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:''For information on Project+'s predecessor, see [[Project M]].''
:''For information on Project+'s predecessor, see [[Project M]].''
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]]
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]]
'''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had. ''Project+'' 3.0 was released on June 24, 2024.
'''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had.


Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8th, 2019, ''Project+'' had received 100,000 downloads on its primary site alone.<ref>{{cite web|url=https://twitter.com/boikish/status/1247620649104879617|title=100,000 netplay build downloads}}</ref> Competitively, the mod eventually became the main version to play on, effectively replacing ''Project M''.
Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8, 2019, ''Project+'' had received 100,000 downloads<ref>[https://twitter.com/boikish/status/1247620649104879617 100,000 netplay build downloads]</ref> on its primary site alone. Since its release, ''Project+'' has become the main mod over ''Project M'' in several tournaments, most notably and recently {{Trn|Blacklisted 5}}, {{Trn|Low Tier City 7}}, and {{Trn|The Encore}}, with many majors switching from ''Project M'' over to ''Project+''.


==Changes from ''Project M'' and ''Legacy TE''==
==Changes from ''Project M'' and ''Legacy TE''==
Like its predecessors, ''Project+'' focuses on improving the overall gameplay. The mod has been updated to Version 3.0, bringing many significant changes from its initial release.  
Like its predecessors, ''Project+'' focuses on improving the overall gameplay. The game has been updated to Version 2.5, bringing many significant changes rom its initial release.  


One of the biggest changes, which is the main focus of ''Project+'', is the significant removal of various bugs and memory leaks featured in version 3.6 of ''Project M''. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in ''Project M''. While ''Project+'' still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory. [[Tourney]] mode, which previously redirected to the [[Rotation]] mode due to glitches, is now replaced by a debug mode.
One of the biggest changes, which is the main focus of ''Project+'', is the significant removal of various bugs and memory leaks featured in version 3.6 of ''Project M''. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in ''Project M''. While ''Project+'' still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory. [[Tourney]] mode, which previously redirected to the [[Rotation]] mode due to glitches, is now replaced by a debug mode.
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Thanks to the mod's bug fixes and memory expansion, new features have been included and can be expanded upon:  
Thanks to the mod's bug fixes and memory expansion, new features have been included and can be expanded upon:  
*[https://youtu.be/M_AhlTDguWM An expanded music list], bringing the standard to a total of over 500 songs. In addition to the music found in ''Project M'', songs from other games are included as either new arrangements or from their original source. These include songs from ''Paper Mario'' and ''Pokémon Mystery Dungeon'', as well as unused tracks in Brawl's files such as "New Age Retro Hippie" from ''EarthBound''.  
*[https://youtu.be/M_AhlTDguWM An expanded music list], bringing the standard to a total of over 500 songs. In addition to the music found in ''Project M'', songs from other games are included as either new arrangements or from their original source. These include songs from ''Paper Mario'' and ''Pokémon Mystery Dungeon'', as well as unused tracks in Brawl's files such as "New Age Retro Hippie" from ''EarthBound''.  
*An expanded number of the items that appear in the game, with numerous returning from ''Melee''. Among them include [[Poké Ball]] Pokémon like [[Articuno]] and [[Zapdos]], who act as alternatives to Moltres, and even [[Assist Trophy]] characters like the [[Goomba]] as alternatives to the [[Hammer Bro|Hammer Bros.]], functioning identically as they did in [[Adventure Mode (SSBM)|''Melee's'' Adventure mode]] and  [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; unique to the Goombas is that they can also be found within any [[Container]], just like in ''Melee''. Additional items include the [[Flipper]] from ''Balloon Fight'' and a variant of the [[Screw Attack (item)|Screw Attack]] based on its ''Melee'' interpretation, where it acts as a throwable item instead of as a badge. New items include the Double Cherry from ''Super Mario 3D World'', which creates a functional duplicate of the fighter who picked it up that mimics the player's movements.
*An expanded number of the items that appear in the game, with numerous returning from ''Melee''. Among them include [[Poké Ball]] Pokémon like [[Articuno]] and [[Zapdos]], who act as alternatives to Moltres, and even [[Assist Trophy]] characters like the [[Goomba]] as alternatives to the [[Hammer Bro|Hammer Bros.]], functioning identically as they did in [[Adventure Mode (SSBM)|''Melee's'' Adventure mode]] and  [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; unique to the Goombas is that they can also be found within any [[Container]], just like in ''Melee''. Additional items include the [[Flipper]] from ''Balloon Fight'' and a variant of the [[Screw Attack (item)|Screw Attack]] based on its ''Melee'' interpretation, where it acts as a throwable item instead of as a badge.


Additionally, [[Roy (PM)|Roy]], [[Knuckles (P+)|Knuckles]], and [[Mewtwo (PM)|Mewtwo]] are unlocked in The Subspace Emissary after defeating [[Tabuu]].  
Additionally, [[Roy (PM)|Roy]], [[Knuckles (P+)|Knuckles]], and [[Mewtwo (PM)|Mewtwo]] are unlocked in The Subspace Emissary after defeating [[Tabuu]].  
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==Characters==
==Characters==
[[File:ProjectPlusCSS.png|thumb|300px|The character selection screen in ''Project+''.]]
[[File:ProjectPlusCSS.png|thumb|300px|The character selection screen in ''Project+''.]]
''Project+'' retains the same roster as ''Project M'',  albeit with the addition of [[Knuckles]] from the {{uv|Sonic the Hedgehog}} series. All of the characters received balance changes based on input from the competitive ''Project M'' community. Characters previously considered low tier were given better tools to help with their viability while characters previously considered high tier were nerfed to bring them closer to the rest of the cast. Additionally, certain aspects of characters deemed oppressive or frustrating by the community were balanced in an attempt to alleviate such issues while still maintaining the appeal it had to players who had used it.
''Project+'' retains the same roster as ''Project M'',  albeit with the addition of Knuckles from the {{uv|Sonic the Hedgehog}} series. All of the characters received balance changes based on input from the competitive ''Project M'' community. Characters previously considered low tier were given better tools to help with their viability while characters previously considered high tier were nerfed to bring them closer to the rest of the cast. Additionally, certain aspects of characters deemed oppressive or frustrating by the community were balanced in an attempt to alleviate such issues while still maintaining the appeal it had to players who had used it.


The mod marks the first time where characters have had their default designs significant revamped, with two of them no longer using their given ''Brawl'' designs. The first is {{PM|Samus}} (whose design was changed to a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''), and the second is {{PM|Zero Suit Samus}} (whose design was changed to be similar to her ''Other M'' appearance, a concept that was [https://twitter.com/ProjectMGame/status/664263018893746184/ initially][https://twitter.com/ProjectMGame/status/666771253152374784/ planned] for ''Project M''). Many characters received a visual overhaul and major touchups to their alternate costumes in ''Project+'': one of them is {{PM|Toon Link}} where his Outset alternate costume was upgraded and given new shirt designs based on charts in ''The Legend of Zelda: The Wind Waker'', and his Linebeck alternate costume receiving the shield design as seen in ''Phantom Hourglass''. The Shiny color schemes of characters like {{PM|Charizard}} and {{PM|Mewtwo}} now have an aesthetic effect where they sparkle like in the mainline ''Pokémon'' games during their respective intros. Lastly, {{PM|Roy}} was given major polygon improvements to smooth out his armor and boots as well being given a cleaner and more red hair texture when compared to ''Project M'' 3.6's last revision. Roy was given a trophy which he lacked in ''Brawl'' while both Mewtwo and Knuckles had their trophy models changed.
The mod marks the first time where characters have had their default designs significant revamped, with two of them no longer using their given ''Brawl'' designs. The first is {{PM|Samus}} (whose design was changed to a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''), and the second is {{PM|Zero Suit Samus}} (whose design was changed to be similar to her ''Other M'' appearance, a concept that was [https://twitter.com/ProjectMGame/status/664263018893746184/ initially][https://twitter.com/ProjectMGame/status/666771253152374784/ planned] for ''Project M''). Many characters received a visual overhaul and major touchups to their alternate costumes in ''Project+'': one of them is {{PM|Toon Link}} where his Outset alternate costume was upgraded and given new shirt designs based on charts in ''The Legend of Zelda: The Wind Waker'', and his Linebeck alternate costume receiving the shield design as seen in ''Phantom Hourglass''. The Shiny color schemes of characters like {{PM|Charizard}} and {{PM|Mewtwo}} now have an aesthetic effect where they sparkle like in the mainline ''Pokémon'' games during their respective intros. Lastly, {{PM|Roy}} was given major polygon improvements to smooth out his armor and boots as well being given a cleaner and more red hair texture when compared to ''Project M'' 3.6's last revision. Roy was given a trophy which he lacked in ''Brawl'' while both Mewtwo and Knuckles had their trophy models changed.
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|width="14.3%"|[[File:PPlus Diddy.png|100x100px|link=Diddy Kong (PM)]]<br>{{PM|Diddy Kong}}<br>{{symbol|dk|20px}}
|width="14.3%"|[[File:PPlus Diddy.png|100x100px|link=Diddy Kong (PM)]]<br>{{PM|Diddy Kong}}<br>{{symbol|dk|20px}}
|-style="vertical-align:bottom"
|-style="vertical-align:bottom"
|[[File:PPlus Link.png|100x100px|link=Link (PM)]]<br>{{PM|Link}}<br>{{symbol|loz|20px}}
|[[File:PPlus Link.png|100x100px|link=Link (PM)]]<br>{{PM|Link}}<br>{{symbol|zelda|20px}}
|[[File:PPlus Zelda.png|100x100px|link=Zelda (PM)]]<br>{{PM|Zelda}}<br>{{symbol|loz|20px}}
|[[File:PPlus Zelda.png|100x100px|link=Zelda (PM)]]<br>{{PM|Zelda}}<br>{{symbol|zelda|20px}}
|[[File:PPlus Sheik.png|100x100px|link=Sheik (PM)]]<br>{{PM|Sheik}}<br>{{symbol|loz|20px}}
|[[File:PPlus Sheik.png|100x100px|link=Sheik (PM)]]<br>{{PM|Sheik}}<br>{{symbol|zelda|20px}}
|[[File:PPlus Ganon.png|100x100px|link=Ganondorf (PM)]]<br>{{PM|Ganondorf}}<br>{{symbol|loz|20px}}
|[[File:PPlus Ganon.png|100x100px|link=Ganondorf (PM)]]<br>{{PM|Ganondorf}}<br>{{symbol|zelda|20px}}
|[[File:PPlus Toon Link.png|100x100px|link=Toon Link (PM)]]<br>{{PM|Toon Link}}<br>{{symbol|loz|20px}}
|[[File:PPlus Toon Link.png|100x100px|link=Toon Link (PM)]]<br>{{PM|Toon Link}}<br>{{symbol|zelda|20px}}
|[[File:PPlus Samus.png|100x100px|link=Samus (PM)]]<br>{{PM|Samus}}<br>{{symbol|metroid|20px}}
|[[File:PPlus Samus.png|100x100px|link=Samus (PM)]]<br>{{PM|Samus}}<br>{{symbol|metroid|20px}}
|[[File:PPlus ZSS.png|100x100px|link=Zero Suit Samus (PM)]]<br>{{PM|Zero Suit Samus}}<br>{{symbol|metroid|20px}}
|[[File:PPlus ZSS.png|100x100px|link=Zero Suit Samus (PM)]]<br>{{PM|Zero Suit Samus}}<br>{{symbol|metroid|20px}}
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|[[File:PPlus R.O.B.png|100x100px|link=R.O.B. (PM)]]<br>{{PM|R.O.B.}}<br>{{symbol|rob|20px}}
|[[File:PPlus R.O.B.png|100x100px|link=R.O.B. (PM)]]<br>{{PM|R.O.B.}}<br>{{symbol|rob|20px}}
|[[File:PPlus Snake.png|100x100px|link=Snake (PM)]]<br>{{PM|Snake}}<br>{{symbol|mg|suffix=preUltimate|20px}}
|[[File:PPlus Snake.png|100x100px|link=Snake (PM)]]<br>{{PM|Snake}}<br>{{symbol|mg|suffix=preUltimate|20px}}
|[[File:PPlus Sonic.png|100x100px|link=Sonic (PM)]]<br>{{PM|Sonic}}<br>{{symbol|sth|20px}}
|[[File:PPlus Sonic.png|100x100px|link=Sonic (PM)]]<br>{{PM|Sonic}}<br>{{symbol|sonic|20px}}
|[[File:Project_+_Knuckles.png|100x100px|link=Knuckles (P+)]]<br>'''[[Knuckles (P+)|Knuckles]]'''<br>{{symbol|sth|20px}}
|[[File:Project_+_Knuckles.png|100x100px|link=Knuckles (P+)]]<br>'''[[Knuckles (P+)|Knuckles]]'''<br>{{symbol|sonic|20px}}
|}
|}


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|Clock Town  
|Clock Town  
[[file:ZeldaSymbol.svg|20px|class=invert-dark]]
[[file:ZeldaSymbol.svg|20px|class=invert-dark]]
|A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower, The stage is based on the ''Super Smash Flash 2'' version of the stage.
|A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower.
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|A stage based on the second generation of ''Pokémon'' as well as its Generation IV remakes. It is set in the {{s|bulbapedia|Johto}} region, more specifically in {{s|bulbapedia|Ecruteak City}}, where players fight against the city's Gym Leader, {{s|bulbapedia|Morty}}. [[Ho-oh]] appears in the background and flies around the city's signature landmark, the Bell Tower, where it must be fought and captured later on. The stage occurs at sunset, referencing the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again.  
|A stage based on the second generation of ''Pokémon'' as well as its Generation IV remakes. It is set in the {{s|bulbapedia|Johto}} region, more specifically in {{s|bulbapedia|Ecruteak City}}, where players fight against the city's Gym Leader, {{s|bulbapedia|Morty}}. [[Ho-oh]] appears in the background and flies around the city's signature landmark, the Bell Tower, where it must be fought and captured later on. The stage occurs at sunset, referencing the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again.  
|{{s|bulbapedia|Sprout Tower}} (access by holding Z)
|{{s|bulbapedia|Sprout Tower}} (access by holding Z)
|Another stage based on the second generation of ''Pokémon'' and also set in the Johto region. It is located specifically in {{s|bulbapedia|Violet City}}, the first major city where players must triumph the signature Sprout Tower before facing it's Gym Leader, {{s|bulbapedia|Falkner}}. The stage is made up of two golden Bellsprout statues in the background, with four platforms on each side. The stage is based on the ''Beyond Melee'' version of the stage. This stage was actually [[Unused content (SSBM)|considered]] during the development of ''Melee.''
|Another stage based on the second generation of ''Pokémon'' and also set in the Johto region. It is located specifically in {{s|bulbapedia|Violet City}}, the first major city where players must triumph the signature Sprout Tower before facing it's Gym Leader, {{s|bulbapedia|Falkner}}. The stage is made up of two golden Bellsprout statues in the background, with four platforms on each side. This stage was actually [[Unused content (SSBM)|considered]] during the development of ''Melee.''
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|Dead Line
|Dead Line
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[[File:SmashBrosSymbol.svg|20px|class=invert-dark]]
[[File:SmashBrosSymbol.svg|20px|class=invert-dark]]
|A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.
|A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.
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|}
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==Errors==
==Errors==
Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
*The opening movie is unchanged from ''Brawl'' besides from the beginning section.
**Likewise the {{SSBB|How to Play}} instructional movie is unchanged from ''Brawl''.
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly.
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly.
*The congratulations screen and video for most of the roster is unchanged from ''Brawl''.
*The [[congratulations screen]] for most of the roster is unchanged from ''Brawl''.
*Characters exclusive to Project M and by extension Project+ have abnormalities that aren't present in other characters:
*Characters exclusive to Project M and by extension Project+ have abnormalities that aren't present in other characters:
**Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode.
**Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode.
**{{PM|Lucario}}, {{PM|Marth}} and {{PM|Sonic}}'s trophies in the [[All Star Rest Area]] get duplicated if Mewtwo, Roy, or Knuckles are defeated respectively.
**In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead.
**In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead.
**Roy and Knuckles use {{PM|Mario}}'s "Congratulations" video.
**The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
**The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
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*{{SSBB|Pokémon Trainer}} related glitches:
*{{SSBB|Pokémon Trainer}} related glitches:
**In All-Star Mode, Charizard will be fought with three stocks instead of having Squirtle and Ivysaur.
**In All-Star Mode, Charizard will be fought with three stocks instead of having Squirtle and Ivysaur.
**In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}}.
**In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}}, rendering Squirtle and Ivysaur naturally unplayable due to the removal of [[Pokémon Change]].
*Like with ''Project M'' and other mods of ''Brawl'', the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on.
*Like with ''Project M'' and other mods of ''Brawl'', the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on.
*During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap.
*During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap.

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