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[[ | [[Image:SuitPiece.jpg|right|thumb|Zelda throwing a Power Suit Piece.]] | ||
'''Power Suit Pieces''' are the pieces of {{SSBB|Samus}}' armor that fall after she | '''Power Suit Pieces''' are the pieces of {{SSBB|Samus}}' armor that fall after she performs her [[Final Smash]]. After Samus performs her Final Smash, the [[Zero Laser]], her suit is depleted and falls off of her in three pieces. Any player can then pick up and throw the pieces of her Power Suit. Each piece, when thrown, has much [[knockback]] and does 12% [[damage]] (depending on strength of throw). | ||
One can hold the [[shield]] button to start a match as {{SSBB|Zero Suit Samus}}. When one does this, Samus' [[On-Screen Appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces. Pressing "up, down, up" very rapidly on the [[D-Pad]] (while playing as normal Samus) also drops these projectiles. | |||
The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s [[Reflector | The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s [[Reflector#Falco|Reflector]]. Characters with quick [[air dodge]]s such as {{SSBB|Meta Knight}} can also grab them relatively easily if they see it coming, and if the opponent is a character with a good glide toss like {{SSBB|Donkey Kong}}, they can use it to their advantage as well. | ||
==Damage== | ==Damage== | ||
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==Trivia== | ==Trivia== | ||
*When fighting against | *When fighting against Samus in [[Classic Mode]], if she uses her Final Smash, it will generate giant Power Suit Pieces. They return to the normal size after player picks it up. | ||
*The three power suit pieces all come from her right arm (shoulder, forearm, and | *The three power suit pieces all come from her right arm (the shoulder part, the forearm, and the arm cannon). | ||
==External | ==External Links== | ||
*[http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html See Zero Suit Samus: Final Smash] | *[http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html See Zero Suit Samus: Final Smash] | ||
{{ | {{SSBBItems}} | ||
[[Category: Items (SSBB)]] | |||
[[Category:Items (SSBB)]] | [[Category: Thrown items]] | ||
[[Category:Thrown items]] | [[Category: Items]] | ||
[[Category:Items | [[Category: Metroid universe]] | ||
[[Category:Metroid universe]] |