Editing Project M

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===''Melee'' based changes===
===''Melee'' based changes===
The following mechanics have been altered to match their ''Melee'' forms:
The following mechanics have been altered to match their ''Melee'' forms:
*General amount of [[hitlag]] is reduced.
*General amount of [[freeze frame]]s reduced.
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s.
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s.
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula.
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula.

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