Editing Power Meter
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
The Power Meter fills when it reaches 100 units. To visualize this, the meter is separated by ten arrows that represent ten units each. When receiving damage, the Power Meter is filled by units equivalent to how much damage the attack deals. For example, taking 10% will fill one arrow. However, when Little Mac deals damage, the power meter fills with units equivalent to the damage he deals with a ×0.3 multiplier. So if Little Mac deals 10%, he will only fill the Power Meter by three units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing, and both methods can stack. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33...% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%. | The Power Meter fills when it reaches 100 units. To visualize this, the meter is separated by ten arrows that represent ten units each. When receiving damage, the Power Meter is filled by units equivalent to how much damage the attack deals. For example, taking 10% will fill one arrow. However, when Little Mac deals damage, the power meter fills with units equivalent to the damage he deals with a ×0.3 multiplier. So if Little Mac deals 10%, he will only fill the Power Meter by three units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing, and both methods can stack. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33...% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%. | ||
Once full, the Power Meter immediately empties once the player presses the special button, whether KO Uppercut is used successfully or not. This means it can be depleted if the player spams the special button during [[hitstun]] or other inactionable states. It can also be lost when entering a door in [[Smash Run]]. Outside of these scenarios, the Power Meter will be emptied if Little Mac is [[KO]]'d, or — after four seconds of maintaining a filled Power Meter — sent [[tumbling]]. This means that maintaining the KO Uppercut often necessitates defensive, bait-and-punish gameplay. This is because in the context in which it's obtained, even weak aerial attacks can send Little Mac into tumble, in which he will | Once full, the Power Meter immediately empties once the player presses the special button, whether KO Uppercut is used successfully or not. This means it can be depleted if the player spams the special button during [[hitstun]] or other inactionable states. It can also be lost when entering a door in [[Smash Run]]. Outside of these scenarios, the Power Meter will be emptied if Little Mac is [[KO]]'d, or — after four seconds of maintaining a filled Power Meter — sent [[tumbling]]. This means that maintaining the KO Uppercut often necessitates defensive, bait-and-punish gameplay. This is because in the context in which it's obtained, even weak aerial attacks can send Little Mac into tumble, in which he will what is likely his only opportunity to use it for that stock. | ||
==Origin== | ==Origin== |