Editing Project+

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:''For information on Project+'s predecessor, see [[Project M]].''
:''For information on Project+'s predecessor, see [[Project M]].''
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]]
[[File:ProjectPlusLogo.png|thumb|The logo for Project+|350px]]
'''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had. ''Project+'' 3.0 was released on June 24, 2024.
'''''Project+''''' is a successor to the [[gameplay modification]] of the ''[[Brawl]]'' mod ''[[Project M]]'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. ''Project+''{{'}}s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, ''Project+'' 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting {{iw|bulbapedia|Thunder Punch}}, and the reveal of [[Knuckles the Echidna]] as the only new playable character beyond what ''Project M'' had.


Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8th, 2019, ''Project+'' had received 100,000 downloads on its primary site alone.<ref>{{cite web|url=https://twitter.com/boikish/status/1247620649104879617|title=100,000 netplay build downloads}}</ref> Competitively, the mod eventually became the main version to play on, effectively replacing ''Project M''.
Shortly after its initial release, ''Project+'' received high levels of popularity among players. By April 8th, 2019, ''Project+'' had received 100,000 downloads on its primary site alone.<ref>{{cite web|url=https://twitter.com/boikish/status/1247620649104879617|title=100,000 netplay build downloads}}</ref> Competitively, the mod eventually became the main version to play on, effectively replacing ''Project M''.


==Changes from ''Project M'' and ''Legacy TE''==
==Changes from ''Project M'' and ''Legacy TE''==
Like its predecessors, ''Project+'' focuses on improving the overall gameplay. The mod has been updated to Version 3.0, bringing many significant changes from its initial release.  
Like its predecessors, ''Project+'' focuses on improving the overall gameplay. The game has been updated to Version 2.5, bringing many significant changes rom its initial release.  


One of the biggest changes, which is the main focus of ''Project+'', is the significant removal of various bugs and memory leaks featured in version 3.6 of ''Project M''. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in ''Project M''. While ''Project+'' still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory. [[Tourney]] mode, which previously redirected to the [[Rotation]] mode due to glitches, is now replaced by a debug mode.
One of the biggest changes, which is the main focus of ''Project+'', is the significant removal of various bugs and memory leaks featured in version 3.6 of ''Project M''. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in ''Project M''. While ''Project+'' still has a few bugs, they no longer impact the overall performance as easily as they did previously, thus reducing crashes and freeing a large amount of memory. [[Tourney]] mode, which previously redirected to the [[Rotation]] mode due to glitches, is now replaced by a debug mode.
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Thanks to the mod's bug fixes and memory expansion, new features have been included and can be expanded upon:  
Thanks to the mod's bug fixes and memory expansion, new features have been included and can be expanded upon:  
*[https://youtu.be/M_AhlTDguWM An expanded music list], bringing the standard to a total of over 500 songs. In addition to the music found in ''Project M'', songs from other games are included as either new arrangements or from their original source. These include songs from ''Paper Mario'' and ''Pokémon Mystery Dungeon'', as well as unused tracks in Brawl's files such as "New Age Retro Hippie" from ''EarthBound''.  
*[https://youtu.be/M_AhlTDguWM An expanded music list], bringing the standard to a total of over 500 songs. In addition to the music found in ''Project M'', songs from other games are included as either new arrangements or from their original source. These include songs from ''Paper Mario'' and ''Pokémon Mystery Dungeon'', as well as unused tracks in Brawl's files such as "New Age Retro Hippie" from ''EarthBound''.  
*An expanded number of the items that appear in the game, with numerous returning from ''Melee''. Among them include [[Poké Ball]] Pokémon like [[Articuno]] and [[Zapdos]], who act as alternatives to Moltres, and even [[Assist Trophy]] characters like the [[Goomba]] as alternatives to the [[Hammer Bro|Hammer Bros.]], functioning identically as they did in [[Adventure Mode (SSBM)|''Melee's'' Adventure mode]] and  [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; unique to the Goombas is that they can also be found within any [[Container]], just like in ''Melee''. Additional items include the [[Flipper]] from ''Balloon Fight'' and a variant of the [[Screw Attack (item)|Screw Attack]] based on its ''Melee'' interpretation, where it acts as a throwable item instead of as a badge. New items include the Double Cherry from ''Super Mario 3D World'', which creates a functional duplicate of the fighter who picked it up that mimics the player's movements.
*An expanded number of the items that appear in the game, with numerous returning from ''Melee''. Among them include [[Poké Ball]] Pokémon like [[Articuno]] and [[Zapdos]], who act as alternatives to Moltres, and even [[Assist Trophy]] characters like the [[Goomba]] as alternatives to the [[Hammer Bro|Hammer Bros.]], functioning identically as they did in [[Adventure Mode (SSBM)|''Melee's'' Adventure mode]] and  [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; unique to the Goombas is that they can also be found within any [[Container]], just like in ''Melee''. Additional items include the [[Flipper]] from ''Balloon Fight'' and a variant of the [[Screw Attack (item)|Screw Attack]] based on its ''Melee'' interpretation, where it acts as a throwable item instead of as a badge.


Additionally, [[Roy (PM)|Roy]], [[Knuckles (P+)|Knuckles]], and [[Mewtwo (PM)|Mewtwo]] are unlocked in The Subspace Emissary after defeating [[Tabuu]].  
Additionally, [[Roy (PM)|Roy]], [[Knuckles (P+)|Knuckles]], and [[Mewtwo (PM)|Mewtwo]] are unlocked in The Subspace Emissary after defeating [[Tabuu]].  
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|width="14.3%"|[[File:PPlus Luigi.png|100x100px|link=Luigi (PM)]]<br>{{PM|Luigi}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Luigi.png|100x100px|link=Luigi (PM)]]<br>{{PM|Luigi}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Peach.png|100x100px|link=Peach (PM)]]<br>{{PM|Peach}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Peach.png|100x100px|link=Peach (PM)]]<br>{{PM|Peach}}<br>{{symbol|mario|20px}}
|width="14.3%"|[[File:PPlus Bowser.png|100x100px|link=Bowser (PM)]]<br>{{PM|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert-dark|link=Mario (universe)]]
|width="14.3%"|[[File:PPlus Bowser.png|100x100px|link=Bowser (PM)]]<br>{{PM|Bowser}}<br>[[File:MarioSymbol(BowserSymbol).png|20px|class=invert|link=Mario (universe)]]
|width="14.3%"|[[File:PPlus Yoshi.png|100x100px|link=Yoshi (PM)]]<br>{{PM|Yoshi}}<br>{{symbol|yoshi|20px}}
|width="14.3%"|[[File:PPlus Yoshi.png|100x100px|link=Yoshi (PM)]]<br>{{PM|Yoshi}}<br>{{symbol|yoshi|20px}}
|width="14.3%"|[[File:PPlus DK.png|100x100px|link=Donkey Kong (PM)]]<br>{{PM|Donkey Kong}}<br>{{symbol|dk|20px}}
|width="14.3%"|[[File:PPlus DK.png|100x100px|link=Donkey Kong (PM)]]<br>{{PM|Donkey Kong}}<br>{{symbol|dk|20px}}
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|Golden Temple
|Golden Temple
[[file:DKSymbol.svg|20px|class=invert-dark]]
[[file:DKSymbol.svg|20px|class=invert]]
|A stage Based on ''Donkey Kong Country Returns''. It is located at the Golden Temple, the ninth and final world of the game. It contains two platforms in the middle with one above the other.
|A stage Based on ''Donkey Kong Country Returns''. It is located at the Golden Temple, the ninth and final world of the game. It contains two platforms in the middle with one above the other.
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|Minecart Madness
|Minecart Madness
[[file:DKSymbol.svg|20px|class=invert-dark]]
[[file:DKSymbol.svg|20px|class=invert]]
|A stage based on the identically named level from the original ''Donkey Kong Country''. This stage was originally intended to appear in ''[[Project M]]''.
|A stage based on the identically named level from the original ''Donkey Kong Country''. This stage was originally intended to appear in ''[[Project M]]''.
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|Clock Town  
|Clock Town  
[[file:ZeldaSymbol.svg|20px|class=invert-dark]]
[[file:ZeldaSymbol.svg|20px|class=invert]]
|A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower, The stage is based on the ''Super Smash Flash 2'' version of the stage.
|A stage based on ''The Legend of Zelda: Majora's Mask''. Like Great Bay, it is set in the alternate world of {{s|zeldawiki|Termina}}; more specifically, in front of the signature Clock Tower located in {{s|zeldawiki|Clock Town}}, the game's central hub and where [[Young Link]] begins his journey. The stage has a day-night cycle based on the three-day cycle in ''Majora's Mask'', causing the sky to change as time progresses. The cycle lasts for eight minutes in game time, and restarts after it ends; near the end of the cycle, [[Skull Kid]] appears and causes the [[Moon]] to come close to the tower.
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|Temple of Time
|Temple of Time
[[file:ZeldaSymbol.svg|20px|class=invert-dark]]
[[file:ZeldaSymbol.svg|20px|class=invert]]
|A stage based on ''The Legend of Zelda: Twilight Princess''. It is located in the distant past of the Faron region, set directly in the Temple of Time; visually, it's appearance stems directly from ''Twilight Princess''.  
|A stage based on ''The Legend of Zelda: Twilight Princess''. It is located in the distant past of the Faron region, set directly in the Temple of Time; visually, it's appearance stems directly from ''Twilight Princess''.  
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|Ceres Space Colony  
|Ceres Space Colony  
[[file:MetroidSymbol.svg|20px|class=invert-dark]]
[[file:MetroidSymbol.svg|20px|class=invert]]
|A stage based on the same location seen in ''Super Metroid'', which is the first location in the game. Samus takes [https://metroid.fandom.com/wiki/Baby the baby Metroid] here for it to be researched and leaves, but returns shortly after she receives a distress signal. She discovers the place was destroyed by none other than [[Ridley]], who has also stolen the baby Metroid. In terms of gameplay, it uses the layout seen in the ''Project M'' version of [[Norfair]]. The background is similar to the arena where [[The_Research_Facility_(Part_II)|the False Samus clones emerge]]; in the background is a tank containing a [[Metroid (creature)|Metroid]].  
|A stage based on the same location seen in ''Super Metroid'', which is the first location in the game. Samus takes [https://metroid.fandom.com/wiki/Baby the baby Metroid] here for it to be researched and leaves, but returns shortly after she receives a distress signal. She discovers the place was destroyed by none other than [[Ridley]], who has also stolen the baby Metroid. In terms of gameplay, it uses the layout seen in the ''Project M'' version of [[Norfair]]. The background is similar to the arena where [[The_Research_Facility_(Part_II)|the False Samus clones emerge]]; in the background is a tank containing a [[Metroid (creature)|Metroid]].  
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|Cookie Country  
|Cookie Country  
[[File:KirbySymbol.svg|20px|class=invert-dark]]
[[File:KirbySymbol.svg|20px|class=invert]]
|A stage inspired by ''Kirby's Return to Dream Land''. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey.
|A stage inspired by ''Kirby's Return to Dream Land''. It is located in Cookie Country, the first level of the game, specifically the first stage of Cookie Country, where Kirby begins his journey.
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|{{s|bulbapedia|Bell Tower}}  
|{{s|bulbapedia|Bell Tower}}  
[[File:PokemonSymbol.svg|20px|class=invert-dark]]
[[File:PokemonSymbol.svg|20px|class=invert]]
|A stage based on the second generation of ''Pokémon'' as well as its Generation IV remakes. It is set in the {{s|bulbapedia|Johto}} region, more specifically in {{s|bulbapedia|Ecruteak City}}, where players fight against the city's Gym Leader, {{s|bulbapedia|Morty}}. [[Ho-oh]] appears in the background and flies around the city's signature landmark, the Bell Tower, where it must be fought and captured later on. The stage occurs at sunset, referencing the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again.  
|A stage based on the second generation of ''Pokémon'' as well as its Generation IV remakes. It is set in the {{s|bulbapedia|Johto}} region, more specifically in {{s|bulbapedia|Ecruteak City}}, where players fight against the city's Gym Leader, {{s|bulbapedia|Morty}}. [[Ho-oh]] appears in the background and flies around the city's signature landmark, the Bell Tower, where it must be fought and captured later on. The stage occurs at sunset, referencing the title screen of ''Pokémon HeartGold''. Bell Tower has a large platform that periodically shifts to a nearby building below and then back up again.  
|{{s|bulbapedia|Sprout Tower}} (access by holding Z)
|{{s|bulbapedia|Sprout Tower}} (access by holding Z)
|Another stage based on the second generation of ''Pokémon'' and also set in the Johto region. It is located specifically in {{s|bulbapedia|Violet City}}, the first major city where players must triumph the signature Sprout Tower before facing it's Gym Leader, {{s|bulbapedia|Falkner}}. The stage is made up of two golden Bellsprout statues in the background, with four platforms on each side. The stage is based on the ''Beyond Melee'' version of the stage. This stage was actually [[Unused content (SSBM)|considered]] during the development of ''Melee.''
|Another stage based on the second generation of ''Pokémon'' and also set in the Johto region. It is located specifically in {{s|bulbapedia|Violet City}}, the first major city where players must triumph the signature Sprout Tower before facing it's Gym Leader, {{s|bulbapedia|Falkner}}. The stage is made up of two golden Bellsprout statues in the background, with four platforms on each side. This stage was actually [[Unused content (SSBM)|considered]] during the development of ''Melee.''
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|Dead Line
|Dead Line
[[File:SonicSymbol.svg|20px|class=invert-dark]]
[[File:SonicSymbol.svg|20px|class=invert]]
|A stage based on ''Sonic Rush''. It is located in Dead Line, the seventh zone for both [[Sonic the Hedgehog|Sonic]] and Blaze's stories. It has a swinging platform similar to [https://web.archive.org/web/20150319024556/http://projectmgame.com/en/stages/green-hill-zone Green Hill Zone], but has a much larger main platform, and four extra platforms, two on each side of the swinging platform, that periodically move around.
|A stage based on ''Sonic Rush''. It is located in Dead Line, the seventh zone for both [[Sonic the Hedgehog|Sonic]] and Blaze's stories. It has a swinging platform similar to [https://web.archive.org/web/20150319024556/http://projectmgame.com/en/stages/green-hill-zone Green Hill Zone], but has a much larger main platform, and four extra platforms, two on each side of the swinging platform, that periodically move around.
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|Sky Sanctuary Zone  
|Sky Sanctuary Zone  
[[File:SonicSymbol.svg|20px|class=invert-dark]]
[[File:SonicSymbol.svg|20px|class=invert]]
|A stage inspired by ''Sonic & Knuckles''. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. As of version 2.4, its visual appearance has been updated to be based on its appearance in ''Sonic Generations''.
|A stage inspired by ''Sonic & Knuckles''. It is located on Angel Island, with it being the next zone the player goes to after Hidden Palace Zone. The stage contains two slanted platforms, with the teleporter and signpost from the game appearing in the background. As of version 2.4, its visual appearance has been updated to be based on its appearance in ''Sonic Generations''.
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|Venus Lighthouse
|Venus Lighthouse
[[File:GoldenSunSymbol.svg|20px|class=invert-dark]]
[[File:GoldenSunSymbol.svg|20px|class=invert]]
|A stage based on the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds.
|A stage based on the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds.
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|[[Dracula's Castle]]
|[[Dracula's Castle]]
[[File:CastlevaniaSymbol.svg|20px|class=invert-dark]]
[[File:CastlevaniaSymbol.svg|20px|class=invert]]
|A stage inspired by the ''[[Castlevania]]'' series. It is located in Dracula's Castle, a frequently recurring area in the series, being the lair of the aforementioned [[Dracula]]. Although it shares its name with ''Ultimate'''s version, this stage in particular is specifically based on the castle's appearance in the Dimensional Rift stage of ''Castlevania Judgment''. Originally in ''Project M'', it was removed in version 3.6 due to copyright concerns. It features periodically moving platforms similar to [https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret].
|A stage inspired by the ''[[Castlevania]]'' series. It is located in Dracula's Castle, a frequently recurring area in the series, being the lair of the aforementioned [[Dracula]]. Although it shares its name with ''Ultimate'''s version, this stage in particular is specifically based on the castle's appearance in the Dimensional Rift stage of ''Castlevania Judgment''. Originally in ''Project M'', it was removed in version 3.6 due to copyright concerns. It features periodically moving platforms similar to [https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret].
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|[[Subspace]]  
|[[Subspace]]  
[[File:SmashBrosSymbol.svg|20px|class=invert-dark]]
[[File:SmashBrosSymbol.svg|20px|class=invert]]
|A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.
|A stage based on the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.
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**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays.
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]].
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]].
*Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}.
* Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}.
**Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen.
**Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen.
**Any records with any of the four characters are added to Mewtwo's records.  
**Any records with any of the four characters are added to Mewtwo's records.  

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