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{{for|the similarly-named stage in ''[[Super Smash Bros.]]''|Peach's Castle}}
{{for|the similarly-named stage in ''[[Super Smash Bros.]]''|Peach's Castle}}
{{ArticleIcons|melee=y|ultimate=y}}
{{ArticleIcons|ssbm=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''[[Super Mario 64]]''
|location    = [[Mushroom Kingdom]]
|name = [[Mushroom Kingdom]]: Princess Peach's Castle
|name = Princess Peach's Castle
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Princess Peach's Castle.png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:CASTL-NRML1-SSBM.jpg|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image       = [[File:PCastleMelee.jpg|250px|Princess Peach's Castle]]
|caption = Princess Peach's Castle as it appears in ''Smash''.
|caption = [[File:MarioSymbol(preBrawl).svg|50px]]
|universe = {{uv|Mario}}
|universe = {{uv|Mario}}
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[Melee]]''
|hometo      = {{SSBM|Mario}} ([[Classic Mode (SSBM)|Classic]])<br/>{{SSBM|Peach}} (Classic/[[All-Star]])<br/>{{SSBM|Bowser}} (Classic)<br/>{{SSBM|Dr. Mario}} (unlocking)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|music = ''{{MeleeMusic|Princess Peach's Castle}}''
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = ''{{MeleeMusic|Princess Peach's Castle}}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)|Main Theme - Super Mario 64 }}''
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|meleedoubles = [[Banned stage|Banned]]
|ultimatesingles= Banned
|ultimatedoubles= Banned
|interwiki    = supermariowiki
|interwiki    = supermariowiki
|interwikiname= Super Mario Wiki
|interwikiname= Super Mario Wiki
|interwikipage= Peach's Castle
|interwikipage= Princess Peach's Castle
}}
}}
{{cquote|''A returning stage from Super Smash Bros. Melee. Watch out for Banzai Bill to come flying out of nowhere and explode. There are also red, yellow{{sic}}, and green switches you can press to make "!" Blocks appear. Try hitting them to get items!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
Announced at [[E3]] 2001, '''Princess Peach's Castle''' ({{ja|ピーチ城|Pīchi jou}}, ''Peach Castle'') is a [[stage]] in ''[[Super Smash Bros. Melee]]''. It is the roof of the castle as seen in ''{{s|mariowiki|Super Mario 64}}''.  
Announced at [[E3]] 2001, '''Princess Peach's Castle''' ({{ja|ピーチ城|Pīchi-jō}}, ''Peach Castle'') is a [[stage]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''. It is the roof of the castle as seen in ''{{s|mariowiki|Super Mario 64}}''. In ''Melee''{{'}}s [[All-Star Mode#Super Smash Bros. Melee|All-Star Mode]], this stage is played on when the player faces {{SSBM|Peach}} and any of her teammates. In ''Melee'', {{SSBM|Dr. Mario}} is fought here for his unlock battle, while in ''Ultimate'', {{SSBU|Peach}} is fought here for her unlock battle.


==Stage overview==
In [[All-Star]] mode, this stage is played on when the player faces {{SSBM|Peach}} and any of her teammates.
 
==Stage Layout==
[[File:Peach's Castle Gameplay Melee.png|thumb|left|Gameplay in ''Melee''.]]
[[File:Peach's Castle Gameplay Melee.png|thumb|left|Gameplay in ''Melee''.]]
Unlike its [[Super Smash Bros. 64]] counterpart, the fight takes place on the rooftop of Princess Peach's Castle.
The stage itself consists of two halves separated by a tower in the center. Near the edge of both halves is a small floating stand that rises when a character stands on it. The middle tower contains two layers; the bottom layer is a narrow, rising sloped area that can be used as a foothold to reach the top layer. The only way between the two halves of the stage is to pass over the entirety of the central tower; the edges of the stage are walls that travel all the way down to the bottom [[blast line]].
The stage itself consists of two halves separated by a tower in the center. Near the edge of both halves is a small floating stand that rises when a character stands on it. The middle tower contains two layers; the bottom layer is a narrow, rising sloped area that can be used as a foothold to reach the top layer. The only way between the two halves of the stage is to pass over the entirety of the central tower; the edges of the stage are walls that travel all the way down to the bottom [[blast line]] at water level. Although [[swimming]] was introduced with ''Brawl'', fighters fall through the moat in the stage's ''Ultimate'' appearance rather than swimming in it.


Occasionally, switches will appear somewhere on the castle. These switches are pressure activated, and come in three different colors: red, blue, and green. When a switch is activated, some "!" Blocks and some platforms of the same color will appear somewhere on the castle, and it will also apply about a full second of [[freeze frame]]s to whoever (or whatever) touched it. Two Red "!" Blocks can appear on either side of the castle roof, a sole Blue "!" Block can appear at the top of the castle, and two Green "!" Blocks can appear bunched together on the far left side of the castle, suspended in the air. If [[item]]s are turned on, the blocks release items when one touches them in any manner.
Occasionally, switches will appear somewhere on the castle. These switches are pressure activated, and come in three different colors: red, blue, and green. When a switch is activated, some "!" Blocks and some platforms of the same color will appear somewhere on the castle, and it will also apply about a full second of [[freeze frame]]s to whoever (or whatever) touched it. Two Red "!" Blocks can appear on either side of the castle roof, a sole Blue "!" Block can appear at the top of the castle, and two Green "!" Blocks can appear bunched together on the far left side of the castle, suspended in the air. If [[item]]s are turned on, the blocks release items when one hits them.
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===Platform layouts===
==Platform layouts==
<gallery widths="200px">
<gallery widths=300px heights=250px>
CASTL-NRML2-SSBM.jpg|With green platforms
CASTL-NRML2-SSBM.jpg|With green platforms
CASTL-NRML3-SSBM.jpg|With red platforms
CASTL-NRML3-SSBM.jpg|With red platforms
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</gallery>
</gallery>


===Ω form and Battlefield form===
==Tournament Legality==
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are suspended in the air with the main platform no longer extending below the [[blast line]]. The main platform is completely flat and is the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The colored switches, floating platforms, and Banzai Bill are absent. The main platform takes elements from Princess Peach's Castle, such as the roof being the floor and a gray brick structure as the walls. The three [[soft platform]]s of the Battlefield form are based on the soft platforms that appear when the green switch is activated in the regular form.
While initially available in older ''Melee'' tournaments as a [[counterpick stage]], the stage is currently banned. The stage's large permanent walls can allow for infinites, especially [[Shine]] infinites from {{SSBM|Fox}}, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other.
<gallery widths="200px">
SSBU-Princess_Peach's_CastleOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Princess_Peach's_CastleBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
 
===Hazards Off===
With hazards off in ''Ultimate'', the colored switches and Banzai Bills are absent, and the floating platforms on each side don't move when fighters stand on them.


==Origin==
==Origin==
[[File:PeachsCastleSM64.png|thumb|left|Peach's Castle as it originally appeared in ''{{s|mariowiki|Super Mario 64}}''.]]
[[File:PeachsCastleSM64.png|thumb|left|200px|Peach's Castle as it originally appeared in ''{{s|mariowiki|Super Mario 64}}''.]]
This stage is based on {{s|mariowiki|Peach's Castle}}, with its current design debuting in ''{{s|mariowiki|Super Mario 64}}'', where it serves as the game's main hub and has appeared in numerous ''Mario'' titles since. The castle is surrounded by the castle grounds, which also features hills to prevent the player from escaping, trees, a waterfall, and a moat.
{{s|mariowiki|Princess Peach's Castle}} debuted in ''{{s|mariowiki|Super Mario 64}}'', where it acts as the game's hub area. The overall design of the castle in this stage is very accurate to the source game; however, the very top spire has been removed and the castle itself has been scaled down. Some other elements which surround both the original castle and this version are a waterfall, some trees, a moat, and fences.


In ''Super Mario 64'', the castle is taken over by [[Bowser]], who takes control of the Power Stars and seals [[Princess Peach]] inside the fresco over the castle entrance. After [[Mario]] defeats Bowser and collects all of the game's Power Stars, the cannon in the castle grounds is unlocked, which will allow the player to access the roof of the castle, which hides [[Yoshi]] and three [[1-Up Mushroom]]s.
The ! Blocks in this stage work as a combination of ''Super Mario 64''{{'}}s {{s|mariowiki|! Switch}}es and [[? Block]]s: in the source game, the former are hidden in some levels and have to be pressed to make the latter appear in other levels; while the latter, like in all ''Mario'' games, release specific items when hit. Switches which make blocks appear also feature in the ''Mario'' games, starting with ''Super Mario World'''s [[P-Switch]]es.
 
This stage's design is based on the castle's appearance in ''Super Mario 64''; however, the center top tower has been removed and the castle itself has been scaled down to size, along with the rooftop and castle walls having a very different color. Some other elements which surround both the original castle and this version feature the hills, the waterfall, and the moat; however, the castle has much more water surrounding it than in ''Super Mario 64''.
 
The colored switches and the colored blocks in this stage are based on a combination of both ''{{s|mariowiki|Super Mario World}}''{{'}}s {{s|mariowiki|! Switch}}es and {{s|mariowiki|! Block}}s, which later reappeared in ''Super Mario 64''; however, the "!" is removed from their designs. In ''Super Mario World'' the ! Switches can be located by accessing the hidden {{s|mariowiki|Switch Palaces}}. Pressing the ! Switches will make the color-coordinated ! Blocks appear in other levels, either to release items when hit or allow the player access to secret areas in the levels. The yellow ! Switches and ! Blocks that appeared in ''Super Mario World'' are absent in the stage; only the red, green and blue switches and ! Blocks appear in this stage, instead matching the three ! Switches from ''Super Mario 64''. Unlike in ''Super Mario World'' and ''Super Mario 64'', where the different colors contain exclusive power-ups, in the ''Super Smash Bros.'' series, the blocks contain random items, instead. The switches in this stage also do not have an exclamation point on them, and are much smaller than in ''Super Mario World'' and ''Super Mario 64''.
 
{{s|mariowiki|Banzai Bill}}s are larger versions of [[Bullet Bill]]s that debuted in ''Super Mario World''; however, they did not explode prior to the release of ''Melee''. The Banzai Bill's design in ''Melee'' is completely original, which also features a rotor-like rear portion. In ''Ultimate'', the front half of the Banzai Bill is changed to resembles its appearance since ''{{s|mariowiki|New Super Mario Bros.}}'', but it still keeps the rotor-like rear portion.


[[Banzai Bill]]s are giant versions of [[Bullet Bill (enemy)|Bullet Bills]] first appearing in ''Super Mario World''. They are not featured in ''Super Mario 64'', though said game's Bullet Bills are also larger than usual.
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==Tournament legality==
While initially available in older ''Melee'' tournaments as a [[counterpick stage]], the stage is currently banned. The stage's large permanent walls can allow for [[infinite]]s, especially [[Shine]] infinites from {{SSBM|Fox}}, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other. The stage is also banned in ''Ultimate'' for the same reasons, though the item spawns and Banzai Bills are removed when stage hazards are turned off.


==Trophy==
==Trophy==
{{Trophy
[[File:Peach's Castle Trophy Melee.png|thumb|100px|Princess Peach's Castle trophy in ''Melee''.]]
|name=Princess Peach's Castle
'''Princess Peach's Castle'''
|image=Peach's Castle Trophy Melee.png
''Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress.''
|desc=Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress.
{{clr}}
|gamelist={{Trophy games|game1=Super Mario 64|release1=9/96}}
|game=Melee
}}
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==Gallery==
===''Super Smash Bros. Melee''===
<gallery>
PCastleMelee.jpg|The stage from afar in ''Melee''.
RoyClassicMode.jpg|{{SSBM|Marth}} posing with {{SSBM|Roy}} on this stage in ''Melee''.
</gallery>
 
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUWebsiteMarioSeriesBG.jpg|Panorama of Princess Peach's Castle from ''Ultimate''.
Peach's Castle button.jpg|The buttons that appear on the stage, in ''Ultimate''.
SSBUWebsiteDonkeyKong2.jpg|{{SSBU|Donkey Kong}} preparing to punch a Banzai Bill on the stage.
SSBUWebsiteTerry5.jpg|{{SSBU|Mario}} Taunting with {{SSBU|Terry}} on the stage.
SSBUMarioJPTwitter2.jpg|{{SSBU|Mario}} with {{SSBU|Peach}} and {{SSBU|Bowser}} on the stage.
SSBUWebsiteRyu4.jpg|{{SSBU|Ryu}} and [[Knuckle Joe]] on this stage.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|ピーチ城|Pīchi-jō}}
|jaM=Peach Castle
|en=Princess Peach's Castle
|fr=Château de Peach {{gameIcon|melee|16px}}<br>Château de la princesse Peach {{gameIcon|ultimate|16px}}
|frM=Peach's Castle<br>Princess Peach's Castle
|es=Castillo de Peach {{gameIcon|melee|16px}}<br>Castillo de Peach (Melee) {{gameIcon|ultimate|16px}}
|esM=Peach's Castle<br>Peach's Castle (Melee)
|de=Prinzessin Peachs Schloss
|deM=Princess Peach's Castle
|it=Castello della Principessa Peach
|itM=Princess Peach's Castle
|nl=Prinses Peach' Kasteel
|nlM=Princess Peach's Castle
|ru={{rollover|Замок принцессы Пич|Zamok printsessy Pich|?}}
|ruM=Princess Peach Castle
|ko={{rollover|피치 성|Pichi Seong|?}}
|koM=Peach's Castle
|zh_cn={{rollover|桃花公主城堡|Táohuā Gōngzhǔ Chéngbǎo|?}}
|zh_cnM=Princess Peach's Castle
|zh_tw={{rollover|碧姬公主城堡|Bìjī Gōngzhǔ Chéngbǎo|?}}
|zh_twM=Princess Peach's Castle
}}


==Trivia==
==Trivia==
*In ''Melee'', whenever a Banzai Bill appears, the [[AI]] on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an [[SD]]. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
* Whenever a Banzai Bill appears, the [[AI]] on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an [[SD]]. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
*The Super Smash Blog mistakenly mentions yellow switches, which don't appear on the stage, instead of blue switches.
*The following [[Assist Trophies]] can only be summoned on the stage's Battlefield and Omega forms: [[Tiki]], [[Kapp'n]], [[Color TV-Game 15]] (due to the spire interfering with the ball), [[Dr. Kawashima]], [[Ghosts]] and [[Rathalos]]. The same also applies to [[Marshadow]] and the [[Timer]] item.


{{SSBMStages}}
{{SSBMStages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Past stages]]
[[es:Castillo de Peach (Melee)]]

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