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:''For information on Project+'s predecessor, see [[Project M]].'' | :''For information on Project+'s predecessor, see [[Project M]].'' | ||
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]] | [[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]] | ||
'''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had. ''Project+'' 3.0 was | '''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had. ''Project+'' 3.0 was revealed on June 24, 2024 | ||
Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April | Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8, 2019, ''Project+'' had received 100,000 downloads<ref>[https://twitter.com/boikish/status/1247620649104879617 100,000 netplay build downloads]</ref> on its primary site alone. Since its release, ''Project+'' has become the main mod over ''Project M'' in several tournaments, most notably and recently {{Trn|Blacklisted 5}}, {{Trn|Low Tier City 7}}, and {{Trn|The Encore}}, with many majors switching from ''Project M'' over to ''Project+''. | ||
==Changes from ''Project M'' and ''Legacy TE''== | ==Changes from ''Project M'' and ''Legacy TE''== | ||
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==Characters== | ==Characters== | ||
[[File:ProjectPlusCSS.png|thumb|300px|The character selection screen in ''Project+''.]] | [[File:ProjectPlusCSS.png|thumb|300px|The character selection screen in ''Project+''.]] | ||
''Project+'' retains the same roster as ''Project M'', albeit with the addition of | ''Project+'' retains the same roster as ''Project M'', albeit with the addition of Knuckles from the {{uv|Sonic the Hedgehog}} series. All of the characters received balance changes based on input from the competitive ''Project M'' community. Characters previously considered low tier were given better tools to help with their viability while characters previously considered high tier were nerfed to bring them closer to the rest of the cast. Additionally, certain aspects of characters deemed oppressive or frustrating by the community were balanced in an attempt to alleviate such issues while still maintaining the appeal it had to players who had used it. | ||
The mod marks the first time where characters have had their default designs significant revamped, with two of them no longer using their given ''Brawl'' designs. The first is {{PM|Samus}} (whose design was changed to a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''), and the second is {{PM|Zero Suit Samus}} (whose design was changed to be similar to her ''Other M'' appearance, a concept that was [https://twitter.com/ProjectMGame/status/664263018893746184/ initially][https://twitter.com/ProjectMGame/status/666771253152374784/ planned] for ''Project M''). Many characters received a visual overhaul and major touchups to their alternate costumes in ''Project+'': one of them is {{PM|Toon Link}} where his Outset alternate costume was upgraded and given new shirt designs based on charts in ''The Legend of Zelda: The Wind Waker'', and his Linebeck alternate costume receiving the shield design as seen in ''Phantom Hourglass''. The Shiny color schemes of characters like {{PM|Charizard}} and {{PM|Mewtwo}} now have an aesthetic effect where they sparkle like in the mainline ''Pokémon'' games during their respective intros. Lastly, {{PM|Roy}} was given major polygon improvements to smooth out his armor and boots as well being given a cleaner and more red hair texture when compared to ''Project M'' 3.6's last revision. Roy was given a trophy which he lacked in ''Brawl'' while both Mewtwo and Knuckles had their trophy models changed. | The mod marks the first time where characters have had their default designs significant revamped, with two of them no longer using their given ''Brawl'' designs. The first is {{PM|Samus}} (whose design was changed to a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''), and the second is {{PM|Zero Suit Samus}} (whose design was changed to be similar to her ''Other M'' appearance, a concept that was [https://twitter.com/ProjectMGame/status/664263018893746184/ initially][https://twitter.com/ProjectMGame/status/666771253152374784/ planned] for ''Project M''). Many characters received a visual overhaul and major touchups to their alternate costumes in ''Project+'': one of them is {{PM|Toon Link}} where his Outset alternate costume was upgraded and given new shirt designs based on charts in ''The Legend of Zelda: The Wind Waker'', and his Linebeck alternate costume receiving the shield design as seen in ''Phantom Hourglass''. The Shiny color schemes of characters like {{PM|Charizard}} and {{PM|Mewtwo}} now have an aesthetic effect where they sparkle like in the mainline ''Pokémon'' games during their respective intros. Lastly, {{PM|Roy}} was given major polygon improvements to smooth out his armor and boots as well being given a cleaner and more red hair texture when compared to ''Project M'' 3.6's last revision. Roy was given a trophy which he lacked in ''Brawl'' while both Mewtwo and Knuckles had their trophy models changed. | ||
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|width="14.3%"|[[File:PPlus Diddy.png|100x100px|link=Diddy Kong (PM)]]<br>{{PM|Diddy Kong}}<br>{{symbol|dk|20px}} | |width="14.3%"|[[File:PPlus Diddy.png|100x100px|link=Diddy Kong (PM)]]<br>{{PM|Diddy Kong}}<br>{{symbol|dk|20px}} | ||
|-style="vertical-align:bottom" | |-style="vertical-align:bottom" | ||
|[[File:PPlus Link.png|100x100px|link=Link (PM)]]<br>{{PM|Link}}<br>{{symbol| | |[[File:PPlus Link.png|100x100px|link=Link (PM)]]<br>{{PM|Link}}<br>{{symbol|zelda|20px}} | ||
|[[File:PPlus Zelda.png|100x100px|link=Zelda (PM)]]<br>{{PM|Zelda}}<br>{{symbol| | |[[File:PPlus Zelda.png|100x100px|link=Zelda (PM)]]<br>{{PM|Zelda}}<br>{{symbol|zelda|20px}} | ||
|[[File:PPlus Sheik.png|100x100px|link=Sheik (PM)]]<br>{{PM|Sheik}}<br>{{symbol| | |[[File:PPlus Sheik.png|100x100px|link=Sheik (PM)]]<br>{{PM|Sheik}}<br>{{symbol|zelda|20px}} | ||
|[[File:PPlus Ganon.png|100x100px|link=Ganondorf (PM)]]<br>{{PM|Ganondorf}}<br>{{symbol| | |[[File:PPlus Ganon.png|100x100px|link=Ganondorf (PM)]]<br>{{PM|Ganondorf}}<br>{{symbol|zelda|20px}} | ||
|[[File:PPlus Toon Link.png|100x100px|link=Toon Link (PM)]]<br>{{PM|Toon Link}}<br>{{symbol| | |[[File:PPlus Toon Link.png|100x100px|link=Toon Link (PM)]]<br>{{PM|Toon Link}}<br>{{symbol|zelda|20px}} | ||
|[[File:PPlus Samus.png|100x100px|link=Samus (PM)]]<br>{{PM|Samus}}<br>{{symbol|metroid|20px}} | |[[File:PPlus Samus.png|100x100px|link=Samus (PM)]]<br>{{PM|Samus}}<br>{{symbol|metroid|20px}} | ||
|[[File:PPlus ZSS.png|100x100px|link=Zero Suit Samus (PM)]]<br>{{PM|Zero Suit Samus}}<br>{{symbol|metroid|20px}} | |[[File:PPlus ZSS.png|100x100px|link=Zero Suit Samus (PM)]]<br>{{PM|Zero Suit Samus}}<br>{{symbol|metroid|20px}} | ||
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|[[File:PPlus R.O.B.png|100x100px|link=R.O.B. (PM)]]<br>{{PM|R.O.B.}}<br>{{symbol|rob|20px}} | |[[File:PPlus R.O.B.png|100x100px|link=R.O.B. (PM)]]<br>{{PM|R.O.B.}}<br>{{symbol|rob|20px}} | ||
|[[File:PPlus Snake.png|100x100px|link=Snake (PM)]]<br>{{PM|Snake}}<br>{{symbol|mg|suffix=preUltimate|20px}} | |[[File:PPlus Snake.png|100x100px|link=Snake (PM)]]<br>{{PM|Snake}}<br>{{symbol|mg|suffix=preUltimate|20px}} | ||
|[[File:PPlus Sonic.png|100x100px|link=Sonic (PM)]]<br>{{PM|Sonic}}<br>{{symbol| | |[[File:PPlus Sonic.png|100x100px|link=Sonic (PM)]]<br>{{PM|Sonic}}<br>{{symbol|sonic|20px}} | ||
|[[File:Project_+_Knuckles.png|100x100px|link=Knuckles (P+)]]<br>'''[[Knuckles (P+)|Knuckles]]'''<br>{{symbol| | |[[File:Project_+_Knuckles.png|100x100px|link=Knuckles (P+)]]<br>'''[[Knuckles (P+)|Knuckles]]'''<br>{{symbol|sonic|20px}} | ||
|} | |} | ||
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[[file:ZeldaSymbol.svg|20px|class=invert-dark]] | [[file:ZeldaSymbol.svg|20px|class=invert-dark]] | ||
|A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower, The stage is based on the ''Super Smash Flash 2'' version of the stage. | |A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower, The stage is based on the ''Super Smash Flash 2'' version of the stage. | ||
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[[File:SmashBrosSymbol.svg|20px|class=invert-dark]] | [[File:SmashBrosSymbol.svg|20px|class=invert-dark]] | ||
|A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds. | |A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds. | ||
| | | | ||
|} | |} | ||
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==Errors== | ==Errors== | ||
Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects: | Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects: | ||
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly. | *The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly. | ||
*The congratulations screen | *The [[congratulations screen]] for most of the roster is unchanged from ''Brawl''. | ||
*Characters exclusive to Project M and by extension Project+ have abnormalities that aren't present in other characters: | *Characters exclusive to Project M and by extension Project+ have abnormalities that aren't present in other characters: | ||
**Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode. | **Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode. | ||
**{{PM|Lucario}}, {{PM|Marth}} and {{PM|Sonic}}'s trophies in the [[All Star Rest Area]] get duplicated if Mewtwo, Roy, or Knuckles are defeated respectively. | **{{PM|Lucario}}, {{PM|Marth}} and {{PM|Sonic}}'s trophies in the [[All Star Rest Area]] get duplicated if Mewtwo, Roy, or Knuckles are defeated respectively. | ||
**In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead. | **In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead. | ||
**The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively. | **The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively. | ||
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays. | **When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays. | ||
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*{{SSBB|Pokémon Trainer}} related glitches: | *{{SSBB|Pokémon Trainer}} related glitches: | ||
**In All-Star Mode, Charizard will be fought with three stocks instead of having Squirtle and Ivysaur. | **In All-Star Mode, Charizard will be fought with three stocks instead of having Squirtle and Ivysaur. | ||
**In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}}. | **In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}}, rendering Squirtle and Ivysaur naturally unplayable due to the removal of [[Pokémon Change]]. | ||
*Like with ''Project M'' and other mods of ''Brawl'', the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on. | *Like with ''Project M'' and other mods of ''Brawl'', the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on. | ||
*During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap. | *During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap. |