px|link=Port Town Aero Dive|Port Town Aero Dive]]<br>[[File:FZeroSymbol.svg|20px|class=invert]]<br>[[Port Town Aero Dive]] | ||
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![[File:Luigi%27s Mansion.jpg|100px|link=Luigi's Mansion]]<br>[[File:MarioSymbol.svg|20px|class=invert | ![[File:Luigi%27s Mansion.jpg|100px|link=Luigi's Mansion]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[[Luigi's Mansion]] | ||
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![[File:Delfino Secret PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert | ![[File:Delfino Secret PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret] | ||
|Replaces [[Delfino Plaza]] and its theme. Based off of {{iw|mariowiki|The Shell's Secret}} from ''{{iw|mariowiki|Super Mario Sunshine}}'', the stage consists of a large main platform that extends past the lower blastline. There are three soft platform that move and tilt in random directions. Originally the stage was the [https://web.archive.org/web/20150319035931/http://projectmgame.com/en/stages/dracula-s-castle Dracula's Castle] stage from [[Castlevania]], until v3.6 beta. | |Replaces [[Delfino Plaza]] and its theme. Based off of {{iw|mariowiki|The Shell's Secret}} from ''{{iw|mariowiki|Super Mario Sunshine}}'', the stage consists of a large main platform that extends past the lower blastline. There are three soft platform that move and tilt in random directions. Originally the stage was the [https://web.archive.org/web/20150319035931/http://projectmgame.com/en/stages/dracula-s-castle Dracula's Castle] stage from [[Castlevania]], until v3.6 beta. | ||
|[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|class=invert | |[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Delfino Plaza]] | ||
![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert | ![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151023073546/http://projectmgame.com:80/en/stages/bowser-s-castle Bowser's Castle] | ||
|Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{iw|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] (with hitboxes) hangs above each bridge platform, and once per minute<ref>https://web.archive.org/web/20150817001217/http://projectmgame.com/en/news/project-m-3-6-full-changelist</ref> one will shake and then fall to destroy one of the bridge platforms. Standing below one at the time will almost certainly lead to a bottom blast line KO. After some time, the bridge regenerates, followed by the Thwomp. | |Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{iw|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] (with hitboxes) hangs above each bridge platform, and once per minute<ref>https://web.archive.org/web/20150817001217/http://projectmgame.com/en/news/project-m-3-6-full-changelist</ref> one will shake and then fall to destroy one of the bridge platforms. Standing below one at the time will almost certainly lead to a bottom blast line KO. After some time, the bridge regenerates, followed by the Thwomp. | ||
The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised. | The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised. | ||
|[[File:Bowser_Castle_PM_alternate.png|100x100px]]<br>[[File:MarioSymbol.svg|20px|class=invert | |[[File:Bowser_Castle_PM_alternate.png|100x100px]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]]Bowser's Castle (alternate competitive layout) | ||
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![[File:JungleJapes.jpg|100px|link=Jungle Japes]]<br>[[File:DKSymbol.svg|20px|class=invert | ![[File:JungleJapes.jpg|100px|link=Jungle Japes]]<br>[[File:DKSymbol.svg|20px|class=invert]]<br>[[Jungle Japes]] | ||
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![[File:SpearPillar.jpg|100px|link=Spear Pillar]]<br>[[File:PokemonSymbol.svg|20px|class=invert | ![[File:SpearPillar.jpg|100px|link=Spear Pillar]]<br>[[File:PokemonSymbol.svg|20px|class=invert]]<br>[[Spear Pillar]] | ||
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[[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]] | [[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]] | ||
Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects: | Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects: | ||
*For the same reason that a | *For the same reason that a Wifi-safe version of the mod exists (with fewer features to prevent online desynchronization), replays often become corrupted or fail to work properly. | ||
**When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay). | **When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay). | ||
*Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]]. | *Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]]. | ||
*Because of flaws involving Roy and Mewtwo's assets, as well as those of new alternate costumes, the mod freezes when players try to pick a character in [[Tournament Mode]]. The mod would reroute players to [[Rotation]] mode starting with version 3.5. | *Because of flaws involving Roy and Mewtwo's assets, as well as those of new alternate costumes, the mod freezes when players try to pick a character in [[Tournament Mode]]. The mod would reroute players to [[Rotation]] mode starting with version 3.5. | ||
*{{PM|Roy}}'s and {{PM|Mewtwo}}'s voices are still audible while they are [[metal]]. | *{{PM|Roy}}'s and {{PM|Mewtwo}}'s voices are still audible while they are [[metal]]. | ||
*Most events either have infinite time due to stage changes (such as [[The Yoshi Team of 50]]) or automatically fail the players from time limits quickly reaching 0 seconds (such as [[All MINE!]] and [[The Great Remodeling Battle]]) | *Most events either have infinite time due to stage changes (such as [[The Yoshi Team of 50]]) or automatically fail the players from time limits quickly reaching 0 seconds (such as [[All MINE!]] and [[The Great Remodeling Battle]]) | ||
*In [[events]] that allow choosing any character, choosing [[Mewtwo]] or [[Roy]] will make the game think that [[Lucario]] or [[Marth]], respectively, have been chosen in terms of whenever or not Lucario and Marth should wear an alternate costume. Event 40 is a recreation of [[Event 51: The Showdown|''Melee''{{'}}s Showdown]] (with Mewtwo as an opponent), where selecting Lucario has the same effect. | *In [[events]] that allow choosing any character, choosing [[Mewtwo]] or [[Roy]] will make the game think that [[Lucario]] or [[Marth]], respectively, have been chosen in terms of whenever or not Lucario and Marth should wear an alternate costume. Event 40 is a recreation of [[Event 51: The Showdown|''Melee''{{'}}s Showdown]] (with Mewtwo as an opponent), where selecting Lucario has the same effect. | ||
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*A total of 3 stage names (but not layouts) are only accessible in non-final versions of ''Project M'': SSE: Jungle (now Distant Planet), Dracula's Castle (now Delfino's Secret), and Temple: M (now Skyloft). | *A total of 3 stage names (but not layouts) are only accessible in non-final versions of ''Project M'': SSE: Jungle (now Distant Planet), Dracula's Castle (now Delfino's Secret), and Temple: M (now Skyloft). | ||
*Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]]. | *Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]]. | ||
==References== | ==References== |