Editing Project M

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[[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]]
[[File:Respawn_Loading_Glitch.png|thumb|A graphical glitch that occurs if the winning character is KOed at the end of a match and has another character in their next stock.|350px]]
Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
Due to ''Project M''{{'}}s focus on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
*For the same reason that a WiFi-safe version of the mod exists (with fewer features to prevent online desynchronization), replays often become corrupted or fail to work properly.
*For the same reason that a Wifi-safe version of the mod exists (with fewer features to prevent online desynchronization), replays often become corrupted or fail to work properly.
**When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay).
**When viewing ''Brawl'' replays in ''Project M'', and the replay goes past its time limit (due to corruption), the game will simply fast forward the replay until a definitive end (i.e., running out of time, quitting out of the replay).
*Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]].
*Fixed-camera mode is completely dysfunctional on numerous stages, often by being off-center, such as on [[Yoshi's Story]] or [[Hyrule Castle]]. On some stages, the player can even see the transition from hitting the upper [[blast line]] to a [[Star KO]].

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