Editing Princess / Swordsman spike
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{{ArticleIcons|ssbm=y|unofficial=y}} | {{ArticleIcons|ssbm=y|unofficial=y}} | ||
{{image|Image for Peach}} | {{image|Image for Peach}} | ||
[[File:Swordsman spike.gif|thumb|{{SSBM|Roy}} using the Swordsman spike]] | [[File:Swordsman spike.gif|thumb|{{SSBM|Roy}} using the Swordsman spike]] | ||
The '''Princess/Swordsman spike''' is a specific technique in ''[[Super Smash Bros. Melee]]'' which can only be performed by {{SSBM|Peach}}, {{SSBM|Roy}}, and {{SSBM|Marth}}, as well as {{SSBM|Kirby}} after inhaling Peach. It is done by activating the [[invisible ceiling glitch]] with their respective [[counterattack]]s, causing the opponent to be knocked back at a different trajectory than usual. | The '''Princess/Swordsman spike''' is a specific technique in ''[[Super Smash Bros. Melee]]'' which can only be performed by {{SSBM|Peach}}, {{SSBM|Roy}}, and {{SSBM|Marth}}, as well as {{SSBM|Kirby}} after inhaling Peach. It is done by activating the [[invisible ceiling glitch]] with their respective [[counterattack]]s, causing the opponent to be knocked back at a different trajectory than usual. | ||
==How to perform== | ==How to perform== | ||
[[File:Swordsman spike 2.gif|thumb|{{SSBM|Marth}} using the Swordsman spike on {{SSBM|Fox}}]] | [[File:Swordsman spike 2.gif|thumb|{{SSBM|Marth}} using the Swordsman spike on {{SSBM|Fox}}]] | ||
To setup the invisible ceiling glitch, first [[shield]] with the [[L button]] or [[R button]], and then release shield (letting go of the L/R button, [[jump]]ing, [[roll]]ing, or [[grab]]bing all work). To activate the glitch, use a [[counterattack]] move against a grounded attacker. | To setup the invisible ceiling glitch, first [[shield]] with the [[L button]] or [[R button]], and then release shield (letting go of the L/R button, [[jump]]ing, [[roll]]ing, or [[grab]]bing all work). To activate the glitch, use a [[counterattack]] move against a grounded attacker. | ||
If done correctly, the opponent will be knocked back but take only horizontal knockback and no vertical knockback while incurring the full [[hitstun]] of the move. It should be noted that the spike is more useful on the left side of the stage, as the invisible ceiling glitch is active until the opponent touches the ground, while the glitch is only active for a few frames on the right side. This turns any | If done correctly, the opponent will be knocked back but take only horizontal knockback and no vertical knockback while incurring the full [[hitstun]] of the move. It should be noted that the spike is more useful on the left side of the stage, as the invisible ceiling glitch is active until the opponent touches the ground, while the glitch is only active for a few frames on the right side. This turns any followup attacks on the left side into pseudo-spikes. A strong followup move will deal full horizontal knockback and hitstun while the character falls due to [[gravity]]. | ||
==How it works== | ==How it works== |