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:''For information on Project+'s predecessor, see [[Project M]].''
:''For information on Project+'s predecessor, see [[Project M]].''
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]]
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]]
'''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had. ''Project+'' 3.0 was released on June 24, 2024.
'''''Project+''''' is a [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had.


Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8th, 2019, ''Project+'' had received 100,000 downloads on its primary site alone.<ref>{{cite web|url=https://twitter.com/boikish/status/1247620649104879617|title=100,000 netplay build downloads}}</ref> Competitively, the mod eventually became the main version to play on, effectively replacing ''Project M''.
Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8, 2019, ''Project+'' had received 100,000 downloads<ref>[https://twitter.com/boikish/status/1247620649104879617 100,000 netplay build downloads]</ref> on its primary site alone. Since its release, ''Project+'' has become the main mod over ''Project M'' in several tournaments, most notably and recently {{Trn|Blacklisted 5}}, {{Trn|Low Tier City 7}}, and {{Trn|The Encore}}, with many majors switching from ''Project M'' over to ''Project+''.


==Changes from ''Project M'' and ''Legacy TE''==
==Changes from ''Project M'' and ''Legacy TE''==
Like its predecessors, ''Project+'' focuses on improving the overall gameplay. The mod has been updated to Version 3.0, bringing many significant changes from its initial release.  
Like the mods ''Project+'' was based on, this mod focuses on improving the overall gameplay. While ''Project+'' has many minor changes, these are a handful of the noteworthy ones.


One of the biggest changes, which is the main focus of ''Project+'', is the significant removal of various bugs and memory leaks featured in version 3.6 of ''Project M''. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in ''Project M''. While ''Project+'' still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory. [[Tourney]] mode, which previously redirected to the [[Rotation]] mode due to glitches, is now replaced by a debug mode.
One of the biggest changes, which is the main focus of ''Project+'', is the significant removal of various bugs and memory leaks featured in version 3.6 of ''Project M''. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in ''Project M''. While ''Project+'' still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory. [[Tourney]] mode, which previously redirected to the [[Rotation]] mode due to glitches, is now replaced by a debug mode.


Thanks to the mod's bug fixes and memory expansion, new features have been included and can be expanded upon:
Many more music tracks were also added, bringing the standard to a total of over 500 songs. In addition to the music found in ''Project M'', songs from other games are included as either new arrangements or from their original source. These include songs from ''Paper Mario'' and ''Pokémon Mystery Dungeon'', as well as unused tracks in Brawl's files such as "New Age Retro Hippie" from ''EarthBound''. Thanks to the bug fixes and memory expansion, it is now completely possible to [https://youtu.be/M_AhlTDguWM add music] without replacing songs in the default game.  
*[https://youtu.be/M_AhlTDguWM An expanded music list], bringing the standard to a total of over 500 songs. In addition to the music found in ''Project M'', songs from other games are included as either new arrangements or from their original source. These include songs from ''Paper Mario'' and ''Pokémon Mystery Dungeon'', as well as unused tracks in Brawl's files such as "New Age Retro Hippie" from ''EarthBound''.  
*An expanded number of the items that appear in the game, with numerous returning from ''Melee''. Among them include [[Poké Ball]] Pokémon like [[Articuno]] and [[Zapdos]], who act as alternatives to Moltres, and even [[Assist Trophy]] characters like the [[Goomba]] as alternatives to the [[Hammer Bro|Hammer Bros.]], functioning identically as they did in [[Adventure Mode (SSBM)|''Melee's'' Adventure mode]] and  [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; unique to the Goombas is that they can also be found within any [[Container]], just like in ''Melee''. Additional items include the [[Flipper]] from ''Balloon Fight'' and a variant of the [[Screw Attack (item)|Screw Attack]] based on its ''Melee'' interpretation, where it acts as a throwable item instead of as a badge. New items include the Double Cherry from ''Super Mario 3D World'', which creates a functional duplicate of the fighter who picked it up that mimics the player's movements.


Additionally, [[Roy (PM)|Roy]], [[Knuckles (P+)|Knuckles]], and [[Mewtwo (PM)|Mewtwo]] are unlocked in The Subspace Emissary after defeating [[Tabuu]].
As mentioned by the development team, most of the changes are merely aesthetic. Noticeably, the character select screen now features a new HUD, matching the theme of ''Project+'', and includes diamond portraits. The names of the character are now completely omitted. All characters have original artwork for their select portraits, with their alternate costumes also sharing the same pose rather than having unique poses per costume, with the exception of Samus, Kirby and Ganondorf, as was the case with Wario's costume in ''Brawl''. Additionally, every fighter now has a standard of 17 costumes, with 15 in the base and two hidden skins accessible by holding R or Z.
 
As mentioned by the development team, most of the changes are merely aesthetic. Noticeably, the character select screen now features a new HUD with diamond-shaped portraits, matching the theme of ''Project+''.. The names of the character are now completely omitted. All characters have original artwork for their select portraits, with their alternate costumes also sharing the same pose rather than having unique poses per costume, with the exception of Samus, Kirby and Ganondorf, as was the case with Wario's costume in ''Brawl''. Additionally, every fighter now has a standard of 18 costumes, with 16 in the base and two hidden skins accessible by holding R or Z.


==Characters==
==Characters==
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|width="14.3%"|[[File:PPlus Luigi.png|100x100px|link=Luigi (PM)]]<br>{{PM|Luigi}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Luigi.png|100x100px|link=Luigi (PM)]]<br>{{PM|Luigi}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Peach.png|100x100px|link=Peach (PM)]]<br>{{PM|Peach}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Peach.png|100x100px|link=Peach (PM)]]<br>{{PM|Peach}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Bowser.png|100x100px|link=Bowser (PM)]]<br>{{PM|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
|width="14.3%"|[[File:PPlus Bowser.png|100x100px|link=Bowser (PM)]]<br>{{PM|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert|link=Mario (universe)]]
|width="14.3%"|[[File:PPlus Yoshi.png|100x100px|link=Yoshi (PM)]]<br>{{PM|Yoshi}}<br>{{symbol|yoshi|20px}}
|width="14.3%"|[[File:PPlus Yoshi.png|100x100px|link=Yoshi (PM)]]<br>{{PM|Yoshi}}<br>{{symbol|yoshi|20px}}
|width="14.3%"|[[File:PPlus DK.png|100x100px|link=Donkey Kong (PM)]]<br>{{PM|Donkey Kong}}<br>{{symbol|dk|20px}}
|width="14.3%"|[[File:PPlus DK.png|100x100px|link=Donkey Kong (PM)]]<br>{{PM|Donkey Kong}}<br>{{symbol|dk|20px}}
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==Stages==
==Stages==
[[File:ProjectPlusStages.png|thumb|300px|The stage selection screen in ''Project+'']]
[[File:ProjectPlusStages.png|thumb|300px|The stage selection screen in ''Project+'']]
All stages from ''Project M'' 3.6 return. Some remain untouched, while others such as [[Metal Cavern]], [[Luigi's Mansion]] and {{SSBB|Yoshi's Island}} were given new layouts for competitive use. Battlefield and Final Destination have a 4th hidden alternate that accesses their appearances in the 1P Mode of the original ''Super Smash Bros.''  
All stages from ''Project M'' 3.6 return. Some remain untouched, while others such as [[Metal Cavern]], [[Luigi's Mansion]] and {{SSBB|Yoshi's Island}} were given new layouts for competitive use. Battlefield and Final Destination have a 4th hidden alternate that accesses their appearances in the 1P Mode of the original ''Super Smash Bros.''  


In addition to all the returning stages from ''[[Super Smash Bros.|Smash 64]]'', ''[[Melee]]'', and ''[[Brawl]]'', 17 new stages have been added; they all have 3 alternate layouts or skins to choose from by holding the button shown on the stage selection screen:  
In addition, along with the remaining stages from ''[[Super Smash Bros.|64]]'', ''[[Melee]]'', and ''[[Brawl]]'', 17 new stages have been added; they all have 3 alternate layouts or skins to choose from by holding the button shown on the stage selection screen:  
 
{|class="wikitable" style="margin:1em auto 1em auto;"
!colspan=6|New Stages
|-
!width="5%" | Stage
!width="35%" |Descrption
!width="5%" | ASL
!width="35%" | Description (ASL)
 
 
|-
|Golden Temple
[[file:DKSymbol.svg|20px|class=invert-dark]]
|A stage Based on ''Donkey Kong Country Returns''. It is located at the Golden Temple, the ninth and final world of the game. It contains two platforms in the middle with one above the other.
|
|
|-
|Minecart Madness
[[file:DKSymbol.svg|20px|class=invert-dark]]
|A stage based on the identically named level from the original ''Donkey Kong Country''. This stage was originally intended to appear in ''[[Project M]]''.
|
|
|-
|-
|Clock Town
[[file:ZeldaSymbol.svg|20px|class=invert-dark]]
|A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower, The stage is based on the ''Super Smash Flash 2'' version of the stage.
|
|-
|Temple of Time
[[file:ZeldaSymbol.svg|20px|class=invert-dark]]
|A stage based on ''The Legend of Zelda: Twilight Princess''. It is located in the distant past of the Faron region, set directly in the Temple of Time; visually, it's appearance stems directly from ''Twilight Princess''.
|
|
|-
|Ceres Space Colony
[[file:MetroidSymbol.svg|20px|class=invert-dark]]
|A stage based on the same location seen in ''Super Metroid'', which is the first location in the game. Samus takes [https://metroid.fandom.com/wiki/Baby the baby Metroid] here for it to be researched and leaves, but returns shortly after she receives a distress signal. She discovers the place was destroyed by none other than [[Ridley]], who has also stolen the baby Metroid. In terms of gameplay, it uses the layout seen in the ''Project M'' version of [[Norfair]]. The background is similar to the arena where [[The_Research_Facility_(Part_II)|the False Samus clones emerge]]; in the background is a tank containing a [[Metroid (creature)|Metroid]].
|
|
|-
|Cookie Country
[[File:KirbySymbol.svg|20px|class=invert-dark]]
|A stage inspired by ''Kirby's Return to Dream Land''. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey.
|
|
|-
|{{s|bulbapedia|Bell Tower}}
[[File:PokemonSymbol.svg|20px|class=invert-dark]]
|A stage based on the second generation of ''Pokémon'' as well as its Generation IV remakes. It is set in the {{s|bulbapedia|Johto}} region, more specifically in {{s|bulbapedia|Ecruteak City}}, where players fight against the city's Gym Leader, {{s|bulbapedia|Morty}}. [[Ho-oh]] appears in the background and flies around the city's signature landmark, the Bell Tower, where it must be fought and captured later on. The stage occurs at sunset, referencing the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again.
|{{s|bulbapedia|Sprout Tower}} (access by holding Z)
|Another stage based on the second generation of ''Pokémon'' and also set in the Johto region. It is located specifically in {{s|bulbapedia|Violet City}}, the first major city where players must triumph the signature Sprout Tower before facing it's Gym Leader, {{s|bulbapedia|Falkner}}. The stage is made up of two golden Bellsprout statues in the background, with four platforms on each side. The stage is based on the ''Beyond Melee'' version of the stage. This stage was actually [[Unused content (SSBM)|considered]] during the development of ''Melee.''
|-
|Dead Line
[[File:SonicSymbol.svg|20px|class=invert-dark]]
|A stage based on ''Sonic Rush''. It is located in Dead Line, the seventh zone for both [[Sonic the Hedgehog|Sonic]] and Blaze's stories. It has a swinging platform similar to [https://web.archive.org/web/20150319024556/http://projectmgame.com/en/stages/green-hill-zone Green Hill Zone], but has a much larger main platform, and four extra platforms, two on each side of the swinging platform, that periodically move around.
|
|
|-
|Sky Sanctuary Zone
[[File:SonicSymbol.svg|20px|class=invert-dark]]
|A stage inspired by ''Sonic & Knuckles''. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. As of version 2.4, its visual appearance has been updated to be based on its appearance in ''Sonic Generations''.
|
|
|-
|Venus Lighthouse
[[File:GoldenSunSymbol.svg|20px|class=invert-dark]]
|A stage based on the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds.
|
|
|-
|[[Dracula's Castle]]
[[File:CastlevaniaSymbol.svg|20px|class=invert-dark]]
|A stage inspired by the ''[[Castlevania]]'' series. It is located in Dracula's Castle, a frequently recurring area in the series, being the lair of the aforementioned [[Dracula]]. Although it shares its name with ''Ultimate'''s version, this stage in particular is specifically based on the castle's appearance in the Dimensional Rift stage of ''Castlevania Judgment''. Originally in ''Project M'', it was removed in version 3.6 due to copyright concerns. It features periodically moving platforms similar to [https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret].
|
|
|-
|[[Subspace]]
[[File:SmashBrosSymbol.svg|20px|class=invert-dark]]
|A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.
|
|}


==Returning stages==
*Bell Tower - A stage inspired by Generation II of the ''Pokémon'' franchise (''Gold'', ''Silver'', and ''Crystal'') as well as their Generation IV remakes. It is located in the Johto region, more specifically Ecruteak City, where players fight against the city's Gym Leader, Morty. [[Ho-oh]] appears in the background and flies in front of the signature Bell Tower, where it must be fought and captured. The stage occurs at sunset, a reference to the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again. A similar concept for a Gen II ''Pokémon'' stage was [[Unused content (SSBM)|actually planned]] for ''Melee'', the Sprout Tower, which appears as an alternative version of the stage by holding the Z Button while selecting it.
*Ceres Space Colony - A stage based on the same location seen in ''Super Metroid'', which also contains a [[Metroid (creature)|Metroid]] in it. It also uses the layout of [[Norfair]] seen in ''Project M''.
*Clock Town - A stage inspired by ''The Legend of Zelda: Majora's Mask''. It is located in the game's central hub, Clock Town. In the background is the signature clock tower located in South Clock Town, where [[Young Link]] begins his journey, and behind the tower is the [[Moon]]. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', in which the moon draws closer as the time progresses. The cycle lasts for eight minutes, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the moon to come close to the tower.
*Cookie Country - A stage inspired by ''Kirby's Return to Dream Land''. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey.
*Dead Line - A stage inspired by ''Sonic Rush''. It is located in Dead Line, the seventh zone for both [[Sonic the Hedgehog|Sonic]] and Blaze's stories. It has a swinging platform similar to [https://web.archive.org/web/20150319024556/http://projectmgame.com/en/stages/green-hill-zone Green Hill Zone], but has a much larger main platform, and four extra platforms, two on each side of the swinging platform, that periodically move around.
*Dinosaur Land - Returning from ''Melee'', it is a renamed version of [[Yoshi's Island (SSBM)]].
*Dinosaur Land - Returning from ''Melee'', it is a renamed version of [[Yoshi's Island (SSBM)]].
*Dracula's Castle (not [[Dracula's Castle]] of SSBU) - A stage inspired by the ''[[Castlevania]]'' franchise. It is located in Dracula's Castle, a frequently recurring area in the series, being the lair of the aforementioned [[Dracula]]. The version found in this game is specifically based on the castle's appearance in the Dimensional Rift stage of ''Castlevania Judgment''. Originally in ''Project M'', it was removed in 3.6 due to copyright concerns. It features periodically moving platforms similar to [https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret].
*[[Figure-8 Circuit|Mario Circuit]] - A returning stage from ''Brawl''.
*[[Figure-8 Circuit|Mario Circuit]] - A returning stage from ''Brawl''.
*Frigate Husk - A stage replacing [[Frigate Orpheon]].
*Frigate Husk - A stage replacing [[Frigate Orpheon]].
*Golden Temple - A stage inspired by ''Donkey Kong Country Returns''. It is located at the Golden Temple, the ninth and final world of the game. It contains two platforms in the middle with one above the other.
*[[Green Hill Zone]] - Visual appearance changed to resemble its appearance in ''Sonic Generations''.
*[[Green Hill Zone]] - Visual appearance changed to resemble its appearance in ''Sonic Generations''.
*[[Kongo Jungle]] - Completely remade to match [[Dream Land]], [[Hyrule Castle]] and [[Peach's Castle]]'s similar HD remakes from ''Project M''.
*[[Kongo Jungle]] - Completely remade to match [[Dream Land]], [[Hyrule Castle]] and [[Peach's Castle]]'s similar HD remakes from ''Project M''.
*[[Mushroom Kingdom (SSB)]]
*[[Mushroom Kingdom (SSB)]]
*Minecart Madness - A stage inspired by the level of the same name from the original ''Donkey Kong Country'', originally intended to appear in ''[[Project M]]''.
*[[Planet Zebes]] - A HD reimagining of the N64 stage of the same name, with a new design inspired by the opening area of ''Metroid: Zero Mission''. Holding the X button before choosing the stage will instead load [[Brinstar]].
*[[Planet Zebes]] - A HD reimagining of the N64 stage of the same name, with a new design inspired by the opening area of ''Metroid: Zero Mission''. Holding the X button before choosing the stage will instead load [[Brinstar]].
*[[Poké Floats]]
*[[Poké Floats]]
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*[[Rainbow Cruise]]
*[[Rainbow Cruise]]
*[[Sector Z]] - Completely remade to match Dream Land, Hyrule Castle and Peach's Castle's similar HD remakes from ''Project M''.
*[[Sector Z]] - Completely remade to match Dream Land, Hyrule Castle and Peach's Castle's similar HD remakes from ''Project M''.
*Sky Sanctuary Zone - A stage inspired by ''Sonic & Knuckles''. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. In version 2.4, its visual appearance is changed to resemble its appearance in ''Sonic Generations''.
*Subspace - A stage inspired by the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.
*Temple of Time - A stage inspired based on the Temple of Time's appearance in ''The Legend of Zelda: Twilight Princess''.
*Venus Lighthouse - A new stage inspired by the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds.
*[[Yoshi's Story]] - Visually redone to better represent how it looks in ''Melee''.
*[[Yoshi's Story]] - Visually redone to better represent how it looks in ''Melee''.
*[[WarioWare, Inc.]] - The stage rewards Turbo mode when succeeding in a microgame like in ''Project M'', and the X button can be held before selecting the stage for Brawl rewards as well.
*[[WarioWare, Inc.]] - The stage rewards Turbo mode when succeeding in a microgame like in ''Project M'', and the X button can be held before selecting the stage for Brawl rewards as well.
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The alternate layouts include one for Dream Land set in night, one for Yoshi's Story based on Shy Guy's Toy Box from ''Paper Mario'', one for [[Spear Pillar]] based on the Ultra Deep Sea area of ''Pokémon Sun & Moon'' where the Mother Beast (being Lusamine, the leader of the Aether Foundation, upon being possessed by the Ultra Beast, Nihilego) is fought at the climax of the games, one for Green Hill Zone based on Marble Zone from ''Sonic the Hedgehog'' on Sega Genesis, one for Sky Sanctuary Zone based on Chaos Angel from ''Sonic Advance 3'', one for [[Poké Floats]] taking place in a blue sky and featuring floats of Pokémon like Kirlia and Gengar, one for [[Pictochat]] based on the main screen of ''Mario Paint'', one for [[Pokémon Stadium 2]] based on the area where the Kalos Region's champion, Diantha, is fought at the end of ''Pokémon X & Y'', and one for [[Hyrule Castle]] taking place in the castle's courtyard.
The alternate layouts include one for Dream Land set in night, one for Yoshi's Story based on Shy Guy's Toy Box from ''Paper Mario'', one for [[Spear Pillar]] based on the Ultra Deep Sea area of ''Pokémon Sun & Moon'' where the Mother Beast (being Lusamine, the leader of the Aether Foundation, upon being possessed by the Ultra Beast, Nihilego) is fought at the climax of the games, one for Green Hill Zone based on Marble Zone from ''Sonic the Hedgehog'' on Sega Genesis, one for Sky Sanctuary Zone based on Chaos Angel from ''Sonic Advance 3'', one for [[Poké Floats]] taking place in a blue sky and featuring floats of Pokémon like Kirlia and Gengar, one for [[Pictochat]] based on the main screen of ''Mario Paint'', one for [[Pokémon Stadium 2]] based on the area where the Kalos Region's champion, Diantha, is fought at the end of ''Pokémon X & Y'', and one for [[Hyrule Castle]] taking place in the castle's courtyard.


==Tier list==
==Tier List==
On January 9, 2022, the first-ever Project+ [https://smashboards.com/threads/new-official-project-v-2-29-tier-list-released.516700/ tier list], coordinated by {{Sm|Sabre}} and {{Sm|Motobug}}, was released. It was created using ballots from the following players: {{Sm|Blue}}, {{Sm|Boringman}}, {{Sm|Cloudburst}}, {{Sm|Comb}}, {{Sm|Fearless}}, {{Sm|Kycse}}, {{Sm|Malachi}}, {{Sm|Motobug}}, {{Sm|Nogh}}, {{Sm|Rongunshu}}, {{Sm|Tealz}}, {{Sm|The Doctor}}, and {{Sm|Yono}}. Players were asked to rank the cast. Their ballots were then averaged together with outliers removed to avoid having any one ballot dramatically skew any character’s placement. {{PM|Pit}}, {{PM|Zero Suit Samus}}, and {{PM|Ike}} rose the most on the tier list, with Zero Suit Samus rising to 2nd. {{PM|Snake}}, {{PM|Mr. Game & Watch}}, and {{PM|Peach}} dropped the most. {{PM|Meta Knight}} remained ranked 1st, and ranks 7th-9th of {{PM|Sheik}}, {{PM|Fox}}, and {{PM|Captain Falcon}} stayed the same. {{PM|Luigi}}, {{PM|King Dedede}}, and {{PM|Jigglypuff}} dropped into the bottom tier. {{PM|Knuckles}} made his debut at 10th, at the top of A tier. The tier list scores can be found [https://imgur.com/a/4rjw10K here]. {{PM|Toon Link}} and Peach have equal scores, but Toon Link had a lower score including outliers and had less overall variance.
On January 9, 2022, the first-ever Project+ [https://smashboards.com/threads/new-official-project-v-2-29-tier-list-released.516700/ tier list], coordinated by {{Sm|Sabre}} and {{Sm|Motobug}}, was released. It was created using ballots from the following players: {{Sm|Blue}}, {{Sm|Boringman}}, {{Sm|Cloudburst}}, {{Sm|Comb}}, {{Sm|Fearless}}, {{Sm|Kycse}}, {{Sm|Malachi}}, {{Sm|Motobug}}, {{Sm|Nogh}}, {{Sm|Rongunshu}}, {{Sm|Tealz}}, {{Sm|The Doctor}}, and {{Sm|Yono}}. Players were asked to rank the cast. Their ballots were then averaged together with outliers removed to avoid having any one ballot dramatically skew any character’s placement. {{PM|Pit}}, {{PM|Zero Suit Samus}}, and {{PM|Ike}} rose the most on the tier list, with Zero Suit Samus rising to 2nd. {{PM|Snake}}, {{PM|Mr. Game & Watch}}, and {{PM|Peach}} dropped the most. {{PM|Meta Knight}} remained ranked 1st, and ranks 7th-9th of {{PM|Sheik}}, {{PM|Fox}}, and {{PM|Captain Falcon}} stayed the same. {{PM|Luigi}}, {{PM|King Dedede}}, and {{PM|Jigglypuff}} dropped into the bottom tier. {{PM|Knuckles}} made his debut at 10th, at the top of A tier. The tier list scores can be found [https://imgur.com/a/4rjw10K here]. {{PM|Toon Link}} and Peach have equal scores, but Toon Link had a lower score including outliers and had less overall variance.


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Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
Like with ''Project M'' due to ''Project+''{{'}}s mainly focusing on the competitive aspect of the game, the mod experiences some errors and abnormalities regarding non-competitive aspects:
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly.
*The AI still inherents several of the flaws from ''Project M'', such as air dodging while off stage or aiming their recoveries improperly.
*The congratulations screen and video for most of the roster is unchanged from ''Brawl''.
*Saved replays currently only support GameCube controllers, and may desync in certain gameplay conditions. Additionally, replays of games with only one player will malfunction.
*Characters exclusive to Project M and by extension Project+ have abnormalities that aren't present in other characters:
*In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead.
**Mewtwo, Roy, or Knuckles don't appear as opponents in Classic Mode.
*The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
**In Classic Mode's [[Character Roll Call]] shooting sequence, when using either Mewtwo, Roy, or Knuckles, the character selected will be displayed as Mario instead.
**Roy and Knuckles use {{PM|Mario}}'s "Congratulations" video.
**The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively.
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]].
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]].
*Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}.
**Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen.
**Any records with any of the four characters are added to Mewtwo's records.
**The Pokémon Trainer's name is changed to "Mewtwo" except in the [[Sound Test]] and his character introduction in [[The Subspace Emissary]].
*The [[Sound Test]] is almost unedited from ''Brawl''.
*The [[Sound Test]] is almost unedited from ''Brawl''.
**The announcer's voice clips for selecting Mewtwo are missing in the sound test because it uses the unused clip for the [[Fighting Alloy Team]], which isn't present in the Sound Test. Roy's voice clip is present instead (where Pokémon Trainer's voice clip would be).
**The announcer's voice clips for selecting Mewtwo are missing in the sound test because it uses the unused clip for the [[Fighting Alloy Team]], which isn't present in the Sound Test. Roy's voice clip is present instead (where Pokémon Trainer's voice clip would be).
*When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
*[[The Subspace Emissary]], while playable, contains several glitches and inconsistencies:
*[[The Subspace Emissary]], while playable, contains several glitches and inconsistencies:
**It is naturally impossible to play as {{PM|Mewtwo}}, {{PM|Roy}} and {{PM|Knuckles}} since they can never be met to join the roster.
**Icons for selecting the characters uses the icons from [[Brawl]].
**Icons for selecting the characters uses the icons from [[Brawl]].
***Wario's portrait shows his WarioWare outfit.
***Wario's portrait shows his WarioWare outfit.
*{{SSBB|Pokémon Trainer}} related glitches:
*{{SSBB|Pokémon Trainer}} related glitches:
**In All-Star Mode, Charizard will be fought with three stocks instead of having Squirtle and Ivysaur.
**In All-Star Mode, Charizard will be fought with three stocks instead of having Squirtle and Ivysaur.
**In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}}.
**In The Subspace Emissary, Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}}, rendering Squirtle and Ivysaur naturally unplayable due to the removal of [[Pokémon Change]].
*Like with ''Project M'' and other mods of ''Brawl'', the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on.
*Like with ''Project M'' and other mods of ''Brawl'', the game may crash at random, mostly either due to bugs or exceeding the memory limit. This especially happens if items are turned on.
*During Challenger Approaching events, if the player is using the same character as the one they are trying to "unlock", both the player and AI will have the same palette swap.


==''Project+ Tournament Addition''==
==''Project+ Tournament Addition''==
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*[[Peach (PM)|Peach]]'s [[Daisy]]-inspired costume receives a graphical overhaul and she gains a costume where she wears the dress of [[Rosalina]], a white-and-cyan palette for her Fire costume, a green-and-white palette for her Fire costume, a green palette for her Sunshine costume that references [[mariowiki:Queen Merelda|Queen Merelda]] from ''Wario Land: Shake It!'' (known as ''Wario Land: The Shake Dimension'' in British English), and a cyan-and-yellow palette for her Sunshine costume that references the original design of [[mariowiki:Captain Syrup|Captain Syrup]].
*[[Peach (PM)|Peach]]'s [[Daisy]]-inspired costume receives a graphical overhaul and she gains a costume where she wears the dress of [[Rosalina]], a white-and-cyan palette for her Fire costume, a green-and-white palette for her Fire costume, a green palette for her Sunshine costume that references [[mariowiki:Queen Merelda|Queen Merelda]] from ''Wario Land: Shake It!'' (known as ''Wario Land: The Shake Dimension'' in British English), and a cyan-and-yellow palette for her Sunshine costume that references the original design of [[mariowiki:Captain Syrup|Captain Syrup]].
*[[Wario (PM)|Wario]] gains a cyan-and-purple costume based on a similar alternate costume from ''Mario Golf'', a purple-and-white costume based on his in-game sprite from the NES version of ''Wario's Woods'', his green-and-yellow and red-and-blue Biker costumes from SSB4 and Ultimate, a yellow-and-purple palette for his Tycoon costume that replaces the ''WarioWare: Snapped!'' reference with a reference to his default costume, a beige palette for his Tycoon costume, and a pink palette for his Tycoon costume.
*[[Wario (PM)|Wario]] gains a cyan-and-purple costume based on a similar alternate costume from ''Mario Golf'', a purple-and-white costume based on his in-game sprite from the NES version of ''Wario's Woods'', his green-and-yellow and red-and-blue Biker costumes from SSB4 and Ultimate, a yellow-and-purple palette for his Tycoon costume that replaces the ''WarioWare: Snapped!'' reference with a reference to his default costume, a beige palette for his Tycoon costume, and a pink palette for his Tycoon costume.
*[[Yoshi (PM)|Yoshi]] gains a darker pink costume with orange shoes, an alternate costume inspired by [[mariowiki:Poochy|Poochy]] (Yoshi's dog-like friend), his [[mariowiki:Boshi|Boshi]]-inspired costume (which is moved forward from his Z-Alt), an alternate costume inspired by [[mariowiki:Mini-Yoshi|Mini-Yoshi]] from ''Paper Mario: The Thousand-Year Door'' (to possibly compliment Peach's costume based on when she's possessed by the Shadow Queen in said game), an alternate costume inspired by [[mariowiki:Yoob|Yoob]] from ''Mario & Luigi: Partners in Time'' (who appears in the game as a giant obese Shroob resembling a pink-and-green alien Yoshi), a yellow palette for his Dorrie costume, and a purple palette for his Dorrie costume.
*[[Yoshi (PM)|Yoshi]] gains a darker pink costume with orange shoes, an alternate costume inspired by [[mariowiki:Poochy|Poochy]] (Yoshi's dog-like friend), his [[mariowiki:Boshi|Boshi]]-inspired costume (which is moved forward from his Z-Alt), an alternate costume inspired by [[mariowiki:Yoshi Kid|Yoshi Kid]] from ''Paper Mario: The Thousand-Year Door'' (to possibly compliment Peach's costume based on when she's possessed by the Shadow Queen in said game), an alternate costume inspired by [[mariowiki:Yoob|Yoob]] from ''Mario & Luigi: Partners in Time'' (who appears in the game as a giant obese Shroob resembling a pink-and-green alien Yoshi), a yellow palette for his Dorrie costume, and a purple palette for his Dorrie costume.
*[[Bowser (PM)|Bowser]]'s [[mariowiki:Dark Bowser|Dark Bowser]]-inspired costume is moved forward (from his Z-Alt) and gains a red palette based on [[mariowiki:Dark Star X|Dark Star X]] from ''Mario & Luigi: Bowser's Inside Story'', a green palette, a black-and-white palette, and a yellow-and-green palette referencing Bowser himself.
*[[Bowser (PM)|Bowser]]'s [[mariowiki:Dark Bowser|Dark Bowser]]-inspired costume is moved forward (from his Z-Alt) and gains a red palette based on [[mariowiki:Dark Star X|Dark Star X]] from ''Mario & Luigi: Bowser's Inside Story'', a green palette, a black-and-white palette, and a yellow-and-green palette referencing Bowser himself.
*[[Donkey Kong (PM)|Donkey Kong]]'s costume that replaces him with [[mariowiki:Funky Kong|Funky Kong]] (which is moved forward from his R-Alt) and gains a red palette, a blue palette with lighter fur possibly in reference to his appearance in the ''Donkey Kong Country'' cartoon, a green palette, and a purple palette.
*[[Donkey Kong (PM)|Donkey Kong]]'s costume that replaces him with [[mariowiki:Funky Kong|Funky Kong]] (which is moved forward from his R-Alt) and gains a red palette, a blue palette with lighter fur possibly in reference to his appearance in the ''Donkey Kong Country'' cartoon, a green palette, and a purple palette.
*[[Diddy Kong (PM)|Diddy Kong]]'s Blue Team costume from vBrawl is altered to better resemble his [[mariowiki:Super Kong|Super Kong]] counterpart from ''Donkey Kong Country Returns'' and gains an alternate costume based on his appearance when clearing a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' (with his Rocketbarrel being replaced by a boom box), alongside a green palette for it, a blue palette for it (which uses the vBrawl Blue Team colors), a yellow palette for it, and a brown palette for it.
*[[Diddy Kong (PM)|Diddy Kong]]'s Blue Team costume from vBrawl is altered to better resemble his [[mariowiki:Super Kong|Super Kong]] counterpart from ''Donkey Kong Country Returns'' and gains an alternate costume based on his appearance when clearing a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' (with his Rocketbarrel being replaced by a boom box), alongside a green palette for it, a blue palette for it (which uses the vBrawl Blue Team colors), a yellow palette for it, and a brown palette for it.
*[[Captain Falcon (PM)|Captain Falcon]] gains a red costume (which differs from his Blood Falcon-inspired costume), a black costume that references Phoenix from ''F-Zero GX'' (much like a similar Retro costume), a black costume that references Black Shadow, a more superhero-like costume that borrows some design elements from concept art for the original ''F-Zero'' (minus the cigar), a red palette for it based on the colors for the Fire Stingray, a green palette for it, a yellow palette for it based on the colors of the uniform worn by Dr. Stewart, and a black palette for it.
*[[Captain Falcon (PM)|Captain Falcon]] gains a red costume (which differs from his Blood Falcon-inspired costume), a black costume that references Phoenix from ''F-Zero GX'' (much like a similar Retro costume), a black costume that references Black Shadow, a more superhero-like costume that borrows some design elements from concept art for the origina ''F-Zero'' (minus the cigar), a red palette for it based on the colors for the Fire Stingray, a green palette for it, a yellow palette for it based on the colors of the uniform worn by Dr. Stewart, and a black palette for it.
*[[Fox (PM)|Fox]] gains his yellow costume from SSB4 and Ultimate, a new costume based on his appearance in ''Star Fox: Assault'', a red palette for it based on Falco, a green palette for it based on Slippy, a blue palette for it based on [[Krystal]].
*[[Fox (PM)|Fox]] gains his yellow costume from SSB4 and Ultimate, a new costume based on his appearance in ''Star Fox: Assault'', a red palette for it based on Falco, a green palette for it based on Slippy, a blue palette for it based on [[Krystal]].
*[[Falco (PM)|Falco]] gains a dark-blue costume, his ''Star Fox Adventures'' costume (which is moved forward from his Z-Alt), a red palette for it, a blue palette for it, and a brown-and-green palette for it.
*[[Falco (PM)|Falco]] gains a dark-blue costume, his ''Star Fox Adventures'' costume (which is moved forward from his Z-Alt), a red palette for it, a blue palette for it, and a brown-and-green palette for it.
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*[[Toon Link (PM)|Toon Link]]'s Dark Link-inspired costume is altered to better resemble Dark Link's appearance in a manga adaptation of ''The Legend of Zelda: Four Swords Adventures'' (while also trading positions with his costume based on Link's appearance in ''The Legend of Zelda'') and gains a costume based on the Blue Mail from ''The Legend of Zelda: A Link to the Past'', a costume based on the Red Mail from ''The Legend of Zelda: A Link to the Past'', his gray costume from SSB4 and Ultimate, an orange costume with dark-brown hair, a blue palette for his Linebeck-inspired costume, his Conductor costume (which is moved forward from his R-Alt), a red palette for it, a green palette for it, and a purple palette for it.
*[[Toon Link (PM)|Toon Link]]'s Dark Link-inspired costume is altered to better resemble Dark Link's appearance in a manga adaptation of ''The Legend of Zelda: Four Swords Adventures'' (while also trading positions with his costume based on Link's appearance in ''The Legend of Zelda'') and gains a costume based on the Blue Mail from ''The Legend of Zelda: A Link to the Past'', a costume based on the Red Mail from ''The Legend of Zelda: A Link to the Past'', his gray costume from SSB4 and Ultimate, an orange costume with dark-brown hair, a blue palette for his Linebeck-inspired costume, his Conductor costume (which is moved forward from his R-Alt), a red palette for it, a green palette for it, and a purple palette for it.
*[[Zelda (PM)|Zelda]] gains a purple palette based on Hilda from ''The Legend of Zelda: A Link Between Worlds'' for her default costume and gains a black costume with red hair inspired by [[Midna]], loses the more accurate palette for her ''Ocarina of Time'' costume, gains a yellow palette for her ''Ocarina of Time'' costume in its place, her ''Hyrule Warriors'' costume (which is moved forward from her R-Alt), a black palette for it based on Argorok (a boss from ''The Legend of Zelda: Twilight Princess'' whose full title is Twilit Dragon: Argorok) and is unlocked after completing the Rewards Map's "Live out the illustration 'Boss Rush'!" mission, a white palette for it based on the armor she can possess in ''The Legend of Zelda: Spirit Tracks'' that's unlocked from the Grand Travels map, and a blue palette for it based on her official artwork from ''The Legend of Zelda: A Link to the Past''.
*[[Zelda (PM)|Zelda]] gains a purple palette based on Hilda from ''The Legend of Zelda: A Link Between Worlds'' for her default costume and gains a black costume with red hair inspired by [[Midna]], loses the more accurate palette for her ''Ocarina of Time'' costume, gains a yellow palette for her ''Ocarina of Time'' costume in its place, her ''Hyrule Warriors'' costume (which is moved forward from her R-Alt), a black palette for it based on Argorok (a boss from ''The Legend of Zelda: Twilight Princess'' whose full title is Twilit Dragon: Argorok) and is unlocked after completing the Rewards Map's "Live out the illustration 'Boss Rush'!" mission, a white palette for it based on the armor she can possess in ''The Legend of Zelda: Spirit Tracks'' that's unlocked from the Grand Travels map, and a blue palette for it based on her official artwork from ''The Legend of Zelda: A Link to the Past''.
*[[Sheik (PM)|Sheik]] gains a a purple palette that lines up with Zelda's Hilda-inspired palette and a black palette that lines up with Zelda's Midna-inspired palette for her default costume, loses the more accurate palette for her ''Ocarina of Time'' costume, gains a yellow palette for her ''Ocarina of Time'' costume, her ''Hyrule Warriors'' costume (which is moved forward from her R-Alt), a black palette for it inspired by Wizzro that's unlocked from Map 2 (Master Quest Hyrule Field) but with shades of red instead of shades of purple to better match Zelda's Argorok-inpsired costume, a silver palette for it inspired by Impa's appearance in ''Hyrule Warriors'', and a blue palette for it that lines up with Zelda's ''A Link to the Past'' palette.
*[[Sheik (PM)|Sheik]] gains a a purple palette that lines up with Zelda's Hilda-inspired palette and a black palette that lines up with Zelda's Midna-inspired palette for her default costume, loses the more accurate palette for her ''Ocarina of Time'' costume, gains a yellow palette for her ''Ocarina of Time'' costume, her ''Hyrule Warriors'' costume (which is moved foward from her R-Alt), a black palette for it inspired by Wizzro that's unlocked from Map 2 (Master Quest Hyrule Field) but with shades of red instead of shades of purple to better match Zelda's Argorok-inpsired costume, a silver palette for it inspired by Impa's appearance in ''Hyrule Warriors'', and a blue palette for it that lines up with Zelda's ''A Link to the Past'' palette.
*[[Ganondorf (PM)|Ganondorf]] gains a purple palette and a pink palette for his default costume, a costume inspired by Zant from ''The Legend of Zelda: Twilight Princess'' (whose full title is Usurper King: Zant), his gray costume from SSB4, his ''Hyrule Warriors'' costume (which is moved forward from his R-Alt), a cyan palette for it inspired by Demon King Malladus from ''The Legend of Zelda: Spirit Tracks'' that's unlocked from the Grand Travels map, a purple palette for it inspired by Yuga from ''The Legend of Zelda: A Link Between Worlds'' (the main antagonist who successfully attempts to resurrect Ganon and eventually fuses with him for the final battle) that's unlocked from the Lorule map, and a white palette for it inspired by Gohma (a recurring cyclopctic arachnoid boss in the ''Legend of Zelda'' series) and is unlocked after completing the Rewards Map's "Live out the illustration 'Rulers of Twilight'!" mission.
*[[Ganondorf (PM)|Ganondorf]] gains a purple palette and a pink palette for his default costume, a costume inspired by Zant from ''The Legend of Zelda: Twilight Princess'' (whose full title is Usurper King: Zant), his gray costume from SSB4, his ''Hyrule Warriors'' costume (which is moved forward from his R-Alt), a cyan palette for it inspired by Demon King Malladus from ''The Legend of Zelda: Spirit Tracks'' that's unlocked from the Grand Travels map, a purple palette for it inspired by Yuga from ''The Legend of Zelda: A Link Between Worlds'' (the main antagonist who successfully attempts to resurrect Ganon and eventually fuses with him for the final battle) that's unlocked from the Lorule map, and a white palette for it inspired by Gohma (a recurring cyclopctic arachnoid boss in the ''Legend of Zelda'' series) and is unlocked after completing the Rewards Map's "Live out the illustration 'Rulers of Twilight'!" mission.
*[[Pikachu (PM)|Pikachu]] gains its green bandana and backpack costume (which is moved forward from its R-Alt), a costume of a light blue cowboy hat and neck string that seems to reference promotional art of the ''Pokémon Championships 2018'' where it wore an almost similar outfit, a costume of a red bandana on its ear and a red scarf as a possible reference to how the [[Pikachu (SSBB)|Pikachu from Brawl]] evolved from the [[Pichu (SSBM)|Pichu from Melee]], its yellow costume from SSB4 and Ultimate, and its Pikachu Libre costume (which is moved forward from its Z-Alt).
*[[Pikachu (PM)|Pikachu]] gains its green bandana and backpack costume (which is moved forward from its R-Alt), a costume of a light blue cowboy hat and neck string that seems to reference promotional art of the ''Pokémon Championships 2018'' where it wore an almost similar outfit, a costume of a red bandana on its ear and a red scarf as a possible reference to how the [[Pikachu (SSBB)|Pikachu from Brawl]] evolved from the [[Pichu (SSBM)|Pichu from Melee]], its yellow costume from SSB4 and Ultimate, and its Pikachu Libre costume (which is moved forward from its Z-Alt).
*[[Jigglypuff (PM)|Jigglypuff]] gains its Glasses costume from SSB4 and Ultimate, a costume of May's green headband from ''Pokémon Emerald'', a costume of a cyan hat with a black ring pattern around it, and a costume of May's headdress from the anime episode ''[[bulbapedia:DP079|Strategy With a Smile!]]''.
*[[Jigglypuff (PM)|Jigglypuff]] gains its Glasses costume from SSB4 and Ultimate, a costume of May's green headband from ''Pokémon Emerald'', a costume of a cyan hat with a black ring pattern around it, and a costume of May's headdress from the anime episode ''[[bulbapedia:DP079|Strategy With a Smile!]]''.
*[[Mewtwo (PM)|Mewtwo]] gains its yellow and pink costumes from SSB4 and Ultimate, an orange costume, its purple costume from SSB4 and Ultimate (albeit more dark blue to better reference Shadow Lugia), and a dark-blue-and-orange palette for its Shadow costume that seemingly is an inverse of the odd orange-and-purple palette used in its debut Generation when played on a Super Game Boy.
*[[Mewtwo (PM)|Mewtwo]] gains its yellow and pink costumes from SSB4 and Ultimate, an orange costume, its purple costume from SSB4 and Ultimate (albeit more dark blue to better reference Shadow Lugia), and a dark-blue-and-orange palette for its Shadow costume that seemingly is an inverse of the odd orange-and-purple palette used in its debut Generation when played on a Super Game Boy.
*[[Squirtle (PM)|Squirtle]] gains a new costume of rounded sunglasses and a black outfit that seems to reference the Shop 'n' Squirtle program in ''Pokémon Channel'' (as well as the jackets worn by the [[bulbapedia:Squirtle Squad|Squirtle Squad]] in the anime alongside the sunglasses worn by four of the five members of the Squirtle Squad), a blue palette for it, a red palette for it that may be in reference to [[bulbapedia:Trapinch (Pokémon)|Trapinch]], a green palette for it, a and gray-and-red palette for it that may be inspired by [[bulbapedia:Blaine (anime)|Blaine]].
*[[Squirtle (PM)|Squirtle]] gains a new costume of rounded sunglasses and a black outfit that seems to reference the Shop 'n' Squirtle program in ''Pokémon Channel'', a blue palette for it, a red palette for it that may be in reference to [[bulbapedia:Trapinch (Pokémon)|Trapinch]], a green palette for it, a and gray-and-red palette for it that may be inspired by [[bulbapedia:Blaine (anime)|Blaine]].
*[[Ivysaur (PM)|Ivysaur]] gains a new costume inspired by witches and [[bulbapedia:Hex Maniac (Trainer Class)|Hex Maniac]]s from Generation III, a black palette for it, a red palette for it, a green palette for it reminiscent of stereotypical witches, and a blue palette for it.
*[[Ivysaur (PM)|Ivysaur]] gains a new costume inspired by witches and [[bulbapedia:Hex Maniac (Trainer Class)|Hex Maniac]]s from Generation III, a black palette for it, a red palette for it, a green palette for it reminiscent of stereotypical witches, and a blue palette for it.
*[[Charizard (PM)|Charizard]] gains its Mega Charizard X costume (which is moved forward from its Z-Alt), a red palette for it, a green palette for it, a purple palette for it, and a cyan palette for it based on the Mega Evolution's Shiny palette.
*[[Charizard (PM)|Charizard]] gains its Mega Charizard X costume (which is moved forward from its Z-Alt), a red palette for it, a green palette for it, a purple palette for it, and a cyan palette for it based on the Mega Evolution's Shiny palette.
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*King Dedede's Z-Alt gives him a costume inspired by his appearance in the Quick Draw Sub-Game from ''Kirby's Adventure'', while his R-Alt gives him a costume that replaces him with a miniature version of [[wikirby:Scope Shot#Mission 3 - Robo Dedede|Robo Dedede]] from the [[wikirby:Scope Shot|Scope Shot]] Sub-Game in ''Kirby's Return to Dream Land''.
*King Dedede's Z-Alt gives him a costume inspired by his appearance in the Quick Draw Sub-Game from ''Kirby's Adventure'', while his R-Alt gives him a costume that replaces him with a miniature version of [[wikirby:Scope Shot#Mission 3 - Robo Dedede|Robo Dedede]] from the [[wikirby:Scope Shot|Scope Shot]] Sub-Game in ''Kirby's Return to Dream Land''.
*Ike's Z-Alt gives him a costume based on his appearance in ''Fire Emblem: Radiant Dawn'' (which is used in his appearances in SSB4 and Ultimate).
*Ike's Z-Alt gives him a costume based on his appearance in ''Fire Emblem: Radiant Dawn'' (which is used in his appearances in SSB4 and Ultimate).
*Mr. Game & Watch's Z-Alt gives him a costume inspired by [[False character|false characters]] from ''The Subspace Emissary''.
*Mr. Game & Watch's Z-Alt gives him a costume inspired by [[False character|false characters]]s from ''The Subspace Emissary''.
*R.O.B.'s Z-Alt gives him a costume that replaces his head with an NES, while his R-Alt gives him a costume based on his appearance as the Ancient Minister from ''The Subspace Emissary''.
*R.O.B.'s Z-Alt gives him a costume that replaces his head with an NES, while his R-Alt gives him a costume based on his appearance as the Ancient Minister from ''The Subspace Emissary''.
*Sonic's R-Alt gives him a costume based on Darkspine Sonic from ''Sonic and the Secret Rings''.
*Sonic's R-Alt gives him a costume based on Darkspine Sonic from ''Sonic and the Secret Rings''.
*Additional Stage layouts include a Sky Sanctuary variation based on Mirage Saloon Zone from ''Sonic Mania'', a Metal Cavern variation based on Snowman's Land from ''Super Mario 64'', a Delfino's Secret variation based on Daisy Circuit from ''Mario Kart Wii'', and amalgamations of familiar Stages with their own variations based on Chocolate Island 2 from ''Super Mario World'', Baby Bowser's Castle from ''Super Mario World 2: Yoshi's Island'' (namely, the second phase of the fight against Baby Bowser where Kamek has caused him to grow to a kaiju-like size), Eggmanland from ''Sonic Unleashed'', the title screen of ''Wario Land 4'', Sky Pillar from ''Pokémon Ruby & Pokémon Sapphire'', and others. The amalgamated stages have name mashups like "Dead Line Zone" and "Skyfield", to name a few.
*Additonal Stage layouts include a Sky Sanctuary variation based on Mirage Saloon Zone from ''Sonic Mania'', a Metal Cavern variation based on Snowman's Land from ''Super Mario 64'', a Delfino's Secret variation based on Daisy Circuit from ''Mario Kart Wii'', and amalgamations of familiar Stages with their own variations based on Chocolate Island 2 from ''Super Mario World'', Baby Bowser's Castle from ''Super Mario World 2: Yoshi's Island'' (namely, the second phase of the fight against Baby Bowser where Kamek has caused him to grow to a kaiju-like size), Eggmanland from ''Sonic Unleashed'', the title screen of ''Wario Land 4'', Sky Tower from ''Pokémon Ruby & Pokémon Sapphire'', and others. The amalgamated stages have name mashups like "Dead Line Zone" and "Skyfield", to name a few.


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