Editing Project M
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*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s. | *No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s. | ||
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula. | *All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula. | ||
*[[Traction]] was increased across the board although a few characters including {{PM|Squirtle}} and {{PM|Lucas}} have lower traction | *[[Traction]] was increased across the board although a few characters including {{PM|Squirtle}} and {{PM|Lucas}} have lower traction | ||
*[[Air dodging]] applies a directional boost and causes [[helplessness]], making it riskier for midair combat, but allowing faster midair movement within short ranges and restoring the [[wavedash]] techniques vital for most characters' [[metagame]]s. | *[[Air dodging]] applies a directional boost and causes [[helplessness]], making it riskier for midair combat, but allowing faster midair movement within short ranges and restoring the [[wavedash]] techniques vital for most characters' [[metagame]]s. | ||
*[[L-canceling]] halves landing lag when a shield button is pressed 7 frames before landing, thus restoring the [[SHFFL]] technique, bolstering characters' midair movement and allowing much better usage of [[combo]]s. Additionally, characters briefly flash white upon performing a successful L-cancel. | *[[L-canceling]] halves landing lag when a shield button is pressed 7 frames before landing, thus restoring the [[SHFFL]] technique, bolstering characters' midair movement and allowing much better usage of [[combo]]s. Additionally, characters briefly flash white upon performing a successful L-cancel. |