Editing Power Dunk
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{{cquote|''Knock opponents into the air with a knee strike, then follow up with a diagonal downward punch.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Power Dunk''' ({{ja|パワーダンク|Pawā Danku}}, ''Power Dunk'') is [[Terry]]'s [[down special move]]. | '''Power Dunk''' ({{ja|パワーダンク|Pawā Danku}}, ''Power Dunk'') is [[Terry]]'s [[down special move]]. | ||
==Overview== | ==Overview== | ||
Terry tilts his cap backward before leaping into the air, hitting twice with his knee while taking the opponent with him, and performs a downward-angled diving punch toward the ground. While performing the move, Terry says either "Power Dunk!" or "Beat up!" After performing the move, Terry then tilts his cap back to its original position. The move sends diagonally outward at a harsh angle. The move has low enough ending lag in the air for Terry to safely recover afterward. Like all of Terry's special moves, Power Dunk has two variations depending on how long the button is held, although in this case it only affects the height of Terry's initial hop and the pause before he punches downward, with the move's damage and knockback unaltered. The light version performs a shorter hop and a faster punch, while the heavy version allows Terry to jump past the bottom platforms of [[Battlefield]], and slightly delays the punch. | |||
Terry tilts his cap backward before leaping into the air, hitting twice with his knee while taking the opponent with him, and performs a downward-angled diving punch toward the ground. While performing the move, Terry says either "Power Dunk!" or "Beat up!" After performing the move, Terry then tilts his cap back to its original position. The move sends diagonally outward at a harsh angle | |||
Like all of Terry's special moves, Power Dunk has two variations depending on how long the button is held, although in this case it only affects the height of Terry's initial hop and the pause before he punches downward, with the move's damage and knockback unaltered. The light version performs a shorter hop and a faster punch, while the heavy version allows Terry to jump past the bottom platforms of [[Battlefield]], and slightly delays the punch. | |||
===Input Power Dunk=== | ===Input Power Dunk=== | ||
If the player performs the move's original input (→↓↘+attack/special or the "[[Shoryuken]] command" as mentioned by [[Masahiro Sakurai]]), Terry will perform a stronger version of the move. The command-input version causes | If the player performs the move's original input ('''→↓↘+attack/special''' or the "[[Shoryuken]] command" as mentioned by [[Masahiro Sakurai]]), Terry will perform a stronger version of the move. The command-input version causes the initial shockwave from Terry's flaming fist to turn blue, alongside the end of his fist's trail. The strong version of the punch where the attack button is held will also [[meteor smash]] a few frames after Terry is falling, with the [[sweetspot]] being the center of Terry's fist, before becoming a stronger version of the initial hitbox. Additionally, the move grants Terry [[intangibility]] from frames 6 to 12, allowing it to work as a combo breaker option. | ||
===Canceling=== | ===Canceling=== | ||
Terry can perform a Power Dunk out of some standard attacks, as part of his | Terry can perform a Power Dunk out of some standard attacks, as part of his special-canceling mechanic. By pressing the down special input or command input after connecting with one of certain standard attacks, Terry will cancel the ending lag of the attack and perform a Power Dunk. This can be used for combos. One of the most commonly used combos involves special-canceling Terry's [[neutral attack]] before its third hit into Power Dunk, although this can be [[SDI]]'d out of. [[Neutral aerial]] is one of the most common alternatives to confirming Power Dunk given this fact. | ||
Power Dunk itself can be cancelled into Terry's Final Smash, [[Triple Wolf]] during the rising hits. | Power Dunk itself can be cancelled into Terry's Final Smash, [[Triple Wolf]] during the rising hits. | ||
==Origin== | ==Origin== | ||
[[File:PowerDunkOrigin. | {{incomplete}} | ||
Power Dunk is a move in Terry's repertoire that first appeared in ''Fatal Fury 3 | [[File:PowerDunkOrigin.png|thumb|left|200px|Terry using Power Dunk in ''{{s|wikipedia|The King of Fighters '96}}''.]] | ||
Power Dunk is a move in Terry's repertoire that first appeared in ''Fatal Fury 3'', that was introduced as a reference to his love of basketball and slam dunks, Terry also tilts his cap backward used as reference to his Climax Super Special Move in ''The King of Fighters XIV'', Star Dunk Volcano. | |||
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</gallery> | </gallery> | ||
{{Special Moves|char=Terry}} | |||
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[[Category:Fatal Fury universe]] | [[Category:Fatal Fury universe]] | ||
[[Category:Down special moves]] | [[Category:Down special moves]] | ||
[[Category:Terry]] | [[Category:Terry]] | ||
[[Category:Terry (SSBU)]] | [[Category:Terry (SSBU)]] | ||
[[Category:SNK]] | [[Category:SNK]] |