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Editing Project64k
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Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play. | Outside of these facilities for netplay, the emulator has also been popular for its use in [[tool-assisted superplay]]s, due to its extensive hacking capabilities that feature compatibility with [[GameShark]] and [[Action Replay]], and other features, such as frame-by-frame play. | ||
Despite popular belief, Project64k software in isolation is not | Despite popular belief, Project64k software in isolation is not illegal to own and operate. Several lawsuits have ruled in favor of emulators falling under fair use, such as {{iw|wikipedia|Sega v. Accolade}} in 1992 and Sony Computer Entertainment, Inc. v. Connectix Corporation and Sony Computer Entertainment America v. Bleem in 2000, as well as the {{iw|wikipedia|Digital Millennium Copyright Act}} declaring emulators as exempt from standard copyright protections. However, most methods to obtain the necessary ROMs to play games on Project64k aside from purchasing directly from the publisher are considered piracy, which is illegal, so proceed with caution. | ||
==See also== | ==See also== |