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Editing Princess / Swordsman spike
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To setup the invisible ceiling glitch, first [[shield]] with the [[L button]] or [[R button]], and then release shield (letting go of the L/R button, [[jump]]ing, [[roll]]ing, or [[grab]]bing all work). To activate the glitch, use a [[counterattack]] move against a grounded attacker. | To setup the invisible ceiling glitch, first [[shield]] with the [[L button]] or [[R button]], and then release shield (letting go of the L/R button, [[jump]]ing, [[roll]]ing, or [[grab]]bing all work). To activate the glitch, use a [[counterattack]] move against a grounded attacker. | ||
If done correctly, the opponent will be knocked back but take only horizontal knockback and no vertical knockback while incurring the full [[hitstun]] of the move. It should be noted that the spike is more useful on the left side of the stage, as the invisible ceiling glitch is active until the opponent touches the ground, while the glitch is only active for a few frames on the right side. This turns any | If done correctly, the opponent will be knocked back but take only horizontal knockback and no vertical knockback while incurring the full [[hitstun]] of the move. It should be noted that the spike is more useful on the left side of the stage, as the invisible ceiling glitch is active until the opponent touches the ground, while the glitch is only active for a few frames on the right side. This turns any followup attacks on the left side into pseudo-spikes. A strong followup move will deal full horizontal knockback and hitstun while the character falls due to [[gravity]]. | ||
==How it works== | ==How it works== |