Editing Power Thrust

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When used, the Swordfighter lunges forward with their blade extended. The airborne variant launches the Swordfighter downward at an angle which is good for ambushing opponents from the air, similar to [[Wizard's Foot]] in the air. The tip of the sword deals more damage, much like the majority of [[Marth]]'s attacks. Due to the move's nature, it is similar to the [[Falcon Kick]] but is comparatively quicker, has a [[disjointed]] hitbox, and sends at a lower angle. Thanks to sending the Swordfighter downward at high speed and having a strong landing hit, it can be used as landing option, but its high landing lag makes it punishable on shield.
When used, the Swordfighter lunges forward with their blade extended. The airborne variant launches the Swordfighter downward at an angle which is good for ambushing opponents from the air, similar to [[Wizard's Foot]] in the air. The tip of the sword deals more damage, much like the majority of [[Marth]]'s attacks. Due to the move's nature, it is similar to the [[Falcon Kick]] but is comparatively quicker, has a [[disjointed]] hitbox, and sends at a lower angle. Thanks to sending the Swordfighter downward at high speed and having a strong landing hit, it can be used as landing option, but its high landing lag makes it punishable on shield.


In ''Ultimate'', the move was heavily buffed, with all its grounded hitboxes doing more damage and knockback, and the tipper hitboxes taking priority, thus making it much better at KOing. The aerial landing hitbox has significantly higher knockback growth (120 instead of 20), thus causing it to KO much earlier (around 105% at the edge of [[Final Destination]]). A grounded Power Thrust also stops at ledge, preventing accidental interactions.
In ''Ultimate'', the move's aerial variant deals more knockback during its landing hit, and its grounded variant deals more knockback than before regardless of how much it's been charged. Its damage output has also been buffed.


==Instructional quote==
==Instructional quote==

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