Editing Project M

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s.
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s.
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula.
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula.
*[[Traction]] was increased across the board although a few characters including {{PM|Squirtle}} and {{PM|Lucas}} have lower traction.
*[[Traction]] was increased across the board although a few characters including {{PM|Squirtle}} and {{PM|Lucas}} have lower traction
*[[Air dodging]] applies a directional boost and causes [[helplessness]], making it riskier for midair combat, but allowing faster midair movement within short ranges and restoring the [[wavedash]] techniques vital for most characters' [[metagame]]s.
*[[Air dodging]] applies a directional boost and causes [[helplessness]], making it riskier for midair combat, but allowing faster midair movement within short ranges and restoring the [[wavedash]] techniques vital for most characters' [[metagame]]s.
*[[L-canceling]] halves landing lag when a shield button is pressed 7 frames before landing, thus restoring the [[SHFFL]] technique, bolstering characters' midair movement and allowing much better usage of [[combo]]s. Additionally, characters briefly flash white upon performing a successful L-cancel.
*[[L-canceling]] halves landing lag when a shield button is pressed 7 frames before landing, thus restoring the [[SHFFL]] technique, bolstering characters' midair movement and allowing much better usage of [[combo]]s. Additionally, characters briefly flash white upon performing a successful L-cancel.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: