Editing Power Geyser
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{{for|Terry's other [[Super Special Move]]|Buster Wolf}} | {{for|Terry's other [[Super Special Move]]|Buster Wolf}} | ||
'''Power Geyser''' ({{ja|パワーゲイザー|Pawā Geizā}}, ''Power Geyser'') is one of | '''Power Geyser''' ({{ja|パワーゲイザー|Pawā Geizā}}, ''Power Geyser'') is one of {{SSBU|Terry}}'s [[Super Special Move]]s in ''[[Super Smash Bros. Ultimate]]''. | ||
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==Overview== | ==Overview== | ||
If Terry is over 100% damage, or has less than 30% of his health in Stamina mode, and the player inputs either '''↓ ↙ ← ↙ → + Attack/Special''' or '''↓ ← ↓ → + Attack/Special''', Terry will punch the ground, erupting a big geyser of energy while announcing "Power... Geyser!" or "Go bang!" <!--Most of Terry's quotes are from SNK games. He can clearly be heard saying "bang" in voice clips from KOF 13, KOF 2002 (as well as KOF 2002 UM) and Garou MOTW-->. There also exists a shortcut input with '''↓ ↙ ← → + Attack/Special''', forgoing the downward motion entirely | If Terry is over 100% damage, or has less than 30% of his health in Stamina mode, and the player inputs either '''↓ ↙ ← ↙ → + Attack/Special''' or '''↓ ← ↓ → + Attack/Special''', Terry will punch the ground, erupting a big geyser of energy while announcing "Power... Geyser!" or "Go bang!" <!--Most of Terry's quotes are from SNK games. He can clearly be heard saying "bang" in voice clips from KOF 13, KOF 2002 (as well as KOF 2002 UM) and Garou MOTW-->. There also exists a shortcut input with '''↓ ↙ ← → + Attack/Special''', forgoing the downward motion entirely. Using the move will cause the screen to have a blue overlay. The move also gives Terry 5% damage-based armor from Frames 1-14, allowing him to ignore weak attacks such as [[neutral attack]]s. | ||
Power Geyser's hitbox lasts for a good duration while also having tremendous vertical range. The tip of the geyser deals less damage than the base, though it is still remarkably strong and capable of KOing opponents off the top easily. These traits make Power Geyser a committal albeit nuclear anti-air attack, making jumping in from a distance very risky while Terry has access to it. Furthermore, Power Geyser can hit the ledge and 2-frame recovery moves such as [[Wings of Rebellion]] consistently with the correct timing, though mistiming it can often forfeit the advantage state due to its very high [[ending lag]]. | Power Geyser's hitbox lasts for a good duration while also having tremendous vertical range. The tip of the geyser deals less damage than the base, though it is still remarkably strong and capable of KOing opponents off the top easily. These traits make Power Geyser a committal albeit nuclear anti-air attack, making jumping in from a distance very risky while Terry has access to it. Furthermore, Power Geyser can hit the ledge and 2-frame recovery moves such as [[Wings of Rebellion]] consistently with the correct timing, though mistiming it can often forfeit the advantage state due to its very high [[ending lag]]. | ||
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===Cancelling=== | ===Cancelling=== | ||
Like his normal specials such as Power Wave, Terry can cancel the endlag of his normals into Super Special Moves as well. Like all Super Special Moves, it can be [[Renda cancel]]led to make inputting confirms easier, and [[COIL]] can be used to more easily get the forward input of the command. {{mvsub|Terry|SSBU|Up tilt}} is a particularly notorious move for confirming Power Geyser, serving as a minor anti air that can turn into an immediate stock. This works at virtually any [[percentage]], thanks to up tilt's very low 18 [[knockback growth]]. However, it is difficult to land and somewhat susceptible to [[DI]] if up tilt is used as part of a combo. | Like his normal specials such as Power Wave, Terry can cancel the endlag of his normals into Super Special Moves as well. Like all Super Special Moves, it can be [[Renda cancel]]led to make inputting confirms easier, and [[COIL]] can be used to more easily get the forward input of the command. {{mvsub|Terry|SSBU|Up tilt}} is a particularly notorious move for confirming Power Geyser, serving as a minor anti air that can turn into an immediate stock. This works at virtually any [[percentage]], thanks to up tilt's very low 18 [[knockback growth]]. However, it is difficult to land and somewhat susceptible to [[DI]] if up tilt is used as part of a combo. | ||
==Origin== | ==Origin== | ||
[[File:PowerGeyserSprite.gif|thumb|left|200px|Terry using Power Geyser in ''{{s|wikipedia|Fatal Fury Special}}''.]] | [[File:PowerGeyserSprite.gif|thumb|left|200px|Terry using Power Geyser in ''{{s|wikipedia|Fatal Fury Special}}''.]] | ||
Power Geyser was introduced in ''{{s|wikipedia|Fatal Fury 2}}'', and has since become one of Terry's signature moves, reappearing in almost every single game the character has been included in since. It first made an appearance as a Desperation move. While maintaining this role in most games, it is a basic part of his moveset in a few games, such as ''{{s|wikipedia|Real Bout Fatal Fury}}''. The command used to perform the move in ''Ultimate'' mirrors the command for it in most games. | Power Geyser was introduced in ''{{s|wikipedia|Fatal Fury 2}}'', and has since become one of Terry's signature moves, reappearing in almost every single game the character has been included in since. It first made an appearance as a Desperation move. While maintaining this role in most games, it is a basic part of his moveset in a few games, such as ''{{s|wikipedia|Real Bout Fatal Fury}}''. The command used to perform the move in ''Ultimate'' mirrors the command for it in most games. | ||
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==Gallery== | ==Gallery== |