Editing Princess Peach's Castle

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|subtitle =  ''[[Super Mario 64]]''
|subtitle =  ''[[Super Mario 64]]''
|name = [[Mushroom Kingdom]]: Princess Peach's Castle
|name = [[Mushroom Kingdom]]: Princess Peach's Castle
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Princess Peach's Castle.png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:CASTL-NRML1-SSBM.jpg|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Princess Peach's Castle.png|300px]]|title2=Melee|tab2=[[File:CASTL-NRML1-SSBM.jpg|300px]]}}
|caption = Princess Peach's Castle as it appears in ''Smash''.
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Princess Peach's Castle as it appears in ''Smash''.
|universe = {{uv|Mario}}
|universe = {{uv|Mario}}
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Mario}} ([[Classic Mode (SSBM)|Classic]])<br>{{SSBM|Peach}} (Classic/[[All-Star]])<br>{{SSBM|Bowser}} (Classic)<br>{{SSBM|Dr. Mario}} (unlocking)<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = ''{{MeleeMusic|Princess Peach's Castle}}''
|meleemusic = ''{{MeleeMusic|Princess Peach's Castle}}''<br>''{{MeleeMusic|Rainbow Cruise}}'' (when facing {{SSBM|Peach}} and {{SSBM|Mario}}/{{SSBM|Luigi}} in [[Adventure Mode]])<br>''{{MeleeMusic|Dr. Mario}}'' (when unlocking {{SSBM|Dr. Mario}})
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)|Main Theme - Super Mario 64 }}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)|Main Theme - Super Mario 64 }}''
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
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==Stage overview==
==Stage overview==
[[File:Peach's Castle Gameplay Melee.png|thumb|left|Gameplay in ''Melee''.]]
[[File:Peach's Castle Gameplay Melee.png|thumb|left|Gameplay in ''Melee''.]]
Unlike its [[Super Smash Bros. 64]] counterpart, the fight takes place on the rooftop of Princess Peach's Castle.
The stage itself consists of two halves separated by a tower in the center. Near the edge of both halves is a small floating stand that rises when a character stands on it. The middle tower contains two layers; the bottom layer is a narrow, rising sloped area that can be used as a foothold to reach the top layer. The only way between the two halves of the stage is to pass over the entirety of the central tower; the edges of the stage are walls that travel all the way down to the bottom [[blast line]] at water level. Although [[swimming]] was introduced with ''Brawl'', fighters fall through the moat in the stage's ''Ultimate'' appearance rather than swimming in it.
The stage itself consists of two halves separated by a tower in the center. Near the edge of both halves is a small floating stand that rises when a character stands on it. The middle tower contains two layers; the bottom layer is a narrow, rising sloped area that can be used as a foothold to reach the top layer. The only way between the two halves of the stage is to pass over the entirety of the central tower; the edges of the stage are walls that travel all the way down to the bottom [[blast line]] at water level. Although [[swimming]] was introduced with ''Brawl'', fighters fall through the moat in the stage's ''Ultimate'' appearance rather than swimming in it.


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==Origin==
==Origin==
[[File:PeachsCastleSM64.png|thumb|left|Peach's Castle as it originally appeared in ''{{s|mariowiki|Super Mario 64}}''.]]
[[File:PeachsCastleSM64.png|thumb|left|200px|Peach's Castle as it originally appeared in ''{{s|mariowiki|Super Mario 64}}''.]]
This stage is based on {{s|mariowiki|Peach's Castle}}, with its current design debuting in ''{{s|mariowiki|Super Mario 64}}'', where it serves as the game's main hub and has appeared in numerous ''Mario'' titles since. The castle is surrounded by the castle grounds, which also features hills to prevent the player from escaping, trees, a waterfall, and a moat.
{{s|mariowiki|Princess Peach's Castle}} debuted in ''{{s|mariowiki|Super Mario 64}}'', where it acts as the game's hub area and has appeared in numerous ''Mario'' titles since. The overall design of the castle in this stage is based on its appearance in ''Super Mario 64''; however, the very top spire has been removed and the castle itself has been scaled down. Some other elements which surround both the original castle and this version are a waterfall, some trees, a moat, and fences; however, the castle has much more water surrounding it than in ''Super Mario 64''.


In ''Super Mario 64'', the castle is taken over by [[Bowser]], who takes control of the Power Stars and seals [[Princess Peach]] inside the fresco over the castle entrance. After [[Mario]] defeats Bowser and collects all of the game's Power Stars, the cannon in the castle grounds is unlocked, which will allow the player to access the roof of the castle, which hides [[Yoshi]] and three [[1-Up Mushroom]]s.
The switches and {{s|mariowiki|! Block}}s in this stage are based on a combination of both ''{{s|mariowiki|Super Mario World}}''{{'}}s {{s|mariowiki|! Switch}}es and ! Blocks, and the respective elements that reappear in ''Super Mario 64''; In ''Super Mario World'' the switches are hidden in some levels and have to be pressed to make the blocks appear in other levels, while the blocks release items when hit and allow the player access to secret parts of levels. However, the yellow switches and blocks that appeared in ''Super Mario World'' are absent in the stage: only the red, green and blue switches and blocks appear in this stage, instead matching the three ! Switches from ''Super Mario 64''. Unlike in ''Super Mario World'' and ''Super Mario 64'', where the different colors contain exclusive power-ups, in ''Smash Bros.'' the blocks contain random items instead. The switches in this stage also do not have an exclamation point on them, and are much smaller than in ''Super Mario World'' and ''Super Mario 64''.
 
This stage's design is based on the castle's appearance in ''Super Mario 64''; however, the center top tower has been removed and the castle itself has been scaled down to size, along with the rooftop and castle walls having a very different color. Some other elements which surround both the original castle and this version feature the hills, the waterfall, and the moat; however, the castle has much more water surrounding it than in ''Super Mario 64''.
 
The colored switches and the colored blocks in this stage are based on a combination of both ''{{s|mariowiki|Super Mario World}}''{{'}}s {{s|mariowiki|! Switch}}es and {{s|mariowiki|! Block}}s, which later reappeared in ''Super Mario 64''; however, the "!" is removed from their designs. In ''Super Mario World'' the ! Switches can be located by accessing the hidden {{s|mariowiki|Switch Palaces}}. Pressing the ! Switches will make the color-coordinated ! Blocks appear in other levels, either to release items when hit or allow the player access to secret areas in the levels. The yellow ! Switches and ! Blocks that appeared in ''Super Mario World'' are absent in the stage; only the red, green and blue switches and ! Blocks appear in this stage, instead matching the three ! Switches from ''Super Mario 64''. Unlike in ''Super Mario World'' and ''Super Mario 64'', where the different colors contain exclusive power-ups, in the ''Super Smash Bros.'' series, the blocks contain random items, instead. The switches in this stage also do not have an exclamation point on them, and are much smaller than in ''Super Mario World'' and ''Super Mario 64''.
 
{{s|mariowiki|Banzai Bill}}s are larger versions of [[Bullet Bill]]s that debuted in ''Super Mario World''; however, they did not explode prior to the release of ''Melee''. The Banzai Bill's design in ''Melee'' is completely original, which also features a rotor-like rear portion. In ''Ultimate'', the front half of the Banzai Bill is changed to resembles its appearance since ''{{s|mariowiki|New Super Mario Bros.}}'', but it still keeps the rotor-like rear portion.


{{s|mariowiki|Banzai Bill}}s are giant versions of {{s|mariowiki|Bullet Bill}}s that first appeared in ''Super Mario World''; however, they did not explode prior to ''Melee''{{'}}s release. The Banzai Bill's design in ''Melee'' is completely original, but ''Ultimate'' changes the front half of the bullet to resemble its appearance since ''{{s|mariowiki|New Super Mario Bros.}}''; notably, however, it retains its end part from ''Melee''.
{{clr}}
{{clr}}


==Tournament legality==
==Tournament legality==
While initially available in older ''Melee'' tournaments as a [[counterpick stage]], the stage is currently banned. The stage's large permanent walls can allow for [[infinite]]s, especially [[Shine]] infinites from {{SSBM|Fox}}, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other. The stage is also banned in ''Ultimate'' for the same reasons, though the item spawns and Banzai Bills are removed when stage hazards are turned off.
While initially available in older ''Melee'' tournaments as a [[counterpick stage]], the stage is currently banned. The stage's large permanent walls can allow for infinites, especially [[Shine]] infinites from {{SSBM|Fox}}, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other.


==Trophy==
==Trophy==
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==Gallery==
==Gallery==
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===  
<gallery>
<gallery>
PCastleMelee.jpg|The stage from afar in ''Melee''.
PCastleMelee.jpg|The stage from afar in ''Melee''.
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</gallery>
</gallery>


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===  
<gallery>
<gallery>
SSBUWebsiteMarioSeriesBG.jpg|Panorama of Princess Peach's Castle from ''Ultimate''.
SSBUWebsiteMarioSeriesBG.jpg|Panorama of Princess Peach's Castle from ''Ultimate''.
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SSBUWebsiteDonkeyKong2.jpg|{{SSBU|Donkey Kong}} preparing to punch a Banzai Bill on the stage.
SSBUWebsiteDonkeyKong2.jpg|{{SSBU|Donkey Kong}} preparing to punch a Banzai Bill on the stage.
SSBUWebsiteTerry5.jpg|{{SSBU|Mario}} Taunting with {{SSBU|Terry}} on the stage.
SSBUWebsiteTerry5.jpg|{{SSBU|Mario}} Taunting with {{SSBU|Terry}} on the stage.
SSBUMarioJPTwitter2.jpg|{{SSBU|Mario}} with {{SSBU|Peach}} and {{SSBU|Bowser}} on the stage.
SSBUMarioJPTwitter2.jpg|{{SSBU|Mario}} with {{SSBU|Peach}} and {{SSBU|Bowser}} on the stage.  
SSBUWebsiteRyu4.jpg|{{SSBU|Ryu}} and [[Knuckle Joe]] on this stage.
SSBUWebsiteRyu4.jpg|{{SSBU|Ryu}} and [[Knuckle Joe]] on this stage.
</gallery>
</gallery>
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*In ''Melee'', whenever a Banzai Bill appears, the [[AI]] on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an [[SD]]. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
*In ''Melee'', whenever a Banzai Bill appears, the [[AI]] on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an [[SD]]. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
*The Super Smash Blog mistakenly mentions yellow switches, which don't appear on the stage, instead of blue switches.
*The Super Smash Blog mistakenly mentions yellow switches, which don't appear on the stage, instead of blue switches.
*The following [[Assist Trophies]] can only be summoned on the stage's Battlefield and Omega forms: [[Tiki]], [[Kapp'n]], [[Color TV-Game 15]] (due to the spire interfering with the ball), [[Dr. Kawashima]], [[Ghosts]] and [[Rathalos]]. The same also applies to [[Marshadow]] and the [[Timer]] item.
*The following [[Assist Trophies]] can only be summoned on the stage's Battlefield and Omega forms: [[Tiki]], [[Kapp'n]], [[Color TV-Game 15]] (due to the spire interfering with the ball), [[Dr. Kawashima]], [[Ghosts]] and [[Rathalos]]. Additionally, [[Marshadow]] can only be summoned on the Battlefield and Omega forms.


{{SSBMStages}}
{{SSBMStages}}
{{SSBUStages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Castillo de Peach (Melee)]]
[[es:Castillo de Peach (Melee)]]

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