Editing Project M
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
===''Melee'' based changes=== | ===''Melee'' based changes=== | ||
The following mechanics have been altered to match their ''Melee'' forms: | The following mechanics have been altered to match their ''Melee'' forms: | ||
*General amount of [[ | *General amount of [[freeze frame]]s reduced. | ||
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s. | *No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s. | ||
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula. | *All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula. |